The Mentak Coalition: Activate the Tequ'ran-Torkan system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from the Mentak Home System.
Land 1 Ground Force on each of Tequ'ran and Torkan. The Naalu Collective: Activate the Mallice system. (CP 3 --> 2)
Move in 1 Carrier, 3 Fighters, and 1 Ground Force from Lodor.
Land 1 Ground Force on Mallice. The Yssaril Tribes: Play action card "Privateers" (AC 4 --> 3), targeting Xxcha.
Xxcha loses all their Trade Goods (TG 6 --> 0), and Yssaril gains three of the discarded Trade Goods. (TG 0 --> 3) The Nekro Virus: Play the primary ability of the (4) Production Strategy Card, exhausting Mordai II (4R), Garbozia (2R), and Zohbat (3R) +2R from the primary to build 1 Dreadnought (5R), 1 Carrier (3R), 2 Fighters (1R), and 1 Mechanized Unit (2R) at Mordai II.
Muaat plays on the secondary (SA 2 --> 1), exhausting Muaat (4R), Lisis (2R), 5 Trade Goods (TG 6 --> 1), +1R from Sarween Tools to build 1 War Sun (12R) at Muaat.
Yssaril plays on the secondary (SA 2 --> 1), exhausting Retillion (2R), Shalloq (1R), Arinam (1R), and 1 Trade Good (TG 3 --> 2) to build 1 Dreadnought at Retillion.
Mentak plays on the secondary (SA 2 --> 1), exhausting Quann (2R) to build 1 Cruiser (2R) at Moll Primus.
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Lazar (1R, 0I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Thibah (1R, 1I)
Order of Play The Naalu Collective: (0) Leadership The Yssaril Tribes: (3) Assembly The Nekro Virus: (4) Production The Xxcha Kingdom: (5) Trade IICurrent Player The Embers of Muaat: (6) Warfare II The Mentak Coalition: (7) Techhnology II
Before I go, a question for @jakobagger: any chance you're playing tech as your next action? I have nothing really to offer as an inducement (my TGs recently having been privateered) but my appreciation...
@GrimmyTOA , if you pass you still get to act on any secondaries, so long as you have the resources.
Unless you were planning to use the tech this turn?
Getting the tech I want before I pass this round would be helpful, yeah. I'm just trying to figure out whether that's going to be a realistic possibility.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
I might, for the small fee of one trade good to be paid once you have any again @GrimmyTOA .
Alright, sounds good. I'll make that deal, @jakobagger.
My action:
Activate Ren/Tau system. Discard Political card (detailed below) to build a destroyer.
Discarded PC:
Fund Research Complex (LAW)
Elect Planet: The player controlling this planet has his cost to purchase Technologies reduced by 2. Place this card on the planet's Planet Card to remember this.
discrider has conditional orders: Activate the Arcturus-Sumerian system. (CP 3 --> 2)
Move in 1 War Sun from Muaat and 1 Carrier and 2 Ground Forces from Lisis-Velnor.
Land 2 Ground Forces on Arcturus.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
On a side note, I find it incredibly fitting that my team colour is also the colour for asking rules questions, clarifications etc. Go Team "What The Fuck Is Even Going On"!
2xRed, 2R off Velnor, 1 TG and discarding one Political Card allows us to harness light and reform it into the far more purified Hylar V Assault Laser.
TG: 0, PC: 1, AC: 1
SA: 0, FS: 2, CP: 2
Ugh. I misread something and the deal I've made with jakobagger is now useless to me. This game isn't going at all as I planned. Ah well. Time for a new plan?
PLAY on tech secondary. Exhaust all planets -- except Vega Minor, whose blue tech specialty I'll exploit -- to research XRD transporters.
Since Nekro doesn't have the resources to buy command counters off of Technology, they pass its secondary; after accounting for faintpremonition's action for Naalu, it is now @El Skid's turn to act for Yssaril.
I'll have a game status update tonight if you'd rather wait.
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El SkidThe frozen white northRegistered Userregular
Yssaril will Skip their turn
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El SkidThe frozen white northRegistered Userregular
May... may I ask why you're building a second space dock in your home system @faintpremonition? I'm pretty sure it won't serve any purpose there.
The Sarween Tools answer El Skid gave is correct, and in addition you may sometimes find that production capacity, not just resource availability is a limiting factor when building, especially if, like The Naalu, you need fighters. Another dock, even though it's on a resource free world, gives me 3 more production capacity.
Side note, although there are several Secret Objectives that require all your docks out, there are only 3 Space Docks, not 4.
The Xxcha Kingdom: Activate the Xxcha home system. (CP 4 --> 3)
Discard Political card "Fund Research Complex" (PC 2 --> 1) to build 1 Destroyer (1R) at Archon Ren. The Embers of Muaat: Activate the Arcturus-Sumerian system. (CP 3 --> 2)
Move in 1 War Sun from Muaat and 1 Carrier and 2 Ground Forces from Lisis-Velnor.
Land 2 Ground Forces on Arcturus. The Mentak Coalition: Play the primary ability of the (7) Technology II Strategy Card, exhausting Moll Primus (4R) to gain racial technology Salvage Operations.
Xxcha plays on the secondary (SA 3 --> 2), exhausting Archon Ren (2R), Archon Tau (1R), Vega Major (2R), +1R from Vega Minor tech bonus to gain XRD Transporters.
Naalu plays on the secondary (SA 1 --> 0), exhausting Druaa (3R) and Lodor (3R) to gain Sarween Tools.
Muaat plays on the secondary (SA 1 --> 0), exhausting Velnor (2R), Political Card "New Constitution", 1 Trade Good (TG 1 --> 0), +2R from Bellatrix and Velnor tech bonus to gain Hylar V Assault Laser.
Yssaril plays on the secondary (SA 1 --> 0), exhausting Hercalor (1R), Tiamat (1R), 2 Trade Goods (TG 2 --> 0), +2R from Hercalor and Tiamat tech bonus to gain Sarween Tools. The Naalu Collective: Activate the Naalu Home System. (CP 2 --> 1)
Exhaust Industrex (2R), Primor (2R), 2 Trade Goods (TG 3 --> 1), +1R from Sarween Tools to build 1 Space Dock (4R) on Maaluuk and 6 Fighters (3R) at Druaa. The Yssaril Tribes: Use racial ability to skip turn.
Worlds: X - Archon Ren (2R, 3I) X - Archon Tau (1R, 1I) X - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Lazar (1R, 0I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Thibah (1R, 1I)
Order of Play The Naalu Collective: (0) Leadership The Yssaril Tribes: (3) Assembly The Nekro Virus: (4) ProductionCurrent Player The Xxcha Kingdom: (5) Trade II The Embers of Muaat: (6) Warfare II The Mentak Coalition: (7) Techhnology II
Whoa there, cowboy. Your Fleet Supply limit is four and there's already three of your ships in the Mellon-Zohbat system. The logistics systems just aren't up to spec to handle that many units!
The Nekro Virus mutters something about defective systems and executing the designers before recalling that it already exterminated the race the systems came from after taking it from them. The Nekro Virus thus choose to activate Zohbat-Mellon and send the Dreadnaught there from Mordai II.
Now if no one needs the Virus, it'll be outside stomping on some small fleshy creatures to feel better.
Well I guess it's time to BURN METACOL REX.
Activate Metacol Rex.
Move Warsun and fighters and GFs and Mech and High Alert from Tsion-Bellatrix to Metacol Rex.
Attempt to fight guardians and land and kill the Imperial Council.
We shall revert the galaxy back to it's rightful guardians, the glowing eyes of VEGNASH!
... Not sure if I should roll immediately or just declare attack to allow for response. So declaring attack.
Posts
Produce one dreadnaught in Home System, exhausting Arinam, Retillion, Shalloq and spending a TG.
S/F/C
1/4/2
T/A/P
1/3/2
SA / FS / CP
1 / 4 / 2
The Mentak Coalition: Activate the Tequ'ran-Torkan system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from the Mentak Home System.
Land 1 Ground Force on each of Tequ'ran and Torkan.
The Naalu Collective: Activate the Mallice system. (CP 3 --> 2)
Move in 1 Carrier, 3 Fighters, and 1 Ground Force from Lodor.
Land 1 Ground Force on Mallice.
The Yssaril Tribes: Play action card "Privateers" (AC 4 --> 3), targeting Xxcha.
Xxcha loses all their Trade Goods (TG 6 --> 0), and Yssaril gains three of the discarded Trade Goods. (TG 0 --> 3)
The Nekro Virus: Play the primary ability of the (4) Production Strategy Card, exhausting Mordai II (4R), Garbozia (2R), and Zohbat (3R) +2R from the primary to build 1 Dreadnought (5R), 1 Carrier (3R), 2 Fighters (1R), and 1 Mechanized Unit (2R) at Mordai II.
Muaat plays on the secondary (SA 2 --> 1), exhausting Muaat (4R), Lisis (2R), 5 Trade Goods (TG 6 --> 1), +1R from Sarween Tools to build 1 War Sun (12R) at Muaat.
Yssaril plays on the secondary (SA 2 --> 1), exhausting Retillion (2R), Shalloq (1R), Arinam (1R), and 1 Trade Good (TG 3 --> 2) to build 1 Dreadnought at Retillion.
Mentak plays on the secondary (SA 2 --> 1), exhausting Quann (2R) to build 1 Cruiser (2R) at Moll Primus.
Current Map: Round 2, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 1
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
X - Mallice (0R, 3I)
R - Primor (2R, 1I, GF (x2))
Action Cards: 1
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
X - Mordai II (4R, 0I)
X - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
X - Xxehan (1R, 1I, G)
X - Zohbat (3R, 1I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 2
Command Pool: 3
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
X - Muaat (4R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Tsion (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
R - Hercalor (1R, 0I, Y)
R - Meer (0R, 4I)
R - Tiamat (1R, 2I, Y)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
R - Moll Primus (4R, 1I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 4
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Arcturus (1R, 1I)
N - Lazar (1R, 0I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Thibah (1R, 1I)
Order of Play
The Naalu Collective: (0) Leadership
The Yssaril Tribes: (3) Assembly
The Nekro Virus: (4) Production
The Xxcha Kingdom: (5) Trade II Current Player
The Embers of Muaat: (6) Warfare II
The Mentak Coalition: (7) Techhnology II
Trade Goods: 0
Action Cards: 1
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Political Cards may not be traded.
Unless you were planning to use the tech this turn?
My action:
Activate Ren/Tau system. Discard Political card (detailed below) to build a destroyer.
Discarded PC:
Fund Research Complex (LAW)
Elect Planet: The player controlling this planet has his cost to purchase Technologies reduced by 2. Place this card on the planet's Planet Card to remember this.
@discrider for next turn
Activate the Arcturus-Sumerian system. (CP 3 --> 2)
Move in 1 War Sun from Muaat and 1 Carrier and 2 Ground Forces from Lisis-Velnor.
Land 2 Ground Forces on Arcturus.
It is now @jakobagger's turn to act.
And I think that's all I can afford.
SA / FS / CP
1 / 4 / 2
@faintpremonition is first to decide on secondary I think?
Exhaust all remaining planets (2R), spend 2 TG and count 2 yellow spec to acquire Sarween Tools
S/F/C
0/4/2
T/A/P
0/3/2
Trade Goods: 0
Action Cards: 1
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 2
TG: 0, PC: 1, AC: 1
SA: 0, FS: 2, CP: 2
PLAY on tech secondary. Exhaust all planets -- except Vega Minor, whose blue tech specialty I'll exploit -- to research XRD transporters.
Naalu activate home system. Exhaust Industrex and Primor, Sarween Tools and spend 2 TG. Build a Space Dock, and 6 fighters.
Trade Goods: 1
Action Cards: 1
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 1
Also, some of the secret objectives state you have to build all 4 space docks, so it's the safest place for em.
I'll have a game status update tonight if you'd rather wait.
The Sarween Tools answer El Skid gave is correct, and in addition you may sometimes find that production capacity, not just resource availability is a limiting factor when building, especially if, like The Naalu, you need fighters. Another dock, even though it's on a resource free world, gives me 3 more production capacity.
Side note, although there are several Secret Objectives that require all your docks out, there are only 3 Space Docks, not 4.
-Faintpremonition.
The Xxcha Kingdom: Activate the Xxcha home system. (CP 4 --> 3)
Discard Political card "Fund Research Complex" (PC 2 --> 1) to build 1 Destroyer (1R) at Archon Ren.
The Embers of Muaat: Activate the Arcturus-Sumerian system. (CP 3 --> 2)
Move in 1 War Sun from Muaat and 1 Carrier and 2 Ground Forces from Lisis-Velnor.
Land 2 Ground Forces on Arcturus.
The Mentak Coalition: Play the primary ability of the (7) Technology II Strategy Card, exhausting Moll Primus (4R) to gain racial technology Salvage Operations.
Xxcha plays on the secondary (SA 3 --> 2), exhausting Archon Ren (2R), Archon Tau (1R), Vega Major (2R), +1R from Vega Minor tech bonus to gain XRD Transporters.
Naalu plays on the secondary (SA 1 --> 0), exhausting Druaa (3R) and Lodor (3R) to gain Sarween Tools.
Muaat plays on the secondary (SA 1 --> 0), exhausting Velnor (2R), Political Card "New Constitution", 1 Trade Good (TG 1 --> 0), +2R from Bellatrix and Velnor tech bonus to gain Hylar V Assault Laser.
Yssaril plays on the secondary (SA 1 --> 0), exhausting Hercalor (1R), Tiamat (1R), 2 Trade Goods (TG 2 --> 0), +2R from Hercalor and Tiamat tech bonus to gain Sarween Tools.
The Naalu Collective: Activate the Naalu Home System. (CP 2 --> 1)
Exhaust Industrex (2R), Primor (2R), 2 Trade Goods (TG 3 --> 1), +1R from Sarween Tools to build 1 Space Dock (4R) on Maaluuk and 6 Fighters (3R) at Druaa.
The Yssaril Tribes: Use racial ability to skip turn.
Current Map: Round 2, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 1
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator, Sarween Tools
Worlds:
R - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Industrex (2R, 0I, R (x2))
X - Lodor (3R, 1I, G)
X - Mallice (0R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 1
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
X - Mordai II (4R, 0I)
X - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
X - Xxehan (1R, 1I, G)
X - Zohbat (3R, 1I, B)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 0
Fleet Supply: 2
Command Pool: 2
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun, Hylar V Assault Laser
Worlds:
X - Muaat (4R, 1I)
X - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
X - Lisis (2R, 2I)
X - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Arinam (1R, 2I, B)
X - Hercalor (1R, 0I, Y)
R - Meer (0R, 4I)
X - Tiamat (1R, 2I, Y)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator, Salvage Operations
Worlds:
X - Moll Primus (4R, 1I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator
Worlds:
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Lazar (1R, 0I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Thibah (1R, 1I)
Order of Play
The Naalu Collective: (0) Leadership
The Yssaril Tribes: (3) Assembly
The Nekro Virus: (4) Production Current Player
The Xxcha Kingdom: (5) Trade II
The Embers of Muaat: (6) Warfare II
The Mentak Coalition: (7) Techhnology II
Your move, @GrimmyTOA
@Kirindal, please revise your orders.
Now if no one needs the Virus, it'll be outside stomping on some small fleshy creatures to feel better.
@GrimmyTOA
@discrider is next
Activate Metacol Rex.
Move Warsun and fighters and GFs and Mech and High Alert from Tsion-Bellatrix to Metacol Rex.
Attempt to fight guardians and land and kill the Imperial Council.
We shall revert the galaxy back to it's rightful guardians, the glowing eyes of VEGNASH!
... Not sure if I should roll immediately or just declare attack to allow for response. So declaring attack.