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Twilight Imperium Game 8 - Game Over!

1404143454651

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    MrBodyMrBody Registered User regular
    Nein saboten

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    stever777stever777 AFK most Saturdays Registered User regular
    edited June 2014
    Hey! I liked that agreement!

    No sabs.

    PASS my turn

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited June 2014
    Round 5: Action Phase Update 5

    The Ghosts of Creuss: Activate the Sol Home System. (CP 2 --> 1)
    Move in 1 War Sun, 2 Cruisers, 1 Destroyer, 5 Fighters, and 1 Mechanized Unit from Lodor.
    The trade agreement between Creuss and Sol is broken.
    Sol plays Action Card "Touch of Genius" and exhausts Jord (4I) to duplicate the effects of "Successful Retreat" (AC 5 --> 4), activating the Everra system and withdrawing 2 Cruisers, 1 Carrier, and 4 Fighters.
    Land 1 Mechanized Unit on Jord.
    Before Invasion Combat, Sol plays Action Card "Dug In"; Creuss cancels the effect with Action Card "Sabotage". (Sol AC 4 --> 3; Creuss AC 2 --> 1)
    Bombardment destroys 2 Sol Ground Forces; combat resolves in favor of Creuss.
    Sol's Space Dock at Jord is destroyed.
    The Mentak Coalition: Activate the Industrex system. (CP 2 --> 1)
    Move in 1 Carrier and 1 Ground Force from Mellon and 1 Flagship, 2 Cruisers, 1 Fighter, and 1 Mechanized Unit from the Mentak Home System.
    During the Space Battle, Mentak loses no units while Saar loses 2 Fighters; combat resolves in favor of Mentak.
    2 Saar Space Docks are destroyed.
    Use racial technology Salvage Operations to gain 2 Trade Goods. (TG 2 --> 4)
    Land 1 Mechanized Unit and 1 Ground Force on Industrex.
    During the Invasion Combat, Mentak loses no units while Saar loses 1 Ground Force; combat resolves in favor of Mentak.
    The Crown of Emphidia transfers from Saar to Mentak. (Saar VP 4 --> 3; Mentak VP 5 --> 6)
    Mentak transfers 4 Trade Goods to Sol. (Mentak TG 4 --> 0; Sol TG 2 --> 6)
    Federation of Sol: Activate the Sem-Lore system. (CP 2 --> 1)
    Exhaust 5 Trade Goods (TG 6 --> 1) to build 2 Mechanized Units (4R) and 2 Fighters (1R) at Sem-Lore.
    The Clan of Saar: Pass turn.
    The Emirates of Hacan: Play Action Card "Influence in the Merchants' Guild", breaking the trade agreement between Arborec and Creuss. (AC 6 --> 5)
    The Arborec: Pass turn.

    Current Map: Round 5, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    The Mentak Coalition: 6 VP
    Federation of Sol: 6 VP
    The Emirates of Hacan: 5 VP
    The Arborec: 5 VP
    The Clan of Saar: 3 VP
    The Ghosts of Creuss: 3 VP

    Public Objectives
    [1 VP] I control Mecatol Rex.: Mentak, Hacan, Creuss
    [1 VP] I have at least 5 Technology Advances. Arborec, Mentak, Sol
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    [1 VP] I have Technology Advances in all 4 colors. Arborec
    [1 VP] I control 5 planets outside my Home System.: Mentak, Hacan, Saar, Arborec, Sol
    [1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak, Arborec, Creuss
    [2 VP] I have at least 5 Technology Advances of the same color. Sol
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control 10 planets outside my Home System. RED TAPE
    [2 VP] I have at least 9 Technology Advances. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE

    Open Preliminary Objectives
    [1 VP] Researcher: I control at least 4 planets with a Technology specialty.: Hacan
    [1 VP] Scientist: I have 3 yellow Technology advances. Arborec
    [1 VP] Invader: I control a planet that was controlled by an enemy player this round.: Saar
    [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.: Creuss
    [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.: Mentak
    [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.: Sol

    Secret Objectives
    The Arborec: 2 Secret Objectives
    The Ghosts of Creuss: 2 Secret Objectives
    The Clan of Saar: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives

    Special Objectives
    The Crown of Emphidia (LAW): The player that holds this card receives 1 victory point. A player that wins an Invasion Combat against this player immediately claims this card and is transferred that victory point. Mentak
    The Emirates of Hacan: Moment of Triumph - Gain 1 victory point, after you destroy an enemy Flagship or War Sun in battle.

    The Arborec: stever777
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Sol [2] (Arborec [2])
    Technology: Gen Synthesis, Transit Diodes, Micro Technology, Transfabrication, Antimass Deflectors, Assault Cannon

    Worlds:
    X - Nestphar (3I, 2R, G)
    R - Capha (3I, 0R)
    R - Hercalor (1I, 0R, Y)
    X - Mehar Xull (1I, 3R, B)
    X - Tiamat (1I, 2R, Y)
    R - Vefut II (2I, 0R, R)
    The Ghosts of Creuss: MrBody
    Trade Goods: 6
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Gravity Drive, Light/Wave Deflector, Gen Synthesis, Neural Computing, Micro Technology, War Sun, Magen Defense Grid

    Worlds:
    X - Creuss (4I, 2R)
    X - Jord (4I, 2R)
    R - Dal Bootha (0I, 2R, R)
    X - Lazar (1I, 0R)
    R - Lodor (3I, 1R, G)
    X - Mallice (0I, 3R)
    X - Sakulag (2I, 1R)
    The Clan of Saar: Lykouragh
    Trade Goods: 8
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 7
    Command Pool: 0

    Trade Contracts: Hacan [3] (Saar [1])
    Technology: Antimass Deflectors, Fleet Logistics, Micro Technology, Neural Computing, Assault Cannon

    Worlds:
    R - Lisis II (1I, 0R)
    X - Ragh (2I, 1R)
    X - Mecatol Rex (1I, 6R)
    X - Arinam (1I, 2R, B)
    X - Faunus (1I, 3R, G (x2))
    X - New Albion (1I, 1R, G)
    R - Quann (2I, 1R, G)
    R - Starpoint (3I, 1R)
    X - Xxehan (1I, 1R, G)
    The Mentak Coalition: Kaneski
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Hacan [3], (Mentak [1])
    Technology: Micro Technology, War Sun, Gen Synthesis, Assault Cannon, Antimass Deflectors, Fleet Logistics, Type IV Drive, Mirror Computing, Salvage Operations

    Worlds:
    X - Moll Primus (4I, 1R)
    X - Industrex (2I, 0R, R (x2))
    X - Mellon (0I, 2R)
    X - Vega Major (2I, 1R)
    X - Vega Minor (1I, 2R, B)
    X - Zohbat (3I, 1R, B)
    Federation of Sol: robinlambert
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Arborec [1] (Sol [2])
    Technology: Cybernetics, Fleet Logistics, XRD Transporters, Type IV Drive, Antimass Deflectors, Maneuvering Jets, Advanced Fighters

    Worlds:
    X - Arnor (2I, 1R)
    X - Everra (3I, 1R)
    X - Lor (1I, 2R, R)
    X - Sem-Lore (3I, 2R, Y)
    The Emirates of Hacan: Preda
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Neural Motivator, Antimass Deflector, Fleet Logistics, Type IV Drive, Light/Wave Deflector, Duranium Armor

    Worlds:
    R - Arretze (2I, 0R)
    X - Hercant (1I, 1R)
    X - Kamdorn (0I, 1R)
    X - Arcturus (1I, 1R)
    X - Rigel I (0I, 1R, G)
    X - Rigel II (1I, 2R)
    X - Rigel III (1I, 1R, B)
    X - Sumerian (2I, 2R, TG (x2))
    X - Tempesta (1I, 1R, B (x2))

    Neutral Worlds and Special Effects
    N - Garbozia (2I, 1R, G)
    N - Meer (0I, 4R)

    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Vorhal Peace Prize (LAW): The player or players with the lowest Fleet Supply gain 1 additional Command Counter during each Status Phase.
    Subsidized Studies (LAW): The cost for all blue Technologies is decreased by 3. The cost for all other non-racial Technologies is increased by 2.
    Labor Force Politics (LAW): The influence and resource values of all planets are reversed.
    The Crown of Emphidia (LAW): The player that holds this card receives 1 victory point. A player that wins an Invasion Combat against this player immediately claims this card and is transferred that victory point.
    Checks and Balances (LAW): When a player chooses a Strategy Card during the Strategy Phase, he must give the chosen card to another player (who does not currently have a Strategy Card).
    Research Grant (LAW): All planets that provide a technology credit now provide that credit to all technology colors (does not count racial technologies).

    Cultural Crisis - For the duration of Round 5, Mentak has lost all racial special abilities, both advantages and disadvantages.

    Order of Play
    The Ghosts of Creuss: (2) Diplomacy II Current Player
    The Mentak Coalition: (3) Assembly
    Federation of Sol: (4) Production
    The Clan of Saar: (6) Warfare II* PASSED
    The Emirates of Hacan: (7) Technology II
    The Arborec: (8) Bureaucracy II PASSED

    MrBlarney on
    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    edited June 2014
    @MrBlarney I think that update is missing a shiny new hat that the Coalition Flagship captain is now wearing. It's jewel-encrusted and denotes the Mentak as the monarchs of Emphidia. We have no idea where Emphidia is... but we do try to become the rulers of as many things as possible.

    Kaneski on
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    MrBlarneyMrBlarney Registered User regular
    Transfer of the Crown of Emphidia objective has been noted.

    4463rwiq7r47.png
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    robinlambertrobinlambert Registered User regular
    @mrbody is up

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    MrBodyMrBody Registered User regular
    Tactical action Lodor. Exhaust Lodor and Dal Bootha to build 2 fighters and 1 mech unit.

    1/4/0

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    KaneskiKaneski Registered User regular
    Marbles. This is for all of them.

    Tactical Action. Spent CC from CP to activate Arnor/Lor.

    Move in Cruiser from Scary Door; 2 Cruisers and Warsun+2MU+GF+3fighters from Vega Major/Minor. Leave 3 fighters on the Minor spacedock.

    After space combat - Land 1MU on Lor and 1MU+1GF on Arnor. Warsun to bombard Arnor.

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    KaneskiKaneski Registered User regular
    No Actions Cards to play.

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    robinlambertrobinlambert Registered User regular
    Ouch

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    robinlambertrobinlambert Registered User regular
    I'm really taking the brunt this turn.

    Wish I knew what I did.

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    robinlambertrobinlambert Registered User regular
    No cards. Just tell me when it's all over.

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    robinlambertrobinlambert Registered User regular
    Why would you give me money then attack me? Knowing that I have a short memory and will now turn my albeit weakened attention to you Mentak?

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    MrBlarneyMrBlarney Registered User regular
    Round 5 - Battle at Arnor-Lor

    Round 1

    Mentak has 1 War Sun (carrying 2 Mechanized Units and 1 Ground Force), 3 Cruisers, and 3 Fighters.
    Sol has 3 Cruisers.

    Geth roll 3d10t3+3d10t7+3d10t9 for Mentak
    Geth roll 3d10t7 for Sol

    Mentak:
    3d10t3+3d10t7+3d10t9 5 [3d10t3=2, 7, 4] [3d10t7=9, 6, 9] [3d10t9=9, 4, 5]
    Sol:
    3d10t7 1 [3d10t7=6, 8, 6]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Mentak scores 5 hits, destroying all Sol space units.
    Sol scores 1 hit; @Kaneski, which ship will take the hit?

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    Fighter. Sorry, forgot casualty orders.

    For ground battle on Arnor - GF, then damage MU if needed.

    @robinlambert did? You didn't do anything except be in range of my SO attempt. And me being really really really really REALLY lucky with the moves taken by others that let me attempt it.

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    robinlambertrobinlambert Registered User regular
    Awesome.

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    robinlambertrobinlambert Registered User regular
    @preda and @mrbody - you let me know what I can do to help you win. I am yours to command.

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    MrBlarneyMrBlarney Registered User regular
    Mentak elects to destroy 1 Fighter and combat resolves in their favor.

    One Mechanized Unit lands on Lor and establishes control; one Ground Force and one Mechanized Unit land on Arnor and initiate Invasion Combat.

    Round 5 - Invasion of Arnor

    Pre-Combat Round

    Mentak has 1 Mechanized Unit and 1 Ground Force.
    Sol has 2 Ground Forces.

    Mentak performs bombardment with his War Sun.

    Geth roll 3d10t3 for Mentak Bombardment

    Mentak Bombardment:
    3d10t3 2 [3d10t3=7, 6, 2]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Two hits destroy the Sol Ground Forces; combat resolves in favor of Mentak.

    It is now Sol's turn to act.

    4463rwiq7r47.png
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    robinlambertrobinlambert Registered User regular
    YAY.

    PASS. End the pain.

    Preda up.

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    PredaPreda Registered User regular
    Pass.

    @robinlambert‌ , I'll let you know when I'll need your help with my super far fetched megaimprobable plan to win this. If it ever works out, your support will not be forgotten in the Empire that would be...

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    PredaPreda Registered User regular
    @MrBody‌ to pass next.

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    KaneskiKaneski Registered User regular
    When time comes - also pass.

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    MrBodyMrBody Registered User regular
    PASS

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    MrBlarneyMrBlarney Registered User regular
    Round 5: Start of Status Phase

    The Ghosts of Creuss: Activate the Lodor system. (CP 1 --> 0)
    Exhaust Dal Bootha (2R) and Lodor (1R) to build 2 Fighters (1R) and 1 Mechanized Unit (2R) at Lodor.
    The Mentak Coalition: Activate the Arnor-Lor system. (CP 1 --> 0)
    Move in 1 Cruiser from The Scary Door and 1 Warsun, 2 Cruisers, 2 Mechanized Units, 1 Ground Force, and 3 Fighters from the Vega system.
    During the Space Battle, Mentak loses 1 Fighter while Sol loses 3 Cruisers; combat resolves in favor of Mentak.
    Use racial technology Salvage Operations to gain 2 Trade Goods. (TG 0 --> 2)
    Land 1 Mechanized Unit on Lor and 1 Mechanized Unit and 1 Ground Force on Arnor.
    During the Arnor Invasion Combat, Mentak suffers no losses while Sol loses 2 Ground Forces; combat resolves in favor of Mentak.
    Federation of Sol: Pass turn.
    The Emirates of Hacan: Pass turn.
    The Ghosts of Creuss: Pass turn.
    The Mentak Coalition: Pass turn.

    Current Map: Round 5, Start of Status Phase

    Current Technologies

    Victory Points and Objectives
    The Mentak Coalition: 6 VP
    Federation of Sol: 6 VP
    The Emirates of Hacan: 5 VP
    The Arborec: 5 VP
    The Clan of Saar: 3 VP
    The Ghosts of Creuss: 3 VP

    Public Objectives
    [1 VP] I control Mecatol Rex.: Mentak, Hacan, Creuss
    [1 VP] I have at least 5 Technology Advances. Arborec, Mentak, Sol
    [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.
    [1 VP] I have Technology Advances in all 4 colors. Arborec
    [1 VP] I control 5 planets outside my Home System.: Mentak, Hacan, Saar, Arborec, Sol
    [1 VP] I took control of 3 planets this turn.: Sol, Hacan, Saar, Mentak, Arborec, Creuss
    [2 VP] I have at least 5 Technology Advances of the same color. Sol
    [GAME OVER] Imperium Rex: As soon as this card is revealed, the game ends immediately. The player with the most victory points wins the game. RED TAPE
    [2 VP] I control 10 planets outside my Home System. RED TAPE
    [2 VP] I have at least 9 Technology Advances. RED TAPE
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. RED TAPE

    Open Preliminary Objectives
    [1 VP] Researcher: I control at least 4 planets with a Technology specialty.: Hacan
    [1 VP] Scientist: I have 3 yellow Technology advances. Arborec
    [1 VP] Invader: I control a planet that was controlled by an enemy player this round.: Saar
    [1 VP] Infiltrator: I have destroyed at least 1 enemy ship in a system adjacent to its owner's Home System.: Creuss
    [1 VP] Traitor: I have attacked a player this round with whom I have a trade agreement.: Mentak
    [1 VP] Explorer: I control 2 systems adjacent to Mecatol Rex.: Sol

    Secret Objectives
    The Arborec: 2 Secret Objectives
    The Ghosts of Creuss: 2 Secret Objectives
    The Clan of Saar: 2 Secret Objectives
    The Mentak Coalition: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    The Emirates of Hacan: 2 Secret Objectives

    Special Objectives
    The Crown of Emphidia (LAW): The player that holds this card receives 1 victory point. A player that wins an Invasion Combat against this player immediately claims this card and is transferred that victory point. Mentak
    The Emirates of Hacan: Moment of Triumph - Gain 1 victory point, after you destroy an enemy Flagship or War Sun in battle.

    The Arborec: stever777
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Sol [2] (Arborec [2])
    Technology: Gen Synthesis, Transit Diodes, Micro Technology, Transfabrication, Antimass Deflectors, Assault Cannon

    Worlds:
    X - Nestphar (3I, 2R, G)
    R - Capha (3I, 0R)
    R - Hercalor (1I, 0R, Y)
    X - Mehar Xull (1I, 3R, B)
    X - Tiamat (1I, 2R, Y)
    R - Vefut II (2I, 0R, R)
    The Ghosts of Creuss: MrBody
    Trade Goods: 6
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: (Creuss [2], Creuss [2])
    Technology: Gravity Drive, Light/Wave Deflector, Gen Synthesis, Neural Computing, Micro Technology, War Sun, Magen Defense Grid

    Worlds:
    X - Creuss (4I, 2R)
    X - Jord (4I, 2R)
    X - Dal Bootha (0I, 2R, R)
    X - Lazar (1I, 0R)
    X - Lodor (3I, 1R, G)
    X - Mallice (0I, 3R)
    X - Sakulag (2I, 1R)
    The Clan of Saar: Lykouragh
    Trade Goods: 8
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 0
    Fleet Supply: 7
    Command Pool: 0

    Trade Contracts: Hacan [3] (Saar [1])
    Technology: Antimass Deflectors, Fleet Logistics, Micro Technology, Neural Computing, Assault Cannon

    Worlds:
    R - Lisis II (1I, 0R)
    X - Ragh (2I, 1R)
    X - Mecatol Rex (1I, 6R)
    X - Arinam (1I, 2R, B)
    X - Faunus (1I, 3R, G (x2))
    X - New Albion (1I, 1R, G)
    R - Quann (2I, 1R, G)
    R - Starpoint (3I, 1R)
    X - Xxehan (1I, 1R, G)
    The Mentak Coalition: Kaneski
    Trade Goods: 2
    Action Cards: 5
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 0

    Trade Contracts: Hacan [3], (Mentak [1])
    Technology: Micro Technology, War Sun, Gen Synthesis, Assault Cannon, Antimass Deflectors, Fleet Logistics, Type IV Drive, Mirror Computing, Salvage Operations

    Worlds:
    X - Moll Primus (4I, 1R)
    X - Arnor (2I, 1R)
    X - Industrex (2I, 0R, R (x2))
    X - Lor (1I, 2R, R)
    X - Mellon (0I, 2R)
    X - Vega Major (2I, 1R)
    X - Vega Minor (1I, 2R, B)
    X - Zohbat (3I, 1R, B)
    Federation of Sol: robinlambert
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Arborec [1] (Sol [2])
    Technology: Cybernetics, Fleet Logistics, XRD Transporters, Type IV Drive, Antimass Deflectors, Maneuvering Jets, Advanced Fighters

    Worlds:
    X - Everra (3I, 1R)
    X - Sem-Lore (3I, 2R, Y)
    The Emirates of Hacan: Preda
    Trade Goods: 0
    Action Cards: 5
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Saar [2], Mentak [1]
    Technology: Neural Motivator, Antimass Deflector, Fleet Logistics, Type IV Drive, Light/Wave Deflector, Duranium Armor

    Worlds:
    R - Arretze (2I, 0R)
    X - Hercant (1I, 1R)
    X - Kamdorn (0I, 1R)
    X - Arcturus (1I, 1R)
    X - Rigel I (0I, 1R, G)
    X - Rigel II (1I, 2R)
    X - Rigel III (1I, 1R, B)
    X - Sumerian (2I, 2R, TG (x2))
    X - Tempesta (1I, 1R, B (x2))

    Neutral Worlds and Special Effects
    N - Garbozia (2I, 1R, G)
    N - Meer (0I, 4R)

    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Vorhal Peace Prize (LAW): The player or players with the lowest Fleet Supply gain 1 additional Command Counter during each Status Phase.
    Subsidized Studies (LAW): The cost for all blue Technologies is decreased by 3. The cost for all other non-racial Technologies is increased by 2.
    Labor Force Politics (LAW): The influence and resource values of all planets are reversed.
    The Crown of Emphidia (LAW): The player that holds this card receives 1 victory point. A player that wins an Invasion Combat against this player immediately claims this card and is transferred that victory point.
    Checks and Balances (LAW): When a player chooses a Strategy Card during the Strategy Phase, he must give the chosen card to another player (who does not currently have a Strategy Card).
    Research Grant (LAW): All planets that provide a technology credit now provide that credit to all technology colors (does not count racial technologies).

    Cultural Crisis - For the duration of Round 5, Mentak has lost all racial special abilities, both advantages and disadvantages.

    Order of Play
    The Ghosts of Creuss:
    The Mentak Coalition:
    Federation of Sol:
    The Clan of Saar:
    The Emirates of Hacan:
    The Arborec:

    All players may now claim up to one unlocked Public Objective and one Secret Objective.

    4463rwiq7r47.png
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    KaneskiKaneski Registered User regular
    Mentak claim Public Objective: [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.

    Mentak also claim Secret Objective [2 VP] Threatening: I control systems adjacent to 2 different player's Home Systems and have at least 4 (non-Fighter) ships in each. I “control” a system if I have at least one (non-Fighter) ship there, and I control every planet in the system.

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    PredaPreda Registered User regular
    Wow, mentak didn't win now...

    Claim [1 VP] I have at least 5 Technology Advances.

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    stever777stever777 AFK most Saturdays Registered User regular
    Free GF on Mehar Xull.

    No claims.

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    robinlambertrobinlambert Registered User regular
    I hate ghosts.

    No claims. Cause I can't.

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    MrBodyMrBody Registered User regular
    edited June 2014
    Synergy!

    Claim public [1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.

    Claim secret [2 VP] Regulator: I am blockading or have destroyed Space Docks controlled by two different players this turn.

    MrBody on
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    robinlambertrobinlambert Registered User regular
    So....you could have just blockaded me? Sigh.

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    MrBodyMrBody Registered User regular
    The point was also preventing you from from getting another VP this turn.

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    robinlambertrobinlambert Registered User regular
    Fun ideas! Mrbody, you should make a tour of all the home systems! Starting with me, now go counter clockwise! it would be fun!

    And, whoever give Mentak his SC, give him Tech. Then at least most everyone gets to count before he wins.

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    robinlambertrobinlambert Registered User regular
    MrBody wrote: »
    The point was also preventing you from from getting another VP this turn.

    Good plan. It didn't lead to anyone getting a bunch on VPs or anything so that is good.

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    MrBodyMrBody Registered User regular
    You were in the lead with swarms of advanced fighters and coming close to your SO of controlling a lot of systems. Neither Hacan or Mentak were going to score a 2 point public objective this turn and you retain your lead. You can't sit back not doing anything until after everyone has revealed their secret objective, so I acted on what was known publicly. Mentak wasn't obviously on the cusp of any secret objectives when I attacked, so I did. With no secret objectives in play, it would have been a 6/6/6/6 tie for the lead, which would have been tense and awesome!

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    robinlambertrobinlambert Registered User regular
    I am just hacking on you. But to be fair, there was no way I was getting those 8 systems. Now go get Mentak!

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    LykouraghLykouragh Registered User regular
    Claim:
    [1 VP] I control Mecatol Rex.
    [2 VP] Focused: I control at least 4 planets with the same technology specialty.

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    stever777stever777 AFK most Saturdays Registered User regular
    The Aborec

    +1 AC, +1 SA & +1 CP

    TG/AC/PC: 0/3/2
    SA/FS/CP: 1/5/2

    5 VP

    Technologies:
    Assault Cannon (Dreadnoughts get one pre-battle preemptive shot)
    Gen Synthesis (+1 GF Combat & roll 5+ for any destroyed Aborec GF to return to Home System)
    Antimass Deflectors (May move thru Asteroid Fields but not stop in them)
    Transit Diodes (Action: 1 SA to move up to 4 GF's from one controlled planet to another)
    Micro Technology (+1 TG for each Trade Agreement)
    Transfabrication (May scuttle units at start of Produce Units step. Gain 1/2 TGs cost (^) for Non-Fighter & Non-GF units)

    Trade Contracts: (Arborec [1], Arborec [2])
    Sol [2]

    Worlds:
    R - Nestphar (2R, 3I, G)
    R - Capha (0R, 3I)
    R - Vefut II (0R, 2I, R)
    R - Mehar Xull (3R, 1I, B)
    R - Tiamat (2R, 1I, Y)
    R - Hercalor (0R, 1I, Y)

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    MrBlarneyMrBlarney Registered User regular
    All players now draw 1 Action Card (excepting Hacan, who draws two) and either 2 or 3 Command Counters for allocation (2 for Arborec, Saar, and Hacan; 3 for Creuss, Mentak, and Sol). Post your allocations in the thread if you have not done so already.

    4463rwiq7r47.png
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