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[BSG] Exodus Game 16 - Human and Cylon Leader win!

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Also punching at -1 right now seems like a waste. You never know when a series of events might lead to that 1 pop being useful.

    You could always go meet with Brother Cavil. He always has such interesting things to say.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Civilian placed in sector Port Quarter
    Jump track increases to Level 4 - Risk loss of 1 population.
    Callandra "Cally" Tyrol (Fry) draws 1 Lea 1 Tac 1 Pol 2 Eng
    Waiting on Callandra "Cally" Tyrol (@Fry): movement step




    Turn 6

    Receive Skills Step: Callandra "Cally" Tyrol (Fry) draws 1 Lea 1 Tac 1 Pol 2 Eng

    Current Situation
    e16_state_17.png
    Resources: Fuel - 8, Food - 8, Morale - 9, Population - 12
    Jump Preparation: Level 4 - Risk loss of 1 population.
    Pursuit Track: Level 1.
    Distance Covered: 0
    Galactica: No damage.
    Pegasus: No damage.
    Nuke Tokens: 2 remain.
    Quorum Cards: 5 in hand.
    Ship Reserves: 3 Mk II vipers and 4 Raptors available, 4 Mk VII vipers damaged.
    Mission Status: Inactive
    Characters:
    President Gaius Baltar (Capfalcon) in President's Office
    "Caprica" Six (Void Slayer) in Human Fleet
    Admiral Helena Cain (Professor Phobos) in Pegasus CIC
    Chief of Staff Brendan "Hot Dog" Costanza (Daemonis) in Sickbay
    Ellen Tigh (Preda) in Hangar Deck
    Callandra "Cally" Tyrol (Fry) in Hangar Deck <-- Current Player
    CAG Kara "Starbuck" Thrace (jdarksun) in Piloting a viper

    Allies:
    Tory Foster

    Location: Press Room
    Benevolent Result: Political Strategist - Draw 3 Politics Skill Cards.
    Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.

    Sharon "Boomer" Valerii

    Location: Armory
    Benevolent Result: Talented Raptor Pilot - Gain 1 food.
    Antagonistic Result: Botched Landings - Damage Galactica.

    Brother Cavil

    Location: Research Lab
    Benevolent Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard.
    Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
    Galactica Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 2 Mk II vipers, 1 Civilian Ships, CAG Kara "Starbuck" Thrace (jdarksun) piloting a Mk II viper.
    Port-quarter (5 o'clock) - 1 Civilian Ships.
    Port-bow (7 o'clock) - 1 Mk II vipers.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 1 Raiders.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

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    DaemonisDaemonis Registered User regular
    I can scout btw

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Ahh there's the prep. It got queued after other effects

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Also I will be gone pretty much from tomorrow morning until sometime sunday

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    PredaPreda Registered User regular
    First choice should always be XO if you have it. Secondly it's really useful to have at lest a pair of MKVII viper repaired. Than scouting ahead can give you an idea of our admiral leniencies and better our advancement.

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    jdarksunjdarksun Struggler VARegistered User regular
    When we're about to jump, I think Scouting destination is more important. But I generally agree.

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    FryFry Registered User regular
    I'm thinking about moving to Research Lab to hang out with Brother Cavil. @Daemonis do you have any opinions on whether that might be a terrible idea?

    Don't have an XO, so action is probably going to be Launch Scout.

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    DaemonisDaemonis Registered User regular
    Fry wrote: »
    I'm thinking about moving to Research Lab to hang out with Brother Cavil. @Daemonis do you have any opinions on whether that might be a terrible idea?
    I would not interrupt his research, @Fry

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    FryFry Registered User regular
    Noted!

    Cally
    Move: stay in Hangar Deck
    Action: play Tac 1 Launch Scout


    Put in orders for Strategic Planning/Calculations, if you don't have standing orders.

    I intend to look at the Destination deck if I'm successful.

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    DaemonisDaemonis Registered User regular
    No SP

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
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    PredaPreda Registered User regular
    I don't drow purple...

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    Professor PhobosProfessor Phobos Registered User regular
    Used mine already.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Will process it in an hour or two

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Movement step: Callandra "Cally" Tyrol (Fry) pass
    Callandra "Cally" Tyrol (Fry) plays Tac 1 Launch Scout
    1d8 = 6
    pass

    Crisis:
    Crippled Raider

    Current Player must choose:
    A) Skill Check [10] Tactics + Engineering
    Pass: Increase the Jump Preparation track by 1.
    Fail: -1 population.
    OR
    B) Roll a die. If 4 or lower, place 3 Raiders in front of Galactica and 1 Civilian Ship behind it.

    After Crisis: Activate Raiders, Advance Jump Preparation
    Waiting on Callandra "Cally" Tyrol (@Fry): crisis choice

    (destination was bottomed)


    After destroying the fleet that had been pursuing them, they discovered that one of the raiders was only damaged. Cally, what will you do in this situation?


    Turn 6

    Receive Skills Step: Callandra "Cally" Tyrol (Fry) draws 1 Lea 1 Tac 1 Pol 2 Eng

    Current Situation
    e16_state_18.png
    Resources: Fuel - 8, Food - 8, Morale - 9, Population - 12
    Jump Preparation: Level 4 - Risk loss of 1 population.
    Pursuit Track: Level 1.
    Distance Covered: 0
    Galactica: No damage.
    Pegasus: No damage.
    Nuke Tokens: 2 remain.
    Quorum Cards: 5 in hand.
    Ship Reserves: 3 Mk II vipers and 4 Raptors available, 4 Mk VII vipers damaged.
    Mission Status: Inactive
    Characters:
    President Gaius Baltar (Capfalcon) in President's Office
    "Caprica" Six (Void Slayer) in Human Fleet
    Admiral Helena Cain (Professor Phobos) in Pegasus CIC
    Chief of Staff Brendan "Hot Dog" Costanza (Daemonis) in Sickbay
    Ellen Tigh (Preda) in Hangar Deck
    Callandra "Cally" Tyrol (Fry) in Hangar Deck <-- Current Player
    CAG Kara "Starbuck" Thrace (jdarksun) in Piloting a viper

    Allies:
    Tory Foster

    Location: Press Room
    Benevolent Result: Political Strategist - Draw 3 Politics Skill Cards.
    Antagonistic Result: Questionable Ethics - Discard 2 random Skill Cards.

    Sharon "Boomer" Valerii

    Location: Armory
    Benevolent Result: Talented Raptor Pilot - Gain 1 food.
    Antagonistic Result: Botched Landings - Damage Galactica.

    Brother Cavil

    Location: Research Lab
    Benevolent Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard.
    Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
    Galactica Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - None.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - 2 Mk II vipers, 1 Civilian Ships, CAG Kara "Starbuck" Thrace (jdarksun) piloting a Mk II viper.
    Port-quarter (5 o'clock) - 1 Civilian Ships.
    Port-bow (7 o'clock) - 1 Mk II vipers.

    Cylon Space:
    Fore (9 o'clock) - None.
    Starboard-bow (11 o'clock) - 1 Raiders.
    Starboard-quarter (1 o'clock) - None.
    Aft (3 o'clock) - None.
    Port-quarter (5 o'clock) - None.
    Port-bow (7 o'clock) - None.

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    I don't have anything for this.

    It's a bit of a shame we got it now, but whatchagonnado?

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    FryFry Registered User regular
    More jump icons would be nice, but I can't carry this check by myself. If someone contributes a lot of help, or a couple people contribute small amounts, I can make up the rest. Otherwise, that die roll doesn't look that bad.

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    DaemonisDaemonis Registered User regular
    See no point trying to pass the crisis, we autojump anyway.

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    FryFry Registered User regular
    Daemonis wrote: »
    See no point trying to pass the crisis, we autojump anyway.

    It gets us one jump icon closer to the next jump.

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Both jump preps are always applied, the only real difference being that you would jump during the pass step and not the normal prep (which doesn't matter because there are no cylons on the board)

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    DaemonisDaemonis Registered User regular
    Uh, ok then. But I can help very little here.

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    ...I've been playing it wrong for years.

    Well, I can get some extra cards for us, but I'd rather save it for more cards.

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    PredaPreda Registered User regular
    Not my colors...

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    FryFry Registered User regular
    Cally
    OK, it sounds like I'll be getting some assistance, so skill check it is

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Very well, give it some time to post interrupts, then jdark will be first up

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    Professor PhobosProfessor Phobos Registered User regular
    I can help a bunch, incidentally.

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    So, wait, am I supposed to play my card or not?

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Capfalcon wrote: »
    So, wait, am I supposed to play my card or not?

    You should save it, you will need it for later.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Input from the people who might not be toasters?

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    FryFry Registered User regular
    edited July 2016
    I don't think you need to play the card you have been all but explicitly telling us that you have, but it's your call.

    eta: Although, right now, the card-that-shall-not-be-named draws 8 cards, which is probably about as much as it's ever going to, so maybe? Shrug.

    Fry on
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Consolidate Power

    I'll draw two Tac.

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    FryFry Registered User regular
    edited July 2016
    Presumably you mean Support the People? If so, that requires cards that are in your skill set (Tactics is not in Baltar's skill set).

    Fry on
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    uh, right. That one.

    Support the People

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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yup, but he's also right that the draws must be from within your skillset

    @capfalcon, @jdarksun, @preda, @professor phobos are eligible to draw 2 cards

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    Professor PhobosProfessor Phobos Registered User regular
    1 Leadership and 1 Tactics, please.

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    jdarksunjdarksun Struggler VARegistered User regular
    edited July 2016
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Ah, right. That's what I get for mixing the cards up. Anyway, I'll go two Leadership. Engineering is for knuckledraggers, and I think we have this crisis in the bag.

    (Also, I wanna make sure I have an XO on my turn for Daemonis)

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