ShadowfireVermont, in the middle of nowhereRegistered Userregular
It was a fun space shooter sim game a couple years ago. I really enjoyed it a lot, though it is hampered by way too many escort missions (any more than one is too many). It's worth picking up on the cheap.
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Yeah SSZ is like a middle ground between Rogue Squadron and Freespace. And you can transform into a mech in space which is super pointless and completely awesome because of the ridiculous firepower the mech forms have.
I don't remember hearing anything about it, but I recall thinking it looked neat the last time it popped up.
Strike suit zero is fantastic if you grew up with Robotech, Macross, Gundam, or any other anime that features more missiles than you can count erupting out of the bays.
Ship designs range from pretty fucking neat to boring, but with trails leading away from every ship and missile, and huge explosions, it's quite satisfying. Ships have damagable parts, so you'll target and destroy turrets, engines, and other components, until eventually the entire thing explodes.
Mechanically it's a simplified space sim with a third person view. It's playable with a controller, which is good and bad (good because it makes it more accessible, bad because all those hotkeys you had available in FreeSpace simply aren't available). The HUD is frankly crappy, especially compared to Freespace, WC:Prophecy, or any of their ilk. From what I can tell, the artists won out there over the people that had flight sim experience, more's the pity.
Your ship has two modes:
1) Regular flight mode. High mobility, but slow turning radius, with normal weapons. Think airplane mode for a Veritech.
2) Mecha mode. Low mobility, but extremely tight and fast turning, weapons you just need to point in the right direction to land hits, and instant lock-on missiles you can fire 30 at a time. This is what you've been wanting when you're pretending you're Rick Hunter.
The thing is, using the second mode requires a resource that you gain very slowly with time, or very quickly by killing things. So you're rewarded for killing fast and effectively by being able to kill faster and more effectively. It works out quite nicely mechanically.
The campaign has a mediocre plot, though the mechanics are generally okay to good. They've reduced the difficulty considerably from launch, where some of the missions were dubiously balanced, so hopefully the missions aren't too hard anymore. Some of the voice acting is reasonable, some is just mediocre. But all things considered it's not terrible.
It also has a score by the guy that did Homeworld's soundtrack, and I've put a number of its tracks on regular rotation. They also got a Japanese singer to do a few songs, so it feels fantastic when the tension rises, she bursts into song, and explosions start blossoming all around you.
Overall, highly recommended if you like mecha, recommended if you're into space sims and want something different than anything else out there, not recommended if your idea of a good space sim is X3, or you like the DCS series flight sims. Also might be iffy if you hate the anime style, since that informs quite a bit of the models in the game.
I paid $40 for it and thought it was worth my money; I'd say it should be an automatic buy at $10 or under for anyone that grew up on Robotech or its ilk.
If you like that game, there's a standalone arena version with no campaign you can get which I found diverting for little while, but frankly I enjoyed the campaign more.
Rogue Squadron is close, but I want something that isn't tied to a license so I can do dumb space things in cool space fighters.
Star Citizen might be that, whenever it hits. I need to take a look at it now the dogfighting thing is out.
Kelor on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
The best dogfighting space sims I've played are Freespace 1, Wing Commander(any), and TIE Fighter.
Or anything that accurately recreates The Battle of Endor. Of all things, Star Wars Trilogy Arcade was the most faithful recreation of how chaotic that fight is. Just surrounded by TIEs and cap ships everywhere.
I still have a soft spot for Colony Wars. And I'd really love to see Ace Combat and Colony Wars show up on the PSN, but I suppose they're not doing a lot of PS1-PS3 conversions any more.
Ah, bum. For any fans of The Secret World, keep in mind that the GoG version of The Park does not come with the TSW game extras, unlike the Steam version.
I don't remember hearing anything about it, but I recall thinking it looked neat the last time it popped up.
Strike suit zero is fantastic if you grew up with Robotech, Macross, Gundam, or any other anime that features more missiles than you can count erupting out of the bays.
Ship designs range from pretty fucking neat to boring, but with trails leading away from every ship and missile, and huge explosions, it's quite satisfying. Ships have damagable parts, so you'll target and destroy turrets, engines, and other components, until eventually the entire thing explodes.
Mechanically it's a simplified space sim with a third person view. It's playable with a controller, which is good and bad (good because it makes it more accessible, bad because all those hotkeys you had available in FreeSpace simply aren't available). The HUD is frankly crappy, especially compared to Freespace, WC:Prophecy, or any of their ilk. From what I can tell, the artists won out there over the people that had flight sim experience, more's the pity.
Your ship has two modes:
1) Regular flight mode. High mobility, but slow turning radius, with normal weapons. Think airplane mode for a Veritech.
2) Mecha mode. Low mobility, but extremely tight and fast turning, weapons you just need to point in the right direction to land hits, and instant lock-on missiles you can fire 30 at a time. This is what you've been wanting when you're pretending you're Rick Hunter.
The thing is, using the second mode requires a resource that you gain very slowly with time, or very quickly by killing things. So you're rewarded for killing fast and effectively by being able to kill faster and more effectively. It works out quite nicely mechanically.
The campaign has a mediocre plot, though the mechanics are generally okay to good. They've reduced the difficulty considerably from launch, where some of the missions were dubiously balanced, so hopefully the missions aren't too hard anymore. Some of the voice acting is reasonable, some is just mediocre. But all things considered it's not terrible.
It also has a score by the guy that did Homeworld's soundtrack, and I've put a number of its tracks on regular rotation. They also got a Japanese singer to do a few songs, so it feels fantastic when the tension rises, she bursts into song, and explosions start blossoming all around you.
Overall, highly recommended if you like mecha, recommended if you're into space sims and want something different than anything else out there, not recommended if your idea of a good space sim is X3, or you like the DCS series flight sims. Also might be iffy if you hate the anime style, since that informs quite a bit of the models in the game.
I paid $40 for it and thought it was worth my money; I'd say it should be an automatic buy at $10 or under for anyone that grew up on Robotech or its ilk.
If you like that game, there's a standalone arena version with no campaign you can get which I found diverting for little while, but frankly I enjoyed the campaign more.
I don't remember hearing anything about it, but I recall thinking it looked neat the last time it popped up.
Strike suit zero is fantastic if you grew up with Robotech, Macross, Gundam, or any other anime that features more missiles than you can count erupting out of the bays.
Ship designs range from pretty fucking neat to boring, but with trails leading away from every ship and missile, and huge explosions, it's quite satisfying. Ships have damagable parts, so you'll target and destroy turrets, engines, and other components, until eventually the entire thing explodes.
Mechanically it's a simplified space sim with a third person view. It's playable with a controller, which is good and bad (good because it makes it more accessible, bad because all those hotkeys you had available in FreeSpace simply aren't available). The HUD is frankly crappy, especially compared to Freespace, WC:Prophecy, or any of their ilk. From what I can tell, the artists won out there over the people that had flight sim experience, more's the pity.
Your ship has two modes:
1) Regular flight mode. High mobility, but slow turning radius, with normal weapons. Think airplane mode for a Veritech.
2) Mecha mode. Low mobility, but extremely tight and fast turning, weapons you just need to point in the right direction to land hits, and instant lock-on missiles you can fire 30 at a time. This is what you've been wanting when you're pretending you're Rick Hunter.
The thing is, using the second mode requires a resource that you gain very slowly with time, or very quickly by killing things. So you're rewarded for killing fast and effectively by being able to kill faster and more effectively. It works out quite nicely mechanically.
The campaign has a mediocre plot, though the mechanics are generally okay to good. They've reduced the difficulty considerably from launch, where some of the missions were dubiously balanced, so hopefully the missions aren't too hard anymore. Some of the voice acting is reasonable, some is just mediocre. But all things considered it's not terrible.
It also has a score by the guy that did Homeworld's soundtrack, and I've put a number of its tracks on regular rotation. They also got a Japanese singer to do a few songs, so it feels fantastic when the tension rises, she bursts into song, and explosions start blossoming all around you.
Overall, highly recommended if you like mecha, recommended if you're into space sims and want something different than anything else out there, not recommended if your idea of a good space sim is X3, or you like the DCS series flight sims. Also might be iffy if you hate the anime style, since that informs quite a bit of the models in the game.
I paid $40 for it and thought it was worth my money; I'd say it should be an automatic buy at $10 or under for anyone that grew up on Robotech or its ilk.
If you like that game, there's a standalone arena version with no campaign you can get which I found diverting for little while, but frankly I enjoyed the campaign more.
Thanks for the write-up! I'm sold.
Also, the game has a first person view as well as the third person one.
I don't remember hearing anything about it, but I recall thinking it looked neat the last time it popped up.
Strike suit zero is fantastic if you grew up with Robotech, Macross, Gundam, or any other anime that features more missiles than you can count erupting out of the bays.
Ship designs range from pretty fucking neat to boring, but with trails leading away from every ship and missile, and huge explosions, it's quite satisfying. Ships have damagable parts, so you'll target and destroy turrets, engines, and other components, until eventually the entire thing explodes.
Mechanically it's a simplified space sim with a third person view. It's playable with a controller, which is good and bad (good because it makes it more accessible, bad because all those hotkeys you had available in FreeSpace simply aren't available). The HUD is frankly crappy, especially compared to Freespace, WC:Prophecy, or any of their ilk. From what I can tell, the artists won out there over the people that had flight sim experience, more's the pity.
Your ship has two modes:
1) Regular flight mode. High mobility, but slow turning radius, with normal weapons. Think airplane mode for a Veritech.
2) Mecha mode. Low mobility, but extremely tight and fast turning, weapons you just need to point in the right direction to land hits, and instant lock-on missiles you can fire 30 at a time. This is what you've been wanting when you're pretending you're Rick Hunter.
The thing is, using the second mode requires a resource that you gain very slowly with time, or very quickly by killing things. So you're rewarded for killing fast and effectively by being able to kill faster and more effectively. It works out quite nicely mechanically.
The campaign has a mediocre plot, though the mechanics are generally okay to good. They've reduced the difficulty considerably from launch, where some of the missions were dubiously balanced, so hopefully the missions aren't too hard anymore. Some of the voice acting is reasonable, some is just mediocre. But all things considered it's not terrible.
It also has a score by the guy that did Homeworld's soundtrack, and I've put a number of its tracks on regular rotation. They also got a Japanese singer to do a few songs, so it feels fantastic when the tension rises, she bursts into song, and explosions start blossoming all around you.
Overall, highly recommended if you like mecha, recommended if you're into space sims and want something different than anything else out there, not recommended if your idea of a good space sim is X3, or you like the DCS series flight sims. Also might be iffy if you hate the anime style, since that informs quite a bit of the models in the game.
I paid $40 for it and thought it was worth my money; I'd say it should be an automatic buy at $10 or under for anyone that grew up on Robotech or its ilk.
If you like that game, there's a standalone arena version with no campaign you can get which I found diverting for little while, but frankly I enjoyed the campaign more.
I never looked at this game but after reading this post I went and bought the game.
Also I never realized that you had to click a check in button when visiting the site to get credit. Missed out on a few hundred points already.
I don't remember hearing anything about it, but I recall thinking it looked neat the last time it popped up.
Strike suit zero is fantastic if you grew up with Robotech, Macross, Gundam, or any other anime that features more missiles than you can count erupting out of the bays.
Ship designs range from pretty fucking neat to boring, but with trails leading away from every ship and missile, and huge explosions, it's quite satisfying. Ships have damagable parts, so you'll target and destroy turrets, engines, and other components, until eventually the entire thing explodes.
Mechanically it's a simplified space sim with a third person view. It's playable with a controller, which is good and bad (good because it makes it more accessible, bad because all those hotkeys you had available in FreeSpace simply aren't available). The HUD is frankly crappy, especially compared to Freespace, WC:Prophecy, or any of their ilk. From what I can tell, the artists won out there over the people that had flight sim experience, more's the pity.
Your ship has two modes:
1) Regular flight mode. High mobility, but slow turning radius, with normal weapons. Think airplane mode for a Veritech.
2) Mecha mode. Low mobility, but extremely tight and fast turning, weapons you just need to point in the right direction to land hits, and instant lock-on missiles you can fire 30 at a time. This is what you've been wanting when you're pretending you're Rick Hunter.
The thing is, using the second mode requires a resource that you gain very slowly with time, or very quickly by killing things. So you're rewarded for killing fast and effectively by being able to kill faster and more effectively. It works out quite nicely mechanically.
The campaign has a mediocre plot, though the mechanics are generally okay to good. They've reduced the difficulty considerably from launch, where some of the missions were dubiously balanced, so hopefully the missions aren't too hard anymore. Some of the voice acting is reasonable, some is just mediocre. But all things considered it's not terrible.
It also has a score by the guy that did Homeworld's soundtrack, and I've put a number of its tracks on regular rotation. They also got a Japanese singer to do a few songs, so it feels fantastic when the tension rises, she bursts into song, and explosions start blossoming all around you.
Overall, highly recommended if you like mecha, recommended if you're into space sims and want something different than anything else out there, not recommended if your idea of a good space sim is X3, or you like the DCS series flight sims. Also might be iffy if you hate the anime style, since that informs quite a bit of the models in the game.
I paid $40 for it and thought it was worth my money; I'd say it should be an automatic buy at $10 or under for anyone that grew up on Robotech or its ilk.
If you like that game, there's a standalone arena version with no campaign you can get which I found diverting for little while, but frankly I enjoyed the campaign more.
I never looked at this game but after reading this post I went and bought the game.
Also I never realized that you had to click a check in button when visiting the site to get credit. Missed out on a few hundred points already.
you only get a max of 500xp from check ins so not to worry if you miss a couple of days, there will be plenty of time over the course of the sale too get it all.
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I don't remember hearing anything about it, but I recall thinking it looked neat the last time it popped up.
Strike suit zero is fantastic if you grew up with Robotech, Macross, Gundam, or any other anime that features more missiles than you can count erupting out of the bays.
Ship designs range from pretty fucking neat to boring, but with trails leading away from every ship and missile, and huge explosions, it's quite satisfying. Ships have damagable parts, so you'll target and destroy turrets, engines, and other components, until eventually the entire thing explodes.
Mechanically it's a simplified space sim with a third person view. It's playable with a controller, which is good and bad (good because it makes it more accessible, bad because all those hotkeys you had available in FreeSpace simply aren't available). The HUD is frankly crappy, especially compared to Freespace, WC:Prophecy, or any of their ilk. From what I can tell, the artists won out there over the people that had flight sim experience, more's the pity.
Your ship has two modes:
1) Regular flight mode. High mobility, but slow turning radius, with normal weapons. Think airplane mode for a Veritech.
2) Mecha mode. Low mobility, but extremely tight and fast turning, weapons you just need to point in the right direction to land hits, and instant lock-on missiles you can fire 30 at a time. This is what you've been wanting when you're pretending you're Rick Hunter.
The thing is, using the second mode requires a resource that you gain very slowly with time, or very quickly by killing things. So you're rewarded for killing fast and effectively by being able to kill faster and more effectively. It works out quite nicely mechanically.
The campaign has a mediocre plot, though the mechanics are generally okay to good. They've reduced the difficulty considerably from launch, where some of the missions were dubiously balanced, so hopefully the missions aren't too hard anymore. Some of the voice acting is reasonable, some is just mediocre. But all things considered it's not terrible.
It also has a score by the guy that did Homeworld's soundtrack, and I've put a number of its tracks on regular rotation. They also got a Japanese singer to do a few songs, so it feels fantastic when the tension rises, she bursts into song, and explosions start blossoming all around you.
Overall, highly recommended if you like mecha, recommended if you're into space sims and want something different than anything else out there, not recommended if your idea of a good space sim is X3, or you like the DCS series flight sims. Also might be iffy if you hate the anime style, since that informs quite a bit of the models in the game.
I paid $40 for it and thought it was worth my money; I'd say it should be an automatic buy at $10 or under for anyone that grew up on Robotech or its ilk.
If you like that game, there's a standalone arena version with no campaign you can get which I found diverting for little while, but frankly I enjoyed the campaign more.
I never looked at this game but after reading this post I went and bought the game.
Also I never realized that you had to click a check in button when visiting the site to get credit. Missed out on a few hundred points already.
you only get a max of 500xp from check ins so not to worry if you miss a couple of days, there will be plenty of time over the course of the sale too get it all.
Yeah just discovered that today seeing all the little circles on my computer screen. Just got my max today by checking in but still obsessed about checking in three more days.
So I'm guessing nobody needs Spelunky for their GoG collection?
Ori and The Blind Forest Definitive Edition is now on GOG. this game is beautiful and a great Mtroidvania. its not on sale, but it does contribute XP to your sale freebie bar adding a bit of extra value to it.
The Westport Independent is 75% off on GOG--if you liked Papers Please, this seems thematically related, if not as dependent on high-speed pattern recognition (in other words, a good game for my tired eyes).
Looks like EA are putting some of their slightly newer (not NEW, but at least not ancient) titles on GOG now. Dragon Age Origins, Dead Space and Simcity... 3000?
Eh, I'm not going to question the logic that had Simcity 4 released for years before Simcity 3000 did.
Personally I really enjoyed Dead Space 1 and didn't like 2, and heard 3 just went into straight-up action game. One caveat though: Dead Space 1 had some issues with control lag at higher framerates, and V-sync (IIRC) only partially solved the problem. Goodness knows whether that's been fixed (or can be modded now that the game's DRM free).
subedii on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I like SimCity 3000 a lot. The regions thing in 4 didn't really grab me.
IIRC, the secret to DS1 was to turn off VSYNC in the game and turn it on in (in my case) the Nvidia control panel. I liked both 1 and 2. Never made it very far in 3, I think because it was really intended for co-op and I just wanted to solo. It'll never happen, but I'd be very happy if they put out a version that was actually tuned for single-player.
IIRC, the secret to DS1 was to turn off VSYNC in the game and turn it on in (in my case) the Nvidia control panel. I liked both 1 and 2. Never made it very far in 3, I think because it was really intended for co-op and I just wanted to solo. It'll never happen, but I'd be very happy if they put out a version that was actually tuned for single-player.
(Alternative explanation: I sucked at DS3.)
I remember having to do this. It's very disconcerting with the lag in game until you do, but Dead Space is excellent.
I wonder if they'll go the same route with Mass Effect 2. It's a fantastic game but if you do not own the DLC it can cost 5-10 times what you paid for the game.
I got Dragon Age: Origins on Origin as part of a Humble Bundle, but never played it or bought any of the DLC.
To buy all the DLC with "BioWare points" would cost me around $40.
The version on GOG comes with all the DLC is on sale for $8.
Yeah, that seems worth double dipping.
IIRC, the ultimate edition has been a similar price on both Steam and Origin in sales of yore. But yeah, if you want it both now and DRM free, it's a good deal. Plus, the game is older, and I have more faith in GOG to keep it running on future operating systems than I do in EA.
I, for one, look forward to them releasing Mass Effect 3 on GOG
might eventually feel like playing the game
EA actually did me a favour there, I don't use Origin and so when they walled it off I decided I was not going to buy it (and I loved ME2, it's one of my favourite games ever) and then all the feedback started coming it that it was a disappointment.
Ditto. Mass Effect is one of my favourite series, but I'll be fucked if I'm buying 3 on Origin.
I have no problem buying the games from Origin, but there's no way in hell I'm buying any of them until they fix their screwed up DLC model. I'd prefer a Complete or GOTY edition that has all DLC (I'd easily pay $60 for the whole trilogy), but I'll take a sale that's like 80% off (hahahaha, yeah, that'll happen).
I, for one, look forward to them releasing Mass Effect 3 on GOG
might eventually feel like playing the game
EA actually did me a favour there, I don't use Origin and so when they walled it off I decided I was not going to buy it (and I loved ME2, it's one of my favourite games ever) and then all the feedback started coming it that it was a disappointment.
Ok, so, ME3 is not a disappointment. The story is enjoyable (if maybe not up to ME2's high standard), and the ending is awful, but everything up to the last fifteen minutes is great. It has some of the best scenes in the series. It takes a bunch of the plot hooks that Mass Effect 2 set up and wraps them up in a super satisfying way. It has the best gameplay in the trilogy. Friends and I still have ME3 LAN parties every few months. It's not perfect, but it's absolutely worth playing, and it goes reasonably cheap on a regular basis.
Look, Mordin needs redemption. Tali needs honor. Garrus needs to calibrate things. Go finish the story already!
I, for one, look forward to them releasing Mass Effect 3 on GOG
might eventually feel like playing the game
EA actually did me a favour there, I don't use Origin and so when they walled it off I decided I was not going to buy it (and I loved ME2, it's one of my favourite games ever) and then all the feedback started coming it that it was a disappointment.
Ok, so, ME3 is not a disappointment. The story is enjoyable (if maybe not up to ME2's high standard), and the ending is awful, but everything up to the last fifteen minutes is great. It has some of the best scenes in the series. It takes a bunch of the plot hooks that Mass Effect 2 set up and wraps them up in a super satisfying way. It has the best gameplay in the trilogy. Friends and I still have ME3 LAN parties every few months. It's not perfect, but it's absolutely worth playing, and it goes reasonably cheap on a regular basis.
Look, Mordin needs redemption. Tali needs honor. Garrus needs to calibrate things. Go finish the story already!
It's still on the other side of that Origin wall, which is what made me hold off buying it before it was released in the first place.
If it ever gets released on GoG or Steam I'll think about it.
IIRC, the secret to DS1 was to turn off VSYNC in the game and turn it on in (in my case) the Nvidia control panel. I liked both 1 and 2. Never made it very far in 3, I think because it was really intended for co-op and I just wanted to solo. It'll never happen, but I'd be very happy if they put out a version that was actually tuned for single-player.
(Alternative explanation: I sucked at DS3.)
Well I am not going to say you sucked, but DS3 felt completely tuned for single player for me. Game is pretty challenging at the beginning though, especially on the hard difficulties. (And I played DS1 and DS2 at the hardest / second hardest difficulties, hell I even got half way through the 3 saves hardest difficult of Dead Space 2 before I cracked).
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I got 6 a while ago. Not as good as any of the Holy Trilogy, but still perfectly enjoyable, and the music is great. I liked the story too, for what it is.
Zero remains the best, though. Story, music, challenge, variety, everything.
Posts
Strike suit zero is fantastic if you grew up with Robotech, Macross, Gundam, or any other anime that features more missiles than you can count erupting out of the bays.
Ship designs range from pretty fucking neat to boring, but with trails leading away from every ship and missile, and huge explosions, it's quite satisfying. Ships have damagable parts, so you'll target and destroy turrets, engines, and other components, until eventually the entire thing explodes.
Mechanically it's a simplified space sim with a third person view. It's playable with a controller, which is good and bad (good because it makes it more accessible, bad because all those hotkeys you had available in FreeSpace simply aren't available). The HUD is frankly crappy, especially compared to Freespace, WC:Prophecy, or any of their ilk. From what I can tell, the artists won out there over the people that had flight sim experience, more's the pity.
Your ship has two modes:
1) Regular flight mode. High mobility, but slow turning radius, with normal weapons. Think airplane mode for a Veritech.
2) Mecha mode. Low mobility, but extremely tight and fast turning, weapons you just need to point in the right direction to land hits, and instant lock-on missiles you can fire 30 at a time. This is what you've been wanting when you're pretending you're Rick Hunter.
The thing is, using the second mode requires a resource that you gain very slowly with time, or very quickly by killing things. So you're rewarded for killing fast and effectively by being able to kill faster and more effectively. It works out quite nicely mechanically.
The campaign has a mediocre plot, though the mechanics are generally okay to good. They've reduced the difficulty considerably from launch, where some of the missions were dubiously balanced, so hopefully the missions aren't too hard anymore. Some of the voice acting is reasonable, some is just mediocre. But all things considered it's not terrible.
It also has a score by the guy that did Homeworld's soundtrack, and I've put a number of its tracks on regular rotation. They also got a Japanese singer to do a few songs, so it feels fantastic when the tension rises, she bursts into song, and explosions start blossoming all around you.
Overall, highly recommended if you like mecha, recommended if you're into space sims and want something different than anything else out there, not recommended if your idea of a good space sim is X3, or you like the DCS series flight sims. Also might be iffy if you hate the anime style, since that informs quite a bit of the models in the game.
I paid $40 for it and thought it was worth my money; I'd say it should be an automatic buy at $10 or under for anyone that grew up on Robotech or its ilk.
If you like that game, there's a standalone arena version with no campaign you can get which I found diverting for little while, but frankly I enjoyed the campaign more.
Rogue Squadron is close, but I want something that isn't tied to a license so I can do dumb space things in cool space fighters.
Star Citizen might be that, whenever it hits. I need to take a look at it now the dogfighting thing is out.
Or anything that accurately recreates The Battle of Endor. Of all things, Star Wars Trilogy Arcade was the most faithful recreation of how chaotic that fight is. Just surrounded by TIEs and cap ships everywhere.
Oh, and maybe G-Police, as long as we're talking.
Thanks for the write-up! I'm sold.
Also, the game has a first person view as well as the third person one.
I never looked at this game but after reading this post I went and bought the game.
Also I never realized that you had to click a check in button when visiting the site to get credit. Missed out on a few hundred points already.
Steam: betsuni7
you only get a max of 500xp from check ins so not to worry if you miss a couple of days, there will be plenty of time over the course of the sale too get it all.
Now? Is it not going to be on sale later?
Yeah just discovered that today seeing all the little circles on my computer screen. Just got my max today by checking in but still obsessed about checking in three more days.
So I'm guessing nobody needs Spelunky for their GoG collection?
Steam: betsuni7
Never mind, I'm an idiot! I might actually get the real ending for once.
it's almost four years old, but I just stumbled across it and thought it was neat
https://www.youtube.com/watch?v=mmr7qcn9jRk
Shame there wasn't more of that.
Eh, I'm not going to question the logic that had Simcity 4 released for years before Simcity 3000 did.
Personally I really enjoyed Dead Space 1 and didn't like 2, and heard 3 just went into straight-up action game. One caveat though: Dead Space 1 had some issues with control lag at higher framerates, and V-sync (IIRC) only partially solved the problem. Goodness knows whether that's been fixed (or can be modded now that the game's DRM free).
To buy all the DLC with "BioWare points" would cost me around $40.
The version on GOG comes with all the DLC is on sale for $8.
Yeah, that seems worth double dipping.
(Alternative explanation: I sucked at DS3.)
I remember having to do this. It's very disconcerting with the lag in game until you do, but Dead Space is excellent.
I wonder if they'll go the same route with Mass Effect 2. It's a fantastic game but if you do not own the DLC it can cost 5-10 times what you paid for the game.
IIRC, the ultimate edition has been a similar price on both Steam and Origin in sales of yore. But yeah, if you want it both now and DRM free, it's a good deal. Plus, the game is older, and I have more faith in GOG to keep it running on future operating systems than I do in EA.
might eventually feel like playing the game
EA actually did me a favour there, I don't use Origin and so when they walled it off I decided I was not going to buy it (and I loved ME2, it's one of my favourite games ever) and then all the feedback started coming it that it was a disappointment.
I have no problem buying the games from Origin, but there's no way in hell I'm buying any of them until they fix their screwed up DLC model. I'd prefer a Complete or GOTY edition that has all DLC (I'd easily pay $60 for the whole trilogy), but I'll take a sale that's like 80% off (hahahaha, yeah, that'll happen).
Ok, so, ME3 is not a disappointment. The story is enjoyable (if maybe not up to ME2's high standard), and the ending is awful, but everything up to the last fifteen minutes is great. It has some of the best scenes in the series. It takes a bunch of the plot hooks that Mass Effect 2 set up and wraps them up in a super satisfying way. It has the best gameplay in the trilogy. Friends and I still have ME3 LAN parties every few months. It's not perfect, but it's absolutely worth playing, and it goes reasonably cheap on a regular basis.
Look, Mordin needs redemption. Tali needs honor. Garrus needs to calibrate things. Go finish the story already!
It's still on the other side of that Origin wall, which is what made me hold off buying it before it was released in the first place.
If it ever gets released on GoG or Steam I'll think about it.
Garrus and Mordin are my boys though.
I'm playing through AC again right now.
It's so good.
Full mercenary, let Belka burn.
Well I am not going to say you sucked, but DS3 felt completely tuned for single player for me. Game is pretty challenging at the beginning though, especially on the hard difficulties. (And I played DS1 and DS2 at the hardest / second hardest difficulties, hell I even got half way through the 3 saves hardest difficult of Dead Space 2 before I cracked).
Four is my favourite but all the PS2 era ones are great. I even own one of the flight sticks.
AC4 has a way better storytelling than an arcadey fighter game has any right to.
Love the main theme for Six but I never had a 360 to play it on.
https://www.youtube.com/watch?v=IKgOAdnZ7Aw
Zero remains the best, though. Story, music, challenge, variety, everything.
Hey buddy.
You still alive?