Yeah, feel free to claim out of order if you don't plan on checking off a Preliminary Objective (which I guess nobody will this round - which will make Round 2 a bit more interesting).
All players now draw 1 Action Card (excepting Hacan, who draws two) and 2 Command Counters (excepting Sol, who draws three) for allocation. Post your allocations in the thread.
Technologies: Gen Synthesis (+1 GF Combat & roll 5+ for any destroyed Aborec GF to return to Home System) Transit Diodes (Action: 1 SA to move up to 4 GF's from one controlled planet to another)
[*]Refresh Planet Cards Trade stations and certain worlds have Refresh abilities that can be used immediately after refreshing, causing them to become exhausted. All worlds (including trade stations and other worlds with specific Refresh abilities) may also be exhausted for their resource or influence values to gain Trade Goods at one Trade Good for every two points spent. A maximum of three Trade Goods can be gained per round, whether via resources, influence, or both.
Arborec uses their racial ability to place a Ground Force at Nestphar. Claim Objectives The Emirates of Hacan: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1) The Clan of Saar: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1) The Mentak Coalition: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1) Allocate Counters The Arborec: AC 0 --> 1; SA 2 --> 3, FS 4 --> 5 The Emirates of Hacan: AC 2 --> 4; SA 1 --> 2, CP 1 --> 2 The Clan of Saar: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2 The Ghosts of Creuss: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2 The Mentak Coalition: AC 0 --> 1; CP 1 --> 3 Federation of Sol: AC 0 --> 1; FS 3 --> 4, CP 1 --> 3
The Emirates of Hacan: Use Sumerian refresh ability to gain 2 Trade Goods. (TG 0 --> 2) The Mentak Coalition: Exhaust Mellon (2I) and Vega Minor (2I) after refreshing to gain 2 Trade Goods. (TG 0 --> 2)
The Mentak Coalition: 1 VP The Emirates of Hacan: 1 VP The Clan of Saar: 1 VP Federation of Sol: 1 VP The Arborec: 0 VP The Ghosts of Creuss: 0 VP
Public Objectives
[1 VP] I control Mecatol Rex.
[1 VP] I have at least 5 Technology Advances. RED TAPE
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn. RED TAPE
[1 VP] I have Technology Advances in all 4 colors. RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak
[2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control 10 planets outside my Home System. RED TAPE
[2 VP] I have at least 9 Technology Advances. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
Open Preliminary Objectives
[1 VP] Researcher: I control at least 4 planets with a Technology specialty.
[1 VP] Scientist: I have 3 yellow Technology advances.
[1 VP] Invader: I control a planet that was controlled by an enemy player this round.
[1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.
[1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.
[1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.
Trade Contracts: Saar [2], Mentak [1]
Technology: Neural Motivator
Worlds: R - Arretze (2R, 0I) R - Hercant (1R, 1I) R - Kamdorn (0R, 1I) R - Rigel I (0R, 1I, G) R - Rigel II (1R, 2I) R - Rigel III (1R, 1I, B) R - Sumerian (2R, 2I, TG (x2)) R - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Capha (3R, 0I)
N - Dal Bootha (0R, 2I, R)
N - Everra (3R, 1I)
N - Faunus (1R, 3I, G (x2))
N - Garbozia (2R, 1I, G)
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Mehar Xull (1R, 3I, B)
N - Quann (2R, 1I, G)
N - Sakulag (2R, 1I)
N - Vefut II (2R, 0I, R)
N - Xxehan (1R, 1I, G)
Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
Order of Play The Emirates of Hacan: The Arborec: The Ghosts of Creuss: The Clan of Saar: The Mentak Coalition: Federation of Sol:
There is a bonus counter on each of the (2) Diplomacy II and (6) Warfare II* Strategy Cards; a player that selects one of these cards may immediately exchange the bonus counter for a trade good or allocate a command counter to their board.
Dear Arborec, since that's your strategy, let's do diplomacy. I like to have, at least for this turn, Mehar Xull. I substantially taken Leadership for the chance to pick objective first. That means that I must have the means to complete a preliminary objective. I could take researcher without recurring to strenght. But there are at least two others that I could take recurring to violence. I could even let it without troops so you could use it to take invader next turn. Let me know what you think about it.
Dear Hacan,
We accept your proposal.
We will concentrate our forces elsewhere, keeping a peaceful border with our Ghost friends at Capha, as well as your kind empire.
Go Green!
Our last coalition didn't have the fourth moon or mirror comp. Ok, Saar, believe it or not, we would prefer an alliance. However, your decision last cycle to get smarter, rather than tougher shifted the balance of power between us.
So, possibility A: we take production and go to war. It would slow me down by exactly 1 round.
Possibility B: you accept our not at all harsh terms, we continue on the path of industry, and you continue expanding unmolested. The terms are: 1. Immediate 1tg payment. 2 acceptance of saar-mentak trade. 3. You elect me to play my politics card. Its for action cards.
Also, the only direct demand is the tg, which they get back on first planet cap. Ta benefits us both, especially since I think the creuss-arborec one is not long for this world.
Yes, except that I would pay you a trade good and then you'd immediately attack me anyway.
The offer wasn't "I'll pay you to make you go away".. the offer was "go away and we won't spend this game in the exact position we did last game". Did you really like the seat that you took up after an early blitz on a "weaker power" last game?
Be happy with Zohbat and don't start a war on turn 2.
The Emirates of Hacan: Select the (1) Leadership Strategy Card. The Arborec: Select the (2) Diplomacy II Strategy Card, converting a bonus counter into a Trade Good. (TG 1 --> 2) The Ghosts of Creuss: Select the (7) Technology II Strategy Card. The Clan of Saar: Select the (3) Assembly Strategy Card. The Mentak Coalition: Select the (5) Trade II Strategy Card. Federation of Sol: Select the (4) Production Strategy Card.
A bonus counter is placed on the (6) Warfare II* and (8) Bureaucracy Strategy Cards.
Order of Play The Emirates of Hacan: (1) Leadership Current Player The Arborec: (2) Diplomacy II The Clan of Saar: (3) Assembly Federation of Sol: (4) Production The Mentak Coalition: (5) Trade II The Ghosts of Creuss: (7) Technology II
Posts
Out of order but really, I have no claims.
Claim 'I took control of 3 planets this turn' Stage 1 Public Objective
@stever777 last to claim (but i think e can't claim...)
The Black Hole of Cygnus X-1
1 SA, 1 FS
TG/AC/PC: 1/1/2
SA/FS/CP: 3/5/3
Technologies:
Gen Synthesis (+1 GF Combat & roll 5+ for any destroyed Aborec GF to return to Home System)
Transit Diodes (Action: 1 SA to move up to 4 GF's from one controlled planet to another)
Trade Contracts:
(Arborec [2], Arborec [1])
Ghosts[2]; Sol[2]
Worlds:
R - Nestphar (3R, 2I, G)
R - Tiamat (1R, 2I, Y)
R - Hercalor (1R, 0I, Y)
The Black Hole of Cygnus X-1
1 SA, 1 CC
TG/AC/PC: 0/4/3
SA/FS/CP: 2/3/2
Anyone interested in action card trading?
T/A/P:1/1/1
S/F/C: 2/4/2
TAP: 0/1/2
SFC: 2/4/3
Exhaust Mellon (2I) and Vega Minor (2I) to receive 2 trade goods
T/A/P: 2/1/2
S/F/C: 1/4/3
Edits: looking up planet exhaust rules.
What was that action?
The Black Hole of Cygnus X-1
Something like that
We trees don't like reading.
Paper's made of PEOPLE!!!
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Arborec uses their racial ability to place a Ground Force at Nestphar.
Claim Objectives
The Emirates of Hacan: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
The Clan of Saar: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
The Mentak Coalition: [1 VP] I took control of 3 planets this turn. (VP 0 --> 1)
Allocate Counters
The Arborec: AC 0 --> 1; SA 2 --> 3, FS 4 --> 5
The Emirates of Hacan: AC 2 --> 4; SA 1 --> 2, CP 1 --> 2
The Clan of Saar: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2
The Ghosts of Creuss: AC 0 --> 1; SA 1 --> 2, CP 1 --> 2
The Mentak Coalition: AC 0 --> 1; CP 1 --> 3
Federation of Sol: AC 0 --> 1; FS 3 --> 4, CP 1 --> 3
The Emirates of Hacan: Use Sumerian refresh ability to gain 2 Trade Goods. (TG 0 --> 2)
The Mentak Coalition: Exhaust Mellon (2I) and Vega Minor (2I) after refreshing to gain 2 Trade Goods. (TG 0 --> 2)
Current Map: Round 2, Start of Straqtegy Phase
Current Technologies
Victory Points and Objectives
The Emirates of Hacan: 1 VP
The Clan of Saar: 1 VP
Federation of Sol: 1 VP
The Arborec: 0 VP
The Ghosts of Creuss: 0 VP
Public Objectives
[1 VP] I control Mecatol Rex.
[1 VP] I have at least 5 Technology Advances. RED TAPE
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn. RED TAPE
[1 VP] I have Technology Advances in all 4 colors. RED TAPE
[1 VP] I control 5 planets outside my Home System. RED TAPE
[1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak
[2 VP] I have at least 5 Technology Advances of the same color. RED TAPE
[GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
[2 VP] I control 10 planets outside my Home System. RED TAPE
[2 VP] I have at least 9 Technology Advances. RED TAPE
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE
Open Preliminary Objectives
[1 VP] Researcher: I control at least 4 planets with a Technology specialty.
[1 VP] Scientist: I have 3 yellow Technology advances.
[1 VP] Invader: I control a planet that was controlled by an enemy player this round.
[1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.
[1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.
[1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.
Secret Objectives
No Secret Objectives drawn.
The Arborec: stever777
Action Cards: 1
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Creuss [2], Sol [2]
Technology: Gen Synthesis, Transit Diodes
Worlds:
R - Nestphar (3R, 2I, G)
R - Hercalor (1R, 0I, Y)
R - Tiamat (1R, 2I, Y)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Arborec [2], Sol [2]
Technology: Gravity Drive, Gen Synthesis, Micro Technology
Worlds:
R - Creuss (4R, 2I)
R - Lodor (3R, 1I, G)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Hacan [3], (Saar [1])
Technology: Antimass Deflectors, Micro Technology, Neural Computing
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Industrex (2R, 0I, R (x2))
R - New Albion (1R, 1I, G)
R - Starpoint (3R, 1I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Hacan [3], (Mentak [1])
Technology: Micro Technology, Gen Synthesis, Mirror Computing
Worlds:
R - Moll Primus (4R, 1I)
X - Mellon (0R, 2I)
R - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
R - Zohbat (3R, 1I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Arborec [1], Creuss [2]
Technology: Cybernetics, Fleet Logistics
Worlds:
R - Jord (4R, 2I)
R - Arnor (2R, 1I)
R - Lor (1R, 2I, R)
R - Sem-Lore (3R, 2I, Y)
Action Cards: 4
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Saar [2], Mentak [1]
Technology: Neural Motivator
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Rigel I (0R, 1I, G)
R - Rigel II (1R, 2I)
R - Rigel III (1R, 1I, B)
R - Sumerian (2R, 2I, TG (x2))
R - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Capha (3R, 0I)
N - Dal Bootha (0R, 2I, R)
N - Everra (3R, 1I)
N - Faunus (1R, 3I, G (x2))
N - Garbozia (2R, 1I, G)
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Mehar Xull (1R, 3I, B)
N - Quann (2R, 1I, G)
N - Sakulag (2R, 1I)
N - Vefut II (2R, 0I, R)
N - Xxehan (1R, 1I, G)
Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
Order of Play
The Emirates of Hacan:
The Arborec:
The Ghosts of Creuss:
The Clan of Saar:
The Mentak Coalition:
Federation of Sol:
There is a bonus counter on each of the (2) Diplomacy II and (6) Warfare II* Strategy Cards; a player that selects one of these cards may immediately exchange the bonus counter for a trade good or allocate a command counter to their board.
Forgot my free GF at start of the Status Phase.
Homeworld, please.
The Black Hole of Cygnus X-1
That said, Anyway I'll pick Leadership as my strategy.
E - Take Bonus Counter as TG.
The Black Hole of Cygnus X-1
Meanwhile @MrBody is next to pick.
We accept your proposal.
We will concentrate our forces elsewhere, keeping a peaceful border with our Ghost friends at Capha, as well as your kind empire.
Go Green!
The Black Hole of Cygnus X-1
I am okay with this. Arborec's racial ability has also been positively resolved.
Assembly
Dear Mentak-
Go pick on someone else- an early blitz this game won't go any differently than the one last game!
So, possibility A: we take production and go to war. It would slow me down by exactly 1 round.
Possibility B: you accept our not at all harsh terms, we continue on the path of industry, and you continue expanding unmolested. The terms are: 1. Immediate 1tg payment. 2 acceptance of saar-mentak trade. 3. You elect me to play my politics card. Its for action cards.
The offer wasn't "I'll pay you to make you go away".. the offer was "go away and we won't spend this game in the exact position we did last game". Did you really like the seat that you took up after an early blitz on a "weaker power" last game?
Be happy with Zohbat and don't start a war on turn 2.
Trade II
Sol chooses Production
GM up.
The Emirates of Hacan: Select the (1) Leadership Strategy Card.
The Arborec: Select the (2) Diplomacy II Strategy Card, converting a bonus counter into a Trade Good. (TG 1 --> 2)
The Ghosts of Creuss: Select the (7) Technology II Strategy Card.
The Clan of Saar: Select the (3) Assembly Strategy Card.
The Mentak Coalition: Select the (5) Trade II Strategy Card.
Federation of Sol: Select the (4) Production Strategy Card.
A bonus counter is placed on the (6) Warfare II* and (8) Bureaucracy Strategy Cards.
Order of Play
The Emirates of Hacan: (1) Leadership Current Player
The Arborec: (2) Diplomacy II
The Clan of Saar: (3) Assembly
Federation of Sol: (4) Production
The Mentak Coalition: (5) Trade II
The Ghosts of Creuss: (7) Technology II
Round 2 baby!