Service Group: Technical Services Service Firm: Slime Identification (Locate-A-Slime)
Mandatory Bonus Duty: Team Leader
Tics:
- randomly refers to people as "daaaling";
-sometimes lapses into what we would know as a russian accent
- absentmindedly strokes whatever is handy (gun, explosives, orders) in a loving fashion
Those tics are good. Other possibilities are verbal tics (giving names to every bot you encounter). You can also get a little creepy (stroke the leg of whatever clone you are next to)
I'll let someone else explain "Narrow Specialties" because I'll be working on the secret parts of each characters
Temp-R-ARY-1
Troubleshooter's Gender: F
Service Group: Armed Forces (service firm) Service Firm: Sensitivity Trainers (The Happy Cheery People)
Mandatory Bonus Duty: Loyalty Officer
Tics: tends to say everything in a sarcastic/caustic fashion
Longs for walls
Nervous tics:
- flicks tongue like a snake after finishing speaking
- randomly twitches head to right
xThanatoSx on
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El SkidThe frozen white northRegistered Userregular
edited November 2007
Scavenge-R-HNT is female.
Nervous tics:
- randomly refers to people as "daaaling"; sometimes lapses into what we would know as a russian accent
- absentmindedly strokes whatever is handy (gun, explosives, orders) in a loving fashion
Dirk-R-ONY is a male.
Tics: Lightly tap dances when standing still
Includes the word Dirigible in every statement he makes, regardless of context.
PsychoLarry1 on
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El SkidThe frozen white northRegistered Userregular
edited November 2007
Zo. I zought zis vould be a good time to test out my accent. Ze last zing I vould vant to do ees to get under ze skeen of my daaaalings. Zo... is zees too much? Eet vould be possible to tone zis teek VAY down, if you vant.
Zo. I zought zis vould be a good time to test out my accent. Ze last zing I vould vant to do ees to get under ze skeen of my daaaalings. Zo... is zees too much? Eet vould be possible to tone zis teek VAY down, if you vant.
Let me know, von't you?
Say 'Nuclear Wessels' 100 times in a row and call me in the morning :P
Okay, all Secret portions of character sheets have been submitted. The mission will begin shortly.
EDIT: ALERT! ALERT! MISSION HAS BEGUN!
Make sure to ask me questions regarding the secret parts of your character, including details about your secret society, how to use your mutation, and what your skills do
Before we get too far into the game, I need to explain a few mechanisms in PARAONIA that you are authorized to know about:
Perversity Points
Every troubleshooter begins the game with 25 Perversity Points, plus a bonus based on how creative you were when selecting your tics. Additional points can be earned when actions or behaviors by your character are really amusing, especially if they relate to your tics. The number of perversity points you have is a secret-I'll tell you the amount you have in the next PM I reply to.
So what do Perversity Points do?
Perversity Points (or pp) are modifiers that players can apply to actions, skill checks, and attribute checks made by their troubleshooters or another players troubleshooters. By spending a given number of pps, a player can modify a roll by the amount spent, either increasing or decreasing the chance of success.
The way you spend pp depends on what kind of check you want to influence
Uncontested & Not Secret
In cases where the check is both uncontested by another player and not made secretly, other players can post the pp points they are spending on the roll in the OOC thread. Include the IC thread number of the check you want to modify, as well as whether it is for or against the check being made. Once everyone has a chance to post or I want to move the game along, I will resolve the check
Uncontested & Secret
When you make a secret action, indicate the amount of pp you want to spend on it in your pm.
Contested
If two players are taking action against each other, they should pm me the points they want to spend. If one player takes a secret action against another, I might let the targetted player know that a secret action has been taken against him and ask whether he wants to spend pps to counter it.
Affect of Perversity Points IC
When the final modifier is applied in game, it changes the game in ways the players don't normally have control over. How it changes depends on what's being modified and how creative I am. Chemicals spill. Crowds and/or carbots suddenly appear. clones look one way or another at (in)convenient moments. Equipment works as it should or shouldn't. Minds focus or become distracted. Evidence materializes or disappears. Security Clearances are changed. High-clearance citizens offer inexplicable aid. Friend Computer has a mood change. etc.
In short, perversity points replace the cumbersome lists of modifiers that exist in other Non-Fun RPGs. Spend them wisely-your six clones may depend on it.
Sounds like a party. A party that only with those of high enough clearance can gain access to.
If you're allowed to read this, you can come. If not, please let me know in a prompt fashion, so I can fill out the proper forms to ask Friend Computer if you can get a temporary clearance bump.
Gah, responding to all your posts seprately is taking too much time. After the next cycle of posts I'll have you all in the same area. give or take a clone.
Mahoshonen on
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El SkidThe frozen white northRegistered Userregular
edited November 2007
Ah, Paranoia. I love this game
Anyway, I went possibly too far out on the limb that time, Mahoshonen... Feel free to correct my version of events, but I had fun writing it, anyway
The most hilarious part is that Psycholarry thinks I mixed you two up, and then tries to correct me!
"Okay, your clone dies instead! Thanks for letting me know."
EDIT: C'mon, clones. Introduce yourselves. Don't be shy.
Oh, and since you all met each other, the body count will be rising. I'll post a few parts of the Player's section of the books so everyone knows what warrents termination and what doesn't (I'd like to keep it classic style.)
Sorry about not posting all day, I've been out at class/work. Just caught up, and I'm curious, should I make my post which shows whether or not I decided to look where Squash is pointing at, or should I wait for him to do whatever it is he is going to do.
I haven't done PbP before, so I'm not sure what exactly the etiquette here is.
It'd be nice if you let me know if you look, but you're welcome to pre-fill in whatever and make any corrections/ alterations to my actions if you prefer it to go another way.
I try to make my moves as passive as possible allowing for others to get their own moves in. Essentially, I try to take one step at a time and wait a while to see if anyone else does anything before proceeding. If you'd like something to happen before I point, I've allowed for space to do so; if you want to wait till after I point, as requested in the spoiler, please let me know if you decide to look.
Essentially, I'm going to assume everyone looks b/c we're all naive red clones, but who the heck knows, so I'd like to find out some actual actions before people start interjecting their "nuh-uh"'s.
My character's actions speack for my character, not your character. I can't make anyone else DO anything; I can only prod them along the way.
Zapping traitors is fun, especially when they are your fellow troubleshooters. However, there are a few things to keep in mind when engaging in homicide:
1: Do not shoot a Troubleshooter right after his next clone arrives. Even if you had definate proof that the last clone was a commie mutant traitor, down to the specific mutation and secret society, do not assume the same is true of the next clone. Plus its rude, and it assumes Friend Computer made a mistake in decanting the clone. No one wants to make that assumption.
2: Do not take vengence on your previous clone. Not right away at least. As a general rule, MemoMax only updates intermittenly. You don't know who zapped you, and unless FC or a high-clearance citizen ruled on the matter, you don't know if it was justified. If you are unsure, feel free to PM me.
Posts
Troubleshooter's Gender: F
Service Group: Technical Services
Service Firm: Slime Identification (Locate-A-Slime)
Mandatory Bonus Duty: Team Leader
Tics:
- randomly refers to people as "daaaling";
-sometimes lapses into what we would know as a russian accent
- absentmindedly strokes whatever is handy (gun, explosives, orders) in a loving fashion
Action Skills
MANAGEMENT: 6
-Con Games: 10
-Hygine: 1
-Open Narrow Specialty
STEALTH: 5
-Shadowing: 9
-Concealment: 1
-Open Narrow Specialty
VIOLENCE: 4
-Energy Weapons: 8
-Field Weapons: 8
-Unarmed Combat: 1
-Open Narrow Specialty
Knowledge Skills
HARDWARE: 9
-Chemical Engineering: 17
-Weapon and Armor Maintenance: 13
-Electronic Engineering: 1
-Mechanical Engineering: 1
-Open Narrow Specialty
SOFTWARE: 8
-Bot Programming: 12
-C-Bay: 1
-Open Narrow Specialty
WETWARE: 4
-Open Narrow Specialty
As a side note, feel free to fill in gender, since it is pretty irrelevant in Alpha Complex.
Jack-R-IPR-1
Troubleshooter's Gender: M
Service Group: Housing Preservation & Development & Mind Control
Service Firm: Trend Identifiers (Make What We Tell You Or Else HPD)
Mandatory Bonus Duty: Recording & Communications Officer
Tics:
-Swipes at the top of his nose with his thumb.
-Constantly cracks his wrists noisily.
Action Skills
MANAGEMENT: 4
-Interrogation: 8
-Bootlicking: 1
-Open Narrow Specialty
STEALTH: 10
-Shadowing: 14
-Sneaking: 14
-Sleight of Hand: 1
-High Alert: 1
-Open Narrow Specialty
VIOLENCE: 6
-Energy Weapons: 10
-Hand Weapons: 14
-Unarmed Combat: 10
-Thrown Weapons: 1
-Vehicular Combat: 1
-Open Narrow Specialty
Knowledge Skills
HARDWARE: 7
-Open Narrow Specialty
SOFTWARE: 4
-Hacking: 8
-Vehicular Programming: 1
-Open Narrow Specialty
WETWARE: 6
-Open Narrow Specialty
Troubleshooter's Gender: M
Service Group: Central Processing Unit
Service Firm: Credit License Checkers (CREDulity License)
Mandatory Bonus Duty: Equipment Guy
Tics:
-Lightly tap dances when standing still
-Has an imaginary scrubot friend
Action Skills
MANAGEMENT: 4
-Bootlicking: 8
-Intimidation: 1
-Open Narrow Specialty
STEALTH: 4
-Open Narrow Specialty
VIOLENCE: 10
-Energy Weapons: 14
-Fine Manipulation: 14
-Unarmed Combat: 1
-Open Narrow Specialty
Knowledge Skills
HARDWARE: 9
-Nuclear Engineering: 14
-Vehicle Ops & Maintenance: 1
-Open Narrow Specialty
SOFTWARE: 8
-Financial Systems: 16
-Operating Systems: 12
-Data Search: 1
-Vehicle Programming: 1
-Open Narrow Specialty
WETWARE: 5
-Medical: 9
-Outdoor Life: 1
-Open Narrow Specialty
Durandu-R-ANN's tics: wiggles ears when nervous, frequently scratches the back of head (are these the kinds of things you are looking for as tics?)
Durandu-R-ANN is also a male
psn: lankyplonker
I'll let someone else explain "Narrow Specialties" because I'll be working on the secret parts of each characters
Temp-R-ARY-1
Troubleshooter's Gender: F
Service Group: Armed Forces (service firm)
Service Firm: Sensitivity Trainers (The Happy Cheery People)
Mandatory Bonus Duty: Loyalty Officer
Tics: tends to say everything in a sarcastic/caustic fashion
Longs for walls
Action Skills
MANAGEMENT: 10
-Moxie: 14
-Intimidation: 14
-Oratory: 14
-Chuzpah: 1
-Con Games: 1
-Interrogation: 1
-Open Narrow Specialty
STEALTH: 9
-Disguise: 13
-Security Systems: 1
-Open Narrow Specialty
VIOLENCE: 4
-Energy Weapons: 8
-Demolitions: 12
-Projectile Weapons: 1
-Open Narrow Specialty
Knowledge Skills
HARDWARE: 7
-Weapons and Armor Maintenance: 11
-Nuclear Engineering: 1
-Open Narrow Specialty
SOFTWARE: 5
-Open Narrow Specialty
WETWARE: 5
-Open Narrow Specialty
Troubleshooter's Gender: M
Service Group: Power Services
Service Firm: Safe Atoms Initiatives (Inner Glow)
Mandatory Bonus Duty: Happiness Officer
Tics:
- flicks tongue like a snake after finishing speaking
- randomly twitches head to right
Action Skills
MANAGEMENT: 4
-Hygiene: 8
-Moxie: 1
-Open Narrow Specialty
STEALTH: 4
-Open Narrow Specialty
VIOLENCE: 4
-Energy Weapons: 8
-Open Narrow Specialty
Knowledge Skills
HARDWARE: 7
-Mechanical Engineering: 15
-Electronic Engineering: 12
-Habitat Engineering: 1
-Bot Ops & Maintenance: 1
-Open Narrow Specialty
SOFTWARE: 6
-Data Analysis: 10
-Financial Systems: 1
-Open Narrow Specialty
WETWARE: 10
-Bioweapons: 14
-Outdoor Life: 14
-Bio Science: 1
-Psychotherapy: 1
-Open Narrow Specialty
Nervous tics:
- flicks tongue like a snake after finishing speaking
- randomly twitches head to right
Nervous tics:
- randomly refers to people as "daaaling"; sometimes lapses into what we would know as a russian accent
- absentmindedly strokes whatever is handy (gun, explosives, orders) in a loving fashion
Tics: Lightly tap dances when standing still
Includes the word Dirigible in every statement he makes, regardless of context.
Let me know, von't you?
Zo, I will probably be with ze talking like zis, Daalings. It is not quite zo good, but you will be with the understandink, yes?
Say 'Nuclear Wessels' 100 times in a row and call me in the morning :P
Sure.
EDIT: ALERT! ALERT! MISSION HAS BEGUN!
Make sure to ask me questions regarding the secret parts of your character, including details about your secret society, how to use your mutation, and what your skills do
Jack-R is male.
Nervous ticks:
Swipes at the top of his nose with his thumb.
Constantly cracks his wrists noisily.
Perversity Points
Every troubleshooter begins the game with 25 Perversity Points, plus a bonus based on how creative you were when selecting your tics. Additional points can be earned when actions or behaviors by your character are really amusing, especially if they relate to your tics. The number of perversity points you have is a secret-I'll tell you the amount you have in the next PM I reply to.
So what do Perversity Points do?
Perversity Points (or pp) are modifiers that players can apply to actions, skill checks, and attribute checks made by their troubleshooters or another players troubleshooters. By spending a given number of pps, a player can modify a roll by the amount spent, either increasing or decreasing the chance of success.
The way you spend pp depends on what kind of check you want to influence
Uncontested & Not Secret
In cases where the check is both uncontested by another player and not made secretly, other players can post the pp points they are spending on the roll in the OOC thread. Include the IC thread number of the check you want to modify, as well as whether it is for or against the check being made. Once everyone has a chance to post or I want to move the game along, I will resolve the check
Uncontested & Secret
When you make a secret action, indicate the amount of pp you want to spend on it in your pm.
Contested
If two players are taking action against each other, they should pm me the points they want to spend. If one player takes a secret action against another, I might let the targetted player know that a secret action has been taken against him and ask whether he wants to spend pps to counter it.
Affect of Perversity Points IC
When the final modifier is applied in game, it changes the game in ways the players don't normally have control over. How it changes depends on what's being modified and how creative I am. Chemicals spill. Crowds and/or carbots suddenly appear. clones look one way or another at (in)convenient moments. Equipment works as it should or shouldn't. Minds focus or become distracted. Evidence materializes or disappears. Security Clearances are changed. High-clearance citizens offer inexplicable aid. Friend Computer has a mood change. etc.
In short, perversity points replace the cumbersome lists of modifiers that exist in other Non-Fun RPGs. Spend them wisely-your six clones may depend on it.
Tic #1
Desperately concerned regarding self-weight loss/gain, a.k.a. "keeping trim".
Tic #2 - to be defined.
EDIT: No, you guys don't know each other.
Because I hate you guys for being able to play Paranoia when I can't.
Correct. Everyone else is outside and can start trying to figure out where to go
Btw El Skid, for future reference, it's 'early daycycle'
Anyway, I went possibly too far out on the limb that time, Mahoshonen... Feel free to correct my version of events, but I had fun writing it, anyway
"EL SKID, ROLEPLAYING THE COMPUTER WITHOUT PROPER SECURITY CLEARANCE IS TREASON! THIS INFRACTION WILL BE CORRECTED IN GAME. HAVE A NICE DAYCYCLE"
I stand by my earlier comment.
The most hilarious part is that Psycholarry thinks I mixed you two up, and then tries to correct me!
"Okay, your clone dies instead! Thanks for letting me know."
EDIT: C'mon, clones. Introduce yourselves. Don't be shy.
Oh, and since you all met each other, the body count will be rising. I'll post a few parts of the Player's section of the books so everyone knows what warrents termination and what doesn't (I'd like to keep it classic style.)
I haven't done PbP before, so I'm not sure what exactly the etiquette here is.
I try to make my moves as passive as possible allowing for others to get their own moves in. Essentially, I try to take one step at a time and wait a while to see if anyone else does anything before proceeding. If you'd like something to happen before I point, I've allowed for space to do so; if you want to wait till after I point, as requested in the spoiler, please let me know if you decide to look.
Essentially, I'm going to assume everyone looks b/c we're all naive red clones, but who the heck knows, so I'd like to find out some actual actions before people start interjecting their "nuh-uh"'s.
My character's actions speack for my character, not your character. I can't make anyone else DO anything; I can only prod them along the way.
Zapping traitors is fun, especially when they are your fellow troubleshooters. However, there are a few things to keep in mind when engaging in homicide:
1: Do not shoot a Troubleshooter right after his next clone arrives. Even if you had definate proof that the last clone was a commie mutant traitor, down to the specific mutation and secret society, do not assume the same is true of the next clone. Plus its rude, and it assumes Friend Computer made a mistake in decanting the clone. No one wants to make that assumption.
2: Do not take vengence on your previous clone. Not right away at least. As a general rule, MemoMax only updates intermittenly. You don't know who zapped you, and unless FC or a high-clearance citizen ruled on the matter, you don't know if it was justified. If you are unsure, feel free to PM me.