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[Twilight Imperium] Game 4: Fall of the Empire - Game Over: Jol-Nar Wins!

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    stever777stever777 AFK most Saturdays Registered User regular
    Letnev

    Take a Tactical Action, activating Arc Prime system.

    Build 3 cruisers and, on Arc, 2 fighters & 1 mech, exhausting all controlled planets (9R).

    TG/AC: 0/1
    SA/FS/CP: 0/4/1

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    Hacan, I do believe it is your turn.

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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    Hacan

    Take a Strategic Action, playing (7) Technology and claiming Deep Space Cannons.

    TG/AC: 20/3
    SA/FS/CC: 3/5/2

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    stever777stever777 AFK most Saturdays Registered User regular
    edited January 2012
    20 TG??!! Wow.

    Letnev

    Have to PASS on Tech Secondary.

    TG/AC: 0/1
    SA/FS/CC: 0/4/1

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    sartorisartori WA, USARegistered User regular
    Lazax

    Activate SECONDARY of Technology, exhausting Industrex (2R), Vefut (2R), and Xxehan (1R) for 5R. Use Blue tech discount from Mehar and Tempesta (-3R) to gain Antimass Deflectors.

    TG/AC: 5/1
    SA/FS/CP: 0/4/1

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    LykouraghLykouragh Registered User regular
    N'orr

    Play on Tech Secondary, exhausting Resculon, Quinarra, and Tren'lak, (6 resources) paying 1 TG and using the blue bonus on Arinam to buy XRD Transporters

    TG/AC: 10/4
    SA/FS/CC: 1/4/3


    P.S. MrBlarney if I haven't mentioned this, the Tech Status chart thing is really cool.

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    SeGaTaiSeGaTai Registered User regular
    Jol-Nar

    PLAY on tech secondary(initiative), claim light/wave deflector(racial) and Type IV Drive-exhausting Abyz(3), Fria(2), +1 blue tech credit and 2 TG

    TG/AC:3/4
    SA/FS/CP:0/4/0

    PSN SeGaTai
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    El SkidEl Skid The frozen white northRegistered User regular
    edited January 2012
    Xxcha

    PLAY on Technology Secondary.

    Exhaust Archon Tau (1R), New Albion (1R), Starpoint (3R), Tequ'ran (2R) + pay 1 TG to obtain Graviton Laser System


    TG/AC: 8/4
    S/F/C: 2/3/2


    No, we are not space turtles. We just happen to be green and have a big thick shell. Those of us who are older than 12 and younger than 20 and who also happen to be mutants with martial arts abilities will come after anyone who calls us turtles.

    El Skid on
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    stever777stever777 AFK most Saturdays Registered User regular
    Xxcha are Turtles.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sol

    PLAY on tech secondary.

    Exhaust Sakulag (2R), Gral (1R) Jord (4R) and 1 trade good to purchase Gen Synthesis.


    TG/AC: 5/3
    SA/FS/CP: 1/5/0

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBlarneyMrBlarney Registered User regular
    N'orr, it's your turn.

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    LykouraghLykouragh Registered User regular
    That was Hacan playing Tech, isn't it Jol'Nar's turn?

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    SeGaTaiSeGaTai Registered User regular
    Jol-Nar

    I missed that as well, but yea looks like I'm up. Play an action card.

    Good Year
    Receive one Trade Good for each planet you control outside your Home System.
    Play: As an action.

    Claim 4 TGs


    TG/AC:7:3
    SA/FS/CP:0/4/0

    PSN SeGaTai
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    MrBlarneyMrBlarney Registered User regular
    Whoops. Sabotage calls. And then N'orr's turn.

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    stever777stever777 AFK most Saturdays Registered User regular
    edited January 2012
    Man, I need me some more of them-there AC's.

    Letnev - no sabotage

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    LykouraghLykouragh Registered User regular
    N'orr no sabotage.

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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    Hacan - no sabotage.

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    sartorisartori WA, USARegistered User regular
    Lazax

    No sabotage.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sol - No sabotage.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    edited January 2012
    On to the N'orr! (no sabotage)

    El Skid on
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    LykouraghLykouragh Registered User regular
    N'orr

    Take a Transfer Action, activating our home system and Saudor. The carrier in Saudor moves into the home system, scoops up 6 fighters, and moves back into Saudor. The cruiser in Saudor sits still. The carrier in our home system picks up all 4 ground forces (and continues to carry the two fighters) and moves into Saudor.

    Exhaust Arinam, Coorneeq, and Saudor for 4 resources.

    In our home system, build on Tren'lak 1 PDS and 2 fighters, and on Quinarra 1 PDS, 2 Cruisers, and 2 fighters. Total resource cost is 10; spend 6 TG to make up the difference. The fighters live on the spacedocks.


    TG/AC:4/4
    S/F/C:1/4/2


    (Please check this move!)

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    MrBlarneyMrBlarney Registered User regular
    Looks good to me. Are you landing any of the Ground Forces you picked up onto Saudor? Otherwise, the turn will pass to Lazax.

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    LykouraghLykouragh Registered User regular
    Nah, leave the ground forces on the carrier.

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    MrBlarneyMrBlarney Registered User regular
    edited February 2012
    Round 4: Action Phase Update 2

    Record of Actions

    The Barony of Letnev: Activate Letnev home system. (CP 2 --> 1)
    Exhaust Arc Prime (4R), Wren Terra (2R), Arnor (2R), and Lor (1R) to produce 3 Cruisers (6R), 2 Fighters (1R), and 1 Mechanized Unit (2R) on Arc Prime.
    The Emirates of Hacan: Activate Primary Ability of (7) Technology Strategy, gaining Deep Space Cannon. The following races play on the secondary:
    Jol-Nar (Initiative), gaining Light/Wave Deflector (Racial) and exhausting Abyz (3R), Fria (2R), 2 Trade Goods (TG 5 --> 3), and 1 Tech Credit from Fria to gain Type IV Drive.
    Xxcha (SA 3 --> 2), exhausting Archon Tau (1R), New Albion (1R), Starpoint (3R), Tequ'ran (2R), and 1 Trade Good (TG 9 --> 8) to gain Graviton Laser System.
    Sol (SA 2 --> 1), exhausting Jord (4R), Gral (1R), Sakulag (2R), and 1 Trade Good (TG 6 --> 5) to gain Gen Synthesis.
    Lazax (SA 1 --> 0), exhausting Industrex (2R), Vefut II (2R), Xxehan (1R), and 3 Tech Credits from Tempesta (x2) and Mehar to gain Antimass Deflectors.
    N'orr (SA 2 --> 1), exhausting Resculon (2R), Quinarra (3R), Tren'lak (1R), 1 Trade Good (TG 11 --> 10), and 1 Tech Credit from Arinam to gain XRD Transporters.
    The Universities of Jol-Nar: Play Action Card "Good Year", gaining 4 Trade Goods (TG 3 --> 7).
    The Sardakk N’orr: Activate N'orr Home System and Saudor system. (CP 3 --> 2).
    Move 1 Carrier from Saudor to N'orr Home System and back, picking up 6 Fighters.
    Move 1 Carrier, 2 Fighters, and 4 Ground Forces to Saudor.
    Exhaust Arinam (1R), Saudor (2R), Coorneeq (1R), and 6 Trade Goods (TG 10 --> 4) to build 1 PDS (2R) and 2 Fighters (1R) on Tren'lak and 2 Cruisers (4R), 1 PDS (2R), and 2 Fighters (1R) on Quinarra.

    Current Map: Round 4, Action Phase Update 2
    Technology Status

    The Lazax: sartori and jakobagger
    Trade Goods: 5
    Action Cards: 1
    Treaty Cards: 7

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Hacan [3], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser, Deep Space Cannon, War Sun, Antimass Deflectors

    Worlds:
    R - Mecatol Rex (3R, 6I)
    E - Industrex (2R, 0I, R (x2))
    E - Lodor (3R, 1I, G)
    R - Mehar Xull (1R, 3I, B)
    R - Quann (2R, 1I, G)
    R - Qucen'n (1R, 2I)
    R - Rarron (0R, 3I, G)
    R - Tempesta (1R, 1I, B (x2))
    E - Vefut II (2R, 0I, R)
    E - Xxehan (1R, 1I, G)
    The Barony of Letnev: stever777
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], N'orr [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    E - Arc Prime (4R, 0I)
    E - Wren Terra (2R, 1I)
    E - Arnor (2R, 1I)
    E - Lor (1R, 2I, R)
    The Sardakk N’orr: Tmoiy, LeumasWhite, and Lykouragh
    Trade Goods: 4
    Action Cards: 5
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Hacan [3], Letnev [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Antimass Deflectors, XRD Transporters

    Worlds:
    E - Tren'lak (1R, 0I)
    E - Quinarra (3R, 1I)
    E - Arinam (1R, 2I, B)
    E - Coorneeq (1R, 2I, R)
    R - Meer (0R, 4I)
    E - Resculon (2R, 0I)
    E - Saudor (2R, 2I)
    The Emirates of Hacan: Darian and FunkyWaltDogg
    Trade Goods: 20
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Lazax [3], N'orr [2]
    Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Thibah (1R, 1I)
    The Universities of Jol-Nar: SeGaTai and Cayrus
    Trade Goods: 7
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Letnev [1], Sol [2]
    Technology: Hylar V Assault Laser, Deep Space Cannon, Magen Defense Grid, Antimass Deflectors, XRD Transporters, Light/Wave Deflector, Type IV Drive, Enviro Compensator, Sarween Tools, Micro Technology, Neural Motivator

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    E - Abyz (3R, 0I)
    E - Fria (2R, 0I, B)
    R - Tar'mann (1R, 1I)
    R - Wellon (1R, 2I)
    The Xxcha Kingdom: El Skid
    Trade Goods: 8
    Action Cards: 4
    Treaty Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Lazax [2], Sol [2]
    Technology: Antimass Deflectors, Enviro Compensator, Graviton Laser System, Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Archon Ren (2R, 3I)
    E - Archon Tau (1R, 1I)
    E - New Albion (1R, 1I, G)
    E - Starpoint (3R, 1I)
    E - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    The Federation of Sol: lodwilk and Void Slayer
    Trade Goods: 5
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 0

    Trade Contracts: Jol-Nar [3], Xxcha [2]
    Technology: Antimass Deflectors, XRD Transporters, Cybernetics, Gen Synthesis

    Worlds:
    E - Jord (4R, 2I)
    R - Centauri (1R, 3I)
    E - Gral (1R, 1I, B)
    E - Lazar (1R, 0I)
    R - Mellon (0R, 2I)
    E - Sakulag (2R, 1I)
    E - Zohbat (3R, 1I, B)

    Neutral Worlds and Agenda Effects
    N - Dal Bootha (0R, 2I, R)

    Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.
    Military Foresight - Letnev has a Carrier in reserve to be placed at a friendly Space Dock at the start of the next Status Phase.

    Order of Play

    The Universities of Jol-Nar: (1) Initiative
    The Sardakk N’orr: (2) Diplomacy (Inactive)
    The Lazax: (3) Civilization (Active) Current Turn
    The Federation of Sol: (4) Logistics (Active)
    The Xxcha Kingdom: (5) Trade (Inactive)
    The Barony of Letnev: (6) Warfare (Active)
    The Emirates of Hacan: (7) Technology (Inactive)

    MrBlarney on
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    LykouraghLykouragh Registered User regular
    Letnev appear to have 5 ships in both their home system and Lor/Arnor, but only 4 Fleet Supply. Is there a typo somewhere?

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    MrBlarneyMrBlarney Registered User regular
    Lykouragh wrote:
    Letnev appear to have 5 ships in both their home system and Lor/Arnor, but only 4 Fleet Supply. Is there a typo somewhere?
    This question has come up before, and the answer remains the same: Letnev has a racial ability that allows them to exceed their Fleet Supply by 1 in all systems.

    4463rwiq7r47.png
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    LykouraghLykouragh Registered User regular
    Whoopsi forgot!

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    sartorisartori WA, USARegistered User regular
    edited January 2012
    Lazax

    I activate the primary ability of the (3) Civilization Strategy Card.


    Primary Ability: Power of the People. Resolve this card based upon your race. If Lazax, draw the top 2 cards of the Agenda deck, choose 1, and discard the other. Choose any result on the card (no voting). If not Lazax, draw the two cards of the Agenda deck, choose 1 to vote on, and discard the other.

    Secondary Ability: Subterfuge. Spend 1 Command Counter from your Strategy Allocation area and 2 influence to draw 2 Action Cards.

    TG/AC: 5/1
    SA/FS/CP: 0/4/1

    sartori on
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    MrBlarneyMrBlarney Registered User regular
    Here's how this will work: Lazax will choose a card do play, but before deciding on a resolution, Xxcha will have a chance to use their racial ability to discard the agenda and have a new one drawn. If Xxcha decides to exercise their racial ability, Lazax will still have sole choice of how the new agenda will be resolved.

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    MrBlarneyMrBlarney Registered User regular
    edited January 2012
    Lazax has selected the following Agenda:

    Minister of Commerce (LAW)
    Elect Player: Give this card to the elected player. During each Status Phase, the elected player receives one Trade Good from each player that has a least one active trade agreement.

    Xxcha, do you want to spend a Strategy Allocation counter to discard this Agenda and force a new one to be drawn?

    MrBlarney on
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    sartorisartori WA, USARegistered User regular
    edited January 2012
    El Skid:

    I would gain 4 TG's this round if this passes, you are welcome to half of them :P

    sartori on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited January 2012
    Hmm. The way I read this, you would get 1 TG from every other player, every status phase, so long as they each have a trade agreement with someone else.

    That sounds like you'll get 6 TGs per round for the rest of the game (1 from each other player who has an active trade agreement). including one from me. If you're offering me half of those every round, I am happy to not block the law... But I don't think it sounds like you're sharing my interpretation..?

    El Skid on
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    stever777stever777 AFK most Saturdays Registered User regular
    Good man, Skiddy!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    stever777stever777 AFK most Saturdays Registered User regular
    Lykouragh wrote:
    Letnev appear to have 5 ships in both their home system and Lor/Arnor, but only 4 Fleet Supply. Is there a typo somewhere?

    I'm a war-monger, baby!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    sartorisartori WA, USARegistered User regular
    edited January 2012
    The way I interpret it is I get 1 TG from each player that has an active trade agreement - provided they have TG's to give me. Which is why I stated 4 TG's from this turn - that is if those 4 players even have TG's left when Status Phase hits. Correct me if I'm wrong MrBlarney.

    Also, my offer was for this turn, not EVERY turn. I am willing to however give you all of my TG's gained in this fashion from this turn, which would probably net you 3 over what you have now. I might also consider a treaty if you're interested.

    sartori on
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    MrBlarneyMrBlarney Registered User regular
    That is correct, sartori: the Minister of Commerce receives their Trade Goods from the other players and not the bank, so if someone does not have Trade Goods at the start of the Status Phase, then there will be nothing for them to transfer.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    This seems like a bland enough power for the Lazax to get, others might be even worse.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    Sorry to everyone for slowing this down a bit- I seem to have been dealt a diplomatic race/hand...

    A treaty would definitely be interesting. The defender of the Throne treaty would ensure that I use my powers to your benefit at all times, including my sabotage card(s). You can keep all the TGs if you're willing to part with that particular treaty.

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    sartorisartori WA, USARegistered User regular
    El Skid wrote:
    Sorry to everyone for slowing this down a bit- I seem to have been dealt a diplomatic race/hand...

    A treaty would definitely be interesting. The defender of the Throne treaty would ensure that I use my powers to your benefit at all times, including my sabotage card(s). You can keep all the TGs if you're willing to part with that particular treaty.

    Granted, El Skid. Loyalty in these times of turmoil is of the highest value! For the good of Mecatol Rex, the empire, and to honor of our agreement with King El Skid, we hereby sign the Defender of the Throne treaty with the Xxcha.


    I give the Defender of the Throne Treaty Card to El Skid providing he accepts.

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    SeGaTaiSeGaTai Registered User regular
    Giving treaty cards is an action, think you have to wait for your next turn

    PSN SeGaTai
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