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Game Dev - Unreal 4.13 Out Now!

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    UselesswarriorUselesswarrior Registered User regular
    Woke up this morning and decided I was sick of seeing all the Crashlytics errors for Android phones without Google Play services installed. I've been kind of ignoring the crashes because these users can never become paying customers, but today I was like, I don't want anyone to crash using my app and these users can still watch ads. Updated some libraries, add a guard to the Google Play initialization, released a new version.

    Then I realized... how are these users going to update if they don't have Google Play? There is apparently a huge amount of side loaders out there but I assume they aren't going to get the patch. :redface:

    Oh well, I also made the game easier. Which is such a minor change it requires tweaking a few constants. For my next game I need to have some JSON file serverside that I can reload to update constants in my app without doing a full release.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
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    RoyceSraphimRoyceSraphim Registered User regular
    I'm probably wasting my breath here but...
    If you buy the humble bundle, you register those gamemaker keys in their website, then wait for steam keys to be generated in about two weeks time, or download it now from their website.

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    UselesswarriorUselesswarrior Registered User regular
    I'm probably wasting my breath here but...
    If you buy the humble bundle, you register those gamemaker keys in their website, then wait for steam keys to be generated in about two weeks time, or download it now from their website.

    Good to know.

    How are you liking Game Maker for your work? Anyone else here deep in the Game Maker ecosystem?

    I bought the bundle but I'll probably stick with Unity, if I was going to move my next step would probably be to move to something like Monogame or Libgdx.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
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