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Twilight Imperium Game 10 - Game Over!

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Shrug, we can scorch the earth if you want

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    El SkidEl Skid The frozen white northRegistered User regular
    edited June 2015
    Phyphor wrote: »
    Shrug, we can scorch the earth if you want

    You seem to be under the impression that you did not already make that choice for us both

    El Skid on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    No sabotage from Yssaril.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I can live with that. Tech stealer with 20 income a turn compared to low teens at best elsewhere? Nope

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    LykouraghLykouragh Registered User regular
    No sabo.

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    No sabotages here.

    YIVQ28P.png
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    DaemonisDaemonis Registered User regular
    No sabotage

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    MrBlarneyMrBlarney Registered User regular
    Round 3 - Battle at Lodor

    Combat Round 1

    Naalu has 1 Cruiser, 2 Carriers (one carrying 2 Ground Forces, one carrying 1 Mechanized Unit and 1 PDS), and 5 Fighters.
    Nekro has 1 Dreadnought, 1 Carrier, and 1 Fighter.

    Geth roll 1d10t7+2d10t9+5d10t8 for Naalu
    Geth roll 1d10t5+1d10t9+1d10t9 for Nekro

    Naalu:
    1d10t7+2d10t9+5d10t8 3 [1d10t7=8] [2d10t9=4, 10] [5d10t8=7, 9, 1, 6, 6]
    Nekro:
    1d10t5+1d10t9+1d10t9 1 [1d10t5=6] [1d10t9=2] [1d10t9=3]

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Damage the dreadnaught and destroy the other two, obviously

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    MrBlarneyMrBlarney Registered User regular
    Naalu scores three hits; Nekro loses 1 Carrier and 1 Fighter and damages their Dreadnought.
    Nekro scores one hit; @Phyphor, which unit will take the hit?

    4463rwiq7r47.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Fighters take all damage @MrBlarney

    Land everything after

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    MrBlarneyMrBlarney Registered User regular
    Naalu removes 1 Fighter.

    Combat Round 2


    Naalu has 1 Cruiser, 2 Carriers (one carrying 2 Ground Forces, one carrying 1 Mechanized Unit and 1 PDS), and 4 Fighters.
    Nekro has 1 Dreadnought (damaged)

    Geth roll 1d10t7+2d10t9+4d10t8 for Naalu
    Geth roll 1d10t5 for Nekro

    Naalu:
    1d10t7+2d10t9+4d10t8 2 [1d10t7=2] [2d10t9=7, 2] [4d10t8=2, 9, 1, 8]
    Nekro:
    1d10t5 1 [1d10t5=10]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Naalu scores 2 hits; Nekro Dreadnought destroyed.
    Nekro scores 1 hit; 1 Naalu Fighter destroyed.

    Combat resolves in favor of Naalu. Nekro uses their racial ability to gain technology "Antimass Deflectors".

    Naalu lands 1 Mechanized Unit, 2 Ground Forces, and 1 PDS on Lodor.

    Round 4 - Invasion of Lodor

    Naalu has 1 Mechanized Unit and 2 Ground Forces.
    Nekro has 1 Ground Force.

    Geth roll 2d10t6+2d10t8 for Naalu
    Geth roll 1d10t7 for Nekro

    Naalu:
    2d10t6+2d10t8 2 [2d10t6=7, 4] [2d10t8=8, 5]
    Nekro:
    1d10t7 0 [1d10t7=5]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Naalu scores 2 hits, destroying 1 Nekro Ground Force.
    Combat resolves in favor of Naalu.

    @Daemonis is up to act next.

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    edited June 2015
    EDIT: Nekro revives one Ground Force on Mordai II via Gen Synthesis.

    Geth roll 1d10t5 for Gen Synthesis

    Gen Synthesis:
    1d10t5 1 [1d10t5=7]

    MrBlarney on
    4463rwiq7r47.png
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    DaemonisDaemonis Registered User regular
    Letnev activates home system, exhausts Arc Prime (4), Wren Terra (2) and Vega Major(2) to produce 2 Cruisers, Carrier and 2 GFs

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    The Jol-nar shall activate the Romero Disruption yet again, moving 1 Cruiser from Primor and 1 Dreadnought from Home system.

    "Don't mind us-- just spectating the galactic storm cloud up close. It's actually a lot nicer to look at than that blasted nova."


    @El Skid

    YIVQ28P.png
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    MrBlarneyMrBlarney Registered User regular
    edited July 2015
    Round 3: Action Phase Update 2

    The Yssaril Tribes: Use racial ability to skip turn.
    Federation of Sol: Activate the Lazar-Sakulag system. (CP 2 --> 1)
    Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 2 Fighters, and 2 Ground Forces from Arnor-Lor.
    In space combat, Sol takes no losses while Yssaril loses 1 Carrier; combat resolves in favor of Sol.
    Land 2 Ground Units on Sakulag.
    In invasion combat, Sol takes no losses while Yssaril loses 1 Ground Force; 2 Sol Ground Forces promote into Shock Troops and combat resolves in favor of Sol.
    The Naalu Collective: Activate the Lodor system. (CP 2 --> 1)
    Move in 1 Carrier, 4 Fighters, and 2 Ground Forces from Faunus and 1 Cruiser, 1 Carrier, 1 Fighter, 1 Mechanized Unit, and 1 PDS from Bereg.
    Play Action Card "Flanking Tactic" to prevent Nekro retreat. (AC 4 --> 3)
    In space combat, Naalu loses 2 Fighters while Nekro loses 1 Dreadnought, 1 Carrier, and 1 Fighter; combat resolves in favor of Naalu.
    Nekro uses their racial ability to gain technology "Antimass Deflectors".
    Land 1 Mechanized Unit, 2 Ground Forces, and 1 PDS on Lodor.
    In invasion combat, Naalu takes no losses while Nekro loses 1 Ground Force; combat resolves in favor of Naalu.
    Gen Synthesis regenerates 1 Nekro Ground Force at Mordai II.
    The Barony of Letnev: Activate the Letnev Home System. (CP 1 --> 0)
    Exhaust Arc Prime (4R), Wren Terra (2R), and Vega Major (2R) to build 2 Cruisers (4R), 1 Carrier (3R), and 2 Ground Forces (1R) at Arc Prime.
    Universities of Jol-Nar: Activate the The Romero Disruption system. (CP 2 --> 1)
    Move in 1 Dreadnought from the Jol-Nar Home System and 1 Cruiser from Primor.

    Current Map: Round 3, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Nekro Virus: 2 VP
    The Yssaril Tribes: 1 VP
    The Barony of Letnev: 1 VP
    The Naalu Collective: 1 VP
    Federation of Sol: 1 VP
    Universities of Jol-Nar: 1 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol, Nekro
    [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.
    3 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Yssaril Tribes: 2 Secret Objectives
    The Barony of Letnev: 2 Secret Objectives
    The Naalu Collective: 2 Secret Objectives
    The Nekro Virus: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    Universities of Jol-Nar: 2 Secret Objectives

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser, XRD Transporters, Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Mordai II (4R, 0I)
    R - Abyz (3R, 0I)
    X - Fria (2R, 0I, B)
    X - Lisis (2R, 2I)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Letnev [1], Naalu [1]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    R - El'nath (2R, 0I, B)
    X - Lazar (1R, 0I)
    R - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 2
    Action Cards: 2
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, Cybernetics, Enviro Compensator

    Worlds:
    R - Jord (4R, 2I)
    R - Arnor (2R, 1I)
    R - Coorneeq (1R, 2I, R)
    R - Lor (1R, 2I, R)
    R - Perimiter (2R, 2I)
    X - Resculon (2R, 0I)
    X - Sakulag (2R, 1I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Primor (2R, 1I, GF (x2))
    The Barony of Letnev: Daemonis
    Trade Goods: 8
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    X - Arc Prime (4R, 0I)
    X - Wren Terra (2R, 1I)
    R - Sem-Lore (3R, 2I, Y)
    R - Tequ'ran (2R, 0I, R)
    R - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    R - Wellon (1R, 2I)
    The Naalu Collective: Phyphor
    Trade Goods: 1
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 1
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Jol-Nar [1], Yssaril [1]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Bellatrix (0R, 1I, R)
    X - Bereg (3R, 1I, R)
    R - Faunus (1R, 3I, G (x2))
    R - Lirta IV (2R, 3I, G)
    X - Lodor (3R, 1I, G)
    X - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))
    X - Velnor (2R, 0I, R)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Mallice (0R, 3I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Trade II
    The Barony of Letnev: (1) Leadership
    Universities of Jol-Nar: (2) Diplomacy
    The Nekro Virus: (4) Production Current Player
    The Yssaril Tribes: (7) Technology II
    Federation of Sol: (8) Bureaucracy

    MrBlarney on
    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Activate Lodor

    Move in Dreadnaught, 2 cruisers and a carrier with 5 fighters and 1 GF from home system.

    We have no cards to play to begin space combat. Naalu, any cards to play?

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited June 2015
    First the PDS fires though I guess your dread can just absorb it
    Geth roll 1d10t6

    But there will be no combat. We prefer to fight only when victory is assured

    SA 1->0
    Tactical retreat before battle to Emptier Than Empty


    @El Skid to continue

    1d10t6 0 [1d10t6=3]

    Phyphor on
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    El SkidEl Skid The frozen white northRegistered User regular
    If I could bombard at this point I would, but because I don't believe I can my action is done.

    @jakobagger

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No, PDS will block the bombard, and in any case I think you need to invade to do so unless you have a War Sun there

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    MrBlarneyMrBlarney Registered User regular
    Everything seems to be in order. @jakobagger to act next.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Tactical action:

    Spend one CC from CP to activate Lazar/Sakulag system. Move in carrier and 2 fighters from El'Nath, and from home system carrier, 2 fighters, 2 GFs, cruiser and 1 destroyer.

    No combat cards. Casualty priority: fighters, destroyer, cruiser, carriers.

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    MrBlarneyMrBlarney Registered User regular
    @Lykouragh to provide battle orders / conditionals before resolution.

    4463rwiq7r47.png
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    LykouraghLykouragh Registered User regular
    No conditionals, lose the fighters then the carrier.

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    MrBlarneyMrBlarney Registered User regular
    Round 3 - Battle at Lazar-Sakulag

    Pre-Battle Round

    Yssaril has 1 Cruiser, 1 Destroyer, 2 Carriers (one carrying 2 Ground Forces, and 4 Fighters.
    Sol has 1 Cruiser, 1 Destroyer, 1 Carrier, and 2 Fighters.

    Geth roll 2d10t9 for Yssaril Anti-Fighter Barrage
    Geth roll 2d10t8 for Sol Anti-Fighter Barrage

    Yssaril Anti-Fighter Barrage:
    2d10t9 1 [2d10t9=9, 7]
    Sol Anti-Fighter Barrage:
    2d10t8 0 [2d10t8=7, 7]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Both of those should have been "t9", but no changes to outcomes.

    Yssaril lands 1 hit, destroying 1 Sol Fighter.

    Combat Round 1

    Yssaril has 1 Cruiser, 1 Destroyer, 2 Carriers (one carrying 2 Ground Forces), and 4 Fighters.
    Sol has 1 Cruiser, 1 Destroyer, 1 Carrier, and 1 Fighter.

    Geth roll 1d10t7+1d10t9+2d10t9+4d10t9 for Yssaril
    Geth roll 1d10t7+1d10t9+1d10t9+1d10t8 for Sol

    Yssaril:
    1d10t7+1d10t9+2d10t9+4d10t9 4 [1d10t7=7] [1d10t9=1] [2d10t9=9, 9] [4d10t9=10, 3, 1, 3]
    Sol:
    1d10t7+1d10t9+1d10t9+1d10t8 1 [1d10t7=10] [1d10t9=3] [1d10t9=6] [1d10t8=1]

    4463rwiq7r47.png
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    MrBlarneyMrBlarney Registered User regular
    Yssaril scores 4 hits, destroying 1 Sol Cruiser, 1 Destroyer, 1 Carrier, and 1 Fighter.
    Sol scores 1 hit, destroying 1 Yssaril Fighter.
    Combat resolves in favor of Yssaril; @jakobagger to continue his action.

    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Land both GFs on Lazar.

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    MrBlarneyMrBlarney Registered User regular
    @Lykouragh, it is your turn to act.

    4463rwiq7r47.png
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    LykouraghLykouragh Registered User regular
    Play Bureuacracy primary.
    Claim [1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
    Add one CC to Command (S/F/C: 2/5/2).

    Objective me up!

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    LykouraghLykouragh Registered User regular
    Reveal:
    [1 VP] I have at least 5 Technology Advances.

    Bureacracy secondaries are up.

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    El SkidEl Skid The frozen white northRegistered User regular
    We are happy with this choice. Also, Nekro will PLAY on Bureaucracy secondary.

    S/F/C
    1/4/3

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    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited June 2015
    The Jol-Nar shall utilize the Bureaucracy Secondary as well.

    CC: 1 | 5 | 1

    XeadinMC on
    YIVQ28P.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    @Daemonis
    @jakobagger

    We have no CC to spend and must pass

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yssaril PASS on Bureaucracy secondary.

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    MrBlarneyMrBlarney Registered User regular
    Just waiting on @Daemonis for his secondary play before sending things out.

    4463rwiq7r47.png
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    DaemonisDaemonis Registered User regular
    Letnev passes

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    It is time for Trade! Except for the Nekro. Cancel both Nekro trade agreements, apologize to Jol.

    Jol-Sol may trade if they wish for a small bribe of 1. Otherwise negotiations are closed

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