Still dying too much, though. Bummer. Though I will say this is the first combo of things that's gotten close enough to Firebird's damage as to make me satisfied.
I started a Hardcore Demon Hunter last night, and died within the first hour when a trio of Waller Rares trapped me in a corner (with their bodies, walls, and the map boundary) so I literally couldn't move.
I started a Hardcore Demon Hunter last night, and died within the first hour when a trio of Waller Rares trapped me in a corner (with their bodies, walls, and the map boundary) so I literally couldn't move.
That sucked.
Hardcore is for masochists. Especially in this age of DDoS attacks...
I started a Hardcore Demon Hunter last night, and died within the first hour when a trio of Waller Rares trapped me in a corner (with their bodies, walls, and the map boundary) so I literally couldn't move.
That sucked.
Hardcore is for masochists. Especially in this age of DDoS attacks...
I wanted to at least give it a shot.
But now that I died and had literally no way of NOT dying, I don't think I'll try it again.
I started a Hardcore Demon Hunter last night, and died within the first hour when a trio of Waller Rares trapped me in a corner (with their bodies, walls, and the map boundary) so I literally couldn't move.
That sucked.
Hardcore is for masochists. Especially in this age of DDoS attacks...
For shits and giggles I rolled a seasonal HC Wizard a few weeks back. Played her for 15 hours, had some great gear and a solid rotation, and then bit the big one to a pack of Arcane/Jailer/WTF?! Phasebeasts just before dinging 70.
That felt like being racked in the balls with a tackhammer... but I think I might have liked it.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
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BroloBroseidonLord of the BroceanRegistered Userregular
WTF BLIZZ YOU SAID 1:00PM SERVERS BACK UP IT IS 1:06 GET SERVERS BACK UP NOW OR I BOYCOTT
Diablo III patch 2.1.2 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.
GENERAL
A message will now display in chat when a Treasure Goblin has been killed or escaped
Players can no longer go Brawling while a Greater Rift they paid to enter is open
The "Monster Kills grant X experience" affix is now multiplied by game difficulty
Healing
The "Healing" stat on the character sheet has been replaced with "Recovery"
Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
Life per Vitality has been increased from level 67 to 70
Base Life at level 70 has been increased
Healing from Health Globes has been reduced
Pet and Follower Life has been increased
Social
The total number of players in a Community and in Community chat will now be displayed on the roster page
The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
The Clan Roster will now display the duration that a member has been offline
The Clan Roster can now be sorted by offline duration
CLASSES
General
Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
Pets
Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
Barbarian
Active Skills
Frenzy
Skill Rune - Vanguard
Movement speed increased from 15% to 25%
Furious Charge
Skill Rune - Dreadnought
Has been redesigned
Now grants Furious Charge two charges
Demon Hunter
Active Skills
Chakram
Skill Rune - Serpentine
Damage type changed from Poison to Cold
Evasive Fire
Skill Rune - Parting Gift
Damage type changed from Poison to Physical
Grenade
Skill Rune - Gas Grenades
Has been removed
Replaced with "Cold Grenade"
Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
Deals Cold damage
Multishot
Skill Rune - Suppression Fire
Has been redesigned
Now causes Multishot to knockback the first 2 enemies hit
Sentry
Has been redesigned
Cooldown has been removed
Now has 2 charges, with a recharge time of 8 seconds
Recharge time is affected by cooldown reduction
Hatred cost reduced from 30 to 20
Smoke Screen
Cooldown increased from 2 to 3 seconds
Skill Rune - Choking Gas
Has been removed
Replaced with "Vanishing Powder"
Removes the Discipline cost
Increases the cooldown to 8 seconds
Spike Trap
Skill Rune - Echoing Blast
Damage type changed from Poison to Cold
Passive Skills
Custom Engineering
Has been redesigned
Now increases the maximum number of charges and active Sentries from 2 to 3
Night Stalker
Has been redesigned
Now causes your primary skills to generate an additional 4 Hatred
Monk
Active Skills
Epiphany
Bug Fixes
Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
Witch Doctor
Active Skills
Haunt
Skill Rune - Grasping Spirit
Has been removed
Replaced with "Poisoned Spirit"
Haunted enemies take 20% increased damage from all sources
Damage type changed from Cold to Poison
Wizard
Active Skills
Hydra
Significantly increased the amount of Hydra attacks per cast
Attack Speed now affects how fast each Hydra head attacks
Weapon damage reduced from 195% to 165%
Skill Rune - Arcane Hydra
Weapon damage reduced from 245% to 205%
Skill Rune - Blazing Hydra
Damage dealt over time no longer scales with Attack Speed
Weapon damage reduced from 185% to 155%
Skill Rune - Frost Hydra
Weapon damage reduced from 275% to 255%
Skill Rune - Lightning Hydra
Weapon damage reduced from 305% to 255%
Skill Rune - Mammoth Hydra
Weapon damage reduced from 400% to 330%
ITEMS
Life on Hit and Life Regeneration have been increased by 25% at all levels
The rarity of the rarest Legendary items in the game has been reduced
The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
Ancient items have been added to the game
Ancient items are more powerful versions of Legendary items
Ancient items roll from increased value ranges for certain affixes
Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
Ancient items can now drop at Torment I or higher
The drop chance will increase with each Torment level
Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
Legendary or Set items purchased from Kadala have a chance to be an Ancient item
Band of Untold Secrets
No longer drops
Bottomless Potion of Fear
New Legendary potion
Fears enemies within 12 yards for 3-4 seconds on use
Broken Crown
Legendary power added
Whenever a gem drops, a gem of the type socketed into this item also drops
The additional gem that is dropped will be of the same quality level as the original gem that was dropped
Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
Shard of Hate
Legendary power is no longer affected by Proc coefficients
Can now proc more frequently
Class-Specific Items
Barbarian
The Legacy of Raekor
(2) Set Bonus
The first enemy hit by Furious Charge takes 100% additional damage
(4) Set Bonus
Furious Charge gains the effect of every rune
(5) Set Bonus
Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
Demon Hunter
Embodiment of the Maruader
Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
Has been redesigned
(2) Set Bonus
Companion calls all companion types to your side
(4) Set Bonus
Sentries now cast your Hatred spenders every time you do
(6) Set Bonus
Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
Helltrapper
The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
Monk
Monkey King's Garb
Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
Has been redesigned
(2) Set Bonus
Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
Decoy explosion now deals the damage type of your highest +% Elemental Damage
(4) Set Bonus
When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
Sunwuko's Shines
Now rolls with a guaranteed empty socket rather than Attack Speed
Witch Doctor
Carnevil
Bug Fixes
Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
Wizard
Firebird's Finery
(6) Set Bonus
The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
Going back within the allowed range should resume the DoT damage
New Seasonal Legendary Items
Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
New Legendary Gems have been added
Esoteric Alteration
Gain 10% non-Physical damage reduction
Upgrade rank grants: +0.5% non-Physical damage reduction
Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
Gem of Ease
Monster kills grant +500 experience
This is multiplied by the difficulty multiplier
This is intended to be an exorbitant amount of experience for a low level character
For example:
A level 1 monster grants 40 experience
A level 55 monster grants 8,700 experience
A level 60 monster grants 18,700 experience
Upgrade rank grants: +50 experience per kill
Rank 25 unlocks: Level requirement reduced to 1
Molten Wildebeest's Gizzard
Regenerates 10,000 Life per Second
Upgrade rank grants: +1000 Life per Second
Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
Class-Specific Items
Crusader
Belt of the Trove
New Legendary Belt
Every 6-8 seconds, Bombardment is cast on a random nearby enemy
Demon Hunter
Odyssey's End
New Legendary Bow
Enemies snared by Entangling Shot take 20-25% more damage from all sources
Wizard
Halo of Arlyse
New Legendary Ring
Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
The Undisputed Champion
Legendary power added
Frenzy gains the effect of every rune
Monk
Gungdo Gear
Legendary power added
Exploding Palm's on-death explosion applies Exploding Palm
Witch Doctor
Wormwood
Legendary power added
Locust Swarm is cast on a nearby enemy every second
Now rolls with +20-25% Poison skill damage as one of its four primary affixes
Bug Fixes
Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb
ACHIEVEMENTS
Season 2 Conquests have been added
The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"
ADVENTURE MODE
The New Tristram town hub now has an improved layout
Note: The changes apply to Adventure Mode only
Whimsydale is now more rewarding
Bounties & Events
Bounties that were disabled after Patch 2.1.0 have been re-enabled
The following events have received several changes, including changes to their completion requirements
A Miner's Gold
The Jar of Souls
The Matriarch's Bones
The Miser's Will
The Scavenged Scabbard
Clear the Barracks
Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
Nephalem Rifts
Players can no longer resurrect at checkpoint
Players now resurrect at corpse after a delay
The respawn timer will increase with every death
The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
Monsters
Monster density has been increased in several Greater and Nephalem Rifts
Monster damage in Greater Rifts level 26 and higher has been reduced
The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
Bloodmaw
Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
Erethon
Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
Rime
Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
Pylons
Pylons are now less likely to spawn next to each other
Conduit Pylon
Now deals damage based on player Weapon Damage
Now attacks a limited number of targets
Will now attack the same target less frequently
Shield Pylon
Now reflects damage back to attackers
Speed Pylon
Duration has been increased from 30 seconds to 1 minute
Now knocks enemies into the air and deals damage to them
Now breaks Waller for the full duration
Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
Realm of Trials
The time between waves has been shortened
Minor changes have been made to the types of monsters that can spawn
Rewards now scale based upon the rank of the Keystone you receive
Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
Bug Fixes
Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
CRAFTING
Blacksmith
Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed
FOLLOWERS
Templar
Bug Fixes
Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
MONSTERS
The Extra Health and Vampiric monster affixes have been removed from the game
Anarch
Maximum dash range has been reduced
Now has a short dash that will be used at close range
Corrupted Angel
Maximum dash range has been reduced
Unholy Shield has been removed
Inferno Zombie
Reduced this monsters XP, damage and survivability to bring it in line with other zombies
Punisher
Maximum leap range has been reduced
Stun duration has been reduced
Treasure Goblins
New Treasure Goblins have been added to the game
Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
The new Treasure Goblins can only be found in Adventure Mode
Now always appear in front of a portal
Now have a special minimap icon
Now only drop their best loot on Torment I difficulty or above
Some changes have been made to the way Treasure Goblins try to escape
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Yeah the Bnet arbitrary region distinctions are really weird and onerous. I find especially bad the fact that your Hearthstone cards are region locked, so like, if you spent $300 in NA Hearthstone and then want to play EU Hearthstone, tough cookies buttercup.
Yeah the Bnet arbitrary region distinctions are really weird and onerous. I find especially bad the fact that your Hearthstone cards are region locked, so like, if you spent $300 in NA Hearthstone and then want to play EU Hearthstone, tough cookies buttercup.
To be fair, some of the region locking is due to various national/international regulations. Otherwise, buying digital goods would be the perfect place to launder money and do other less-than-savory things.
Yeah the Bnet arbitrary region distinctions are really weird and onerous. I find especially bad the fact that your Hearthstone cards are region locked, so like, if you spent $300 in NA Hearthstone and then want to play EU Hearthstone, tough cookies buttercup.
Yeah the Bnet arbitrary region distinctions are really weird and onerous. I find especially bad the fact that your Hearthstone cards are region locked, so like, if you spent $300 in NA Hearthstone and then want to play EU Hearthstone, tough cookies buttercup.
To be fair, some of the region locking is due to various national/international regulations. Otherwise, buying digital goods would be the perfect place to launder money and do other less-than-savory things.
You know, like how criminals use Bitcoin.
Valve seems to manage. I'm sure Blizzard could handle it as well.
Tried out the new patch, ran around Act I a bit, same old same old. Second leggo I get (from Kadala, actually) is Ancient Legendary ... and of course they are crappy Gladiator Gauntlets. I had been used to the bitter feeling when every legendary you find is crap, now ... now there's a new bitter flavor in town.
Can't wait to get some awesome base legendary as Ancient but with totally crappy rolls next, like maybe Akkhan Gloves with regen, +armor and VIT.
Posts
Edit: Be proud, that's my first signature change in years
Edit 2: Some people would say it's obscene to use Archon as a buff delivery system for Explosive Blast. I say, the more the merrier!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Origin: KafkaAU B-Net: Kafka#1778
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
Yeah, I'd like to give it a whirl. To be honest my normal Wizard doesn't have much left to find, so I'll probably create a seasonal one.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
That sucked.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
Got to say, it's much smaller than I expected, a little less than 50mb.
Hardcore is for masochists. Especially in this age of DDoS attacks...
I wanted to at least give it a shot.
But now that I died and had literally no way of NOT dying, I don't think I'll try it again.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
For shits and giggles I rolled a seasonal HC Wizard a few weeks back. Played her for 15 hours, had some great gear and a solid rotation, and then bit the big one to a pack of Arcane/Jailer/WTF?! Phasebeasts just before dinging 70.
That felt like being racked in the balls with a tackhammer... but I think I might have liked it.
~ Buckaroo Banzai
11am PST... which is 2pm EST, so, uh... MATH
PSN: HooverFanPA
Steam: HooverFan
PSN: HooverFanPA
Steam: HooverFan
DO U THINK I GOT BRAIN TIME FOR MATH
BOYCOTTING U SO HARD
correction: looks like only ps4 and xbone versions
And cancel your pre-order
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
so uh
how bout that patch day
pretty cool huh
*whistles inconspicuously
GENERAL
A message will now display in chat when a Treasure Goblin has been killed or escaped
Players can no longer go Brawling while a Greater Rift they paid to enter is open
The "Monster Kills grant X experience" affix is now multiplied by game difficulty
Healing
The "Healing" stat on the character sheet has been replaced with "Recovery"
Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
Life per Vitality has been increased from level 67 to 70
Base Life at level 70 has been increased
Healing from Health Globes has been reduced
Pet and Follower Life has been increased
Social
The total number of players in a Community and in Community chat will now be displayed on the roster page
The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
The Clan Roster will now display the duration that a member has been offline
The Clan Roster can now be sorted by offline duration
CLASSES
General
Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
Pets
Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
Barbarian
Active Skills
Frenzy
Skill Rune - Vanguard
Movement speed increased from 15% to 25%
Furious Charge
Skill Rune - Dreadnought
Has been redesigned
Now grants Furious Charge two charges
Demon Hunter
Active Skills
Chakram
Skill Rune - Serpentine
Damage type changed from Poison to Cold
Evasive Fire
Skill Rune - Parting Gift
Damage type changed from Poison to Physical
Grenade
Skill Rune - Gas Grenades
Has been removed
Replaced with "Cold Grenade"
Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
Deals Cold damage
Multishot
Skill Rune - Suppression Fire
Has been redesigned
Now causes Multishot to knockback the first 2 enemies hit
Sentry
Has been redesigned
Cooldown has been removed
Now has 2 charges, with a recharge time of 8 seconds
Recharge time is affected by cooldown reduction
Hatred cost reduced from 30 to 20
Smoke Screen
Cooldown increased from 2 to 3 seconds
Skill Rune - Choking Gas
Has been removed
Replaced with "Vanishing Powder"
Removes the Discipline cost
Increases the cooldown to 8 seconds
Spike Trap
Skill Rune - Echoing Blast
Damage type changed from Poison to Cold
Passive Skills
Custom Engineering
Has been redesigned
Now increases the maximum number of charges and active Sentries from 2 to 3
Night Stalker
Has been redesigned
Now causes your primary skills to generate an additional 4 Hatred
Monk
Active Skills
Epiphany
Bug Fixes
Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
Witch Doctor
Active Skills
Haunt
Skill Rune - Grasping Spirit
Has been removed
Replaced with "Poisoned Spirit"
Haunted enemies take 20% increased damage from all sources
Damage type changed from Cold to Poison
Wizard
Active Skills
Hydra
Significantly increased the amount of Hydra attacks per cast
Attack Speed now affects how fast each Hydra head attacks
Weapon damage reduced from 195% to 165%
Skill Rune - Arcane Hydra
Weapon damage reduced from 245% to 205%
Skill Rune - Blazing Hydra
Damage dealt over time no longer scales with Attack Speed
Weapon damage reduced from 185% to 155%
Skill Rune - Frost Hydra
Weapon damage reduced from 275% to 255%
Skill Rune - Lightning Hydra
Weapon damage reduced from 305% to 255%
Skill Rune - Mammoth Hydra
Weapon damage reduced from 400% to 330%
ITEMS
Life on Hit and Life Regeneration have been increased by 25% at all levels
The rarity of the rarest Legendary items in the game has been reduced
The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
Ancient items have been added to the game
Ancient items are more powerful versions of Legendary items
Ancient items roll from increased value ranges for certain affixes
Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
Ancient items can now drop at Torment I or higher
The drop chance will increase with each Torment level
Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
Legendary or Set items purchased from Kadala have a chance to be an Ancient item
Band of Untold Secrets
No longer drops
Bottomless Potion of Fear
New Legendary potion
Fears enemies within 12 yards for 3-4 seconds on use
Broken Crown
Legendary power added
Whenever a gem drops, a gem of the type socketed into this item also drops
The additional gem that is dropped will be of the same quality level as the original gem that was dropped
Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
Shard of Hate
Legendary power is no longer affected by Proc coefficients
Can now proc more frequently
Class-Specific Items
Barbarian
The Legacy of Raekor
(2) Set Bonus
The first enemy hit by Furious Charge takes 100% additional damage
(4) Set Bonus
Furious Charge gains the effect of every rune
(5) Set Bonus
Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
Demon Hunter
Embodiment of the Maruader
Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
Has been redesigned
(2) Set Bonus
Companion calls all companion types to your side
(4) Set Bonus
Sentries now cast your Hatred spenders every time you do
(6) Set Bonus
Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
Helltrapper
The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
Monk
Monkey King's Garb
Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
Has been redesigned
(2) Set Bonus
Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
Decoy explosion now deals the damage type of your highest +% Elemental Damage
(4) Set Bonus
When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
Sunwuko's Shines
Now rolls with a guaranteed empty socket rather than Attack Speed
Witch Doctor
Carnevil
Bug Fixes
Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
Wizard
Firebird's Finery
(6) Set Bonus
The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
Going back within the allowed range should resume the DoT damage
New Seasonal Legendary Items
Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
New Legendary Gems have been added
Esoteric Alteration
Gain 10% non-Physical damage reduction
Upgrade rank grants: +0.5% non-Physical damage reduction
Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
Gem of Ease
Monster kills grant +500 experience
This is multiplied by the difficulty multiplier
This is intended to be an exorbitant amount of experience for a low level character
For example:
A level 1 monster grants 40 experience
A level 55 monster grants 8,700 experience
A level 60 monster grants 18,700 experience
Upgrade rank grants: +50 experience per kill
Rank 25 unlocks: Level requirement reduced to 1
Molten Wildebeest's Gizzard
Regenerates 10,000 Life per Second
Upgrade rank grants: +1000 Life per Second
Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
Class-Specific Items
Crusader
Belt of the Trove
New Legendary Belt
Every 6-8 seconds, Bombardment is cast on a random nearby enemy
Demon Hunter
Odyssey's End
New Legendary Bow
Enemies snared by Entangling Shot take 20-25% more damage from all sources
Wizard
Halo of Arlyse
New Legendary Ring
Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
The Undisputed Champion
Legendary power added
Frenzy gains the effect of every rune
Monk
Gungdo Gear
Legendary power added
Exploding Palm's on-death explosion applies Exploding Palm
Witch Doctor
Wormwood
Legendary power added
Locust Swarm is cast on a nearby enemy every second
Now rolls with +20-25% Poison skill damage as one of its four primary affixes
Bug Fixes
Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb
ACHIEVEMENTS
Season 2 Conquests have been added
The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"
ADVENTURE MODE
The New Tristram town hub now has an improved layout
Note: The changes apply to Adventure Mode only
Whimsydale is now more rewarding
Bounties & Events
Bounties that were disabled after Patch 2.1.0 have been re-enabled
The following events have received several changes, including changes to their completion requirements
A Miner's Gold
The Jar of Souls
The Matriarch's Bones
The Miser's Will
The Scavenged Scabbard
Clear the Barracks
Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
Nephalem Rifts
Players can no longer resurrect at checkpoint
Players now resurrect at corpse after a delay
The respawn timer will increase with every death
The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
Monsters
Monster density has been increased in several Greater and Nephalem Rifts
Monster damage in Greater Rifts level 26 and higher has been reduced
The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
Bloodmaw
Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
Erethon
Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
Rime
Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
Pylons
Pylons are now less likely to spawn next to each other
Conduit Pylon
Now deals damage based on player Weapon Damage
Now attacks a limited number of targets
Will now attack the same target less frequently
Shield Pylon
Now reflects damage back to attackers
Speed Pylon
Duration has been increased from 30 seconds to 1 minute
Now knocks enemies into the air and deals damage to them
Now breaks Waller for the full duration
Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
Realm of Trials
The time between waves has been shortened
Minor changes have been made to the types of monsters that can spawn
Rewards now scale based upon the rank of the Keystone you receive
Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
Bug Fixes
Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
CRAFTING
Blacksmith
Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed
FOLLOWERS
Templar
Bug Fixes
Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
MONSTERS
The Extra Health and Vampiric monster affixes have been removed from the game
Anarch
Maximum dash range has been reduced
Now has a short dash that will be used at close range
Corrupted Angel
Maximum dash range has been reduced
Unholy Shield has been removed
Inferno Zombie
Reduced this monsters XP, damage and survivability to bring it in line with other zombies
Punisher
Maximum leap range has been reduced
Stun duration has been reduced
Treasure Goblins
New Treasure Goblins have been added to the game
Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
The new Treasure Goblins can only be found in Adventure Mode
Now always appear in front of a portal
Now have a special minimap icon
Now only drop their best loot on Torment I difficulty or above
Some changes have been made to the way Treasure Goblins try to escape
PSN: HooverFanPA
Steam: HooverFan
DOWN WITH REGION SPLITS!
Also because starting over because you want to play with someone from a different region is stupid.
PSN: HooverFanPA
Steam: HooverFan
PSN: HooverFanPA
Steam: HooverFan
To be fair, some of the region locking is due to various national/international regulations. Otherwise, buying digital goods would be the perfect place to launder money and do other less-than-savory things.
You know, like how criminals use Bitcoin.
Valve seems to manage. I'm sure Blizzard could handle it as well.
Here is the batch of honorable mentions while the one on the bottom is the best of the bunch. I suppose it's worth it...
Pluto was a planet and I'll never forget
That bottom one is pretty great!
I crafted 40, a mix of barb, crusader, and DH ammys. All garbage. I wish I had focused on my DH. I may have gotten one good one.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
i wish the damage mitigation gems weren't season only
Really hate this philosophy they're taking of making more than 1 legendary each class season only.
Want to play co-op games? Feel free to hit me up!
Can't wait to get some awesome base legendary as Ancient but with totally crappy rolls next, like maybe Akkhan Gloves with regen, +armor and VIT.
Now I'm gonna see if I can craft an ancient reaper's wraps.
EDIT: No ancients and I'm out of blue materials. At least I got a minor upgrade.
Keep in mind that the game's balance ignores their existence. Equipping an ancient item puts you ahead of the curve.
Small upgrade on the chest piece, after rolling the sweeping wind damage to sockets.
I'm not giving up RoRG and it was worse than my other ring.
Switch - SW-7373-3669-3011
Fuck Joe Manchin