That's what I suspected, though I am a bit surprised that the bar wasn't a progress bar. It makes sense though given that the numbers aren't yet set in stone.
I missed this thread earlier, and am going to add some rules to it. The general concern is that this thread will be like honey to the flies that are spammers.
The first rule isn't new: you aren't allowed to pimp your own game. It's fair game if other people have brought it up, but don't remind people to vote or similarly annoying stuff. You also shouldn't beat around the bush and just come out and say that you're a dev should your game come up in the thread. This applies to regular users. While we love to support community members, spammers will see your self-promotion as a license to annoy us.
The second is that new users who start suggesting games will probably be treated as sitewhores. If you're new, come in here to suggest stuff, and aren't showing any kind of behavior that suggests you are trying to integrate with the rest of the community, then you'll probably be punished.
The third is to basically not be obnoxious. Don't constantly bug people to vote for some game you really want to see on Steam. If you are THAT passionate, then stick something subtle in your sig.
Hopefully, this shouldn't affect most of you, but just a heads-up.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I had pretty much figured right from the get go that downvotes didn't really actually mean anything.
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The AnonymousUh, uh, uhhhhhh...Uh, uh.Registered Userregular
I missed this thread earlier, and am going to add some rules to it. The general concern is that this thread will be like honey to the flies that are spammers.
The first rule isn't new: you aren't allowed to pimp your own game. It's fair game if other people have brought it up, but don't remind people to vote or similarly annoying stuff. You also shouldn't beat around the bush and just come out and say that you're a dev should your game come up in the thread. This applies to regular users. While we love to support community members, spammers will see your self-promotion as a license to annoy us.
The second is that new users who start suggesting games will probably be treated as sitewhores. If you're new, come in here to suggest stuff, and aren't showing any kind of behavior that suggests you are trying to integrate with the rest of the community, then you'll probably be punished.
The third is to basically not be obnoxious. Don't constantly bug people to vote for some game you really want to see on Steam. If you are THAT passionate, then stick something subtle in your sig.
Hopefully, this shouldn't affect most of you, but just a heads-up.
Duly noted. Thanks for weighing in, I've updated the OP accordingly.
Yes Ignore would have been nice, there are games that I don't care for that others might like.
Is there a "Your task as a community member" message somewhere to tell us what they actually expect us to do.
Vote on all (up or down)
Upvote what you want, downvote what you don't want and leave the rest alone.
Is it rude to thumbs-down a game if the description has bad grammar? For example, one game had "1980's".
I don't know about rude, they don't know why you gave it a thumbs down, but it does seem like a small thing in the scheme of things. For me, it's not an exam, it's a simple question: Do you want to see this game on Steam? My motives are very selfish; it kills me that so many of these games won't get a chance.
Also: That mistake looks like one I would make. 1980s looks wrong to me, for some reason.
It's because most people do it - write it with an apostrophe, that is. That was one of the more minor examples, just the one I could remember exactly. I've been looking at it first from a professional perspective - does this look like someone who is taking this game thing seriously, then thinking "Would I buy this?" as well.
Have you been surprised at how many games are in the Green limbo? Did you think there would be more or less? I think I'm a little - thought there'd be a few here & there.
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SteevLWhat can I do for you?Registered Userregular
It'd be nice if there were an option so that rating a game would automatically load up the next game to rate.
Alright, word on the strasse from Valve is that downvotes do not affect the game in question. They just get them off your radar and off your screen. This is in conjunction with the upvote/downvote percentage having been recently removed from the developer's private screen. So now we can't see how much we're hated by the trolls, which I think is a good thing. Valve also said that the data from this was "not useful."
So: downvote to your heart's content. You're not squashing anyone's dreams if you do.
It'd be nice if there were an option so that rating a game would automatically load up the next game to rate.
Yes a million times this
Or at least Next Game and Previous Game buttons.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
That game Kenshi looks really cool. Kinda Mount & Blade-ish.
I've just been voting for stuff that I think looks interesting. Whether or not I'll buy it is another question, but whether it should be on steam and available to on a wider platform is what's really interesting to me.
Of course nothing I've voted for is above 5% so my opinions on the matter may be irrelevant!
Maybe I'm just reading it wrong but I don't think downvotes are completely irrelevant. All they said was that they don't nullify upvotes and that they are no longer shown to the developers.
Downvote information should still have some weight in the final decision. If a game has 20k upvotes and 5k downvotes it will more likely be approved faster than a game with say 20k/15k.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Why though?
Those 10k more downvotes don't represent "negative sales" or anything, it would be absurd from any angle.
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BrocksMulletInto the sunrise, on a jet-ski. Natch.Registered Userregular
Is it rude to thumbs-down a game if the description has bad grammar? For example, one game had "1980's".
I don't know about rude, they don't know why you gave it a thumbs down, but it does seem like a small thing in the scheme of things. For me, it's not an exam, it's a simple question: Do you want to see this game on Steam? My motives are very selfish; it kills me that so many of these games won't get a chance.
Also: That mistake looks like one I would make. 1980s looks wrong to me, for some reason.
It's because most people do it - write it with an apostrophe, that is. That was one of the more minor examples, just the one I could remember exactly. I've been looking at it first from a professional perspective - does this look like someone who is taking this game thing seriously, then thinking "Would I buy this?" as well.
Have you been surprised at how many games are in the Green limbo? Did you think there would be more or less? I think I'm a little - thought there'd be a few here & there.
Not suprised, but the upvotes they require seems to be over a million, which is rather high. I guess I'm frustrated by the Steam apprival process. It's not like they have limited shelf space. I know you want to avoid flooding the store with junk, but To The Moon, for example, should be on Steam. Maybe it's inside baseball stuff, but it still seems silly. Plus, the process can't be that rigourous. Bad Rats, that 2012 game, etc. Hell, there are games that don't even start for most people.
Those 10k more downvotes don't represent "negative sales" or anything, it would be absurd from any angle.
Because that would mean that even a bad game, given enough time, could reach enough upvotes and be approved even if it had a majority of downvotes.
I know downvotes don't represent negative sales but a up/down ratio can be valuable in the final decision and can predict how well a game will be received by a wider audience. I just think any data is good data and downvote information shouldn't be completely discarded.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Those 10k more downvotes don't represent "negative sales" or anything, it would be absurd from any angle.
Because that would mean that even a bad game, given enough time, could reach enough upvotes and be approved even if it had a majority of downvotes.
I know downvotes don't represent negative sales but a up/down ratio can be valuable in the final decision and can predict how well a game will be received by a wider audience. I just think any data is good data and downvote information shouldn't be completely discarded.
Unlikely, first off this suggests a massive influx of new greenlight users over time to cause a trickle of upvotes to meet some arbitrary goal number of upvotes. Maybe across a span of years this sort of user growth could be accomplished.
But then even accepting the fact that it could slowly obtain upvotes over a long period of time in that fashion, it would rely on the "goal" being a specific arbitrary number, which Valve has specifically stated is not the case. You're not aiming for a specific number of upvotes so much as a number of upvotes that compares favorably with the number of users.
So in the end, the goal number will fluxuate and a situation in which a game has a majority of downvotes should not be possible with the system as it is laid out, regardless of how many total votes.
I understand that. I'm just having a hard time trying to accept the fact that they would completely ignore downvote information and consider it irrelevant.
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BrocksMulletInto the sunrise, on a jet-ski. Natch.Registered Userregular
The Age Of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Features
•23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
•Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
•8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
•Non-combat quest resolutions and a well-developed diplomatic path.
•Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities,
and temples.
•Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
•An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
•Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison's potency, use corrosive acid on locks, and experiment with black powder.
•Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
Demo impressions
GameBanshee: "Ultimately, the demo of Age of Decadence has, more than any game in a long while, left my jaw firmly planted on the floor. As an RPG player who loves deep character systems, game worlds with rich lore, nebulous and amoral situations, deep reactivity and interesting quest design, the age of decadence doesn't just meet the bar, it leaves some of the best and classic CRPGs in the dust. And as much as I can complain and nit-pick about what the game does or doesn't do, I find myself constantly coming back to it, just to try the same scenarios again as a different character, or to see if I can win a challenging fight, and ten times through, I'm still finding new locations, events and characters - that's the sign of a great RPG to me."
It'd be nice if there were an option so that rating a game would automatically load up the next game to rate.
Yes a million times this
Or at least Next Game and Previous Game buttons.
I wish that the games could be separated by genre. I don't really care for f2p online fps games or awkward Japanese dating sims, so it would be nice if I could just boot those from my screen.
In Verbis Virtus looks pretty promising. Though the name is weird. It uses voice commands and magic words to cast spells and solve puzzles through use of a microphone. I tried the demo and it worked really well, a lot better than i thought. Was really quite fun. Alos Purge parkour plus survival looks fun as hell.
I'm curious why some of these suggestions/repeated suggestions/games that many people are expressing interest in aren't making it onto the list in the OP.
That's what I suspected, though I am a bit surprised that the bar wasn't a progress bar. It makes sense though given that the numbers aren't yet set in stone.
That's what I suspected, though I am a bit surprised that the bar wasn't a progress bar. It makes sense though given that the numbers aren't yet set in stone.
That was in response to this picture:
Ah, you meant that one. Yeah, I fully understand it then.
This is why I asked my question at the Extra Credits panel.
I'm watching InFlux, since LaCabra is a cool dude. How many votes do you need to get onto Steam? His still seems to be at 1%
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darklite_xI'm not an r-tard...Registered Userregular
I don't think I really understand the purpose for this greenlight thing. If a game is good enough on it's own won't it eventually make it to Steam anyway? And what is this saying, that if a game doesn't get enough votes it won't go on Steam? Shouldn't they just sort of put everything on Steam and offer more options regardless? I love Steam, but this whole operation seems pointless to me.
Steam ID: darklite_x Xbox Gamertag: Darklite 37 PSN:Rage_Kage_37 Battle.Net:darklite#2197
I don't think I really understand the purpose for this greenlight thing. If a game is good enough on it's own won't it eventually make it to Steam anyway?
Nope!
Lots of games that you'd think should be allowed on Steam have been turned down or never responded to prior to this because sorting through and judging the enormous volume of entries is difficult and time-consuming and Valve is probably a company uniquely unsuited to do it themselves.
The FAQ pretty much answers this though
I'm watching InFlux, since LaCabra is a cool dude. How many votes do you need to get onto Steam? His still seems to be at 1%
Thanks! Nobody knoooows. We are at 1036 current favourites and 12,909 unique visitors right now. Not sure how much more I can promote it to be honest. :P
Do you know how many likes you got? It might be interesting to extrapolate that into what % of active steam users need to like a game to get it to 100%
Is it not that if you pass the vote threshold, Valve will properly take a look and consider it for Steam? I've not read into it, but it seems that for them to say "meet this goal, and we'll absolutely put you up" is quite a big promise.
Posts
That was in response to this picture:
The first rule isn't new: you aren't allowed to pimp your own game. It's fair game if other people have brought it up, but don't remind people to vote or similarly annoying stuff. You also shouldn't beat around the bush and just come out and say that you're a dev should your game come up in the thread. This applies to regular users. While we love to support community members, spammers will see your self-promotion as a license to annoy us.
The second is that new users who start suggesting games will probably be treated as sitewhores. If you're new, come in here to suggest stuff, and aren't showing any kind of behavior that suggests you are trying to integrate with the rest of the community, then you'll probably be punished.
The third is to basically not be obnoxious. Don't constantly bug people to vote for some game you really want to see on Steam. If you are THAT passionate, then stick something subtle in your sig.
Hopefully, this shouldn't affect most of you, but just a heads-up.
I'll still continue downvoting games I'm not interested in just to move them off my "games to be rated" page.
...and probably limit the amount of stuff that can go up at any one time.
Is there a "Your task as a community member" message somewhere to tell us what they actually expect us to do.
Vote on all (up or down)
Upvote what you want, downvote what you don't want and leave the rest alone.
It doesn't matter if you think someone else might like something if you have no interest in it.
Don't feel bad about downvoting things, especially since it has no effect on anything whatsoever.
It's because most people do it - write it with an apostrophe, that is. That was one of the more minor examples, just the one I could remember exactly. I've been looking at it first from a professional perspective - does this look like someone who is taking this game thing seriously, then thinking "Would I buy this?" as well.
Have you been surprised at how many games are in the Green limbo? Did you think there would be more or less? I think I'm a little - thought there'd be a few here & there.
My Backloggery
So: downvote to your heart's content. You're not squashing anyone's dreams if you do.
Yes a million times this
Or at least Next Game and Previous Game buttons.
I've just been voting for stuff that I think looks interesting. Whether or not I'll buy it is another question, but whether it should be on steam and available to on a wider platform is what's really interesting to me.
Of course nothing I've voted for is above 5% so my opinions on the matter may be irrelevant!
Downvote information should still have some weight in the final decision. If a game has 20k upvotes and 5k downvotes it will more likely be approved faster than a game with say 20k/15k.
Those 10k more downvotes don't represent "negative sales" or anything, it would be absurd from any angle.
Not suprised, but the upvotes they require seems to be over a million, which is rather high. I guess I'm frustrated by the Steam apprival process. It's not like they have limited shelf space. I know you want to avoid flooding the store with junk, but To The Moon, for example, should be on Steam. Maybe it's inside baseball stuff, but it still seems silly. Plus, the process can't be that rigourous. Bad Rats, that 2012 game, etc. Hell, there are games that don't even start for most people.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Because that would mean that even a bad game, given enough time, could reach enough upvotes and be approved even if it had a majority of downvotes.
I know downvotes don't represent negative sales but a up/down ratio can be valuable in the final decision and can predict how well a game will be received by a wider audience. I just think any data is good data and downvote information shouldn't be completely discarded.
Unlikely, first off this suggests a massive influx of new greenlight users over time to cause a trickle of upvotes to meet some arbitrary goal number of upvotes. Maybe across a span of years this sort of user growth could be accomplished.
But then even accepting the fact that it could slowly obtain upvotes over a long period of time in that fashion, it would rely on the "goal" being a specific arbitrary number, which Valve has specifically stated is not the case. You're not aiming for a specific number of upvotes so much as a number of upvotes that compares favorably with the number of users.
So in the end, the goal number will fluxuate and a situation in which a game has a majority of downvotes should not be possible with the system as it is laid out, regardless of how many total votes.
http://www.youtube.com/watch?feature=player_embedded&v=e-Oz5Jn3JQU
The Age Of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Features
•23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
•Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
•8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
•Non-combat quest resolutions and a well-developed diplomatic path.
•Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities,
and temples.
•Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
•An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
•Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison's potency, use corrosive acid on locks, and experiment with black powder.
•Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
Demo impressions
GameBanshee: "Ultimately, the demo of Age of Decadence has, more than any game in a long while, left my jaw firmly planted on the floor. As an RPG player who loves deep character systems, game worlds with rich lore, nebulous and amoral situations, deep reactivity and interesting quest design, the age of decadence doesn't just meet the bar, it leaves some of the best and classic CRPGs in the dust. And as much as I can complain and nit-pick about what the game does or doesn't do, I find myself constantly coming back to it, just to try the same scenarios again as a different character, or to see if I can win a challenging fight, and ten times through, I'm still finding new locations, events and characters - that's the sign of a great RPG to me."
http://www.gamebanshee.com/previews/107446-the-age-of-decadence-preview.html
Try the demo
http://www.irontowerstudio.com/forum/index.php/topic,2488.0.html
Visit us
http://www.irontowerstudio.com
People should be all over this.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
I wish that the games could be separated by genre. I don't really care for f2p online fps games or awkward Japanese dating sims, so it would be nice if I could just boot those from my screen.
It's on GOG already.
This is why I asked my question at the Extra Credits panel.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I assume you mean the copy and pasted bullet-points, and not the general pimpage.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Also I didn't see a link to the Greenlight page.
Lots of games that you'd think should be allowed on Steam have been turned down or never responded to prior to this because sorting through and judging the enormous volume of entries is difficult and time-consuming and Valve is probably a company uniquely unsuited to do it themselves.
The FAQ pretty much answers this though
Thanks! Nobody knoooows. We are at 1036 current favourites and 12,909 unique visitors right now. Not sure how much more I can promote it to be honest. :P