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Twilight Imperium Game 9 - Round 8: Game Over.

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Posts

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    faintpremonitionfaintpremonition Registered User regular
    Not sabotaging sorry, I'll be back from my work trip tomorrow night' and shouldn't have radio silence.

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    discriderdiscrider Registered User regular
    @jakobagger to decide on Production Secondary

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    El SkidEl Skid The frozen white northRegistered User regular
    Play on Production secondary, spending a CC from SA.

    Produce one dreadnaught in Home System, exhausting Arinam, Retillion, Shalloq and spending a TG.

    S/F/C
    1/4/2
    T/A/P
    1/3/2



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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Exhaust Quann to build a cruiser at Moll Primus

    SA / FS / CP
    1 / 4 / 2

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    MrBlarneyMrBlarney Registered User regular
    @faintpremonition‌ to close out the Production secondary.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    Pass on Production.

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    MrBlarneyMrBlarney Registered User regular
    Round 2: Action Phase Update 2

    The Mentak Coalition: Activate the Tequ'ran-Torkan system. (CP 3 --> 2)
    Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from the Mentak Home System.
    Land 1 Ground Force on each of Tequ'ran and Torkan.
    The Naalu Collective: Activate the Mallice system. (CP 3 --> 2)
    Move in 1 Carrier, 3 Fighters, and 1 Ground Force from Lodor.
    Land 1 Ground Force on Mallice.
    The Yssaril Tribes: Play action card "Privateers" (AC 4 --> 3), targeting Xxcha.
    Xxcha loses all their Trade Goods (TG 6 --> 0), and Yssaril gains three of the discarded Trade Goods. (TG 0 --> 3)
    The Nekro Virus: Play the primary ability of the (4) Production Strategy Card, exhausting Mordai II (4R), Garbozia (2R), and Zohbat (3R) +2R from the primary to build 1 Dreadnought (5R), 1 Carrier (3R), 2 Fighters (1R), and 1 Mechanized Unit (2R) at Mordai II.
    Muaat plays on the secondary (SA 2 --> 1), exhausting Muaat (4R), Lisis (2R), 5 Trade Goods (TG 6 --> 1), +1R from Sarween Tools to build 1 War Sun (12R) at Muaat.
    Yssaril plays on the secondary (SA 2 --> 1), exhausting Retillion (2R), Shalloq (1R), Arinam (1R), and 1 Trade Good (TG 3 --> 2) to build 1 Dreadnought at Retillion.
    Mentak plays on the secondary (SA 2 --> 1), exhausting Quann (2R) to build 1 Cruiser (2R) at Moll Primus.

    Current Map: Round 2, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 3
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    X - Mordai II (4R, 0I)
    X - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    X - Xxehan (1R, 1I, G)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 2
    Command Pool: 3

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    X - Muaat (4R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 2
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Meer (0R, 4I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    R - Moll Primus (4R, 1I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 4

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Lazar (1R, 0I)
    N - Perimiter (2R, 2I)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Sumerian (2R, 2I, TG (x2))
    N - Thibah (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Leadership
    The Yssaril Tribes: (3) Assembly
    The Nekro Virus: (4) Production
    The Xxcha Kingdom: (5) Trade II Current Player
    The Embers of Muaat: (6) Warfare II
    The Mentak Coalition: (7) Techhnology II

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    edited April 2014
    Naalu activate home system. Exhaust Industrex and Primor, and spend 3 TG. Build a Space Dock, and 6 fighters.


    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    faintpremonition on
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    discriderdiscrider Registered User regular
    edited April 2014
    ... Why is the Naalu playing out of turn? @GrimmyTOA @faintpremonition

    discrider on
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    faintpremonitionfaintpremonition Registered User regular
    Because he's an idiot, thought that was the end of turn summary. Consider it a conditional order.

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    discriderdiscrider Registered User regular
    Are Political Cards tradeable?

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    MrBlarneyMrBlarney Registered User regular
    Well, it was an end of turn summary. Just not the turn before your action...
    discrider wrote: »
    Are Political Cards tradeable?

    Political Cards may not be traded.

    4463rwiq7r47.png
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    GrimmyTOAGrimmyTOA Registered User regular
    Before I go, a question for @jakobagger: any chance you're playing tech as your next action? I have nothing really to offer as an inducement (my TGs recently having been privateered) but my appreciation...

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    discriderdiscrider Registered User regular
    @GrimmyTOA , if you pass you still get to act on any secondaries, so long as you have the resources.
    Unless you were planning to use the tech this turn?

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    GrimmyTOAGrimmyTOA Registered User regular
    Getting the tech I want before I pass this round would be helpful, yeah. I'm just trying to figure out whether that's going to be a realistic possibility.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I might, for the small fee of one trade good to be paid once you have any again @GrimmyTOA‌ .

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    GrimmyTOAGrimmyTOA Registered User regular
    Alright, sounds good. I'll make that deal, @jakobagger.

    My action:

    Activate Ren/Tau system. Discard Political card (detailed below) to build a destroyer.

    Discarded PC:
    Fund Research Complex (LAW)
    Elect Planet: The player controlling this planet has his cost to purchase Technologies reduced by 2. Place this card on the planet's Planet Card to remember this.


    @discrider for next turn

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    MrBlarneyMrBlarney Registered User regular
    discrider has conditional orders:
    Activate the Arcturus-Sumerian system. (CP 3 --> 2)
    Move in 1 War Sun from Muaat and 1 Carrier and 2 Ground Forces from Lisis-Velnor.
    Land 2 Ground Forces on Arcturus.


    It is now @jakobagger's turn to act.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Play the primary ability of the Technology strategy card. Exhaust Moll Primus to pay the additional cost and gain Racial Tech: Salvage Operations.

    And I think that's all I can afford.


    SA / FS / CP
    1 / 4 / 2


    @faintpremonition‌ is first to decide on secondary I think?

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    On a side note, I find it incredibly fitting that my team colour is also the colour for asking rules questions, clarifications etc. Go Team "What The Fuck Is Even Going On"!

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    El SkidEl Skid The frozen white northRegistered User regular
    Play on technology secondary, spending a CC from SA.

    Exhaust all remaining planets (2R), spend 2 TG and count 2 yellow spec to acquire Sarween Tools

    S/F/C
    0/4/2
    T/A/P
    0/3/2

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    faintpremonitionfaintpremonition Registered User regular
    Naalu will spend 1 SA and exhaust both 3 resource planets to Acquire Sarween Tools.

    Trade Goods: 0
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 2

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    El SkidEl Skid The frozen white northRegistered User regular
    Whoops, my order above stated all planets, but looking at the map I still have meer unexhausted, I choose not to exhaust it for 0R :p

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    MrBlarneyMrBlarney Registered User regular
    El Skid wrote: »
    Whoops, my order above stated all planets, but looking at the map I still have meer unexhausted, I choose not to exhaust it for 0R :p
    You say that as though I would willfully carry out your actions as literally as possible, El Skid. I'm hurt that you would think such of myself! :D

    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    2xRed, 2R off Velnor, 1 TG and discarding one Political Card allows us to harness light and reform it into the far more purified Hylar V Assault Laser.
    TG: 0, PC: 1, AC: 1
    SA: 0, FS: 2, CP: 2

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    GrimmyTOAGrimmyTOA Registered User regular
    Ugh. I misread something and the deal I've made with jakobagger is now useless to me. This game isn't going at all as I planned. Ah well. Time for a new plan?

    PLAY on tech secondary. Exhaust all planets -- except Vega Minor, whose blue tech specialty I'll exploit -- to research XRD transporters.


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    faintpremonitionfaintpremonition Registered User regular
    Corrected/Updated orders. Sorry about that.

    Naalu activate home system. Exhaust Industrex and Primor, Sarween Tools and spend 2 TG. Build a Space Dock, and 6 fighters.


    Trade Goods: 1
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 1

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    GrimmyTOAGrimmyTOA Registered User regular
    May... may I ask why you're building a second space dock in your home system @faintpremonition? I'm pretty sure it won't serve any purpose there.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited April 2014
    If he has sarween tools it'll give him 2 free resources each time he builds there instead of just one.

    Also, some of the secret objectives state you have to build all 4 space docks, so it's the safest place for em.

    El Skid on
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    GrimmyTOAGrimmyTOA Registered User regular
    Ah, fair enough. I figured that there must be some sort of reason. I didn't know that Sarween doubled itself up like that. Thanks.

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    MrBlarneyMrBlarney Registered User regular
    Since Nekro doesn't have the resources to buy command counters off of Technology, they pass its secondary; after accounting for faintpremonition's action for Naalu, it is now @El Skid's turn to act for Yssaril.

    I'll have a game status update tonight if you'd rather wait.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril will Skip their turn

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    El SkidEl Skid The frozen white northRegistered User regular
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    faintpremonitionfaintpremonition Registered User regular
    GrimmyTOA wrote: »
    May... may I ask why you're building a second space dock in your home system @faintpremonition? I'm pretty sure it won't serve any purpose there.

    The Sarween Tools answer El Skid gave is correct, and in addition you may sometimes find that production capacity, not just resource availability is a limiting factor when building, especially if, like The Naalu, you need fighters. Another dock, even though it's on a resource free world, gives me 3 more production capacity.

    Side note, although there are several Secret Objectives that require all your docks out, there are only 3 Space Docks, not 4.

    -Faintpremonition.

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    MrBlarneyMrBlarney Registered User regular
    edited April 2014
    Round 2: Action Phase Update 3

    The Xxcha Kingdom: Activate the Xxcha home system. (CP 4 --> 3)
    Discard Political card "Fund Research Complex" (PC 2 --> 1) to build 1 Destroyer (1R) at Archon Ren.
    The Embers of Muaat: Activate the Arcturus-Sumerian system. (CP 3 --> 2)
    Move in 1 War Sun from Muaat and 1 Carrier and 2 Ground Forces from Lisis-Velnor.
    Land 2 Ground Forces on Arcturus.
    The Mentak Coalition: Play the primary ability of the (7) Technology II Strategy Card, exhausting Moll Primus (4R) to gain racial technology Salvage Operations.
    Xxcha plays on the secondary (SA 3 --> 2), exhausting Archon Ren (2R), Archon Tau (1R), Vega Major (2R), +1R from Vega Minor tech bonus to gain XRD Transporters.
    Naalu plays on the secondary (SA 1 --> 0), exhausting Druaa (3R) and Lodor (3R) to gain Sarween Tools.
    Muaat plays on the secondary (SA 1 --> 0), exhausting Velnor (2R), Political Card "New Constitution", 1 Trade Good (TG 1 --> 0), +2R from Bellatrix and Velnor tech bonus to gain Hylar V Assault Laser.
    Yssaril plays on the secondary (SA 1 --> 0), exhausting Hercalor (1R), Tiamat (1R), 2 Trade Goods (TG 2 --> 0), +2R from Hercalor and Tiamat tech bonus to gain Sarween Tools.
    The Naalu Collective: Activate the Naalu Home System. (CP 2 --> 1)
    Exhaust Industrex (2R), Primor (2R), 2 Trade Goods (TG 3 --> 1), +1R from Sarween Tools to build 1 Space Dock (4R) on Maaluuk and 6 Fighters (3R) at Druaa.
    The Yssaril Tribes: Use racial ability to skip turn.

    Current Map: Round 2, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator, Sarween Tools

    Worlds:
    R - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Industrex (2R, 0I, R (x2))
    X - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    X - Mordai II (4R, 0I)
    X - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    X - Xxehan (1R, 1I, G)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 0
    Fleet Supply: 2
    Command Pool: 2

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun, Hylar V Assault Laser

    Worlds:
    X - Muaat (4R, 1I)
    X - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Arinam (1R, 2I, B)
    X - Hercalor (1R, 0I, Y)
    R - Meer (0R, 4I)
    X - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator, Salvage Operations

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)

    Neutral Worlds and Special Effects
    N - Mecatol Rex (1R, 6I)
    N - Lazar (1R, 0I)
    N - Perimiter (2R, 2I)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Thibah (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Leadership
    The Yssaril Tribes: (3) Assembly
    The Nekro Virus: (4) Production Current Player
    The Xxcha Kingdom: (5) Trade II
    The Embers of Muaat: (6) Warfare II
    The Mentak Coalition: (7) Techhnology II

    MrBlarney on
    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus activate Zohbat-Mellon and send a Carrier, Fighter x2, and the Dreadnaught there from Mordai II.

    Your move, @GrimmyTOA‌

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    MrBlarneyMrBlarney Registered User regular
    Whoa there, cowboy. Your Fleet Supply limit is four and there's already three of your ships in the Mellon-Zohbat system. The logistics systems just aren't up to spec to handle that many units!

    @Kirindal‌, please revise your orders.

    4463rwiq7r47.png
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    KirindalKirindal Registered User regular
    The Nekro Virus mutters something about defective systems and executing the designers before recalling that it already exterminated the race the systems came from after taking it from them. The Nekro Virus thus choose to activate Zohbat-Mellon and send the Dreadnaught there from Mordai II.

    Now if no one needs the Virus, it'll be outside stomping on some small fleshy creatures to feel better.


    @GrimmyTOA

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    GrimmyTOAGrimmyTOA Registered User regular
    Activate Saudor. Pick up the GF from Vega Minor. Move the carrier and one cruiser from Vega to Saudor and land the GF on the planet.

    @discrider is next

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    discriderdiscrider Registered User regular
    Well I guess it's time to BURN METACOL REX.
    Activate Metacol Rex.
    Move Warsun and fighters and GFs and Mech and High Alert from Tsion-Bellatrix to Metacol Rex.
    Attempt to fight guardians and land and kill the Imperial Council.
    We shall revert the galaxy back to it's rightful guardians, the glowing eyes of VEGNASH!

    ... Not sure if I should roll immediately or just declare attack to allow for response. So declaring attack.

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