The Nekro Virus activates Garbozia and sends a Cruiser and the Carrier bearing 2 Ground Forces from Mordai II there. Dropping the Ground Forces onto the planet and another planet has been successfully disinfected.
The Naalu Collective: Activate the Lodor system. (CP 3 --> 2)
Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 3 Fighters, and 1 Ground force from Druaa.
Land 1 Ground Force on Lodor. The Xxcha Kingdom: Activate the Xxcha Home System. (CP 3 --> 2)
Exhaust Archon Ren (2R) and Archon Tau (1R) to build 1 Cruiser (2R) and 1 Destroyer (1R) at Archon Ren. The Mentak Coalition: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 0 --> 2, PC 2 --> 3)
Claim the Speaker Token and elect Nekro to play a Political Card from their hand.
Nekro plays Political Card "Investigate Spatial Anomalies" for voting. (PC 2 --> 1)
The agenda is voted AGAINST (6 votes via Xxcha, Naalu, Yssaril, and Mentak versus 1 vote FOR via Muaat): No Special Systems (red-bordered) may be entered for the remainder of the round.
No players play on the secondary. The Nekro Virus: Activate the Garbozia system. (CP 2 --> 1)
Move in 1 Cruiser, 1 Carrier, and 2 Ground Forces from Mordai II.
Land 2 Ground Forces on Garbozia.
Worlds: X - Archon Ren (2R, 3I) X - Archon Tau (1R, 1I) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Bellatrix (0R, 1I, R)
N - Dal Bootha (0R, 2I, R)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Tsion (2R, 2I, TG (x2))
N - Xxehan (1R, 1I, G)
Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.
Order of Play
The Naalu Collective: (0) Trade II The Xxcha Kingdom: (1) Leadership The Mentak Coalition: (3) Assembly The Nekro Virus: (4) Production The Embers of Muaat: (6) Warfare IICurrent Player The Yssaril Tribes: (7) Technology
The Embers of Muaat: Activate the Bellatrix-Tsion system. (CP 2 --> 1)
Move in 1 War Sun, 2 Fighters, 1 Mechanized Unit, 2 Ground Forces, and the High Alert token from Muaat.
Land 1 Mechanized Unit and 2 Ground Forces on Bellatrix. The Yssaril Tribes: Use racial ability to skip turn. The Naalu Collective: Pass turn. The Xxcha Kingdom: Pass turn. The Mentak Coalition: Pass turn.
Worlds: X - Archon Ren (2R, 3I) X - Archon Tau (1R, 1I) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Dal Bootha (0R, 2I, R)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Xxehan (1R, 1I, G)
Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.
Order of Play
The Naalu Collective: (0) Trade IIPASSED The Xxcha Kingdom: (1) LeadershipPASSED The Mentak Coalition: (3) AssemblyPASSED The Nekro Virus: (4) ProductionCurrent Player The Embers of Muaat: (6) Warfare II The Yssaril Tribes: (7) Technology
El SkidThe frozen white northRegistered Userregular
...yeah that ain't happening.
1) Activate Hercalor/Tiamat.
Move carrier and 2 GF from Shalloq, dropping a GF on each planet.
2) Activate Arinem/Meer
Move carrier, a fighter and 2 GF from Retillion, dropping a GF on each planet.
3) Activate Home System. discard a political card and exhaust Retillion to build 2 destroyers and 2 fighters on Retillion (supported by the Space Dock).
4) Ysarril PASS
S/F/C
2/4/0
0
Options
El SkidThe frozen white northRegistered Userregular
Political card discarded:
Shard of the Throne (LAW)
Elect Player: Give this card to the elected player. He needs 1 less victory point in order to win the game. When another player destroys 1 unit belonging to this card's owner during battle, the attacker receives this card.
The Nekro Virus: Pass turn. The Embers of Muaat: Pass turn. The Yssaril Tribes: Activate the Hercalor-Tiamat system. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from Shalloq.
Land 1 Ground Force on each of Hercalor and Tiamat. The Yssaril Tribes: Activate the Arinam-Meer system. (CP 2 --> 1)
Move in 1 Carrier, 1 Fighter, and 2 Ground Forces from Retillion.
Land 1 Ground Force on each of Arinam and Meer. The Yssaril Tribes: Activate the Yssaril Home System. (CP 1 --> 0)
Exhaust Retillion (2R) and Political Card "Shard of the Throne" (PC 2 --> 1) to build 2 Destroyers (2R) and 2 Fighters (1R) at Retillion. The Yssaril Tribes: Pass turn.
Worlds: X - Retillion (2R, 3I) X - Shalloq (1R, 2I) X - Shalloq (1R, 2I) X - Arinam (1R, 2I, B) X - Hercalor (1R, 0I, Y) X - Meer (0R, 4I) X - Tiamat (1R, 2I, Y)
Worlds: X - Archon Ren (2R, 3I) X - Archon Tau (1R, 1I) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Dal Bootha (0R, 2I, R)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
N - Xxehan (1R, 1I, G)
Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.
Order of Play
The Naalu Collective: (0) Trade II The Xxcha Kingdom: (1) Leadership The Mentak Coalition: (3) Assembly The Nekro Virus: (4) Production The Embers of Muaat: (6) Warfare II The Yssaril Tribes: (7) Technology
Since no player has means to claim the currently unlocked Public Objective, we move on to the second half of the Status Phase. Each player draws 1 Action Card (exception: Yssaril, who draw two) and 2 Command Counters for allocation. Post your allocations in the thread.
@discrider, you seem to have gained one too many Command Counters. (1+3+1 = 5 before, to 2+2+4 = 8 now). You'll need to reallocate your counters before we move on.
Posts
We'll give @jakobagger a chance to influence our decision before we decide on which way this law goes.
All players except Mentak to play or pass on the Assembly secondary.
Naalu decline the secondary.
SA/FS/CP
2/3/1
@discrider
The Naalu Collective: Activate the Lodor system. (CP 3 --> 2)
Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 3 Fighters, and 1 Ground force from Druaa.
Land 1 Ground Force on Lodor.
The Xxcha Kingdom: Activate the Xxcha Home System. (CP 3 --> 2)
Exhaust Archon Ren (2R) and Archon Tau (1R) to build 1 Cruiser (2R) and 1 Destroyer (1R) at Archon Ren.
The Mentak Coalition: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 0 --> 2, PC 2 --> 3)
Claim the Speaker Token and elect Nekro to play a Political Card from their hand.
Nekro plays Political Card "Investigate Spatial Anomalies" for voting. (PC 2 --> 1)
The agenda is voted AGAINST (6 votes via Xxcha, Naalu, Yssaril, and Mentak versus 1 vote FOR via Muaat): No Special Systems (red-bordered) may be entered for the remainder of the round.
No players play on the secondary.
The Nekro Virus: Activate the Garbozia system. (CP 2 --> 1)
Move in 1 Cruiser, 1 Carrier, and 2 Ground Forces from Mordai II.
Land 2 Ground Forces on Garbozia.
Current Map: Round 1, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 0
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Lodor (3R, 1I, G)
X - Primor (2R, 1I, GF (x2))
Action Cards: 0
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
X - Mordai II (4R, 0I)
X - Garbozia (2R, 1I, G)
X - Mellon (0R, 2I)
X - Zohbat (3R, 1I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
X - Muaat (4R, 1I)
X - Lisis (2R, 2I)
X - Velnor (2R, 0I, R)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
X - Moll Primus (4R, 1I)
X - Quann (2R, 1I, G)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 4
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Bellatrix (0R, 1I, R)
N - Dal Bootha (0R, 2I, R)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Tsion (2R, 2I, TG (x2))
N - Xxehan (1R, 1I, G)
Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.
Order of Play
The Naalu Collective: (0) Trade II
The Xxcha Kingdom: (1) Leadership
The Mentak Coalition: (3) Assembly
The Nekro Virus: (4) Production
The Embers of Muaat: (6) Warfare II Current Player
The Yssaril Tribes: (7) Technology
Edit: 1/3/1 remaining and we despise how obscure we were at this point.
Huh. We have just noticed that our status is not -actually- in Red Alert but in High Alert.
Still, what with our sun, most everything is red anyway.
Xxcha PASS their turn as well.
The Embers of Muaat: Activate the Bellatrix-Tsion system. (CP 2 --> 1)
Move in 1 War Sun, 2 Fighters, 1 Mechanized Unit, 2 Ground Forces, and the High Alert token from Muaat.
Land 1 Mechanized Unit and 2 Ground Forces on Bellatrix.
The Yssaril Tribes: Use racial ability to skip turn.
The Naalu Collective: Pass turn.
The Xxcha Kingdom: Pass turn.
The Mentak Coalition: Pass turn.
Current Map: Round 1, Action Phase Update 5
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 0
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Lodor (3R, 1I, G)
X - Primor (2R, 1I, GF (x2))
Action Cards: 0
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
X - Mordai II (4R, 0I)
X - Garbozia (2R, 1I, G)
X - Mellon (0R, 2I)
X - Zohbat (3R, 1I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
X - Muaat (4R, 1I)
X - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
X - Moll Primus (4R, 1I)
X - Quann (2R, 1I, G)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 4
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Dal Bootha (0R, 2I, R)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Xxehan (1R, 1I, G)
Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.
Order of Play
The Naalu Collective: (0) Trade II PASSED
The Xxcha Kingdom: (1) Leadership PASSED
The Mentak Coalition: (3) Assembly PASSED
The Nekro Virus: (4) Production Current Player
The Embers of Muaat: (6) Warfare II
The Yssaril Tribes: (7) Technology
@discrider
1) Activate Hercalor/Tiamat.
Move carrier and 2 GF from Shalloq, dropping a GF on each planet.
2) Activate Arinem/Meer
Move carrier, a fighter and 2 GF from Retillion, dropping a GF on each planet.
3) Activate Home System. discard a political card and exhaust Retillion to build 2 destroyers and 2 fighters on Retillion (supported by the Space Dock).
4) Ysarril PASS
S/F/C
2/4/0
Elect Player: Give this card to the elected player. He needs 1 less victory point in order to win the game. When another player destroys 1 unit belonging to this card's owner during battle, the attacker receives this card.
The Nekro Virus: Pass turn.
The Embers of Muaat: Pass turn.
The Yssaril Tribes: Activate the Hercalor-Tiamat system. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from Shalloq.
Land 1 Ground Force on each of Hercalor and Tiamat.
The Yssaril Tribes: Activate the Arinam-Meer system. (CP 2 --> 1)
Move in 1 Carrier, 1 Fighter, and 2 Ground Forces from Retillion.
Land 1 Ground Force on each of Arinam and Meer.
The Yssaril Tribes: Activate the Yssaril Home System. (CP 1 --> 0)
Exhaust Retillion (2R) and Political Card "Shard of the Throne" (PC 2 --> 1) to build 2 Destroyers (2R) and 2 Fighters (1R) at Retillion.
The Yssaril Tribes: Pass turn.
Current Map: Round 1, Start of Status Phase
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 0
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Lodor (3R, 1I, G)
X - Primor (2R, 1I, GF (x2))
Action Cards: 0
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
X - Mordai II (4R, 0I)
X - Garbozia (2R, 1I, G)
X - Mellon (0R, 2I)
X - Zohbat (3R, 1I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
X - Muaat (4R, 1I)
X - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 0
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 0
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
X - Meer (0R, 4I)
X - Tiamat (1R, 2I, Y)
Action Cards: 2
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
X - Moll Primus (4R, 1I)
X - Quann (2R, 1I, G)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 4
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Arcturus (1R, 1I)
N - Dal Bootha (0R, 2I, R)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
N - Xxehan (1R, 1I, G)
Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.
Order of Play
The Naalu Collective: (0) Trade II
The Xxcha Kingdom: (1) Leadership
The Mentak Coalition: (3) Assembly
The Nekro Virus: (4) Production
The Embers of Muaat: (6) Warfare II
The Yssaril Tribes: (7) Technology
Since no player has means to claim the currently unlocked Public Objective, we move on to the second half of the Status Phase. Each player draws 1 Action Card (exception: Yssaril, who draw two) and 2 Command Counters for allocation. Post your allocations in the thread.
Trade Goods: 0
Action Cards: 1
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 4
T/A/P: 0/2/1
S/F/C: 2/4/2
Leaving us at:
Strategy Allocation: 4
Fleet Supply: 3
Command Pool: 4
T/A/P: 0/1/1
S/F/C: 2/4/2
T/A/P: 0/1/2
S/F/C: 2/2/4