@ArcticLancer I have a Tohaa Starter and some other jump infantry dude. You are welcome to them if the postage isn't too bad. Some are primed and I started a little of one. They'll just sit in a box being unloved otherwise. May as well go to a good home. 8-)
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ArcticLancerBest served chilled.Registered Userregular
I'll keep that in mind, J. Will send you a PM so you can check on shipping (I know it's not kind for me to send to you, so I assume it'll be a similar ballpark for you to me).
Man I should try running Yu Jing or Steel Phalanx as a break from Nomads. I guess I'm pretty good at nomads now, so either I can keep mixing it up or try something different. One of my friends is running Yu Jing and has had success with them, coming 3rd at the Tournament I came 2nd at, and 2nd at the Tournament I came 3rd at. They're really good now, but people have been slow to pick up on it.
I might try Steel Phalanx again and just make Ajax hit things with a hammer, but I was not enjoying painting them so much.
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Another AROs with repeaters question. If a HI walks within 8 inches of a repeater can he be ARO'd by the hackers programs if he has LOF to the movement? What if he doesnt have have LOF of the target?
Another AROs with repeaters question. If a HI walks within 8 inches of a repeater can he be ARO'd by the hackers programs if he has LOF to the movement? What if he doesnt have have LOF of the target?
If the hacker has LoF to the active model, absolutely. I can't, however, find anything that would permit him to ARO otherwise.
EDIT: The general consensus seems to be that you could even without LOF. From what I can figure out, that would be that being able to target a model without LoF in the active turn allows for an ARO, even though the ARO eligibility rules specifically say the special skill or equipment has to allow a reaction without LoF. Basically "doesn't require LoF" + "usable as an ARO" is enough to satisfy the ARO eligibility rules as long as it's a valid target otherwise. That's the only way I can find that's consistent with being able to ARO hack hackers targeting you, as just being targeted doesn't seem to make you eligible for an ARO unless there's something else I'm missing.
EDIT2: Ah, ha. Found it. It's in the rules for Repeaters. "In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control." Ignore the above.
Chrysis on
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Another AROs with repeaters question. If a HI walks within 8 inches of a repeater can he be ARO'd by the hackers programs if he has LOF to the movement? What if he doesnt have have LOF of the target?
If the hacker has LoF to the active model, absolutely. I can't, however, find anything that would permit him to ARO otherwise.
EDIT: The general consensus seems to be that you could even without LOF. From what I can figure out, that would be that being able to target a model without LoF in the active turn allows for an ARO, even though the ARO eligibility rules specifically say the special skill or equipment has to allow a reaction without LoF. Basically "doesn't require LoF" + "usable as an ARO" is enough to satisfy the ARO eligibility rules as long as it's a valid target otherwise. That's the only way I can find that's consistent with being able to ARO hack hackers targeting you, as just being targeted doesn't seem to make you eligible for an ARO unless there's something else I'm missing.
EDIT2: Ah, ha. Found it. It's in the rules for Repeaters. "In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control." Ignore the above.
So your saying that Yes to both questions? I can ARO with and without LOF within ZoC and a repeaters ZoC? If so thats great.
Another AROs with repeaters question. If a HI walks within 8 inches of a repeater can he be ARO'd by the hackers programs if he has LOF to the movement? What if he doesnt have have LOF of the target?
If the hacker has LoF to the active model, absolutely. I can't, however, find anything that would permit him to ARO otherwise.
EDIT: The general consensus seems to be that you could even without LOF. From what I can figure out, that would be that being able to target a model without LoF in the active turn allows for an ARO, even though the ARO eligibility rules specifically say the special skill or equipment has to allow a reaction without LoF. Basically "doesn't require LoF" + "usable as an ARO" is enough to satisfy the ARO eligibility rules as long as it's a valid target otherwise. That's the only way I can find that's consistent with being able to ARO hack hackers targeting you, as just being targeted doesn't seem to make you eligible for an ARO unless there's something else I'm missing.
EDIT2: Ah, ha. Found it. It's in the rules for Repeaters. "In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control." Ignore the above.
So your saying that Yes to both questions? I can ARO with and without LOF within ZoC and a repeaters ZoC? If so thats great.
It depends? Most Hacking programmes will tell you the range / requirements, but generally, if something is within the ZoC of your Hacker, or a Repeater (friendly or otherwise, although with obvious penalties on the latter), you can Hack regardless of whether you are in LoS.
Another AROs with repeaters question. If a HI walks within 8 inches of a repeater can he be ARO'd by the hackers programs if he has LOF to the movement? What if he doesnt have have LOF of the target?
If the hacker has LoF to the active model, absolutely. I can't, however, find anything that would permit him to ARO otherwise.
EDIT: The general consensus seems to be that you could even without LOF. From what I can figure out, that would be that being able to target a model without LoF in the active turn allows for an ARO, even though the ARO eligibility rules specifically say the special skill or equipment has to allow a reaction without LoF. Basically "doesn't require LoF" + "usable as an ARO" is enough to satisfy the ARO eligibility rules as long as it's a valid target otherwise. That's the only way I can find that's consistent with being able to ARO hack hackers targeting you, as just being targeted doesn't seem to make you eligible for an ARO unless there's something else I'm missing.
EDIT2: Ah, ha. Found it. It's in the rules for Repeaters. "In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control." Ignore the above.
So your saying that Yes to both questions? I can ARO with and without LOF within ZoC and a repeaters ZoC? If so thats great.
It depends? Most Hacking programmes will tell you the range / requirements, but generally, if something is within the ZoC of your Hacker, or a Repeater (friendly or otherwise, although with obvious penalties on the latter), you can Hack regardless of whether you are in LoS.
Another AROs with repeaters question. If a HI walks within 8 inches of a repeater can he be ARO'd by the hackers programs if he has LOF to the movement? What if he doesnt have have LOF of the target?
If the hacker has LoF to the active model, absolutely. I can't, however, find anything that would permit him to ARO otherwise.
EDIT: The general consensus seems to be that you could even without LOF. From what I can figure out, that would be that being able to target a model without LoF in the active turn allows for an ARO, even though the ARO eligibility rules specifically say the special skill or equipment has to allow a reaction without LoF. Basically "doesn't require LoF" + "usable as an ARO" is enough to satisfy the ARO eligibility rules as long as it's a valid target otherwise. That's the only way I can find that's consistent with being able to ARO hack hackers targeting you, as just being targeted doesn't seem to make you eligible for an ARO unless there's something else I'm missing.
EDIT2: Ah, ha. Found it. It's in the rules for Repeaters. "In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control." Ignore the above.
So your saying that Yes to both questions? I can ARO with and without LOF within ZoC and a repeaters ZoC? If so thats great.
Yes to both. As per the Repeater rules a hacker can treat the ZoC of any Repeaters he can use (which could include enemy repeaters) as his own ZoC for hacking purposes, so an enemy model activating in the ZoC of a valid repeater will trigger an ARO from the hacker as if the model was moving in the hacker's own ZoC even if he doesn't have LoF. And as hacking programs as a general rule don't require LoF to use, he can use them even if he can't see the activation.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Another painting thread cross post - Sekban Spitfire done.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
I have a rules question. Previously, in N2, if your lieutenant was not on the table for any reason you were in Loss of Lieutenant. This included being deployed as a camo marker. Is the same true in N3? If I have a Lieutenant who starts the game as a camo marker am I in LoL?
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
It's Pi, and with sensor and ODD his stats seem pretty great (and Zoe herself is a good hacker & engineer) but ugh I don't like those models Zoe is ok except for her face but Pi-well l cannot stand.
I feel like Reverend link teams are expensive and the same things that work well against ODD work well against link teams (flamers and mines) so your enemy gets very effective use of his weaponry there.
I've always thought a Riot Grrl link team would be pretty murderous, they're cheap HI so not as great a burden to field 5 of them but with good stats. The only problem is they don't have a specialist and I always like link teams carrying around someone to take objectives. Plus IMHO only the Spitfire model is nice, the other four have awful poses.
What are people's general thoughts on
1 - bakunin
2 - reverand link teams
3 - zoe and n well (n wall? Pi well? The lil robot thing)
1: Bakunin is ... Interesting. I primarily role Corregidor, but I have made an effort to run Bakunin a bunch to get used to them. The have some pretty glaring weakness. The lack of Visors is probably the biggest but they really seem to cover a lot of bases well. They have some good specialists available to them in the form of Zeros, Custodiers, Healers and Avicenna. The moderators are pretty rubbish as far as LI go and only have a paramedic specialist option. They can play a decent camo game with Bran Do Castro, Zeros and Prowlers and can fight people pretty good like with Riot GRRLs and Moiras. They have a massive vulnerability against visors so those need to be the first things to die.
My approach to Bakunin is to always run a link, because there's not much benefit I can see in the increased AVAs outside of doing that. Moderators are rubbish but cheap and wonderful. Reverends can work, but they're expensive and fragile. I still haven't run a Riot GRRL link, usually opting to run just the spitfire GRRL, but that seems fun. I usually take a zero FO/hacker, a Custodier and maybe a healer a Moderator Paramedic and maybe a specialist remote to get a few specialists in there. Then add a sprinkling of more camo, some Morlocks and/or an Uberfallkommando and season to taste.
2: Reverend link teams are either amazing or terrible and it usually comes down to factors like whether you have the initiative, does you opponent have a visor or the ability to deliver templates. With ODD and the link team bonuses, if you can get them into good fights, they do horrible, horrible things to people, but a Visor HMG can still slice the pie and just murder them and it only takes one sneaky chain rifle to ruin their day. I've run a 5 strong link with Kusanagi and had it win the game entirely on it's own (mostly in ARO!), but more often I run a link of 3. Moira HMG, Moira Combi+E/Mitter, Healer Multi. They're not horribly expensive, but still pricy, adds some order efficiency and has a specialist in there. Burst 5 on a HMG with ODD will win firefights. Even against Visors, you can outburst and overwhelm them most of the time.
I generally run either that link or 1 or 2 on their own. The HMG Moira has literally won me games on her own. She's deadly against anything without a visor. The Sniper Moira is also a fun option. Like a TO sniper, but with no Hidden deployment, but better armour. Put her in cover on a roof and let her ARO for days.
3: Have only run them a couple of times and never really had them contribute much, but other people love them and they're an amazing package on paper. Good value for a great remote with ODD and a 0 SWC hacking device with an upgrade? Yeah, they're pretty good. I don't often take them because usually I have a Custodier taking up the hacking duties in Bakunin.
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2015
Had a couple of games on the weekend. I learned some new things.
First, a heavy infantry link isn't as tough as it looks on paper. One heavy rocket launcher hit cut my Jannisary link in half, including losing the Doctor. ARM 4, 2 W isn't as tough as you'd think.
Second, despite the online griping about the Azra'il Fauerbach being 'sub par', it still kills shit dead. BS13 with a decent mid range +3 band make it a nasty unit to press forward with. Sure the Fuaerbach itself could probably use Burst 3, but its still plenty powerful.
Third, Domaru Butai are bullshit in CC.
Fourth, AD 3 units with Spitfires are fucking bullshit. My brother had an Akalis Spitfire drop behind me and murder my Lt and Azra'il. Only lucky saves (seriously - 4 saves in one burst) saved my Jannisary Missile Launcher, and his unwise decision to take on a Sekban link at close range stopped the rampage. Now I might go buy that Ragik Spitfire...
Feurbachs are pretty legit. The online infinity community annoys me a bunch with its groupthink and obsession with shit being "optimal", especially for ITS. Infinity is a game where if you know what you're doing and know your list and have brought answers to a lot of common issues, you'll do fiiiine.
Everytime Damien and I post a battle report, people call the lists weak, but somehow we keep dominating tournaments? Like the lowest I've placed this year is 3rd. Lowest for Damien is 2nd. I'd go as far as to say that our club is probably one of the hardest Metas in Australia. I mean we thought we were OK at the game, but we keep winning things. No one is as surprised as us.
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2015
That's been a recent development and it annoys me too. I only got into the game about three years ago, and back then, everyone encouraged people to try new stuff. There was the occasional unit people just didn't recommend like the Khawarij, but you were still encouraged to give it a go to see if it worked for you. Any list you posted was met with enthusiasm, sometimes critique if there was no synergy in the list.
These days the community has fallen into mathhammering and finding optimal lists. If you're not stacking positive modifiers on yourself or negative modifiers on the enemy, it's not worth taking. I don't think it's a coincidence it started with the exodus away from 40k either.
I agree with you there. I think its a trap that newer people who are experienced in other systems like 40k fall into easily. Also for people who don't play much but math-hammer a lot.
Cancon at the start of the year was really interesting because us Vics finally got to have a look at the Meta in the rest of the country and our consensus was that by and large people from NSW did not play as sophisticated a game us victorians. At the end of day one, all the undefeated players were Victorians, which was really interesting. I think it's because we take more "sub-Optimal" stuff and learn to use it really well and also learn how to counter the most obvious "Optimal" stuff.
I mean the game is so well balanced and caters to many individual play styles. its really abotu what works for you. All the big internet fights I've gotten into on the official forums seem to stem from someone shitting on a unit I have a lot of success with. I tell them that actually I like it a lot. They tell me its bad. I ask them why I keep winning games then. They tell my my opponents are bad. I tell them my most common opponent is the National Champion and then they get confused.
I think you're spot on with the math hammer and people making lists more than playing.
What you do on the board is far more important than what you take.
I played a doubles game last night. My club has been thinking of expanding to running 3 Tournaments a year and a doubles seems like a good next option. We played using option A from the ITS pack, so a shared turn and mechanically it seemed to work really well! Sadly the game itself was a bit of a wash. My partner and I went second and our opponents first turn was them losing models in ARO.
First order of the game, a TR Remote tried to shoot up my Alguacile HMG (in link). It died. A cateran also tried the HMG Alguacile. It died and took like 3 orders to do so. A HMG ghulam tried to shoot up Lupe Balboa. She exploded him. The Cameronian ate a million AROs and died a few mms short of being able to chain rifle a Nisse Sniper. The lost every single roll off in turn one
Have any of your guys tried doubles games? How did you find them?
I put models on Instagram now: asher_paints
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Ouch, I've had games like that. It's hard to avoid making the face when order after order you have models die in ARO on turn 1.
It was pretty bad times. I even forgot some of it. there were a couple of Ghazi Muttawiah in there as well, they died on their impetuous moves. Their first turn was us declaring ARO shoot and them taking models off the table. I lost 2 models in turn 1. A Moran who was a bit too far forward and ate the dogs chain rifle and a Jaguar who traded with an infiltrating Daylami.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Some interesting new unit news.
That Batroid with the shoulder cannon is 'TAG sized'. There's a smaller one 'Gecko sized' as well.
Achilles is getting a 'V2 Hoplite armour' profile, with ARM 6. Probably losing some MOV in the process.
Haqqislam is getting a second TAG, Gecko sized with Mechanised Deployment. This likely puts it in the Khanate sectorial, who are about speed and alternative deployment types.
That Batroid with the shoulder cannon is 'TAG sized'. There's a smaller one 'Gecko sized' as well.
Hmm. That feels like a strange combo with the plasma sniper rifle on its dossier pic.
The Exodron gets a new weapon called Red Fury. Some speculation about it being a K1 Spitfire.
edit: on the subject of CA TAGs, I'm still hoping for a Raicho resculpt.
Echo on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2015
Seems strange, but according to Bostria they're getting the Xeodron (the second one you linked), which is 'gecko sized', and the Overdron is even bigger. When pressed for more information, he said TAG sized.
Raicho won't get a re sculpt. It's very new, and TAG resculpts are rare. The current re sculpts going on have taken over 6-7 years to happen.
Raicho won't get a re sculpt. It's very new, and TAG resculpts are rare. The current re sculpts going on have taken over 6-7 years to happen.
Yeah, just wishful thinking on my part, because I really don't like the design on it. Doesn't fit with the redesigned Morat aesthetics, and I think it looks way too plain. Nothing interesting to look at on it, just lots of smooth surfaces.
TAG sculpts seem to be something that is tricky for them to do
After all, the Stingray TAGs aren't out yet!
I am very excited for Achilles 2.0, the new SP character Hector mentioned, and also that it looks like MB will be getting a hacker, which means a linkable HI specialist for Corregidor!
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2015
Back on a Hassassin kick at the moment. Looking to run the below list against a friend. Hopefully it doesn't crash and burn like my last Kum list.
Group 2
Kameel TR
Ghazi Chain Rifle
Ghazi Chain Rifle
My main concern is group 2 not having 2 Regular orders to cancel Extremely Impetuous if I need to, but I might be overthinking the application of 5pt throwaway units.
Posts
Perhaps I can interest you in my meager selection of pins?
This month's releases.
Man I should try running Yu Jing or Steel Phalanx as a break from Nomads. I guess I'm pretty good at nomads now, so either I can keep mixing it up or try something different. One of my friends is running Yu Jing and has had success with them, coming 3rd at the Tournament I came 2nd at, and 2nd at the Tournament I came 3rd at. They're really good now, but people have been slow to pick up on it.
I might try Steel Phalanx again and just make Ajax hit things with a hammer, but I was not enjoying painting them so much.
If the hacker has LoF to the active model, absolutely. I can't, however, find anything that would permit him to ARO otherwise.
EDIT: The general consensus seems to be that you could even without LOF. From what I can figure out, that would be that being able to target a model without LoF in the active turn allows for an ARO, even though the ARO eligibility rules specifically say the special skill or equipment has to allow a reaction without LoF. Basically "doesn't require LoF" + "usable as an ARO" is enough to satisfy the ARO eligibility rules as long as it's a valid target otherwise. That's the only way I can find that's consistent with being able to ARO hack hackers targeting you, as just being targeted doesn't seem to make you eligible for an ARO unless there's something else I'm missing.
EDIT2: Ah, ha. Found it. It's in the rules for Repeaters. "In the same way, they can also react with Hacking Programs to enemy Orders declared in the Zone of Control of the Repeater as if it were their Zone of Control." Ignore the above.
So your saying that Yes to both questions? I can ARO with and without LOF within ZoC and a repeaters ZoC? If so thats great.
It depends? Most Hacking programmes will tell you the range / requirements, but generally, if something is within the ZoC of your Hacker, or a Repeater (friendly or otherwise, although with obvious penalties on the latter), you can Hack regardless of whether you are in LoS.
I found this if it helps at all?
Honestly, I could be wrong, I'm all very new to this myself.
Love that site. Really helpful. Just added hacking to my games and there are lots of options to work through.
Yes to both. As per the Repeater rules a hacker can treat the ZoC of any Repeaters he can use (which could include enemy repeaters) as his own ZoC for hacking purposes, so an enemy model activating in the ZoC of a valid repeater will trigger an ARO from the hacker as if the model was moving in the hacker's own ZoC even if he doesn't have LoF. And as hacking programs as a general rule don't require LoF to use, he can use them even if he can't see the activation.
1 - bakunin
2 - reverand link teams
3 - zoe and n well (n wall? Pi well? The lil robot thing)
I feel like Reverend link teams are expensive and the same things that work well against ODD work well against link teams (flamers and mines) so your enemy gets very effective use of his weaponry there.
I've always thought a Riot Grrl link team would be pretty murderous, they're cheap HI so not as great a burden to field 5 of them but with good stats. The only problem is they don't have a specialist and I always like link teams carrying around someone to take objectives. Plus IMHO only the Spitfire model is nice, the other four have awful poses.
1: Bakunin is ... Interesting. I primarily role Corregidor, but I have made an effort to run Bakunin a bunch to get used to them. The have some pretty glaring weakness. The lack of Visors is probably the biggest but they really seem to cover a lot of bases well. They have some good specialists available to them in the form of Zeros, Custodiers, Healers and Avicenna. The moderators are pretty rubbish as far as LI go and only have a paramedic specialist option. They can play a decent camo game with Bran Do Castro, Zeros and Prowlers and can fight people pretty good like with Riot GRRLs and Moiras. They have a massive vulnerability against visors so those need to be the first things to die.
My approach to Bakunin is to always run a link, because there's not much benefit I can see in the increased AVAs outside of doing that. Moderators are rubbish but cheap and wonderful. Reverends can work, but they're expensive and fragile. I still haven't run a Riot GRRL link, usually opting to run just the spitfire GRRL, but that seems fun. I usually take a zero FO/hacker, a Custodier and maybe a healer a Moderator Paramedic and maybe a specialist remote to get a few specialists in there. Then add a sprinkling of more camo, some Morlocks and/or an Uberfallkommando and season to taste.
2: Reverend link teams are either amazing or terrible and it usually comes down to factors like whether you have the initiative, does you opponent have a visor or the ability to deliver templates. With ODD and the link team bonuses, if you can get them into good fights, they do horrible, horrible things to people, but a Visor HMG can still slice the pie and just murder them and it only takes one sneaky chain rifle to ruin their day. I've run a 5 strong link with Kusanagi and had it win the game entirely on it's own (mostly in ARO!), but more often I run a link of 3. Moira HMG, Moira Combi+E/Mitter, Healer Multi. They're not horribly expensive, but still pricy, adds some order efficiency and has a specialist in there. Burst 5 on a HMG with ODD will win firefights. Even against Visors, you can outburst and overwhelm them most of the time.
I generally run either that link or 1 or 2 on their own. The HMG Moira has literally won me games on her own. She's deadly against anything without a visor. The Sniper Moira is also a fun option. Like a TO sniper, but with no Hidden deployment, but better armour. Put her in cover on a roof and let her ARO for days.
3: Have only run them a couple of times and never really had them contribute much, but other people love them and they're an amazing package on paper. Good value for a great remote with ODD and a 0 SWC hacking device with an upgrade? Yeah, they're pretty good. I don't often take them because usually I have a Custodier taking up the hacking duties in Bakunin.
First, a heavy infantry link isn't as tough as it looks on paper. One heavy rocket launcher hit cut my Jannisary link in half, including losing the Doctor. ARM 4, 2 W isn't as tough as you'd think.
Second, despite the online griping about the Azra'il Fauerbach being 'sub par', it still kills shit dead. BS13 with a decent mid range +3 band make it a nasty unit to press forward with. Sure the Fuaerbach itself could probably use Burst 3, but its still plenty powerful.
Third, Domaru Butai are bullshit in CC.
Fourth, AD 3 units with Spitfires are fucking bullshit. My brother had an Akalis Spitfire drop behind me and murder my Lt and Azra'il. Only lucky saves (seriously - 4 saves in one burst) saved my Jannisary Missile Launcher, and his unwise decision to take on a Sekban link at close range stopped the rampage. Now I might go buy that Ragik Spitfire...
Everytime Damien and I post a battle report, people call the lists weak, but somehow we keep dominating tournaments? Like the lowest I've placed this year is 3rd. Lowest for Damien is 2nd. I'd go as far as to say that our club is probably one of the hardest Metas in Australia. I mean we thought we were OK at the game, but we keep winning things. No one is as surprised as us.
These days the community has fallen into mathhammering and finding optimal lists. If you're not stacking positive modifiers on yourself or negative modifiers on the enemy, it's not worth taking. I don't think it's a coincidence it started with the exodus away from 40k either.
Cancon at the start of the year was really interesting because us Vics finally got to have a look at the Meta in the rest of the country and our consensus was that by and large people from NSW did not play as sophisticated a game us victorians. At the end of day one, all the undefeated players were Victorians, which was really interesting. I think it's because we take more "sub-Optimal" stuff and learn to use it really well and also learn how to counter the most obvious "Optimal" stuff.
I mean the game is so well balanced and caters to many individual play styles. its really abotu what works for you. All the big internet fights I've gotten into on the official forums seem to stem from someone shitting on a unit I have a lot of success with. I tell them that actually I like it a lot. They tell me its bad. I ask them why I keep winning games then. They tell my my opponents are bad. I tell them my most common opponent is the National Champion and then they get confused.
What you do on the board is far more important than what you take.
First order of the game, a TR Remote tried to shoot up my Alguacile HMG (in link). It died. A cateran also tried the HMG Alguacile. It died and took like 3 orders to do so. A HMG ghulam tried to shoot up Lupe Balboa. She exploded him. The Cameronian ate a million AROs and died a few mms short of being able to chain rifle a Nisse Sniper. The lost every single roll off in turn one
Have any of your guys tried doubles games? How did you find them?
Oh myyyy.
Paint my Batroids in white armor, you say?
That Batroid with the shoulder cannon is 'TAG sized'. There's a smaller one 'Gecko sized' as well.
Achilles is getting a 'V2 Hoplite armour' profile, with ARM 6. Probably losing some MOV in the process.
Haqqislam is getting a second TAG, Gecko sized with Mechanised Deployment. This likely puts it in the Khanate sectorial, who are about speed and alternative deployment types.
Hmm. That feels like a strange combo with the plasma sniper rifle on its dossier pic.
The Exodron gets a new weapon called Red Fury. Some speculation about it being a K1 Spitfire.
edit: on the subject of CA TAGs, I'm still hoping for a Raicho resculpt.
Raicho won't get a re sculpt. It's very new, and TAG resculpts are rare. The current re sculpts going on have taken over 6-7 years to happen.
Yeah, just wishful thinking on my part, because I really don't like the design on it. Doesn't fit with the redesigned Morat aesthetics, and I think it looks way too plain. Nothing interesting to look at on it, just lots of smooth surfaces.
After all, the Stingray TAGs aren't out yet!
I am very excited for Achilles 2.0, the new SP character Hector mentioned, and also that it looks like MB will be getting a hacker, which means a linkable HI specialist for Corregidor!
Group 1
Barid Hacker Lt
Farzan CoC
Ragik Hacker
Yasbir Infiltration
Lasiq Sniper
Muyib E/Mauler
Muyib Doctor
Muyib Smoke LSG
Muyib Spitfire
Muyib HRL
Group 2
Kameel TR
Ghazi Chain Rifle
Ghazi Chain Rifle
My main concern is group 2 not having 2 Regular orders to cancel Extremely Impetuous if I need to, but I might be overthinking the application of 5pt throwaway units.