Yes, you managed to finish up the Skill Challenge without major incident, so you're fresh and good to go.
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
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El SkidThe frozen white northRegistered Userregular
Aurora sighed inwardly as they went off on another encounter that was not directly related to their end goal. But this group was what she had to work with, and helping the goblins could help them in their quest, so she decided to choose her battles and let this one go.
Besides, she felt much better, and a bit of revenge on the Dragonborn for her humiliation during the duel with the captain sounded appealing just then. Grabbing her maul, she stood and looked to the goblin "Unless you object ..."
Oooooooookay, Kardak, unless Messat nails his roll looks like you're gonna be alone again going unspotted . I'll update the map and get a descriptive post up here hopefully within a day or so (weird times at work).
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
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dresdenphileWatch out for snakes!Registered Userregular
The burden of being a tiny, scaly ninja; it's my cross to bear.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
So...remember when I rolled a high number, at a crucial time, and quite probably saved Aurora's life?
Your party moves into the woods, sneaking forward as quietly as possible towards the disturbance. The young Goblin joins you, though he makes sure his two companions stay behind in the safety of the cavern first.
The ground is slick with leaves and morning dew, and the thick overgrown branches reach out and grab at your clothing and gear. You get closer and closer and the sound gets clearer and clearer; shouting, banging metal, raised angry voices screaming at eachother. You soon find yourselves hiding in shrubbery at the edge of a sharp dip in a hill overlooking a small clearing where the drama is unfolding below. You push yourselves ever so slightly forward, and with the gentlest of motions you clear away leaves to see what is happening.
There are three groups below you, and none seem particularly pleased with one another. There is a patrol of Dragonborn, what looks like a Captain and a half dozen of the Guardsmen, looking dingy and tired but otherwise fine. Their spears are all pointed forward, levelled at the second group, a pack of Goblinoids wearing dyed green and brown camouflaged leather armor and wielding an assortment of clubs and nets and javelins and short swords. There's a pair of heavily-muscled Bugbears, a trio of Hobgoblins (two with hardened armor and swords, the third wearing what looks like shamanistic totems and robes), and a trio of Goblins with a collection of tools and knives and javelins. The Hobgoblin in robes is red-faced and screaming at the Captain of the Dragonborn, and all their men are waving around their arms as intimidatingly as possible. Throughout these exchanges, both sides from time to time casually gesture towards the third group: A half dozen escaped prisoners, apparently recaptured, bound hand and foot and lashed together to a nearby tree. With their thick accents and frantic gestures it's not exactly easy to follow their conversation, but as far as you can tell you're seeing the breakdown of a business transaction where the Dragonborn seem less than willing to pay for prisoners that they've already paid for once and the Goblinoids seem rather upset at the sudden increase in the number of Dragonborn patrols in their territory.
You all begin to shrink back into the foliage to caucus on your discovery, but as you all shift your weight on the hill, the ground gives way beneath you in a quick and dirty mudslide. Messat, Aurora, and Vashtak all dive face-first unceremoniously down the hill and land a few paces away from the Shaman and Captain who have both stopped mid-sentence to glare in shock at these interlopers. Unamorra briefly loses her footing as well in the landslide and falls halfway down the slope, though she does retain her footing and is still standing as the warriors gape at you. Kardak, ever the ninja, remains completely undiscovered at the top of the hill along with your new friend, who has gone absolutely rigid with shock.
No one is making a move right now. Both commanders are trying to divide their attention and readiness between you and the other group. The tension is thick, and waiting for something to happen...
In the Extremely likely chance this will turn into a fight, I'll get a map up shortly. But hey, maybe they'll see reason :P .
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
With as much dignity as he can muster (which isn't a lot), Sir Vashtak climbs to his feet and extends his hand to Aurora to help her up as well. He keeps one eye on the dragonborn and goblinoids at all times. With a quick glance to make sure Messat is getting to his feet at well, the Paladin squares up against the others and gives them a formal salute.
"Hail. What seems to be the trouble here? I could hear the commotion from leagues away. I'm sure this can be resolved without any bloodshed."
Both leaders of their respective packs look at Vashtak with shock and confusion, but the Dragonborn Captain's eyes narrow with recognition, "You are the Traitors! You broke these Prisoners out! The Shaman demands your heads!" He growls, and his men move their spears towards you. At the same time, the head of the Goblin hunters turns back towards the Captain of the Dragonborn, shouting, "Our Land, our Prey! Back off!"
Then, things begin to happen very quickly. Dragonborn and Bugbear engage, Goblins move to let loose their javelins at you and at the Dragonborn, and the Guardsmen attempt to encircle everyone and contain all the fighters at once. The situation is about to get very, very messy.
Roll Initiative.
Still working on map, will have up soon.
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
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dresdenphileWatch out for snakes!Registered Userregular
Kardak hisses as Vashtak's negotiations fail. "If words cannot show them reason, perhaps blade and spell will," he mutters to the goblin as he draws his longsword and waits for the fighting to commence.
dresdenphileWatch out for snakes!Registered Userregular
Once we get to a natural break in the story, it might be wise to start a new thread and link back to this one. Every time I try to go this thread, it grinds forever, and it often errors out. I'm assuming that it's all due to the new boards...
Work really, really sucks this week; hopefully I can get combat started in a day or two. In the meantime, here's a Map, let me know if you have any questions on positioning.
Map:
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Many, many apologies for the extreme delay. Between a new position at work, a really messy roommate situation, and my girlfriend unexpectedly moving in over the weekend, it's been a rather interesting week and a half. The good news is that tomorrow, I'm heading out of town to a conference which actually will give me enough time for a proper update. And yes, this thread is getting pretty long and unstable, so I'll be starting up a new thread shortly as well. Thank you for your patience!
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
I'm choosing to think of last night's Forum crash as 'Ironic' and not some form of dark arts designed to frustrate me. Also, did we lose a couple pages of text here? I thought we were on like 60... *shrug* Anyway, new thread soon, let's get to punching!.
INITIATIVE: UP - Kardak, Messat NEXT - Goblins ON DECK - Aurora, Vashtak, Unamorra(?) IN THE HOLE - Dragonborn
Map:
[/quote]
Stats:
Dragonborn Captain: HP 70/70, AC 20, Fortitude 19, Reflex 18, Will 18, Resist 5 Fire
Dragonborn Guardsman1: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman2: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman3: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman4: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman5: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman6: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman7: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Hobgoblin Warcaster: HP 72/72, AC 20, Fortitude 17, Reflex 16, Will 17
Hobgoblin Soldier 1: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Hobgoblin Soldier 2: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Bugbear Soldier 1: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Bugbear Soldier 2: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Goblins: Minions, AC 18, Fortitude 15, Reflex 17, Will 16, Shift Away 1 Square if Missed with a Melee Attack
Sir Vashtak of Pelor, Dragonborn Paladin: HP 51/51, AC 23, Fort 19, Reflex 17, Will 18, Resist 5 Poison, 7/11 Surges, 1 AP, Prone
Kardak, Kobold Avenger of Ioun: HP 45/45, AC 22, Fort 15, Reflex 17, Will 18, 6/8 Surges, 1 AP
Aurora, Longtooth Shifter Warden: HP 56/56, AC 20, Fort 19, Reflex 13, Will 17, 1/9 Surges, 1 AP, Prone
Unammora, Deva Invoker of Pelor: HP 39/39, AC 20, Fort 15, Reflex 19, Will 19, 7/7 Surges, 1 AP
Messat Falstoy, Human Warlord: HP 42/42, AC 19, Fort 19, Reflex 15, Will 17, 3/7 Surges, 1 AP, Prone
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Sorry, sorry, sorry. My computer died and had to be shipped back to dell right before I moved across the country. Then they lost my computer. Meanwhile, I have no internet in my new apartment and my poor iPhone times out on this thread now. Until I get my computer back and get internet, I'll be limited to using the library internet. Ahhhhh!
Also, I go with Kardak and Messat: Initiative: 1d20+219
Also, I go with Kardak and Messat: Initiative: 1d20+219
Sounds good . Also, no need to apologize with my terrible posting of late. Though it does appear that my girlfriend and I are surviving moving in together, so that's a plus .
EDIT: Wow, this forum is all kinds of unstable... Expect a new thread sooner rather than later, probably mid-fight.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
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El SkidThe frozen white northRegistered Userregular
Excellent, Susan. Glad to hear you survived what can be a traumatic event!
One question while we're waiting for the others to go- did Aurora and co not have time to stand while we talked with the groups to try and not get them to attack? We still seem to be prone, and I wanted to make sure that was correct.
Una moves right behind Aurora (F16) and streches out her hand. A tornado of silver petals envelops them both and tiny petals stick to their faces and arms.
Astral Wind vs Fortitude at N16: 2#1d20+1019231d6+78 and if they end their turns adjacent to an ally, they take 5 more radiant damage.
Stats:
Dragonborn Captain: HP 62/70, AC 20, Fortitude 19, Reflex 18, Will 18, Resist 5 Fire
Dragonborn Guardsman1: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman2: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman3: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman4: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman5: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman6: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman7: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Hobgoblin Warcaster: HP 64/72, AC 20, Fortitude 17, Reflex 16, Will 17
Hobgoblin Soldier 1: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Hobgoblin Soldier 2: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Bugbear Soldier 1: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Bugbear Soldier 2: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Goblins: Minions, AC 18, Fortitude 15, Reflex 17, Will 16, Shift Away 1 Square if Missed with a Melee Attack
Sir Vashtak of Pelor, Dragonborn Paladin: HP 51/51, AC 23, Fort 19, Reflex 17, Will 18, Resist 5 Poison, 7/11 Surges, 1 AP, Prone
Kardak, Kobold Avenger of Ioun: HP 45/45, AC 22, Fort 15, Reflex 17, Will 18, 6/8 Surges, 1 AP
Aurora, Longtooth Shifter Warden: HP 56/56, AC 20, Fort 19, Reflex 13, Will 17, 1/9 Surges, 1 AP, Prone
Unammora, Deva Invoker of Pelor: HP 39/39, AC 20, Fort 15, Reflex 19, Will 19, 7/7 Surges, 1 AP
Messat Falstoy, Human Warlord: HP 42/42, AC 19, Fort 19, Reflex 15, Will 17, 3/7 Surges, 1 AP, Prone
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Sorry for the delay, I've been having lots of trouble trying to get on the forums as of late.
Messat takes the time to stand and close, but can't quite get within brutalizing distance. So he turns to the goblinoids and bugbears. "I'll give some shiny gold to whoever can hit this dragonborn in front of me the hardest! I'll even let you go first!"
Stand and double move to L17, minor to Diplomatize the nearest hobgoblins and bugbears with 25.
dresdenphileWatch out for snakes!Registered Userregular
Wow, the forum is actually not exploding/imploding long enough to bring up the thread. Amazing!
Susan: do you want me to take my turn, or do you want to resolve Messat's "diplomacy"? Also, when I do take my turn, since I was the only Stealthed person, do I get CA on the first guy I attack, since they don't see me yet?
Wow, the forum is actually not exploding/imploding long enough to bring up the thread. Amazing!
Susan: do you want me to take my turn, or do you want to resolve Messat's "diplomacy"? Also, when I do take my turn, since I was the only Stealthed person, do I get CA on the first guy I attack, since they don't see me yet?
Huh, responsive Forum. Who knew? Though all my bookmarks seem broken again...
Kardak, you can try and get a read on the Goblins with an Insight check as to their actions (Free Action), hold your action to see what they do, or go ahead and take a turn where yes you would get a +5 bonus for ranged stuff/CA if you charge in and stab.
Insight 20:
Messat's offer has seemed to intrigue the Goblins... in that they now think you have a lot of shiny Gold. They do seem to be rather intent on the Dragonborn for now, however.
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Posts
2011 PAX Warmachine/Hordes Champion
Perception check!: 1d20+12 16
Perception: 1d20+12 20
2011 PAX Warmachine/Hordes Champion
Perception: 1d20+13 26
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
"Maybe it is our new friends tribe that is in trouble. Come, friends! We must go to them!"
2011 PAX Warmachine/Hordes Champion
Besides, she felt much better, and a bit of revenge on the Dragonborn for her humiliation during the duel with the captain sounded appealing just then. Grabbing her maul, she stood and looked to the goblin "Unless you object ..."
2011 PAX Warmachine/Hordes Champion
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
2011 PAX Warmachine/Hordes Champion
This is my friend, Natty 1, bringing me back down to size.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Your party moves into the woods, sneaking forward as quietly as possible towards the disturbance. The young Goblin joins you, though he makes sure his two companions stay behind in the safety of the cavern first.
The ground is slick with leaves and morning dew, and the thick overgrown branches reach out and grab at your clothing and gear. You get closer and closer and the sound gets clearer and clearer; shouting, banging metal, raised angry voices screaming at eachother. You soon find yourselves hiding in shrubbery at the edge of a sharp dip in a hill overlooking a small clearing where the drama is unfolding below. You push yourselves ever so slightly forward, and with the gentlest of motions you clear away leaves to see what is happening.
There are three groups below you, and none seem particularly pleased with one another. There is a patrol of Dragonborn, what looks like a Captain and a half dozen of the Guardsmen, looking dingy and tired but otherwise fine. Their spears are all pointed forward, levelled at the second group, a pack of Goblinoids wearing dyed green and brown camouflaged leather armor and wielding an assortment of clubs and nets and javelins and short swords. There's a pair of heavily-muscled Bugbears, a trio of Hobgoblins (two with hardened armor and swords, the third wearing what looks like shamanistic totems and robes), and a trio of Goblins with a collection of tools and knives and javelins. The Hobgoblin in robes is red-faced and screaming at the Captain of the Dragonborn, and all their men are waving around their arms as intimidatingly as possible. Throughout these exchanges, both sides from time to time casually gesture towards the third group: A half dozen escaped prisoners, apparently recaptured, bound hand and foot and lashed together to a nearby tree. With their thick accents and frantic gestures it's not exactly easy to follow their conversation, but as far as you can tell you're seeing the breakdown of a business transaction where the Dragonborn seem less than willing to pay for prisoners that they've already paid for once and the Goblinoids seem rather upset at the sudden increase in the number of Dragonborn patrols in their territory.
You all begin to shrink back into the foliage to caucus on your discovery, but as you all shift your weight on the hill, the ground gives way beneath you in a quick and dirty mudslide. Messat, Aurora, and Vashtak all dive face-first unceremoniously down the hill and land a few paces away from the Shaman and Captain who have both stopped mid-sentence to glare in shock at these interlopers. Unamorra briefly loses her footing as well in the landslide and falls halfway down the slope, though she does retain her footing and is still standing as the warriors gape at you. Kardak, ever the ninja, remains completely undiscovered at the top of the hill along with your new friend, who has gone absolutely rigid with shock.
No one is making a move right now. Both commanders are trying to divide their attention and readiness between you and the other group. The tension is thick, and waiting for something to happen...
In the Extremely likely chance this will turn into a fight, I'll get a map up shortly. But hey, maybe they'll see reason :P .
2011 PAX Warmachine/Hordes Champion
"Hail. What seems to be the trouble here? I could hear the commotion from leagues away. I'm sure this can be resolved without any bloodshed."
Diplomacy = 12
Both leaders of their respective packs look at Vashtak with shock and confusion, but the Dragonborn Captain's eyes narrow with recognition, "You are the Traitors! You broke these Prisoners out! The Shaman demands your heads!" He growls, and his men move their spears towards you. At the same time, the head of the Goblin hunters turns back towards the Captain of the Dragonborn, shouting, "Our Land, our Prey! Back off!"
Then, things begin to happen very quickly. Dragonborn and Bugbear engage, Goblins move to let loose their javelins at you and at the Dragonborn, and the Guardsmen attempt to encircle everyone and contain all the fighters at once. The situation is about to get very, very messy.
Roll Initiative.
Still working on map, will have up soon.
2011 PAX Warmachine/Hordes Champion
Initiative: 1d20+5 19
"Well, I tried...Have at thee!!"
Initative = 10
Initiative: 1d20+5 9
Map:
2011 PAX Warmachine/Hordes Champion
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
2011 PAX Warmachine/Hordes Champion
INITIATIVE:
UP - Kardak, Messat
NEXT - Goblins
ON DECK - Aurora, Vashtak, Unamorra(?)
IN THE HOLE - Dragonborn
Map: [/quote]
Stats:
Dragonborn Guardsman1: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman2: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman3: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman4: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman5: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman6: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman7: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Hobgoblin Warcaster: HP 72/72, AC 20, Fortitude 17, Reflex 16, Will 17
Hobgoblin Soldier 1: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Hobgoblin Soldier 2: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Bugbear Soldier 1: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Bugbear Soldier 2: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Goblins: Minions, AC 18, Fortitude 15, Reflex 17, Will 16, Shift Away 1 Square if Missed with a Melee Attack
Sir Vashtak of Pelor, Dragonborn Paladin: HP 51/51, AC 23, Fort 19, Reflex 17, Will 18, Resist 5 Poison, 7/11 Surges, 1 AP, Prone
Kardak, Kobold Avenger of Ioun: HP 45/45, AC 22, Fort 15, Reflex 17, Will 18, 6/8 Surges, 1 AP
Aurora, Longtooth Shifter Warden: HP 56/56, AC 20, Fort 19, Reflex 13, Will 17, 1/9 Surges, 1 AP, Prone
Unammora, Deva Invoker of Pelor: HP 39/39, AC 20, Fort 15, Reflex 19, Will 19, 7/7 Surges, 1 AP
Messat Falstoy, Human Warlord: HP 42/42, AC 19, Fort 19, Reflex 15, Will 17, 3/7 Surges, 1 AP, Prone
2011 PAX Warmachine/Hordes Champion
Also, I go with Kardak and Messat: Initiative: 1d20+2 19
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
Sounds good . Also, no need to apologize with my terrible posting of late. Though it does appear that my girlfriend and I are surviving moving in together, so that's a plus .
EDIT: Wow, this forum is all kinds of unstable... Expect a new thread sooner rather than later, probably mid-fight.
2011 PAX Warmachine/Hordes Champion
One question while we're waiting for the others to go- did Aurora and co not have time to stand while we talked with the groups to try and not get them to attack? We still seem to be prone, and I wanted to make sure that was correct.
Astral Wind vs Fortitude at N16: 2#1d20+10 19 23 1d6+7 8 and if they end their turns adjacent to an ally, they take 5 more radiant damage.
Stats:
Dragonborn Guardsman1: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman2: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman3: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman4: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman5: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman6: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Dragonborn Guardsman7: HP 35/35, AC 19, Fortitude 18, Reflex 17, Will 17, Resist 5 Fire
Hobgoblin Warcaster: HP 64/72, AC 20, Fortitude 17, Reflex 16, Will 17
Hobgoblin Soldier 1: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Hobgoblin Soldier 2: HP 58/58, AC 20 (22 if adjacent to another Hobgoblin), Fortitude 19, Reflex 17, Will 17
Bugbear Soldier 1: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Bugbear Soldier 2: HP 96/96, AC 18, Fortitude 17, Reflex 15, Will 14
Goblins: Minions, AC 18, Fortitude 15, Reflex 17, Will 16, Shift Away 1 Square if Missed with a Melee Attack
Sir Vashtak of Pelor, Dragonborn Paladin: HP 51/51, AC 23, Fort 19, Reflex 17, Will 18, Resist 5 Poison, 7/11 Surges, 1 AP, Prone
Kardak, Kobold Avenger of Ioun: HP 45/45, AC 22, Fort 15, Reflex 17, Will 18, 6/8 Surges, 1 AP
Aurora, Longtooth Shifter Warden: HP 56/56, AC 20, Fort 19, Reflex 13, Will 17, 1/9 Surges, 1 AP, Prone
Unammora, Deva Invoker of Pelor: HP 39/39, AC 20, Fort 15, Reflex 19, Will 19, 7/7 Surges, 1 AP
Messat Falstoy, Human Warlord: HP 42/42, AC 19, Fort 19, Reflex 15, Will 17, 3/7 Surges, 1 AP, Prone
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
2011 PAX Warmachine/Hordes Champion
Messat takes the time to stand and close, but can't quite get within brutalizing distance. So he turns to the goblinoids and bugbears. "I'll give some shiny gold to whoever can hit this dragonborn in front of me the hardest! I'll even let you go first!"
Stand and double move to L17, minor to Diplomatize the nearest hobgoblins and bugbears with 25.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Susan: do you want me to take my turn, or do you want to resolve Messat's "diplomacy"? Also, when I do take my turn, since I was the only Stealthed person, do I get CA on the first guy I attack, since they don't see me yet?
Huh, responsive Forum. Who knew? Though all my bookmarks seem broken again...
Kardak, you can try and get a read on the Goblins with an Insight check as to their actions (Free Action), hold your action to see what they do, or go ahead and take a turn where yes you would get a +5 bonus for ranged stuff/CA if you charge in and stab.
Insight 20:
2011 PAX Warmachine/Hordes Champion