That MMO-champion forum link to that giant amazing post: How much of that is still accurate?
I'm reading about the things like the crafting professions, and how gathering nodes are spawned individually for each player (so if my friend and I both hit an iron vein, we each get materials from it) and I'm just wondering how much of this is still true because, y'know, it sounds too good! Being able to switch disciplines and still retain all of those discovered recipes and plans if I switch back to them? Being informed about the total number of possible discoveries I have by placing a material in the crafting window and it automatically checks my inventory?
Also, those mini-games sound like fun. It sounds like just about everything you've ever wanted in an MMO is being offered here. Dungeons providing loot tokens so you don't have to hit the same place 25 times. Instead, you just buy the weapon/armor piece you want from the token the boss dropped. I mean, I'm not the only one who's having a hard time believing this, right? And these aren't just proposed ideas that will come up in an expansion (re: Legacy in SWTOR), right? My mind is racing at all of this goodness.
That MMO-champion forum link to that giant amazing post: How much of that is still accurate?
I'm reading about the things like the crafting professions, and how gathering nodes are spawned individually for each player (so if my friend and I both hit an iron vein, we each get materials from it) and I'm just wondering how much of this is still true because, y'know, it sounds too good! Being able to switch disciplines and still retain all of those discovered recipes and plans if I switch back to them? Being informed about the total number of possible discoveries I have by placing a material in the crafting window and it automatically checks my inventory?
Also, those mini-games sound like fun. It sounds like just about everything you've ever wanted in an MMO is being offered here. Dungeons providing loot tokens so you don't have to hit the same place 25 times. Instead, you just buy the weapon/armor piece you want from the token the boss dropped. I mean, I'm not the only one who's having a hard time believing this, right? And these aren't just proposed ideas that will come up in an expansion (re: Legacy in SWTOR), right? My mind is racing at all of this goodness.
It's all accurate. Hence why we have been here salivating for years at the prospect of one day actually possessing this game. And most of those design decisions you listed are pretty much common sense for anyone who's played a lot of MMOs and knows how they tick.
Honestly? It's as if they're designing exactly the game for people who have jobs and can't grind 24/7 to keep up with their buddies, so there's sidekicking; or are on some other server, so you can visit that server; or generally can't stand the "industry standard" design.
I really hope GW2 shakes things up in the industry.
Reading through the WvW AMA and I'm glad that when servers are shuffled every week they take into account how well each server did, rank them, and then use that in the new sorting. Hopefully to make it constantly a close battle.
Honestly? It's as if they're designing exactly the game for people who have jobs and can't grind 24/7 to keep up with their buddies, so there's sidekicking; or are on some other server, so you can visit that server; or generally can't stand the "industry standard" design.
I really hope GW2 shakes things up in the industry.
They are designing the game to be fun by removing a lot of the aspects of previous and current MMOs that make those games not fun.
Steam: The_Zeta
LOL NA: Rednaz
Currently Playing: Dark Forces
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited February 2012
Question: Does this guy from the engineer reveal videos:
Look like this guy:
It's a stretch, but I'd like to put my favourite Roman Emperor into the game. I think the CC is, if not Aion levels of detail, close enough to giving me the freedom to do so. Then I just need to pick a class for him... Thief maybe.
Honestly? It's as if they're designing exactly the game for people who have jobs and can't grind 24/7 to keep up with their buddies, so there's sidekicking; or are on some other server, so you can visit that server; or generally can't stand the "industry standard" design.
I really hope GW2 shakes things up in the industry.
This is the reason I can (sort of) salivate over GW2 without feeling guilty. In the past I would spend countless hours farming for a single item in other MMOs, and that kind of crap really killed all my free time. I love gaming but I like having a life, too.
The only extensive farming I ever did in an MMO was sliver shadow form green farming in GW, which is an interesting challenge in itself.
It's kind of too bad it's gone now, but at least I won't have to worry so much about equipping myself because of crafting in gw2.
Xagar on
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited February 2012
I farmed Anzu in Sethekk Halls and got him as a mount after 126 attempts. It was not a fun experience, but it was, to me, worthwhile.
We more then likely won't really feel like we're grinding for things in GW2 because of the game's design. I imagine there will be plenty to strive for, but it'll be an adventure rather then a chore, and the feeling of vindication and enjoyment upon acquiring said items will be the same if not better because of it.
Did the magician's epic quest in Everquest back in either the Kunark or Velious expansion. I can't even tell you how many days I was in South Karana killing mobs to spawn Quillmane and weeks were lost to all the other bits and pieces. In WoW it was all sorts of intentional time sinks as well.
Adventure rather than chore sounds so much better. Can't say I ever want to see rep and rare mob grinds ever again.
Did the magician's epic quest in Everquest back in either the Kunark or Velious expansion. I can't even tell you how many days I was in South Karana killing mobs to spawn Quillmane and weeks were lost to all the other bits and pieces. In WoW it was all sorts of intentional time sinks as well.
Adventure rather than chore sounds so much better. Can't say I ever want to see rep and rare mob grinds ever again.
It's funny, cause to unlock stuff in GW2, from the Hall of Monuments in GW, is such a ridiculous rep and rare mob grind. Some of the titles required take so much time, it's absolutely soul shattering.
Yeah, I thought about picking up GW1, which I never got a chance to play, to do the HoM stuff but nope. Though it does seem like some of it isn't so bad, from what I've been reading.
I just loaded up GW1 today when after being immersed in GW2 news, I was like "I should go back and do some HoM stuff!".
Firstly, holy shit I don't think I can do this. I love some of their ideas but so much of GW1 is just kinda crap. The interface and the play and everything is so damn convoluted and cludgy.
And secondly, trying to read up on HoM guides is like reading another fucking moon language no one ever sees fit to explain. I don't know what I'm even supposed to do.
I had about 12 points when the HoM rewards were announced and that was just from doing the campaigns. I think so far the only grind I have done at all is a bit of farming for cash to get elite armor sets to display.
Currently at 16 points, and when I get 2 more armor sets and do a run of Sorrow's Furnace, I'll be at 25 points. After that I will be satisfied. Might go for a few more points if I feel like it.
Some fairly easy ones, assuming one has all the chapters:
Campaign completion: 2 points
Oppressor weapon (War in Kryta): 2 points
Minipet: 1 point
Black Moa Chick mini: 1 point (2 if it is your only minipet)
Hero statue (w/ armor upgrade) (M.O.X. is easiest if you have all the campaigns): 1 point
Animal companion (lvl20): 1 point
Black Moa pet: 1 point (2 if it is your only pet)
Elite armor: 1 point
Elite kurzick/luxon armor: 1 point
3x elite armors (one more in addition to the previous two): 1 point
Otherwise, it's best to try and fill each display with the least effort possible (except weapons, that one is ridiculous). You get 2-3 points for each full display.
You also get 3 points to start with automatically.
holy shit, having to keep leveling pace and fucking reorient life to play at the same time as people is what killed SWTOR for me
Why doesnt every MMO have sidekicking
I've been wondering about this on and off myself. I'd see all these people I'd be quite happy to play with, only they were level x and I was level y and my alts were levels d through p.
oh man I just want to be rolling around exploring the world in GW2 right now. All the cities and environments look fantastic and I just want to cruise around, check everything out, find all the cool shit.
World as Myth, did you get somebody to put that picture up just for me? Because that's the exact kind of outfit I was hoping for my thiefy to wear.
That's the Engineer example outfit in the character creator. Theoretically they can wear the same thing.
Excellent. I was just amused that I posted about wanting to see a female character wearing a cool trenchcoat and a couple days later... bam! It's like Guild Wars 2 can't help but fulfil our personal fantasies.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
It's worth rolling an elementalist just so you and your elementalist buddies can go into tornado form after jumping into the huge mass of people attacking a keep in WvW. Then enjoy the show as 50 people go flying in all directions
I have stared into Satan's asshole, and it fucking winked at me.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Guild Wars 2 is going to give City of Heroes/Villains a run for its money in terms of quality of user life. If I could remember all of the cool things they did to improve your experience I could say which game was better.
Golly wog, yeah. CoX turned out to be very pleasant to play. Got a bunch of dudes all raring to do whatever? Cool, go have fun. No, we don't much care what your level is. Go nuts. Off with you. Highest level in the group changed? No problem, rezone and the mobs will change to match.
The initial sidekick system as I remember it did not impress, but the current incarnation is awesome. I'm really pleased by the notion that I won't have to say, "Well darn, dude. I'd love to run that with you, but none of my six alts are in your level range any more. I could drag you along in a not-terribly-fun steamroll on my main if you want loot?"
That brings to mind something I'm not clear on. Is fast travel between zones handled by an Asura gate network or some such? I think I knew the answer at some point but the information got eaten by a grue.
That brings to mind something I'm not clear on. Is fast travel between zones handled by an Asura gate network or some such? I think I knew the answer at some point but the information got eaten by a grue.
I've seen a "Teleport" tooltip on the map in some videos.
Reading about the Market just grew my raging GW2 wang another couple feet. I'm hope it's legit.
Actually being able to go to the market and put in item requests? Holy fuck! Do you need a +3 Sword of Wang Waving, but it's not on the market? Put a bid up for 10,000 gold for anyone who can make it, go to bed and wake up with it in your mail.
This is exactly what my friends and I have been talking about for years. Why, if everyone MMO is attempting to make crafting important, meaningful and sustainable, has there never been a system that allows players to request craftable items.
Good bye,
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
Posts
I already emailed them my credit information with a demand that they take what they want then give me the game.
LOL NA: Rednaz
Currently Playing: Dark Forces
In GW2, we give Arenanet our credit cards, and they tell US.
I'm reading about the things like the crafting professions, and how gathering nodes are spawned individually for each player (so if my friend and I both hit an iron vein, we each get materials from it) and I'm just wondering how much of this is still true because, y'know, it sounds too good! Being able to switch disciplines and still retain all of those discovered recipes and plans if I switch back to them? Being informed about the total number of possible discoveries I have by placing a material in the crafting window and it automatically checks my inventory?
Also, those mini-games sound like fun. It sounds like just about everything you've ever wanted in an MMO is being offered here. Dungeons providing loot tokens so you don't have to hit the same place 25 times. Instead, you just buy the weapon/armor piece you want from the token the boss dropped. I mean, I'm not the only one who's having a hard time believing this, right? And these aren't just proposed ideas that will come up in an expansion (re: Legacy in SWTOR), right? My mind is racing at all of this goodness.
Steam: TheArcadeBear
It's all accurate. Hence why we have been here salivating for years at the prospect of one day actually possessing this game. And most of those design decisions you listed are pretty much common sense for anyone who's played a lot of MMOs and knows how they tick.
I really hope GW2 shakes things up in the industry.
They are designing the game to be fun by removing a lot of the aspects of previous and current MMOs that make those games not fun.
LOL NA: Rednaz
Currently Playing: Dark Forces
New Blog post on the press beta roundup and the impressive beta signup showing: http://www.arena.net/blog/link-roundup-wvw-and-beta
Look like this guy:
It's a stretch, but I'd like to put my favourite Roman Emperor into the game. I think the CC is, if not Aion levels of detail, close enough to giving me the freedom to do so. Then I just need to pick a class for him... Thief maybe.
That would also be acceptable.
World as Myth, did you get somebody to put that picture up just for me? Because that's the exact kind of outfit I was hoping for my thiefy to wear.
This is the reason I can (sort of) salivate over GW2 without feeling guilty. In the past I would spend countless hours farming for a single item in other MMOs, and that kind of crap really killed all my free time. I love gaming but I like having a life, too.
It's kind of too bad it's gone now, but at least I won't have to worry so much about equipping myself because of crafting in gw2.
We more then likely won't really feel like we're grinding for things in GW2 because of the game's design. I imagine there will be plenty to strive for, but it'll be an adventure rather then a chore, and the feeling of vindication and enjoyment upon acquiring said items will be the same if not better because of it.
Adventure rather than chore sounds so much better. Can't say I ever want to see rep and rare mob grinds ever again.
That's the Engineer example outfit in the character creator. Theoretically they can wear the same thing.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
It's funny, cause to unlock stuff in GW2, from the Hall of Monuments in GW, is such a ridiculous rep and rare mob grind. Some of the titles required take so much time, it's absolutely soul shattering.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Firstly, holy shit I don't think I can do this. I love some of their ideas but so much of GW1 is just kinda crap. The interface and the play and everything is so damn convoluted and cludgy.
And secondly, trying to read up on HoM guides is like reading another fucking moon language no one ever sees fit to explain. I don't know what I'm even supposed to do.
yeah i already had like 26 points when they announced it so i bought a bunch of minipets and got to 30
Currently at 16 points, and when I get 2 more armor sets and do a run of Sorrow's Furnace, I'll be at 25 points. After that I will be satisfied. Might go for a few more points if I feel like it.
Some fairly easy ones, assuming one has all the chapters:
Campaign completion: 2 points
Oppressor weapon (War in Kryta): 2 points
Minipet: 1 point
Black Moa Chick mini: 1 point (2 if it is your only minipet)
Hero statue (w/ armor upgrade) (M.O.X. is easiest if you have all the campaigns): 1 point
Animal companion (lvl20): 1 point
Black Moa pet: 1 point (2 if it is your only pet)
Elite armor: 1 point
Elite kurzick/luxon armor: 1 point
3x elite armors (one more in addition to the previous two): 1 point
Otherwise, it's best to try and fill each display with the least effort possible (except weapons, that one is ridiculous). You get 2-3 points for each full display.
You also get 3 points to start with automatically.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
holy shit, having to keep leveling pace and fucking reorient life to play at the same time as people is what killed SWTOR for me
Why doesnt every MMO have sidekicking
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I've been wondering about this on and off myself. I'd see all these people I'd be quite happy to play with, only they were level x and I was level y and my alts were levels d through p.
man.
Excellent. I was just amused that I posted about wanting to see a female character wearing a cool trenchcoat and a couple days later... bam! It's like Guild Wars 2 can't help but fulfil our personal fantasies.
Cause Subscription based MMOs need you to put that time in to level so you keep playing
The initial sidekick system as I remember it did not impress, but the current incarnation is awesome. I'm really pleased by the notion that I won't have to say, "Well darn, dude. I'd love to run that with you, but none of my six alts are in your level range any more. I could drag you along in a not-terribly-fun steamroll on my main if you want loot?"
That brings to mind something I'm not clear on. Is fast travel between zones handled by an Asura gate network or some such? I think I knew the answer at some point but the information got eaten by a grue.
I've seen a "Teleport" tooltip on the map in some videos.
Actually being able to go to the market and put in item requests? Holy fuck! Do you need a +3 Sword of Wang Waving, but it's not on the market? Put a bid up for 10,000 gold for anyone who can make it, go to bed and wake up with it in your mail.
This is exactly what my friends and I have been talking about for years. Why, if everyone MMO is attempting to make crafting important, meaningful and sustainable, has there never been a system that allows players to request craftable items.
Good bye,
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
/3 WTB [+3 SWORD OF WANG WAVING] PST!
You'll be missed. NOT.