Divinity: Original Sin looks great.
I dig RPGs like this and this one looks like it's shaping up to be something special.
https://www.youtube.com/watch?v=HevrTza0Nxg
A successful Kickstarter later, the game is out June 24, 2014.
Up on Steam right now as Early Access, and purchasing now gets immediate access to the beta.
Oh, and the entire thing is co-op, too.
Here's some neat articles about it!
This is from an earlier build, well before that video was released.And here's a solid interview with a dev.
I know Pillars of Eternity is getting all the turn based isometric RPG love, but this looks something that's deserving of some of that love, too.
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But seriously: it's awesome, pretty and very deep.
Currently playing: GW2 and TSW
I say, ironically, knowing how many hours I've spent in Skyrim.
I put about 2 hours in the early access, and by god I was impressed. The character creation alone was enough to get me hard, the combat mechanics and pretty engine was icing, man.
Currently playing: GW2 and TSW
Now I'm devouring everything I can find on it.
I also found their Kickstarter to be pretty fascinating. Instead of the usual "This is what we're going to do; give us money to do it", Larian's was more "We are doing this; give us money to make it bigger and better". I wonder if other companies will decide to follow a similar route to potentially spruce up their games a bit more.
Much shame, they've been on sale often.
Divinity 2 is...well, the writing is fun. You can tell they like fantasy tropes but they also find some of them a bit silly. So some of the quests are kinda goofy and your dude is kind of a snarky dick and that part is fun. The gameplay kinda sucks, though. It's an action RPG and it plays terribly. I've been farting around with it recently, getting pumped for the new one and it sucks to actually play it. I haven't gotten to the point in the game where you get a base and other shit and I think I'm close to it, but boy is it a slog.
Which is part of the reason I'm quite excited for the new one, because it's back to turn based isometric and I think they work a lot better in that field.
And, as the RPS preview said, the game is more Monty Python than JRR Tolkein, and I'm ok with a bit of levity in my RPGs these days. Plus, you and your helper person are fantasy private investigators! That's neat.
The feel of a dungeon crawler but with a bigger world and more elaborate quests/dialogue?
Unless you're talking about the prior Divinity games. Those are definitely more akin to Diablo.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
This is def not a dungeon crawler. It's got combat, dungeons and lewt...but it's got towns, and talky, and quests, and stuffs.
Currently playing: GW2 and TSW
If they can clean that up and modernize it, like it looks like they're doing, I'll be happy as hell.
It's Ultima 4 / 5 / 6 really. I updated the other day and went back to it after just checking out the first release and I'm pretty happy with it. It's a really good time if you're patient, and into turn based combat. The interface was a little tweaky, but mostly I just bummed out that it didn't work so smoothly on the Surface Pro 2.
Oh, man. I wish I hadn't played the beta for about 45 minutes because the wait until the actual release date is going to be HARD.
It looks good, combat seems cool, magic is GREAT, controlling two characters is neat...man, it can't get here soon enough.
That's good to hear, I have been following this one too and don't want to spoil myself with the beta.
One thing I find with the smaller publishers is they lack enough music and atmospheric stuff, sounds, writing etc even though the mechanics may be great. How does it fare on those?
First of all, there's an MMO style chat thing up the whole time. You can turn it to local (your co-op buddy) otherwise, you can see people asking what to do on quests and stuff. It's weird.
Anyway, co-op runs fine. So, sometimes, like on this very early quest, you are given a choice. You don't pick red or blue and then get evil or good karma. No, you discuss with your co-op buddy or your other player character if it's single what you want to do. If you agree, you do that. If you disagree, you then have further options, to Charm, Intimidate or Reason with them. If THAT fails...then you play paper scissor rock to see who's answer is the one to use. It's kinda cool.
There's not really any voice stuff in the game, so far, except for an opening movie. I don't know if they're gonna add that, they really should, if only for the two leads. The sound design is good and music is nice and the graphics and art style are really very good.
It definitely feels well made and a living world and game, but not entirely a AAA budget title. But since they're listing it at $40, that, so far, seems damn near perfect.
But them saying they want to add some (more?) voices? That's good. It's not terrible without them, but it'll really add some life.
Also! They just added AI personalities to you AI partner, which is pretty cool. You can tweak it to your play style, or to be completely opposite to your play style, so you'll be squabbling the whole time.
This is the announced game I'm most looking forward to this year. Well, until Fallout 4 gets announced at E3...
Quite cool so far - very deep and combat is a lot of fun. One problem - the game really seemed to send my laptop's fan into overdrive. Maybe I need to turn some setting down...
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
If your fan goes into overdrive you should make sure that the game is limiting itself to a reasonable number of fps, or that you aren't pushing your GPU too hard. Things to try:
1. Ensure you laptop is clean. Dust buildup inside makes your gpu unable to vent heat effectively.
2. Run a program to show you your fps. Use another to limit it to something reasonable, or enable vsync to limit it to your screen's refresh rate. Fraps is good for showing your fps, and Nvidia inspector is good forcing your Nvidia card to limit the fps.
3. Lower your graphic settings. SSAO, AA, maybe even your resolution. Check which gives you the greater results. I can't remember the game's options screen exactly.
Currently playing: GW2 and TSW
Probably. Unless the last half of the game is utter, unfinished garbage, it's gonna be totally great.
Any tips/things I should know going in? Running with a Rogue and Wizard not sure how great an idea that is.
3DS: 1607-3034-6970
I don't really know how this Early Access stuff works. But if I buy Original Sin now during the sale, will I get the full version when that's released?
So yes.
I am going to get so lost during character creation. I don't like using premade characters if I don't have to, but it feels like it'll take a while before I understand this system.
Also, nice that you're not restricted to one dude and one gal if you don't want to be.
Anyways, it looks really good (including the gameplay) and I see a lot of potential for it. It would be nice to know more about the little lings you'll be able to pick up so I can plan the two classes around that! Tried cleric + magewarrior and I'm not sure I like the combination of two melee... Range seems like it may be very useful regarding environment interaction.
Which seems like a very odd decision. You only have 25% of the final release content in the beta anyway. This decision just sort of makes me not want to play it very much before the 30th, which is a shame.
3DS: 1607-3034-6970