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Twilight Imperium Game 8 - Game Over!

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    robinlambertrobinlambert Registered User regular
    No Claim

    Out of order but really, I have no claims.

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    KaneskiKaneski Registered User regular
    Out of order, but I (miraculously) haven't satisfied any prelim conditions.

    Claim 'I took control of 3 planets this turn' Stage 1 Public Objective

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    MrBlarneyMrBlarney Registered User regular
    Yeah, feel free to claim out of order if you don't plan on checking off a Preliminary Objective (which I guess nobody will this round - which will make Round 2 a bit more interesting).

    4463rwiq7r47.png
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    robinlambertrobinlambert Registered User regular
    Yeah. That Speaker token just got a bit more value.

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    LykouraghLykouragh Registered User regular
    Claim 'I took control of 3 planets this turn'

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    PredaPreda Registered User regular
    Claim 'I took control of 3 planets this turn'
    @stever777‌ last to claim (but i think e can't claim...)

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    stever777stever777 AFK most Saturdays Registered User regular
    No claim

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    All players now draw 1 Action Card (excepting Hacan, who draws two) and 2 Command Counters (excepting Sol, who draws three) for allocation. Post your allocations in the thread.

    4463rwiq7r47.png
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    stever777stever777 AFK most Saturdays Registered User regular
    The Arborec

    1 SA, 1 FS

    TG/AC/PC: 1/1/2
    SA/FS/CP: 3/5/3

    0 VP

    Technologies:
    Gen Synthesis (+1 GF Combat & roll 5+ for any destroyed Aborec GF to return to Home System)
    Transit Diodes (Action: 1 SA to move up to 4 GF's from one controlled planet to another)

    Trade Contracts:
    (Arborec [2], Arborec [1])
    Ghosts[2]; Sol[2]

    Worlds:
    R - Nestphar (3R, 2I, G)
    R - Tiamat (1R, 2I, Y)
    R - Hercalor (1R, 0I, Y)

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    PredaPreda Registered User regular

    1 SA, 1 CC

    TG/AC/PC: 0/4/3
    SA/FS/CP: 2/3/2


    Anyone interested in action card trading?

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    robinlambertrobinlambert Registered User regular
    Yes but I reckon I have little you would like.

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    LykouraghLykouragh Registered User regular
    1 SA, 1 CC

    T/A/P:1/1/1
    S/F/C: 2/4/2

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    robinlambertrobinlambert Registered User regular
    edited March 2014
    1 FS, 2 CC

    TAP: 0/1/2
    SFC: 2/4/3

    robinlambert on
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    MrBodyMrBody Registered User regular
    +1/0/+1

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    KaneskiKaneski Registered User regular
    edited March 2014
    2 CCs to CP

    Exhaust Mellon (2I) and Vega Minor (2I) to receive 2 trade goods

    T/A/P: 2/1/2
    S/F/C: 1/4/3


    Edits: looking up planet exhaust rules.

    Kaneski on
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    stever777stever777 AFK most Saturdays Registered User regular
    OK, The Mentak are confusing me again.
    What was that action?

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    robinlambertrobinlambert Registered User regular
    It is on the first page under Status Phase.
    MrBlarney wrote: »
    [*]Refresh Planet Cards Trade stations and certain worlds have Refresh abilities that can be used immediately after refreshing, causing them to become exhausted. All worlds (including trade stations and other worlds with specific Refresh abilities) may also be exhausted for their resource or influence values to gain Trade Goods at one Trade Good for every two points spent. A maximum of three Trade Goods can be gained per round, whether via resources, influence, or both.

    Something like that

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    stever777stever777 AFK most Saturdays Registered User regular
    Ah.
    We trees don't like reading.
    Paper's made of PEOPLE!!!

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBodyMrBody Registered User regular
    All text was converted to digital readout during the 28,845 MU Xi'ath Dynasty Galactic Reformation.

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    stever777stever777 AFK most Saturdays Registered User regular
    That's what is said...

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    edited April 2014
    Round 2: Start of Strategy Phase

    Arborec uses their racial ability to place a Ground Force at Nestphar.
    Claim Objectives
    The Emirates of Hacan: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
    The Clan of Saar: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
    The Mentak Coalition: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
    Allocate Counters
    The Arborec: AC 0 --> 1; SA 2 --> 3, FS 4 --> 5
    The Emirates of Hacan: AC 2 --> 4; SA 1 --> 2, CP 1 --> 2
    The Clan of Saar: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2
    The Ghosts of Creuss: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2
    The Mentak Coalition: AC 0 --> 1; CP 1 --> 3
    Federation of Sol: AC 0 --> 1; FS 3 --> 4, CP 1 --> 3

    The Emirates of Hacan: Use Sumerian refresh ability to gain 2 Trade Goods. (TG 0 --> 2)
    The Mentak Coalition: Exhaust Mellon (2I) and Vega Minor (2I) after refreshing to gain 2 Trade Goods. (TG 0 --> 2)

    Current Map: Round 2, Start of Straqtegy Phase

    Current Technologies

    Victory Points and Objectives
    The Mentak Coalition: 1 VP
    The Emirates of Hacan: 1 VP
    The Clan of Saar: 1 VP
    Federation of Sol: 1 VP
    The Arborec: 0 VP
    The Ghosts of Creuss: 0 VP

    Public Objectives
    [1 VP] I control Mecatol Rex.
    [1 VP] I have at least 5 Technology Advances. RED TAPE
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn. RED TAPE
    [1 VP] I have Technology Advances in all 4 colors. RED TAPE
    [1 VP] I control 5 planets outside my Home System. RED TAPE
    [1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak
    [2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control 10 planets outside my Home System. RED TAPE
    [2 VP] I have at least 9 Technology Advances. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE

    Open Preliminary Objectives
    [1 VP] Researcher: I control at least 4 planets with a Technology specialty.
    [1 VP] Scientist: I have 3 yellow Technology advances.
    [1 VP] Invader: I control a planet that was controlled by an enemy player this round.
    [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.
    [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.
    [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.

    Secret Objectives
    No Secret Objectives drawn.

    The Arborec: stever777
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Creuss [2], Sol [2]
    Technology: Gen Synthesis, Transit Diodes

    Worlds:
    R - Nestphar (3R, 2I, G)
    R - Hercalor (1R, 0I, Y)
    R - Tiamat (1R, 2I, Y)
    The Ghosts of Creuss: MrBody
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Arborec [2], Sol [2]
    Technology: Gravity Drive, Gen Synthesis, Micro Technology

    Worlds:
    R - Creuss (4R, 2I)
    R - Lodor (3R, 1I, G)
    The Clan of Saar: Lykouragh
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Hacan [3], (Saar [1])
    Technology: Antimass Deflectors, Micro Technology, Neural Computing

    Worlds:
    R - Lisis II (1R, 0I)
    R - Ragh (2R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - New Albion (1R, 1I, G)
    R - Starpoint (3R, 1I)
    The Mentak Coalition: Kaneski
    Trade Goods: 2
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Hacan [3], (Mentak [1])
    Technology: Micro Technology, Gen Synthesis, Mirror Computing

    Worlds:
    R - Moll Primus (4R, 1I)
    X - Mellon (0R, 2I)
    R - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    R - Zohbat (3R, 1I, B)
    Federation of Sol: robinlambert
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Arborec [1], Creuss [2]
    Technology: Cybernetics, Fleet Logistics

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    R - Lor (1R, 2I, R)
    R - Sem-Lore (3R, 2I, Y)
    The Emirates of Hacan: Preda
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Neural Motivator

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Rigel I (0R, 1I, G)
    R - Rigel II (1R, 2I)
    R - Rigel III (1R, 1I, B)
    R - Sumerian (2R, 2I, TG (x2))
    R - Tempesta (1R, 1I, B (x2))

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Arinam (1R, 2I, B)
    N - Capha (3R, 0I)
    N - Dal Bootha (0R, 2I, R)
    N - Everra (3R, 1I)
    N - Faunus (1R, 3I, G (x2))
    N - Garbozia (2R, 1I, G)
    N - Lazar (1R, 0I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Mehar Xull (1R, 3I, B)
    N - Quann (2R, 1I, G)
    N - Sakulag (2R, 1I)
    N - Vefut II (2R, 0I, R)
    N - Xxehan (1R, 1I, G)

    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.

    Order of Play
    The Emirates of Hacan:
    The Arborec:
    The Ghosts of Creuss:
    The Clan of Saar:
    The Mentak Coalition:
    Federation of Sol:

    There is a bonus counter on each of the (2) Diplomacy II and (6) Warfare II* Strategy Cards; a player that selects one of these cards may immediately exchange the bonus counter for a trade good or allocate a command counter to their board.

    MrBlarney on
    4463rwiq7r47.png
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    stever777stever777 AFK most Saturdays Registered User regular
    Oops!
    Forgot my free GF at start of the Status Phase.
    Homeworld, please.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    PredaPreda Registered User regular
    If I'm in time, I'll like to refresh the Sumerian for 2 trade goods, If not I will make do.
    That said, Anyway I'll pick Leadership as my strategy.

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    stever777stever777 AFK most Saturdays Registered User regular
    edited April 2014
    I'll take (2) Diplomacy II.

    E - Take Bonus Counter as TG.

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    PredaPreda Registered User regular
    Dear Arborec, since that's your strategy, let's do diplomacy. I like to have, at least for this turn, Mehar Xull. I substantially taken Leadership for the chance to pick objective first. That means that I must have the means to complete a preliminary objective. I could take researcher without recurring to strenght. But there are at least two others that I could take recurring to violence. I could even let it without troops so you could use it to take invader next turn. Let me know what you think about it.

    Meanwhile @MrBody‌ is next to pick.

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    stever777stever777 AFK most Saturdays Registered User regular
    edited April 2014
    Dear Hacan,
    We accept your proposal.
    We will concentrate our forces elsewhere, keeping a peaceful border with our Ghost friends at Capha, as well as your kind empire.
    Go Green!

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    Preda wrote: »
    If I'm in time, I'll like to refresh the Sumerian for 2 trade goods, If not I will make do.

    I am okay with this. Arborec's racial ability has also been positively resolved.

    4463rwiq7r47.png
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    MrBodyMrBody Registered User regular
    (7) Technology II, por favor

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    LykouraghLykouragh Registered User regular
    Look at board position, cry, take

    Assembly

    Dear Mentak-

    Go pick on someone else- an early blitz this game won't go any differently than the one last game!

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    robinlambertrobinlambert Registered User regular
    Production. Trade. Warfare. Buearacray left for @Kaneski‌

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    KaneskiKaneski Registered User regular
    Our last coalition didn't have the fourth moon or mirror comp. Ok, Saar, believe it or not, we would prefer an alliance. However, your decision last cycle to get smarter, rather than tougher shifted the balance of power between us.

    So, possibility A: we take production and go to war. It would slow me down by exactly 1 round.

    Possibility B: you accept our not at all harsh terms, we continue on the path of industry, and you continue expanding unmolested. The terms are: 1. Immediate 1tg payment. 2 acceptance of saar-mentak trade. 3. You elect me to play my politics card. Its for action cards.

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    KaneskiKaneski Registered User regular
    On that note - think saar should have a tg? Can see the post with them catching up, can't see if they spent ut.

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    MrBodyMrBody Registered User regular
    Just give them Austria, Saar. Everything will be okay then. They're not asking much.

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    KaneskiKaneski Registered User regular
    Austria is already part of our glorious nation. This is ribbentrop-molotov stuff here.

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    KaneskiKaneski Registered User regular
    edited April 2014
    Also, the only direct demand is the tg, which they get back on first planet cap. Ta benefits us both, especially since I think the creuss-arborec one is not long for this world.

    Kaneski on
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    LykouraghLykouragh Registered User regular
    Yes, except that I would pay you a trade good and then you'd immediately attack me anyway.

    The offer wasn't "I'll pay you to make you go away".. the offer was "go away and we won't spend this game in the exact position we did last game". Did you really like the seat that you took up after an early blitz on a "weaker power" last game?

    Be happy with Zohbat and don't start a war on turn 2.

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    KaneskiKaneski Registered User regular
    I wasn't in the last game. I only came in as Saar at half-way point. Besides, totally different positions. But as you wish.

    Trade II

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    robinlambertrobinlambert Registered User regular
    Production. Warfare. Bureaucracy.

    Sol chooses Production

    GM up.

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    MrBlarneyMrBlarney Registered User regular
    Round 2: Start of Action Phase

    The Emirates of Hacan: Select the (1) Leadership Strategy Card.
    The Arborec: Select the (2) Diplomacy II Strategy Card, converting a bonus counter into a Trade Good. (TG 1 --> 2)
    The Ghosts of Creuss: Select the (7) Technology II Strategy Card.
    The Clan of Saar: Select the (3) Assembly Strategy Card.
    The Mentak Coalition: Select the (5) Trade II Strategy Card.
    Federation of Sol: Select the (4) Production Strategy Card.

    A bonus counter is placed on the (6) Warfare II* and (8) Bureaucracy Strategy Cards.



    Order of Play
    The Emirates of Hacan: (1) Leadership Current Player
    The Arborec: (2) Diplomacy II
    The Clan of Saar: (3) Assembly
    Federation of Sol: (4) Production
    The Mentak Coalition: (5) Trade II
    The Ghosts of Creuss: (7) Technology II

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    @Preda‌

    Round 2 baby!

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