Quick question about GW1 and the HoM: If I start off just getting Nightfall and trying that, and then I decide to buy HoM, do I potentially lose out on any achievements I would have obtained while playing Nightfall but having access to the HoM? Or once I got HoM would I just be able to quickly fill up the achievements based on what I had already obtained?
I... -think- once you link the Eye of the North(It's not called HoM xP) to your account, it should recognize what you do have. Please correct me if I'm wrong.
Quick question about GW1 and the HoM: If I start off just getting Nightfall and trying that, and then I decide to buy HoM, do I potentially lose out on any achievements I would have obtained while playing Nightfall but having access to the HoM? Or once I got HoM would I just be able to quickly fill up the achievements based on what I had already obtained?
You manually add things to the HoM, they don't go there automatically. So it's empty until you actually go to it and 'dedicate' things like titles you've earned, minis, etc. So you could have 36 points worth of titles/items/pets/heroes and 3/50 HoM (3 for linking account) until you actually go there and dedicate everything.
As long as you buy EotN with your existing account then you can start adding stuff to the HoM without problem.
steejee on
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Quick question about GW1 and the HoM: If I start off just getting Nightfall and trying that, and then I decide to buy HoM, do I potentially lose out on any achievements I would have obtained while playing Nightfall but having access to the HoM? Or once I got HoM would I just be able to quickly fill up the achievements based on what I had already obtained?
You manually add things to the HoM, they don't go there automatically. So it's empty until you actually go to it and 'dedicate' things like titles you've earned, minis, etc. So you could have 36 points worth of titles/items/pets/heroes and 3/50 HoM (3 for linking account) until you actually go there and dedicate everything.
As long as you buy EotN with your existing account then you can start adding stuff to the HoM without problem.
Thanks. The entire trilogy (not including EotN) is only $29.99, so I was figuring I'd give it a shot (given I have no desire to log into SW:TOR). Was hoping that if I enjoyed it enough to collect a bunch of stuff that I could benefit come GW2 by getting EotN.
Playing with the trait calculator... thieves have a ricochet trait for pistols. Woot! I like that you get to choose between the same pool of major traits every 10 points. It should work fine to either specialize or diversify.
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
edited February 2012
That calculator is exactly what I was looking for the other day. I. Love. Placing. Points.
Now I'm not sure if I want my mesmer to be Duelist/Dom or Duelist/Chaos.
Yeah I quite like the trait system overall. It feels very flexible between the various passive benefits, minor traits, and selectable major traits.
I'm really digging the fact that since major traits are completely selectable that you can make builds that don't go a full 30 points without feeling like you're missing the point of the tree.... which gives me an idea for my build...
Pet importance looks pretty high based on the Ranger traits, rather than it just being a moving DoT - lots of ranger abilities based around the Ranger not taking damage and positioning.
steejee on
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
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reVerseAttack and Dethrone GodRegistered Userregular
The Luna thing still doesn't show the active bit of signets, which is annoying.
And is missing the bottom row of traits for Warrior, haven't checked any others. Still it's nice. I even found http://streamchan.com/gw2/ which lets you go through character creation(kinda).
You know... something just occurred to me. Maybe others have put this together already, but the thought popped into my head today and now I just can't shake it. Those horrible, horrible Yogscast guys. They represent the "average player"!!!
It's very likely that when the hordes descend on Guild Wars 2, the vast majority of them wont dodge, will stand in AoE effects, and will choose weapons and skills based on how cool they look rather than utility or actual effect. They wont understand how equipment works, and will trait themselves in the most general, least effective way possible.
You know... something just occurred to me. Maybe others have put this together already, but the thought popped into my head today and now I just can't shake it. Those horrible, horrible Yogscast guys. They represent the "average player"!!!
It's very likely that when the hordes descend on Guild Wars 2, the vast majority of them wont dodge, will stand in AoE effects, and will choose weapons and skills based on how cool they look rather than utility or actual effect. They wont understand how equipment works, and will trait themselves in the most general, least effective way possible.
I can't wait!!!!
It's gonna be amazing seeing in what way the average player is terrible at this game.
I mean, I've seen how they are bad at WoW and it's clones, but this will be a totally different way of being awful!
You know... something just occurred to me. Maybe others have put this together already, but the thought popped into my head today and now I just can't shake it. Those horrible, horrible Yogscast guys. They represent the "average player"!!!
It's very likely that when the hordes descend on Guild Wars 2, the vast majority of them wont dodge, will stand in AoE effects, and will choose weapons and skills based on how cool they look rather than utility or actual effect. They wont understand how equipment works, and will trait themselves in the most general, least effective way possible.
I can't wait!!!!
I'm so going Necro with 19/4/24/9/14 when it comes out.
Steam: The_Zeta
LOL NA: Rednaz
Currently Playing: Dark Forces
Except when suddenly some "bad" players choices turn out to be extremely good and they kick your ass.
How will this happen?
Cheating, clearly.
The Great DAMNED STEAM SALES AND WII/U Backlog Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4 Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
You know... something just occurred to me. Maybe others have put this together already, but the thought popped into my head today and now I just can't shake it. Those horrible, horrible Yogscast guys. They represent the "average player"!!!
It's very likely that when the hordes descend on Guild Wars 2, the vast majority of them wont dodge, will stand in AoE effects, and will choose weapons and skills based on how cool they look rather than utility or actual effect. They wont understand how equipment works, and will trait themselves in the most general, least effective way possible.
I can't wait!!!!
It's gonna be amazing seeing in what way the average player is terrible at this game.
I mean, I've seen how they are bad at WoW and it's clones, but this will be a totally different way of being awful!
Especially as there doesn't seem to be any primer in the game.
There's no one shouting "Do a barrel roll" when that first boss does an AoE. There's no one saying "I think you should look at stat X, seeing as how you're a Y".
Especially as there doesn't seem to be any primer in the game.
There's no one shouting "Do a barrel roll" when that first boss does an AoE. There's no one saying "I think you should look at stat X, seeing as how you're a Y".
This video explains why I think that is a good thing. (Ignore most of the MegaMan stuff. Just about the "Help" that new players get now a days.)
This is the biggest problem with many MMOs and a lot of games in general: a dearth of digestable feedback. We, as hardcore MMO players, find it perfectly acceptable to skim important information from webforum postings, blogs and word-of-mouth between each other. Like, for example, dodging. Dodging is obviously a very important mechanic, but it just isn't explained very well in the game.
As much as I think this game is going to advance the state of the art of MMOs, generally speaking MMO design could take a big cue from third person fighting games and single-player FPS games in terms of slowly presenting players with new concepts and "gating" their play until they understand how the game works.
On that note, has anyone seen any information on the Orbs of power in WvW? Like, where are they on the map? How protected are they? Where are they stored? And so on... They seem to be the analog to DAoC relics and I'm sure they will be a very important sub-goal in the WvW game.
ANet may not have finalized all the tutorial stuff. I haven't been really paying attention to that. In GW1 it pops up basic tutorial stuff when you first start, but they didn't do that until late beta or maybe after release. So there will probably be some basic warning that "hey, there's this dodge thing here! use it!", among a few other UI tips.
For whatever good it'll do.
The whole weapon-skill unlocks is that "gating" thing that you are talking about Stupid. Weapon-swapping and utility slots also unlock over the course of a number of the early levels, and we unlock the elite slot at lvl30. They also have DEs which are simplified and harder to "fail" in the noob zones. So there is some gradual ramp up in terms of complexity etc.
MMOs need more then that though. It's been a huge failing of the genre in general.
Don't just pop up a tooltip, do some damn proper game design and work teaching the mechanics into the game. You need to dodge in GW2? Have one of the first quests/events/whatever you have to participate in solvable only by dodging. Make it dead easy but make sure the only way to win is to learn how to dodge an attack. Make one of the game's first priorities teaching you that mobility is important.
And don't just teach the basic stuff either. I'm still amazed no game, afaik, with a holy trinity setup has yet made a simple introductory quest-type thing that teaches you about aggro, tanking, healing and CC. This shit wouldn't even be hard to design, it just seems no one bothers.
And it makes the genre as a whole really tough for many to get in to. Shit, it can make MMO players moving from one game to another have difficulties.
I... -think- once you link the Eye of the North(It's not called HoM xP) to your account, it should recognize what you do have. Please correct me if I'm wrong.
It automatically recognized the three points you get for linking accounts for my dude (as an example, can't actually link them yet), but that's all you can get without EoN, right?
ANet may not have finalized all the tutorial stuff. I haven't been really paying attention to that. In GW1 it pops up basic tutorial stuff when you first start, but they didn't do that until late beta or maybe after release. So there will probably be some basic warning that "hey, there's this dodge thing here! use it!", among a few other UI tips.
For whatever good it'll do.
The whole weapon-skill unlocks is that "gating" thing that you are talking about Stupid. Weapon-swapping and utility slots also unlock over the course of a number of the early levels, and we unlock the elite slot at lvl30. They also have DEs which are simplified and harder to "fail" in the noob zones. So there is some gradual ramp up in terms of complexity etc.
It wouldn't be much effort to have a personal story intro before the starting zone as a primer for basic combat. A charr starting off with their sparring partner. A human noble getting last minute lessons before heading into danger. An asura fighting an out of control golem. A sylvarri being taught self defense before leaving the bows of the tree.
None of this would be damaging story wise, and relativly simple to set up.
Yeah there is a single instanced-off DE chain that leads to a boss encounter right at the start. It's the centaur attack -> earth elemental for humans, the ghost attack -> duke barradin for charr, the hunt -> the ice worm for norn, etc.
I think there are arguments for hand-holding players through gameplay and arguments for letting them figure it out. Dodging in particular is a pretty new mechanic for MMOs though, so maybe it warrants special attention. People may not realise that, even for melee hits, if you move out of the way via a mobility skill or via a dodge you don't get hit. This doesn't happen in other MMOs.
I would love to see MMOs have a tutorial for advanced skills like strafing, mouseturning, etc. I've taught so many people (especially other women) how to do those things after needing to learn them myself and seeing how much my game improved after learning them. Lots of people get into MMOs who don't have a background in FPS games, and it's sad that they tend to get laughed at instead of having somebody take them aside and saying, "Hey, want to learn how to do this?"
Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
ANet may not have finalized all the tutorial stuff. I haven't been really paying attention to that. In GW1 it pops up basic tutorial stuff when you first start, but they didn't do that until late beta or maybe after release. So there will probably be some basic warning that "hey, there's this dodge thing here! use it!", among a few other UI tips.
For whatever good it'll do.
The whole weapon-skill unlocks is that "gating" thing that you are talking about Stupid. Weapon-swapping and utility slots also unlock over the course of a number of the early levels, and we unlock the elite slot at lvl30. They also have DEs which are simplified and harder to "fail" in the noob zones. So there is some gradual ramp up in terms of complexity etc.
It wouldn't be much effort to have a personal story intro before the starting zone as a primer for basic combat. A charr starting off with their sparring partner. A human noble getting last minute lessons before heading into danger. An asura fighting an out of control golem. A sylvarri being taught self defense before leaving the bows of the tree.
None of this would be damaging story wise, and relativly simple to set up.
Indeed, this is in. For example, when you select what your sparring partner was as a charr, during the initial biography section, that charr you selected is the only one to survive. The entire rest of your warband dies. It's a really cool way to implement it.
Posts
You manually add things to the HoM, they don't go there automatically. So it's empty until you actually go to it and 'dedicate' things like titles you've earned, minis, etc. So you could have 36 points worth of titles/items/pets/heroes and 3/50 HoM (3 for linking account) until you actually go there and dedicate everything.
As long as you buy EotN with your existing account then you can start adding stuff to the HoM without problem.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Thanks. The entire trilogy (not including EotN) is only $29.99, so I was figuring I'd give it a shot (given I have no desire to log into SW:TOR). Was hoping that if I enjoyed it enough to collect a bunch of stuff that I could benefit come GW2 by getting EotN.
Now I'm not sure if I want my mesmer to be Duelist/Dom or Duelist/Chaos.
Both look like a lot of fun..... hrrrmmmmm....
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I'm really digging the fact that since major traits are completely selectable that you can make builds that don't go a full 30 points without feeling like you're missing the point of the tree.... which gives me an idea for my build...
Steam (Ansatz) || GW2 officer (Ansatz.6498)
It is incompelit.
Or want the extra stats, of course.
Here ya go. http://www.gw2tools.com/
Voila!
http://www.gw2tools.com/calc/
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
It's very likely that when the hordes descend on Guild Wars 2, the vast majority of them wont dodge, will stand in AoE effects, and will choose weapons and skills based on how cool they look rather than utility or actual effect. They wont understand how equipment works, and will trait themselves in the most general, least effective way possible.
I can't wait!!!!
It's gonna be amazing seeing in what way the average player is terrible at this game.
I mean, I've seen how they are bad at WoW and it's clones, but this will be a totally different way of being awful!
I'm so going Necro with 19/4/24/9/14 when it comes out.
LOL NA: Rednaz
Currently Playing: Dark Forces
Those aren't good choices, those are op.
How will this happen?
Cheating, clearly.
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Especially as there doesn't seem to be any primer in the game.
There's no one shouting "Do a barrel roll" when that first boss does an AoE. There's no one saying "I think you should look at stat X, seeing as how you're a Y".
This video explains why I think that is a good thing. (Ignore most of the MegaMan stuff. Just about the "Help" that new players get now a days.)
As much as I think this game is going to advance the state of the art of MMOs, generally speaking MMO design could take a big cue from third person fighting games and single-player FPS games in terms of slowly presenting players with new concepts and "gating" their play until they understand how the game works.
On that note, has anyone seen any information on the Orbs of power in WvW? Like, where are they on the map? How protected are they? Where are they stored? And so on... They seem to be the analog to DAoC relics and I'm sure they will be a very important sub-goal in the WvW game.
For whatever good it'll do.
The whole weapon-skill unlocks is that "gating" thing that you are talking about Stupid. Weapon-swapping and utility slots also unlock over the course of a number of the early levels, and we unlock the elite slot at lvl30. They also have DEs which are simplified and harder to "fail" in the noob zones. So there is some gradual ramp up in terms of complexity etc.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Don't just pop up a tooltip, do some damn proper game design and work teaching the mechanics into the game. You need to dodge in GW2? Have one of the first quests/events/whatever you have to participate in solvable only by dodging. Make it dead easy but make sure the only way to win is to learn how to dodge an attack. Make one of the game's first priorities teaching you that mobility is important.
And don't just teach the basic stuff either. I'm still amazed no game, afaik, with a holy trinity setup has yet made a simple introductory quest-type thing that teaches you about aggro, tanking, healing and CC. This shit wouldn't even be hard to design, it just seems no one bothers.
And it makes the genre as a whole really tough for many to get in to. Shit, it can make MMO players moving from one game to another have difficulties.
It automatically recognized the three points you get for linking accounts for my dude (as an example, can't actually link them yet), but that's all you can get without EoN, right?
Of course. I post here.
It wouldn't be much effort to have a personal story intro before the starting zone as a primer for basic combat. A charr starting off with their sparring partner. A human noble getting last minute lessons before heading into danger. An asura fighting an out of control golem. A sylvarri being taught self defense before leaving the bows of the tree.
None of this would be damaging story wise, and relativly simple to set up.
I think there are arguments for hand-holding players through gameplay and arguments for letting them figure it out. Dodging in particular is a pretty new mechanic for MMOs though, so maybe it warrants special attention. People may not realise that, even for melee hits, if you move out of the way via a mobility skill or via a dodge you don't get hit. This doesn't happen in other MMOs.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Experienced players will just ignore it, new players will gain.
Indeed, this is in. For example, when you select what your sparring partner was as a charr, during the initial biography section, that charr you selected is the only one to survive. The entire rest of your warband dies. It's a really cool way to implement it.