RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
edited March 2012
Skyrim at ultra settings with several mods thrown into the mix. The most notable one here being "Detailed Cities", which adds extra trees and detail to the cities.
My guy chilling in his house in Whiterun.
Dragon Vs. Mammoth, go! I'm running the mod "Bigger Mammoths", hence the size of our hairy friend here. The dragon won out in the end, though. Boo.
Ginny from Rage. All settings are maxed out.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
If I were to get one of the Unreal Tournament games at this point, are there still people playing online? If so, are they all burly men, if so how burly, and would they use lube?
Strangely enough, I think the newest UT is the deadest. I still play UT99 occasionally and can find games pretty easily, especially on the weekends. UT2004 probably has just as many as 99, if not more.
it probably has something to do with my age, but ill always see doom/duke/decent/quake as the golden era of fps
Everyone agrees with you. Not just old people.
Yeah, it's not your age. It's just the truth. I was too young to play most of those games when they were released and I still agree with you.
I think I'm going to reinstall Duke just because those screens really make me want to play it. If anyone else has Duke urges to fulfill, gog.com actually has the game on sale this weekend for 3 dollars. 3 dollars. If you don't already own it, that will be the best 3 bucks you ever spent.
I really disliked the art direction and style in UT3. UT99 and 2004 were all about the day-glo sci-fi settings. Fantastical stuff where you could just as easily be screaming across the terrain on a high speed train, or in a convoy of mega cargo trucks. You could be flag capping on an asteroid spinning in space (I actually got a bit of vertigo the first time I played Facing Worlds), or insta-gibbing around gigantic trees in a forest at night. You could be launching assaults on vessels in space before landing and taking the fight inside, or you could be bounding across the tops of 3 ultra-massive super-skyscrapers that are so far above the Earth that gravity is a plaything.
With UT3 they decided "no, we're actually serious and grim now" for some reason. The whole art style was turned into super-unsaturated "Gears of Unreal" monochrome worlds. Why? What purpose did that serve? You couldn't even tell what colour teams people were on by default, so they literally had to make people GLOW bright red or blue at a distance because otherwise you had no idea what you were shooting at. They really lost what could have been a more unique look to the franchise, and instead made the visuals look sharper but what they were actually showing with them was attempting to be generic GRIMDARK.
I will never understand why they felt it so important to try and shove Gears of Wars art style into UT3, but it just didn't work.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited March 2012
I always thought it looked a lot like Gears too. Gears of War is good, but I don't want it in my UT. The guy on the cover even looked like Marcus, if it actually wasn't really him.
I'm sure Cliffy had something to do with it, but yeah it was a pretty big failure. You can't go wrong with either 99 or 2004, though. Both are still fun.
Wasn't it made RIGHT in the middle of the gritty-grim-browngrey heyday? Things are moving away from that now thank christ, but back then it was unthinkable to try to be 'fantastical', which is what colour was apparently...
I always thought it looked a lot like Gears too. Gears of War is good, but I don't want it in my UT. The guy on the cover even looked like Marcus, if it actually wasn't really him.
I'm sure Cliffy had something to do with it, but yeah it was a pretty big failure. You can't go wrong with either 99 or 2004, though. Both are still fun.
The game itself is pretty fucking good but the art really soured me on the game. That and the fact nobody plays it anymore.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited March 2012
Hopefully epic learns from UT3 and doesn't try that again.
I'd love to see a UT99 HD that plays exactly the same, rather than a new UT.
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RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
edited March 2012
My Shephard from Mass Effect 3. All settings are maxed out.
Shephard feelin' alright with the crew. Possibly looking to get laid.
Should probably open the Normandy's windows, Shep needs some sun.
When I started playing Mass Effect 2, I spent a lot of time trying to create a pretty Shephard and I was never quite happy with the result. Eventually, I got really frustrated with myself, because I wanted to get on with the game, but I couldn't get past character creation. Yes, I can be seriously picky designing characters.
In the end, I decided to do the opposite. Instead of trying to create a pretty Shephard, I went for an ugly or at least an unconventional one. Now, she is one of my favorites and I can't imagine playing Mass Effect without her.
I did the same thing with my male Shep. My guy isn't ugly but he's no fashion model, and now he seems to fit Mark Meer's voice so well that when I look at other playthrough's and see their Shep talking it...doesn't feel right!
When I started playing Mass Effect 2, I spent a lot of time trying to create a pretty Shephard and I was never quite happy with the result. Eventually, I got really frustrated with myself, because I wanted to get on with the game, but I couldn't get past character creation. Yes, I can be seriously picky designing characters.
Character creator lighting is always really bad, character's never look half as good under the usual game lighting and there's always something you messed up that you don't notice for an hour or two. In Skyrim, I just said fuck it, and gave my character a big semitic nose and a bad haircut.
I've come to the conclusion that this is one of the best looking games of this generation. The shader work is really, really nice, like the running water on the stones of this level, and the glittering skin of the ogres, for example. Since the levels are so small, the geometry is also incredible, with quite a lot of bricks and stones poking out of the walls and floors, instead of just flat textures. It's also interesting to turn the graphics quality down to the lowest setting to see how bland and colorless everything becomes. The lighting work is equally well made.
Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
Built this a while back, then kind of stopped playing. I still pop in, after an update, to see if it still works. Considering finishing it, but don't want to get sucked in again.
A very basic one, yeah. It adds/subtracts 4-bit values. I've seen a fully functional graphing calculator, so mine is relatively unimpressive, but learning the logic/designing the circuits was fun.
Should probably open the Normandy's windows, Shep needs some sun.
When I started playing Mass Effect 2, I spent a lot of time trying to create a pretty Shephard and I was never quite happy with the result. Eventually, I got really frustrated with myself, because I wanted to get on with the game, but I couldn't get past character creation. Yes, I can be seriously picky designing characters.
In the end, I decided to do the opposite. Instead of trying to create a pretty Shephard, I went for an ugly or at least an unconventional one. Now, she is one of my favorites and I can't imagine playing Mass Effect without her.
I wonder if you can get a guy to look like that
David Bowie Shepard, master shapeshifter and savior of the universe.
I can't even discern whats going on in that spoilered picture. If someone asked me I'd just guess it was some serious model warping going on due to some bug.
I can't even discern whats going on in that spoilered picture. If someone asked me I'd just guess it was some serious model warping going on due to some bug.
Looks to be Pyramid Head during his infamous scene where he rapes a mannequin
I can't even discern whats going on in that spoilered picture. If someone asked me I'd just guess it was some serious model warping going on due to some bug.
Looks to be Pyramid Head during his infamous scene where he rapes a mannequin
Ah, ok. I guess that makes my mind able to see whats going on a little better but
I can't even discern whats going on in that spoilered picture. If someone asked me I'd just guess it was some serious model warping going on due to some bug.
Looks to be Pyramid Head during his infamous scene where he rapes a mannequin
Ah, ok. I guess that makes my mind able to see whats going on a little better but
Half Life 2 is one of the most beautiful games in my opinion. A lot of games today don't even compare.
I think my favorite thing about the Source Engine is still how incredibly scalable it is. We've seen everything from a pretty impressive port of Half Life 2 on the original Xbox all the way to games like Portal 2. I think it's interesting that the Source engine launched with CS:S in '04 and is still being used in new games today. I know there have been prodigious updates to the engine since then, but I can't think of many other engines that have remained commercially viable for the better part of a decade.
I'm running a pretty outdated iece of hardware so it's less impressive when I say it, but I still think that HL2:DM with all settings cranked up is one of the best looking games I own.
Tried some Witcher 2 on ultra settings (everything enabled), 1680x1050, with ubersampling on. Framerate was low but playable (15-30 fps) and it is almost all GPU heavy, with 50% CPU and about 3 gigs ram usage at max load.
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Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
My guy chilling in his house in Whiterun.
Dragon Vs. Mammoth, go! I'm running the mod "Bigger Mammoths", hence the size of our hairy friend here. The dragon won out in the end, though. Boo.
Ginny from Rage. All settings are maxed out.
Strangely enough, I think the newest UT is the deadest. I still play UT99 occasionally and can find games pretty easily, especially on the weekends. UT2004 probably has just as many as 99, if not more.
Yeah, it's not your age. It's just the truth. I was too young to play most of those games when they were released and I still agree with you.
I think I'm going to reinstall Duke just because those screens really make me want to play it. If anyone else has Duke urges to fulfill, gog.com actually has the game on sale this weekend for 3 dollars. 3 dollars. If you don't already own it, that will be the best 3 bucks you ever spent.
With UT3 they decided "no, we're actually serious and grim now" for some reason. The whole art style was turned into super-unsaturated "Gears of Unreal" monochrome worlds. Why? What purpose did that serve? You couldn't even tell what colour teams people were on by default, so they literally had to make people GLOW bright red or blue at a distance because otherwise you had no idea what you were shooting at. They really lost what could have been a more unique look to the franchise, and instead made the visuals look sharper but what they were actually showing with them was attempting to be generic GRIMDARK.
I will never understand why they felt it so important to try and shove Gears of Wars art style into UT3, but it just didn't work.
I'm sure Cliffy had something to do with it, but yeah it was a pretty big failure. You can't go wrong with either 99 or 2004, though. Both are still fun.
The game itself is pretty fucking good but the art really soured me on the game. That and the fact nobody plays it anymore.
I'd love to see a UT99 HD that plays exactly the same, rather than a new UT.
Shephard feelin' alright with the crew. Possibly looking to get laid.
When I started playing Mass Effect 2, I spent a lot of time trying to create a pretty Shephard and I was never quite happy with the result. Eventually, I got really frustrated with myself, because I wanted to get on with the game, but I couldn't get past character creation. Yes, I can be seriously picky designing characters.
In the end, I decided to do the opposite. Instead of trying to create a pretty Shephard, I went for an ugly or at least an unconventional one. Now, she is one of my favorites and I can't imagine playing Mass Effect without her.
Character creator lighting is always really bad, character's never look half as good under the usual game lighting and there's always something you messed up that you don't notice for an hour or two. In Skyrim, I just said fuck it, and gave my character a big semitic nose and a bad haircut.
hell i almost thought it had vanished.
Army of Darkness
What does this stand for?
i honestly cant remember.
i know its a roman post-apoc game paying alot to fallout.
i just cant remember the damn name.
Brian recently posted that he thinks about doing a kickstarter for it. Basically everyone got side-jobs and it became more of a hobby.
I've come to the conclusion that this is one of the best looking games of this generation. The shader work is really, really nice, like the running water on the stones of this level, and the glittering skin of the ogres, for example. Since the levels are so small, the geometry is also incredible, with quite a lot of bricks and stones poking out of the walls and floors, instead of just flat textures. It's also interesting to turn the graphics quality down to the lowest setting to see how bland and colorless everything becomes. The lighting work is equally well made.
Built this a while back, then kind of stopped playing. I still pop in, after an update, to see if it still works. Considering finishing it, but don't want to get sucked in again.
A very basic one, yeah. It adds/subtracts 4-bit values. I've seen a fully functional graphing calculator, so mine is relatively unimpressive, but learning the logic/designing the circuits was fun.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Jaggies and, and. I don't know any other words that go with it.
Uh.
Oh my. She has no pinkie.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
this might be a spoiler
I wonder if you can get a guy to look like that
David Bowie Shepard, master shapeshifter and savior of the universe.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Ah, ok. I guess that makes my mind able to see whats going on a little better but
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yes, in fact, it is
I think my favorite thing about the Source Engine is still how incredibly scalable it is. We've seen everything from a pretty impressive port of Half Life 2 on the original Xbox all the way to games like Portal 2. I think it's interesting that the Source engine launched with CS:S in '04 and is still being used in new games today. I know there have been prodigious updates to the engine since then, but I can't think of many other engines that have remained commercially viable for the better part of a decade.
I'm running a pretty outdated iece of hardware so it's less impressive when I say it, but I still think that HL2:DM with all settings cranked up is one of the best looking games I own.