Eli trudges through the brush, closer to the enemy. He waves his hypnotic hands at the bladesman with the horn, hoping to draw him out more. He seems about to follow, but then shakes it off.
Eli mutters to himself. This fungus is never coming out of these boots, either.
[ Up Next ] Helena [ On Deck ] The Nightblades [ Waiting ] Rho
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
The Good
(I14) Dermond Ewald HP 29/35 HAMMER HANDS STANCE (N15) Eli Constanz HP 22/28 (J18) Helena Milner HP 24/33 (L24) Lyashanna HP 31/31 (J22) Rho Dramon HP 26/35
The Bad
(I10) Nightblade Archer 1 HP 38/38 (J12) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 27/38
Helena steps forward and swings her mace at the man engaged with Dermond. He quickly avoids her blow, which gives her a chance to cast a minor defensive spell on the Warden without risk of interruption.
Move: to J14
Standard: Blessing of Battle on Duelist 2, Attack roll: 1d20+813 MISS
[ Up Next ] [ On Deck ] The Nightblades [ Waiting ] Rho
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
The Good
(I14) Dermond Ewald HP 29/35 HAMMER HANDS STANCE
--Resist All 4 until the end of Helena's next turn (N15) Eli Constanz HP 22/28 (J14) Helena Milner HP 24/33 (L24) Lyashanna HP 31/31 (J22) Rho Dramon HP 26/35
The Bad
(I10) Nightblade Archer 1 HP 38/38 (J12) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 27/38
The Nightblade brigands and thugs rally themselves after having the table turned on them and leap to attack. The duelist assaulted by the Knight turns Dermond's momentum against him and knocks the young Knight off balance, causing his shield to dip out of place long enough to grant an advantage to the duelists allies. However, a glimmer of radiant light flares out from the point of attack. The Warpriest's blessing allowing Dermond to avoid a mortal wound. The archer sidesteps into the thick morass of fungus and vines, striking at Dermond and then under-handing a dagger at Dermond. Both attacks miss badly. The next archer shifts forward to get a clearer line of sight and is rewarded for her efforts with two successful attacks. The first slices through the Blackguards defenses and pins his foot to the ground, immobilizing him briefly.
The archer flicks a bright dagger at Dermond and had Helena's ward not deflected the blade, the Knight might have lost an eye to the deadly accurate attack. The last of the Nightblades smirks and lifts a curved, golden gilt horn to his lips and sounds the horn with a brassy and brazen blast. The gritty note hangs in the air, echoing off the cliffs and rolling out to sea. As the notes of the horn fade, previously inanimate mushrooms the size of a child wriggle free of the vines that bind them and turn a bright shade of violet. An explosion of spores erupts around them, causing the Mage and the Slayer to cough uncontrollably.
[ Up Next ] Rho [ On Deck ] Round 2, Dermond, Eli, Helena, Lya [ Waiting ] The Nightblades
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I14) Dermond Ewald HP 23/35
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to (N15) Eli Constanz HP 22/28
-- Dazed (save ends) (J14) Helena Milner HP 24/33 (L24) Lyashanna HP 31/31
-- Dazed (save ends) (J22) Rho Dramon HP 26/35
The Bad
(H12) Nightblade Archer 1 HP 38/38 (J11) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 27/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug
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GrogMy sword is only steelin a useful shape.Registered Userregular
edited October 2011
Seeing the pinning bolt flying toward the blackguard, Lya acted almost on instinct, grabbing Rho's arm and hurling him into cover with surprising ease. Ignoring the stabbing pain in her leg she drew and fired, the blackguard's would-be attacker suddenly finding himself with an unhealthy amount of steel-tipped arrow in his system.
Action
Immediate Interrupt:
Lya and Rho swap positions and Lya takes the hit, then an RBA vs Archer 1
HIT (even though I forgot cover) for 20 damage
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I14) Dermond Ewald HP 23/35
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to (N15) Eli Constanz HP 22/28
-- Dazed (save ends) (J14) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31
-- Immobilized (eont) (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38
-Bloodied (J11) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 27/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
Edit: deleted - moved to after Rho's move, to keep the ordering.
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BaronSamediSame dude as yesterday.The AlamoRegistered Userregular
edited October 2011
Rho coughs and shakes his head to try and clear it. He staggers out of the cloud and out of the vines in the general direction of the combatants, or at least in the direction he thinks they are.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I14) Dermond Ewald HP 23/35
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to (N15) Eli Constanz HP 22/28
-- Dazed (save ends) (J14) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31
-- Immobilized (eont) (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38
-Bloodied (J11) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 27/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug
[ Up Next ] Round 2, Dermond, ?Eli?, Helena, Lya [ On Deck ] The Nightblades [ Waiting ] Rho
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"Have you ever noticed that their stuff is shit, and your shit is stuff?"--George Carlin
Eli staggers north, away from the stink of the mushroom, until he reaches the edge of the vines and catches sight of Helena and Dermond. He tries to look for targets, but instead just doubles over in another fit of coughing.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I14) Dermond Ewald HP 23/35
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to (L14) Eli Constanz HP 22/28
-- Dazed (save ends) (J14) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31
-- Immobilized (eont) (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38
-Bloodied (J11) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 27/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug
[ Up Next ] Round 2, Dermond, Helena, Lya [ On Deck ] The Nightblades [ Waiting ] Rho
[ Up Next ] Dermond, Helena, Lya [ On Deck ] The Nightblades [ Waiting ] Rho
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I14) Dermond Ewald HP 23/35
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn (L14) Eli Constanz HP 22/28
-- Dazed (save ends) (J14) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31
-- Immobilized until the end of her next turn (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38 Bloodied! (J11) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 27/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug
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GrogMy sword is only steelin a useful shape.Registered Userregular
edited October 2011
Giving up on her pinned leg, Lya instead used the pain to focus as she drew back another arrow. Flying unnervingly close past Helena's ear, the thunderguard was quickly distracted from her shock by the cry of pain from the fey facing her. Spurred on by the success, Lya wrenched her foot free and made a crude gesture to her opponents.
Actions
Standard: RBA vs Duelist 2 Hit. Duelist 2 takes 16 damage
Minor: Flip the bird
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I14) Dermond Ewald HP 23/35
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn (L14) Eli Constanz HP 22/28
-- Dazed (save ends) (J14) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38 Bloodied! (J11) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (I13) Nightblade Duelist 2 HP 11/38 Bloodied! (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug
[ Up Next ] Dermond, Helena [ On Deck ] The Nightblades [ Waiting ] Rho
The Duelist cried out in pain as an arrow buried itself in his arm and instinct forced the Nightblade to grab for the arrow to attempt to remove it. Distracted and with his guard lowered Dermond stepped forward and caved in his skull, silencing the man's screams forever. The Knight coldly moved forward between the archers, leaving himself open to attack from one of them in order to take his position, but trusting in his armor to protect him.
Actions
Standard: MBA vs Duelist 2. 28 vs AC hit for 14 dmg. Duelist turns to bloody pulp.
Move: Move straight to i11, provoking OA from Archer2
Minor: Defend the Line stance
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 23/35
-- Stance: Defend the Line
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn (L14) Eli Constanz HP 22/28
-- Dazed (save ends) (J14) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38 Bloodied! (J11) Nightblade Archer 2 HP 31/38 (H08) Nightblade Duelist 1 HP 26/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug (I13) Nightblade Duelist 2
[ Up Next ] Helena [ On Deck ] The Nightblades [ Waiting ] Rho
As the Warden moves into the thick of the action, Helena casts a healing spell on him to keep him safe, and then moves in to engage the enemy herself. A swing of her mace hits the target, but it's only a glancing blow. Out of the corner of her eye she notices Eli's plight, but is too preoccupied with the nightblade to deal with it. She can't help but feel worried about him, but she's glad that at least she's standing in the villain's way, doing what she can to guard him.
Move: to J12
Standard: Brand of the Sun targeting Nightblade Archer 2: Attack roll: 1d20+824 HIT! Damage: 1d8+56.
Eli makes a saving throw: Save vs. Dazed: 1d208 FAIL!
Minor: Healing Word on Dermond, Dermond heals 8 + Bonus healing: 1d64 for a total of 12HP, and Dermond gets +2 to defenses.
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 35/35
-- Stance: Defend the Line
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
--+2 to all defenses until the start of Helena's next turn (L14) Eli Constanz HP 22/28
-- Dazed (save ends) (J12) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38 Bloodied! (J11) Nightblade Archer 2 HP 25/38 (H08) Nightblade Duelist 1 HP 26/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug (I13) Nightblade Duelist 2
[Up Next ] The Nightblades [ On Deck ] Rho [ Waiting ] Helena, Eli, Dermond, Lya
Bent over coughing, Eli feels the energy of Helena's concern passing over him, like a lifeline slipping past. He feels it fading away, but something deep inside says, No. Not again.
All the old trapped feelings, that he had fought against so hard, come surging up. His brother locking him in the cistern, or shoving him down into a chimney. The hours of helpless panic, waiting on aid and rescue. Stuck. Panicked. No way out. If anything, it feels as though his lungs and throat are spasming even harder.
Through sheer force of will, he pushes the panic back, stands up straight, and simply tells his body to relax and stop coughing. And this time, it obeys.
He reorients himself on the field of battle, looking for targets. Wherever they are, they will burn.
Heroic effort adds +4 to saving throw from Helena - Eli is no longer dazed.
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 35/35
-- Stance: Defend the Line
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
--+2 to all defenses until the start of Helena's next turn (L14) Eli Constanz HP 22/28 (J12) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(H12) Nightblade Archer 1 HP 18/38 Bloodied! (J11) Nightblade Archer 2 HP 25/38 (H08) Nightblade Duelist 1 HP 26/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
(J17) Nightblade Thug (I13) Nightblade Duelist 2
[Up Next ] The Nightblades [ On Deck ] Rho [ Waiting ] Helena, Eli, Dermond, Lya
The duelist leaps forward, throwing the archer behind him protectively. His blade flashes through the air, warding off any attacks on either him or the archer. Dermond's shield proves impervious to the glinting blade. The archer gathers herself and strikes at the Knight, her arrow immobilizing Dermond with a painful gash in the crook of his leg through a thin gap between the plates of armor guarding his shin and thigh. Another quickly tossed dagger is deflected by the Warpriest's mace. The other archer escapes from the vicinity of the Knight and their tossed throwing dagger bounces harmlessly off Dermond's shield.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 24/35
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn (L14) Eli Constanz HP 22/28 (J12) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(D04) Nightblade Archer 1 HP 18/38 Bloodied! (C04) Nightblade Archer 2 HP 25/38 (I10) Nightblade Duelist 1 HP 26/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
Nightblade Thug (I13) Nightblade Duelist 2
[ Up Next ] Rho, Helena, Eli, Dermond, Lya [ On Deck ] The Nightblades
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GrogMy sword is only steelin a useful shape.Registered Userregular
edited October 2011
Watching in horror as the nightblades danced out of Dermond's reach, even the addled blackguard could hear Lya's teeth grind. With icy precision she sent an arrow through one archer's skull, the other barely having time to gasp before feeling the cold sting of death in his stomach.
Without looking at the wizard, she barked over her shoulder "Do the honours, Eli."
Actions
Standard: RBA vs Archer 1 = Hit (just). Archer 1 takes 20 damage, dies in the face.
Move: Who's Next?- Shift 6 squares to J16, gaining a +6 damage bonus to my next attack.
Fuck it,
Action Point: RBA vs Archer 2 = Hit, Archer 2 takes 22 damage (added the bow expertise twice by mistake).
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 24/35
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn (L14) Eli Constanz HP 22/28 (J12) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(C04) Nightblade Archer 2HP 3/38 - Bloodied! (I10) Nightblade Duelist 1 HP 26/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The Dead
Nightblade Thug (I13) Nightblade Duelist 2 Nightblade Archer 1
[ Up Next ] Rho, Helena, Eli, Dermond [ On Deck ] The Nightblades
Almost surrounded by the fungal undergrowth, Eli can't really see Lya's target. He reaches out with his mind, sensing the weak life force of the archer, and sends a bolt of energy arcing overhead toward the cave mouth, finishing the archer off.
He pushes his way forward, up by Dermond and Helena, to be ready for the final moments of battle.
Actions
Standard: Magic Missile at Nightblade Archer 2 - auto-hit for 7 damage. Dead.
Move: Walk to K11
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 24/35
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn (K11) Eli Constanz HP 22/28 (J12) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(I10) Nightblade Duelist 1 HP 26/38 (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
Dermond tried his best to stifle a yelp when the blade parted his skin, but couldn't contain it completely. He winced in pain and frustration as the archers danced away from him while their bladesman ally kept him too busy to strike. The knight's face hardened while he focused entirely on the duelist.
It took an effort that some would describe as heroic for the Warden's hammer to find it's mark and draw blood, which is especially painful when drawn by a blunt object. Dermond's enemy managed to stay on his feet, but his legs seemed rubbery.
Actions
Standard: MBA vs Duelist. 15 misses. +Heroic Effort=19 vs AC for a hit. 12 damage and Duelist slowed.
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 24/35
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn (K11) Eli Constanz HP 22/28 (J12) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(I10) Nightblade Duelist 1 HP 14/38BLOODIED and SLOWED (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
[ Up Next ] Rho, Helena [ On Deck ] The Nightblades
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BaronSamediSame dude as yesterday.The AlamoRegistered Userregular
Rho clumsily fumbles with the bow, sliding a bolt into the carriage and cranking the hitch back. He shakes his head and looks around for a target but his head remained cloudy and he only aimed at the blurriness around him.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 24/35
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn (K11) Eli Constanz HP 22/28 (J12) Helena Milner HP 24/33 (J22) Lyashanna HP 23/31 (M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(I10) Nightblade Duelist 1 HP 14/38BLOODIED and SLOWED (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
Helena steps forward to Dermond's side, placing a hand on his shoulder and sending another healing charge through his system. She strides forward and swings her mace at the lone attacker. Unfortunately, she held back in an attept to knock him out instead of going for the kill, and her blow doesn't hit hard enough to bring her opponent down. Quickly, she casts a second spell, a warm glow washing over her and her allies to protect them against any other potential tricks or backup that the bandits may throw their way.
Move: Shift to J11
Minor: Healing Word on Dermond, 8 + Bonus healing: 1d64 for a total of 12HP.
Standard: Sun Burst targeting Nightblade Duelist 2, Attack Roll: 1d20+815 MISS, use Heroic Effort to make it a HIT! Damage: 1d8+56. Everyone except Rho gets 5 Temp HP.
Status
Terrain Features
Water - See swimming/drowning rules.
Cliffs - See climb/falling rules.
Spore Cloud - Any creature that ends their turn inside the cloud of spores emitted from the Deathblooms is subjected to +4 vs Fortitude attack that causes the target to be dazed (save ends).
The Good
(I11) Dermond Ewald HP 35/35(5)
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn (K11) Eli Constanz HP 22/28(5) (J12) Helena Milner HP 24/33(5) (J16) Lyashanna HP 23/31(5) (M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(I10) Nightblade Duelist 1 HP 8/38BLOODIED and SLOWED (O14) Deathbloom 1 HP 1/1 (L26) Deathbloom 2 HP 1/1
The last of the Nightblades drops his blade and falls to his knees. "I yield! I yield... spare me." He tries to raise his hands to show he is truthful, but the paint from his wounds causes him to cringe and clasp one hand to his side to staunch the flow of blood.
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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GrogMy sword is only steelin a useful shape.Registered Userregular
When the duelist looked back up he found himself distracted from his wounds by the tip of an arrow, held scant inches from his face.
Dermond was content to let Eli and Lya play the part of the bad watchman. A gauntleted hand was extended to the surrendering duelist, "I am bound by the rules of combat, but my companions' blades are not bound by such formalities. Tell us all you know, explain why you're here, and I will allow you to turn yourself over to the rest of our forces at the water's edge."
BaronSamediSame dude as yesterday.The AlamoRegistered Userregular
Rho scoffs at the knight. "Rules of combat."
He rests the crossbow his shoulder. "The only binding rules are those in a contract. If we let him go, he will only be so kind as to tell his companions how many of us there are and where we are." The blackguard says calmly: "Tell the knight what you know and your death will be quick. Lie, and the fey woman will feed you your eyes.
"Have you ever noticed that their stuff is shit, and your shit is stuff?"--George Carlin
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GrogMy sword is only steelin a useful shape.Registered Userregular
Eyes widening at the blackguard's threat, Lya's grip on the bowstring wobbled, causing the captive to flinch away from the arrow pointed in his face.
The duelist sneers at the Underdeep accent thick in Helena and Lya's words. "Bloody pampered wenches. I didn't want to be in the gang but outside the shiny walls of that encrusted earthen city you gotta do what ye gotta do. Ye wouldn't know, safe behind those walls." His body is racked with coughs and frothy blood leaks from his lips. Helena quickly realizes the brigand requires prompt healing.
"Aye, priestess, you see it. I haven't long to live so your threats are worthless, black guard." The eladrin measures the speech of the knight and smirks.
"Ye're from up above, aren't ye? Better hope you don't run afoul of their Rules of Civility and Citizenship." His words drip scorn. "Ask the priestess if you don't believe me. Break their rules and you become tainted and tossed out into the dark hollows of this floating rock." He coughs, another froth of blood dripping from his lips. "Heal me and get me passage to Redwall and I'll tell ye what ye want to know."
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
"Turn over all your weapons, before anyone talks about healing," Eli says, picking up the duellist's sword and looking the man over for any other magical or martial weapons.
"That horn you used - is it magic, or are the mushrooms just that predictable?"
"Keep your weapons at the ready...I'll take a look. Don't try anything if you value your life. It's in my hands, so I suggest you start talking to my companions right now."
Helena had a job to do, like it or not. She wasn't prepared to just let him die, no matter who he is. She walks over to the captured man and begins to examine him, looking for signs of what may be afflicting him.
The wounded Eladrin is heavily bleeding from a blow to his chest from the Iron Warden's hammer. The jagged end of a broken rib juts out of the skin. You can only assume the other end has punctured a lung.
"Not pretty, eh lass?" Despite the blood and pain he manages a smile that makes him seem harmless and handsome for a moment. He looks to Eli as the Warpriestess tends to his wounds. "Just a horn signaling an attack. The deathblooms are just a bonus to help keep unwanted visitors from the caves."
SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
The knight had never heard of the rules the injured Eladrin referred to and tried his best not to look confused, "I'm sure they'd be willing to make an exception for the Iron Wardens while we're visiting."
"Get me to Redwall and you'll learn everything you seek," he says to Eli. The duelist then turns to the see the confused to look on the knights features and he smirks.
"Exception? I suppose if your order of metal-clad knights has vaults filled with enough gold to keep the council appeased." The Eladrin doubles over in pain as Helena tries to manipulate the broken ribs back into alignment. "Redwall..." He slumps to the ground, bleeding profusely.
He needs magical healing or the wound cauterized with fire to stem the internal bleeding. Eli, you know little about Redwall, but your father might know more. He's been there before you were born and you remember reading about it in one of his journals.
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
"Let's escort this prisoner down to the beach and hand him over to the custody of the sailors; while we're there we can assess the repairs to the ship. If we have enough time we should head to the Fort and check to see if he has any friends remaining on the island. If we don't, we set sail and take him with us."
Dermond looked at each member of the party trying to gauge their reaction to the plan.
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GrogMy sword is only steelin a useful shape.Registered Userregular
"I don't like payin' for something before I've seen it. What's he got to say that's so useful he gets a free ride to Redfall?"
As the Eladrin slumped to the ground, Lya untensed her bow. Adrenaline wearing off, she looked about at the corpses that lay in the undergrowth. Seeing most had arrows protruding from them, she gave a shudder. Shaking her head she turned back to the warden.
"Sounds a plan to me, skip, though I doubt the Fort'll be a walk in the park."
"If he wants to withhold some information until his trip is arranged, that seems reasonable. But once he's been healed some, I'd like to see some tactical information about this island as a show of good faith. That only has value while we're here on this island."
While you stand around discussing the fate of the Eladrin duelist, a member of the Nightblades, his allies can be heard coming down the tunnel. A flickering light begins to appear in the darkness.
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
At the sound of more people approaching, most likely summoned by the Trumpeting Duelist, Dermond ran to the side of the cave entrance with his arm cocked back, ready to crush the ribcage of whomever came out of the tunnel next.
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GrogMy sword is only steelin a useful shape.Registered Userregular
Tensing at the sound of reinforcements, Lya's head whips round, reassessing the situation. Seeming to come to a conclusion, she rushes over to the prisoner, trying to lift him up onto her shoulder.
"This is our chance! If they're sending troops out here we just need to find another entrance to slip into the fort. Sure, we'll have to take our new friend with us, but he's quiet for the moment. Speaking of- give us a hand, eh?"
The knight lowered his warhammer tentatively, "I hadn't considered that...clever." He moved to Lya's side to aid her carrying, or transfer him to his own shoulders if possible "When a situation calls for cunning instead of force, we should check with you first," Dermond said while struggling with their new friend.
Posts
Eli mutters to himself. This fungus is never coming out of these boots, either.
Actions
Standard: Hypnotism vs Duelist1 Near Miss
[ Up Next ] Helena
[ On Deck ] The Nightblades
[ Waiting ] Rho
Status
The Good
(N15) Eli Constanz HP 22/28
(J18) Helena Milner HP 24/33
(L24) Lyashanna HP 31/31
(J22) Rho Dramon HP 26/35
The Bad
(J12) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 27/38
The Dead
Standard: Blessing of Battle on Duelist 2, Attack roll: 1d20+8 13 MISS
[ Up Next ]
[ On Deck ] The Nightblades
[ Waiting ] Rho
Status
The Good
--Resist All 4 until the end of Helena's next turn
(N15) Eli Constanz HP 22/28
(J14) Helena Milner HP 24/33
(L24) Lyashanna HP 31/31
(J22) Rho Dramon HP 26/35
The Bad
(J12) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 27/38
The Dead
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
The archer flicks a bright dagger at Dermond and had Helena's ward not deflected the blade, the Knight might have lost an eye to the deadly accurate attack. The last of the Nightblades smirks and lifts a curved, golden gilt horn to his lips and sounds the horn with a brassy and brazen blast. The gritty note hangs in the air, echoing off the cliffs and rolling out to sea. As the notes of the horn fade, previously inanimate mushrooms the size of a child wriggle free of the vines that bind them and turn a bright shade of violet. An explosion of spores erupts around them, causing the Mage and the Slayer to cough uncontrollably.
[ Up Next ] Rho
[ On Deck ] Round 2, Dermond, Eli, Helena, Lya
[ Waiting ] The Nightblades
Actions
Move No Action
Minor No Action
Nightblade Archer 2
Standard Pin +4 vs Rho -- 8 vs Reflex 14, miss!
Minor Quick Toss +7 +2 (CA) vs Dermond -- 18 vs Armor 21, miss!
Nightblade Archer 1
Standard Pin +4 -2 (Cover) vs Rho -- 15 vs Reflex 14, hit for 8 damage! Rho is immobilized until the end of his next turn!
Minor Quick Toss +7 +2 (CA) -2 (Cover) vs Dermond -- 27 vs Armor 21, CRITICALLY HIT for 4 damage! Helena's ward blocks the damage!
Nightblade Duelist 1
Standard Sounds the horn
Minor Laughs
Deathbloom 1
Move No Action
Minor No Action
Deathbloom 2
Move No Action
Minor No Action
Status
The Good
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to
(N15) Eli Constanz HP 22/28
-- Dazed (save ends)
(J14) Helena Milner HP 24/33
(L24) Lyashanna HP 31/31
-- Dazed (save ends)
(J22) Rho Dramon HP 26/35
The Bad
(J11) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 27/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
Action
Lya and Rho swap positions and Lya takes the hit, then an RBA vs Archer 1
HIT (even though I forgot cover) for 20 damage
Status
The Good
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to
(N15) Eli Constanz HP 22/28
-- Dazed (save ends)
(J14) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
-- Immobilized (eont)
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
-Bloodied
(J11) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 27/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
Action
Save vs Dazed fails
Status
The Good
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to
(N15) Eli Constanz HP 22/28
-- Dazed (save ends)
(J14) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
-- Immobilized (eont)
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
-Bloodied
(J11) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 27/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
[ Up Next ] Round 2, Dermond, ?Eli?, Helena, Lya
[ On Deck ] The Nightblades
[ Waiting ] Rho
Action
Saving throw vs dazed: failed
Status
The Good
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to
(L14) Eli Constanz HP 22/28
-- Dazed (save ends)
(J14) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
-- Immobilized (eont)
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
-Bloodied
(J11) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 27/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
[ Up Next ] Round 2, Dermond, Helena, Lya
[ On Deck ] The Nightblades
[ Waiting ] Rho
[ Up Next ] Dermond, Helena, Lya
[ On Deck ] The Nightblades
[ Waiting ] Rho
Status
The Good
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
(L14) Eli Constanz HP 22/28
-- Dazed (save ends)
(J14) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
-- Immobilized until the end of her next turn
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(J11) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 27/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
Actions
Minor: Flip the bird
Status
The Good
-- Stance: Hammer Hands
-- Resist All 4 until the end of Helena's next turn
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
(L14) Eli Constanz HP 22/28
-- Dazed (save ends)
(J14) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(J11) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(I13) Nightblade Duelist 2 HP 11/38 Bloodied!
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
[ Up Next ] Dermond, Helena
[ On Deck ] The Nightblades
[ Waiting ] Rho
Actions
Move: Move straight to i11, provoking OA from Archer2
Minor: Defend the Line stance
Status
The Good
-- Stance: Defend the Line
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
(L14) Eli Constanz HP 22/28
-- Dazed (save ends)
(J14) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(J11) Nightblade Archer 2 HP 31/38
(H08) Nightblade Duelist 1 HP 26/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
[ Up Next ] Helena
[ On Deck ] The Nightblades
[ Waiting ] Rho
Standard: Brand of the Sun targeting Nightblade Archer 2: Attack roll: 1d20+8 24 HIT! Damage: 1d8+5 6.
Eli makes a saving throw: Save vs. Dazed: 1d20 8 FAIL!
Minor: Healing Word on Dermond, Dermond heals 8 + Bonus healing: 1d6 4 for a total of 12HP, and Dermond gets +2 to defenses.
Status
The Good
-- Stance: Defend the Line
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
--+2 to all defenses until the start of Helena's next turn
(L14) Eli Constanz HP 22/28
-- Dazed (save ends)
(J12) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(J11) Nightblade Archer 2 HP 25/38
(H08) Nightblade Duelist 1 HP 26/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
[Up Next ] The Nightblades
[ On Deck ] Rho
[ Waiting ] Helena, Eli, Dermond, Lya
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
All the old trapped feelings, that he had fought against so hard, come surging up. His brother locking him in the cistern, or shoving him down into a chimney. The hours of helpless panic, waiting on aid and rescue. Stuck. Panicked. No way out. If anything, it feels as though his lungs and throat are spasming even harder.
Through sheer force of will, he pushes the panic back, stands up straight, and simply tells his body to relax and stop coughing. And this time, it obeys.
He reorients himself on the field of battle, looking for targets. Wherever they are, they will burn.
Status
The Good
-- Stance: Defend the Line
-- Grants advantage to allies of Nightblade Duelist 2 until the start of NBD2's next turn
--+2 to all defenses until the start of Helena's next turn
(L14) Eli Constanz HP 22/28
(J12) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(L24) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(J11) Nightblade Archer 2 HP 25/38
(H08) Nightblade Duelist 1 HP 26/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
[Up Next ] The Nightblades
[ On Deck ] Rho
[ Waiting ] Helena, Eli, Dermond, Lya
The duelist leaps forward, throwing the archer behind him protectively. His blade flashes through the air, warding off any attacks on either him or the archer. Dermond's shield proves impervious to the glinting blade. The archer gathers herself and strikes at the Knight, her arrow immobilizing Dermond with a painful gash in the crook of his leg through a thin gap between the plates of armor guarding his shin and thigh. Another quickly tossed dagger is deflected by the Warpriest's mace. The other archer escapes from the vicinity of the Knight and their tossed throwing dagger bounces harmlessly off Dermond's shield.
Actions
Standard Diverting Strike +9 vs Dermond -- 11 vs Armor 23, miss!
Minor No Action
Nightblade Archer 1
Standard Pin +4 vs Dermond -- 18 vs Reflex 16, hit for 11 damage! Dermond is immobilized until the end of his next turn.
Minor Quick Toss +7 vs Helena -- 8 vs Armor 18, miss!
Move Run to D4
Nightblade Archer 2
Standard Archer's Escape (encounter) -- Shift 3 squares ignoring difficult terrain to G9. This movement does not provoke OA's.
Minor Quick Toss +7 vs Dermond -- 11 vs Armor 23, miss!
Move Run to C4
Status
The Good
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn
(L14) Eli Constanz HP 22/28
(J12) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(C04) Nightblade Archer 2 HP 25/38
(I10) Nightblade Duelist 1 HP 26/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
[ Up Next ] Rho, Helena, Eli, Dermond, Lya
[ On Deck ] The Nightblades
Without looking at the wizard, she barked over her shoulder "Do the honours, Eli."
Actions
Move: Who's Next?- Shift 6 squares to J16, gaining a +6 damage bonus to my next attack.
Fuck it,
Action Point: RBA vs Archer 2 = Hit, Archer 2 takes 22 damage (added the bow expertise twice by mistake).
Status
The Good
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn
(L14) Eli Constanz HP 22/28
(J12) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(I10) Nightblade Duelist 1 HP 26/38
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
Nightblade Archer 1
[ Up Next ] Rho, Helena, Eli, Dermond
[ On Deck ] The Nightblades
He pushes his way forward, up by Dermond and Helena, to be ready for the final moments of battle.
Actions
Move: Walk to K11
Status
The Good
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn
(K11) Eli Constanz HP 22/28
(J12) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
Nightblade Archer 1
Nightblade Archer 2
[ Up Next ] Rho, Helena, Dermond
[ On Deck ] The Nightblades
It took an effort that some would describe as heroic for the Warden's hammer to find it's mark and draw blood, which is especially painful when drawn by a blunt object. Dermond's enemy managed to stay on his feet, but his legs seemed rubbery.
Actions
Status
The Good
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn
(K11) Eli Constanz HP 22/28
(J12) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
Nightblade Archer 1
Nightblade Archer 2
[ Up Next ] Rho, Helena
[ On Deck ] The Nightblades
Action
Save vs Dazed: Fails spectacularly but not critically.
Status
The Good
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn
(K11) Eli Constanz HP 22/28
(J12) Helena Milner HP 24/33
(J22) Lyashanna HP 23/31
(M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
Nightblade Archer 1
Nightblade Archer 2
[ Up Next ] Helena
[ On Deck ] The Nightblades
Minor: Healing Word on Dermond, 8 + Bonus healing: 1d6 4 for a total of 12HP.
Standard: Sun Burst targeting Nightblade Duelist 2, Attack Roll: 1d20+8 15 MISS, use Heroic Effort to make it a HIT! Damage: 1d8+5 6. Everyone except Rho gets 5 Temp HP.
Status
The Good
-- Stance: Defend the Line
-- +2 to all defenses until the start of Helena's next turn
(K11) Eli Constanz HP 22/28(5)
(J12) Helena Milner HP 24/33(5)
(J16) Lyashanna HP 23/31(5)
(M19) Rho Dramon HP 34/35
-- Dazed (save ends)
The Bad
(O14) Deathbloom 1 HP 1/1
(L26) Deathbloom 2 HP 1/1
The Dead
(I13) Nightblade Duelist 2
Nightblade Archer 1
Nightblade Archer 2
[ Up Next ] The Nightblades
[ On Deck ] Rho, Lya, Eli, Dermond, Helena
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
"Give me one reason to, scum."
Eli moves back to the Thug's body, looking it over for anything of interest, either magically or strategically.
"Who sent him after us, and what are their plans?"
The knight spoke in a calming tone, hoping the duelist would cooperate.
He rests the crossbow his shoulder. "The only binding rules are those in a contract. If we let him go, he will only be so kind as to tell his companions how many of us there are and where we are." The blackguard says calmly: "Tell the knight what you know and your death will be quick. Lie, and the fey woman will feed you your eyes.
"Aye, priestess, you see it. I haven't long to live so your threats are worthless, black guard." The eladrin measures the speech of the knight and smirks.
"Ye're from up above, aren't ye? Better hope you don't run afoul of their Rules of Civility and Citizenship." His words drip scorn. "Ask the priestess if you don't believe me. Break their rules and you become tainted and tossed out into the dark hollows of this floating rock." He coughs, another froth of blood dripping from his lips. "Heal me and get me passage to Redwall and I'll tell ye what ye want to know."
"That horn you used - is it magic, or are the mushrooms just that predictable?"
Helena had a job to do, like it or not. She wasn't prepared to just let him die, no matter who he is. She walks over to the captured man and begins to examine him, looking for signs of what may be afflicting him.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
"Not pretty, eh lass?" Despite the blood and pain he manages a smile that makes him seem harmless and handsome for a moment. He looks to Eli as the Warpriestess tends to his wounds. "Just a horn signaling an attack. The deathblooms are just a bonus to help keep unwanted visitors from the caves."
"Our ship is going back at least to Stormwatch. Whether you get all the way to Redwall depends on how helpful you are, I think."
"Exception? I suppose if your order of metal-clad knights has vaults filled with enough gold to keep the council appeased." The Eladrin doubles over in pain as Helena tries to manipulate the broken ribs back into alignment. "Redwall..." He slumps to the ground, bleeding profusely.
Dermond looked at each member of the party trying to gauge their reaction to the plan.
As the Eladrin slumped to the ground, Lya untensed her bow. Adrenaline wearing off, she looked about at the corpses that lay in the undergrowth. Seeing most had arrows protruding from them, she gave a shudder. Shaking her head she turned back to the warden.
"Sounds a plan to me, skip, though I doubt the Fort'll be a walk in the park."
"This is our chance! If they're sending troops out here we just need to find another entrance to slip into the fort. Sure, we'll have to take our new friend with us, but he's quiet for the moment. Speaking of- give us a hand, eh?"