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Twilight Imperium Game 9 - Round 8: Game Over.

13468945

Posts

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    El SkidEl Skid The frozen white northRegistered User regular
    Our vote will be the deciding vote then, excellent.

    We'll give @jakobagger a chance to influence our decision before we decide on which way this law goes.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited April 2014
    I don't really have strong opinions on this. So I guess I'll vote against since that's temporary.

    jakobagger on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited April 2014
    The Yssaril will vote AGAINST this law I guess, seeing as there's no particular benefit to us having the law pass.

    El Skid on
  • Options
    faintpremonitionfaintpremonition Registered User regular
    Naalu against just for formality.

  • Options
    MrBlarneyMrBlarney Registered User regular
    The agenda is voted AGAINST: no Special Systems (red-bordered) may be entered for the remainder of this round.

    All players except Mentak to play or pass on the Assembly secondary.

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    Fine! You can keep your silly Tiamat - Hergalor system. We didn't want it anyway!

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    GrimmyTOAGrimmyTOA Registered User regular
    Pass on secondary.

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    KirindalKirindal Registered User regular
    The Nekro Virus's morale requires no boosting. Pass.

  • Options
    discriderdiscrider Registered User regular
    Pass

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    El SkidEl Skid The frozen white northRegistered User regular
    edited April 2014
    Yssaril Pass on Assembly secondary.

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    @faintpremonition left to close out the Assembly secondary.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    MrBlarney wrote: »
    @faintpremonition left to close out the Assembly secondary.

    Naalu decline the secondary.

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    MrBlarneyMrBlarney Registered User regular
    @Kirindal is up to take the turn for the Nekro.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus activates Garbozia and sends a Cruiser and the Carrier bearing 2 Ground Forces from Mordai II there. Dropping the Ground Forces onto the planet and another planet has been successfully disinfected.

    SA/FS/CP
    2/3/1


    @discrider

  • Options
    MrBlarneyMrBlarney Registered User regular
    Round 1: Action Phase Update 4

    The Naalu Collective: Activate the Lodor system. (CP 3 --> 2)
    Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 3 Fighters, and 1 Ground force from Druaa.
    Land 1 Ground Force on Lodor.
    The Xxcha Kingdom: Activate the Xxcha Home System. (CP 3 --> 2)
    Exhaust Archon Ren (2R) and Archon Tau (1R) to build 1 Cruiser (2R) and 1 Destroyer (1R) at Archon Ren.
    The Mentak Coalition: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 0 --> 2, PC 2 --> 3)
    Claim the Speaker Token and elect Nekro to play a Political Card from their hand.
    Nekro plays Political Card "Investigate Spatial Anomalies" for voting. (PC 2 --> 1)
    The agenda is voted AGAINST (6 votes via Xxcha, Naalu, Yssaril, and Mentak versus 1 vote FOR via Muaat): No Special Systems (red-bordered) may be entered for the remainder of the round.
    No players play on the secondary.
    The Nekro Virus: Activate the Garbozia system. (CP 2 --> 1)
    Move in 1 Cruiser, 1 Carrier, and 2 Ground Forces from Mordai II.
    Land 2 Ground Forces on Garbozia.

    Current Map: Round 1, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Lodor (3R, 1I, G)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    X - Mordai II (4R, 0I)
    X - Garbozia (2R, 1I, G)
    X - Mellon (0R, 2I)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    X - Lisis (2R, 2I)
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Quann (2R, 1I, G)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 4
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Arinam (1R, 2I, B)
    N - Bellatrix (0R, 1I, R)
    N - Dal Bootha (0R, 2I, R)
    N - Hercalor (1R, 0I, Y)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Perimiter (2R, 2I)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Sumerian (2R, 2I, TG (x2))
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Tiamat (1R, 2I, Y)
    N - Torkan (0R, 3I, B)
    N - Tsion (2R, 2I, TG (x2))
    N - Xxehan (1R, 1I, G)

    Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.

    Order of Play

    The Naalu Collective: (0) Trade II
    The Xxcha Kingdom: (1) Leadership
    The Mentak Coalition: (3) Assembly
    The Nekro Virus: (4) Production
    The Embers of Muaat: (6) Warfare II Current Player
    The Yssaril Tribes: (7) Technology

    4463rwiq7r47.png
  • Options
    discriderdiscrider Registered User regular
    edited April 2014
    We take everything (War Sun, 2 Ground Troops, Mech, 2 Fighters, Red Alert token) and invade Bellatrix of Bellatrix-Tsion.

    Edit: 1/3/1 remaining and we despise how obscure we were at this point.

    discrider on
  • Options
    discriderdiscrider Registered User regular
    edited April 2014
    @El Skid

    Huh. We have just noticed that our status is not -actually- in Red Alert but in High Alert.
    Still, what with our sun, most everything is red anyway.

    discrider on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited April 2014
    Yssaril Skip their turn

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    @faintpremonition has the next action for the Naalu.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    In the middle of moving sorry. Naalu PASS for the round.

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    GrimmyTOAGrimmyTOA Registered User regular
    No worries, FP. Life comes up sometimes.

    Xxcha PASS their turn as well.

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    MrBlarneyMrBlarney Registered User regular
    @jakobagger to act for Mentak.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PASS

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
  • Options
    MrBlarneyMrBlarney Registered User regular
    Round 1: Action Phase Update 5

    The Embers of Muaat: Activate the Bellatrix-Tsion system. (CP 2 --> 1)
    Move in 1 War Sun, 2 Fighters, 1 Mechanized Unit, 2 Ground Forces, and the High Alert token from Muaat.
    Land 1 Mechanized Unit and 2 Ground Forces on Bellatrix.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Naalu Collective: Pass turn.
    The Xxcha Kingdom: Pass turn.
    The Mentak Coalition: Pass turn.

    Current Map: Round 1, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Lodor (3R, 1I, G)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    X - Mordai II (4R, 0I)
    X - Garbozia (2R, 1I, G)
    X - Mellon (0R, 2I)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    X - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Quann (2R, 1I, G)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 4
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Arinam (1R, 2I, B)
    N - Dal Bootha (0R, 2I, R)
    N - Hercalor (1R, 0I, Y)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Perimiter (2R, 2I)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Sumerian (2R, 2I, TG (x2))
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Tiamat (1R, 2I, Y)
    N - Torkan (0R, 3I, B)
    N - Xxehan (1R, 1I, G)

    Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.

    Order of Play

    The Naalu Collective: (0) Trade II PASSED
    The Xxcha Kingdom: (1) Leadership PASSED
    The Mentak Coalition: (3) Assembly PASSED
    The Nekro Virus: (4) Production Current Player
    The Embers of Muaat: (6) Warfare II
    The Yssaril Tribes: (7) Technology

    4463rwiq7r47.png
  • Options
    KirindalKirindal Registered User regular
    The Nekro Virus is pleased with what has been accomplished so far in its name and wishes it could do more, but regretfully must PASS.

    @discrider‌

  • Options
    discriderdiscrider Registered User regular
    As much as we would like to burn everything this turn, immolation without the darkness is without contrast and meaning, so we too PASS

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    discriderdiscrider Registered User regular
    We also call on @El skid to not move again.

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    ...yeah that ain't happening.

    1) Activate Hercalor/Tiamat.

    Move carrier and 2 GF from Shalloq, dropping a GF on each planet.

    2) Activate Arinem/Meer

    Move carrier, a fighter and 2 GF from Retillion, dropping a GF on each planet.

    3) Activate Home System. discard a political card and exhaust Retillion to build 2 destroyers and 2 fighters on Retillion (supported by the Space Dock).

    4) Ysarril PASS

    S/F/C
    2/4/0

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Political card discarded:
    Shard of the Throne (LAW)
    Elect Player: Give this card to the elected player. He needs 1 less victory point in order to win the game. When another player destroys 1 unit belonging to this card's owner during battle, the attacker receives this card.

  • Options
    MrBlarneyMrBlarney Registered User regular
    Round 1: Start of Status Phase

    The Nekro Virus: Pass turn.
    The Embers of Muaat: Pass turn.
    The Yssaril Tribes: Activate the Hercalor-Tiamat system. (CP 3 --> 2)
    Move in 1 Carrier and 2 Ground Forces from Shalloq.
    Land 1 Ground Force on each of Hercalor and Tiamat.
    The Yssaril Tribes: Activate the Arinam-Meer system. (CP 2 --> 1)
    Move in 1 Carrier, 1 Fighter, and 2 Ground Forces from Retillion.
    Land 1 Ground Force on each of Arinam and Meer.
    The Yssaril Tribes: Activate the Yssaril Home System. (CP 1 --> 0)
    Exhaust Retillion (2R) and Political Card "Shard of the Throne" (PC 2 --> 1) to build 2 Destroyers (2R) and 2 Fighters (1R) at Retillion.
    The Yssaril Tribes: Pass turn.

    Current Map: Round 1, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Lodor (3R, 1I, G)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    X - Mordai II (4R, 0I)
    X - Garbozia (2R, 1I, G)
    X - Mellon (0R, 2I)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    X - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    X - Hercalor (1R, 0I, Y)
    X - Meer (0R, 4I)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Quann (2R, 1I, G)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 4
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Dal Bootha (0R, 2I, R)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Mallice (0R, 3I)
    N - Perimiter (2R, 2I)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Sumerian (2R, 2I, TG (x2))
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Torkan (0R, 3I, B)
    N - Xxehan (1R, 1I, G)

    Investigate Spatial Anomalies: No Special Systems (red-bordered) may be entered for the remainder of Round 1.

    Order of Play

    The Naalu Collective: (0) Trade II
    The Xxcha Kingdom: (1) Leadership
    The Mentak Coalition: (3) Assembly
    The Nekro Virus: (4) Production
    The Embers of Muaat: (6) Warfare II
    The Yssaril Tribes: (7) Technology



    Since no player has means to claim the currently unlocked Public Objective, we move on to the second half of the Status Phase. Each player draws 1 Action Card (exception: Yssaril, who draw two) and 2 Command Counters for allocation. Post your allocations in the thread.

    4463rwiq7r47.png
  • Options
    faintpremonitionfaintpremonition Registered User regular
    Naalu add both CC to Command Pool. Exhaust Primor to generate 2 GF.


    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 4

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril add both CC to command pool.

    T/A/P: 0/2/1
    S/F/C: 2/4/2

  • Options
    GrimmyTOAGrimmyTOA Registered User regular
    edited April 2014
    Both CCs into CP please.


    Leaving us at:
    Strategy Allocation: 4
    Fleet Supply: 3
    Command Pool: 4

    GrimmyTOA on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Both in Command Pool, that seems to be the thing to do.

  • Options
    KirindalKirindal Registered User regular
    The Nekro Virus adds a CC to Fleet Supply and Command Pool respectively.

    T/A/P: 0/1/1
    S/F/C: 2/4/2

  • Options
    discriderdiscrider Registered User regular
    We fail to see the necessity of a large fleet when we have big floaty death suns.
    T/A/P: 0/1/2
    S/F/C: 2/2/4

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    That should put us into Strategy phase @MrBlarney

  • Options
    MrBlarneyMrBlarney Registered User regular
    @discrider, you seem to have gained one too many Command Counters. (1+3+1 = 5 before, to 2+2+4 = 8 now). You'll need to reallocate your counters before we move on.

    4463rwiq7r47.png
  • Options
    discriderdiscrider Registered User regular
    We spurn these slights on our character. We had 1/3/2 Command counters at the end of last turn, and shall not cede our allotted 8th. @MrBlarney

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