You are only allowed a certain amount of damage in a raid?
How do raids function in this game?
You can do as much damage as you want. Some guilds institute limits so that a few big guns don't take all the glory all the time, and also to allow all members the chance to participate.
In short, raids involve 4 phases, each with their own functions and HP (e.g., P1-2mil, P2-4mil, P3-4mil, P4-2mil). The guild members all attack the target. The sum damage is what determines if a phase ends. Overlapping occurs when multiple people are in at the same time and the phase ends while people are still in combat. Individually they keep their score, but the damage done to the now defeated phase is not added to the remaining raid HP. This becomes a problem when a raid is giving a guild trouble, as they are wasting effort and squad members on damage that won't progress the raid.
The top 50 score receive booty, so doing 0 damage still nets you rewards, provided there are no more than 50 scores posted.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
Jebus, I played against a Rogue one PVP team that barely had any stars and were levels below my own Rebel team. I was absolutely stomped by them. It was just a screen full of buffs; I felt I won because I barely got Baze down with my last character before I was completely wiped out.
Jebus, I played against a Rogue one PVP team that barely had any stars and were levels below my own Rebel team. I was absolutely stomped by them. It was just a screen full of buffs; I felt I won because I barely got Baze down with my last character before I was completely wiped out.
I've run across teams that were lower level than me that destroyed mine like I wasn't even trying.
I would like some money because these are artisanal nuggets of wisdom philistine.
Jebus, I played against a Rogue one PVP team that barely had any stars and were levels below my own Rebel team. I was absolutely stomped by them. It was just a screen full of buffs; I felt I won because I barely got Baze down with my last character before I was completely wiped out.
Many of the Rogue one characters are absurd from my experience. Baze and Chirrut being the ones that I have had the most issue with (together they just seem unstoppable).
The other issue though might be their mod level which is not represented in their power numbers. You can tap on the character icons to see their mods. If they are stacked they can take out teams several thousand below them if the other team doesn't have similar mods.
And as always Gear tier makes a large difference as well.
The best way to deal with Baze seems to be Boba, as his one attack removes and deals extra damage for Debuffs AND Buffs, so it's like Vader but even worse.
It's not ideal, and honestly I haven't even put it to use effectively yet myself, but it seems like just about the only way to handle those assholes.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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ObiFettUse the ForceAs You WishRegistered Userregular
edited January 2017
Boba Fett is also really good in the meta because he stops Scariff Rebel Pathfinder from reviving (or any unit from reviving) and is also the best counter to himself.
Jebus, I played against a Rogue one PVP team that barely had any stars and were levels below my own Rebel team. I was absolutely stomped by them. It was just a screen full of buffs; I felt I won because I barely got Baze down with my last character before I was completely wiped out.
I've run across teams that were lower level than me that destroyed mine like I wasn't even trying.
Synergy can trump level and power with ease.
While I agree that being insensitive is an issue, so is being oversensitive.
Jebus, I played against a Rogue one PVP team that barely had any stars and were levels below my own Rebel team. I was absolutely stomped by them. It was just a screen full of buffs; I felt I won because I barely got Baze down with my last character before I was completely wiped out.
I've run across teams that were lower level than me that destroyed mine like I wasn't even trying.
Synergy can trump level and power with ease.
Totally.
My Droid team's power is 37k and change.
They hit a lot harder than that.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Jebus, I played against a Rogue one PVP team that barely had any stars and were levels below my own Rebel team. I was absolutely stomped by them. It was just a screen full of buffs; I felt I won because I barely got Baze down with my last character before I was completely wiped out.
I've run across teams that were lower level than me that destroyed mine like I wasn't even trying.
Synergy can trump level and power with ease.
Totally.
My Droid team's power is 37k and change.
They hit a lot harder than that.
Yeah I've noticed that Droids seem to be consistently underrated by whatever calculation they use to determine the power level. I can always take on other teams a couple thousand points above me all things being equal. The flip side seems to be jedi where my jedi teams often had difficulty with power levels at or below their own.
You are only allowed a certain amount of damage in a raid?
How do raids function in this game?
You can do as much damage as you want. Some guilds institute limits so that a few big guns don't take all the glory all the time, and also to allow all members the chance to participate.
In short, raids involve 4 phases, each with their own functions and HP (e.g., P1-2mil, P2-4mil, P3-4mil, P4-2mil). The guild members all attack the target. The sum damage is what determines if a phase ends. Overlapping occurs when multiple people are in at the same time and the phase ends while people are still in combat. Individually they keep their score, but the damage done to the now defeated phase is not added to the remaining raid HP. This becomes a problem when a raid is giving a guild trouble, as they are wasting effort and squad members on damage that won't progress the raid.
The top 50 score receive booty, so doing 0 damage still nets you rewards, provided there are no more than 50 scores posted.
Thanks. Sounds a bit odd, but then again, my only raid experience in games is in WoW.
You are only allowed a certain amount of damage in a raid?
How do raids function in this game?
You can do as much damage as you want. Some guilds institute limits so that a few big guns don't take all the glory all the time, and also to allow all members the chance to participate.
In short, raids involve 4 phases, each with their own functions and HP (e.g., P1-2mil, P2-4mil, P3-4mil, P4-2mil). The guild members all attack the target. The sum damage is what determines if a phase ends. Overlapping occurs when multiple people are in at the same time and the phase ends while people are still in combat. Individually they keep their score, but the damage done to the now defeated phase is not added to the remaining raid HP. This becomes a problem when a raid is giving a guild trouble, as they are wasting effort and squad members on damage that won't progress the raid.
The top 50 score receive booty, so doing 0 damage still nets you rewards, provided there are no more than 50 scores posted.
Thanks. Sounds a bit odd, but then again, my only raid experience in games is in WoW.
Yeah, it's quite different. Basically it's the combined damage of all separate battles between all guildies. MMO raids are much more entertaining.
While I agree that being insensitive is an issue, so is being oversensitive.
Learning "duh, murder Wedge first" smoothed it over a little, but I still avoid them when I can just to save myself the trouble or risk of things going completely sideways.
I am seeing Biggs in a lot more GW nodes, which is a little annoying, but unless it's a 'big' node (9, 11, 12) it's usually not a huge deal.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I've been manhandling the Lando/Wiggs combo lately, and even when they're 2,000+ more power than I am.
How?
JE speeds everyone up. If 88 goes next, AoE and land some ability blocks. If Lando gets one, focus.on Wedge, then go for Lando. If not, then the other way around. I love Biggs for last.
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
I've been manhandling the Lando/Wiggs combo lately, and even when they're 2,000+ more power than I am.
How?
JE speeds everyone up. If 88 goes next, AoE and land some ability blocks. If Lando gets one, focus.on Wedge, then go for Lando. If not, then the other way around. I love Biggs for last.
That's pretty much what I have been doing. Who is your 5th? I've used Chief Nebit for the most part. I like that he can stealth JE which helps shield him from any Wiggs attack that gates through.
I have noticed some trends where people are loading up their team with either Tenacity mods or Critical Avoidance mods. I haven't had enough fights to evaluate the tenacity mod equipped teams but the critical avoidance can cause some issues as Droids need those crits to keep hammering and without those crits they're are much less effective obvously.
I've been manhandling the Lando/Wiggs combo lately, and even when they're 2,000+ more power than I am.
How?
JE speeds everyone up. If 88 goes next, AoE and land some ability blocks. If Lando gets one, focus.on Wedge, then go for Lando. If not, then the other way around. I love Biggs for last.
That's pretty much what I have been doing. Who is your 5th? I've used Chief Nebit for the most part. I like that he can stealth JE which helps shield him from any Wiggs attack that gates through.
I have noticed some trends where people are loading up their team with either Tenacity mods or Critical Avoidance mods. I haven't had enough fights to evaluate the tenacity mod equipped teams but the critical avoidance can cause some issues as Droids need those crits to keep hammering and without those crits they're are much less effective obvously.
My 5th is Nebit. I don't use taunt until his second turn, which allows me to use his double-assist right away.
To be honest, I have not looked into enemy mods, so I don't know about the Crit. Avoidance mods. However, Recalibrate's Crit. Change Up should counter the Crit. Avoidance; I'm making an assumption, of course.
While I agree that being insensitive is an issue, so is being oversensitive.
I've been manhandling the Lando/Wiggs combo lately, and even when they're 2,000+ more power than I am.
How?
JE speeds everyone up. If 88 goes next, AoE and land some ability blocks. If Lando gets one, focus.on Wedge, then go for Lando. If not, then the other way around. I love Biggs for last.
That's pretty much what I have been doing. Who is your 5th? I've used Chief Nebit for the most part. I like that he can stealth JE which helps shield him from any Wiggs attack that gates through.
I have noticed some trends where people are loading up their team with either Tenacity mods or Critical Avoidance mods. I haven't had enough fights to evaluate the tenacity mod equipped teams but the critical avoidance can cause some issues as Droids need those crits to keep hammering and without those crits they're are much less effective obvously.
My 5th is Nebit. I don't use taunt until his second turn, which allows me to use his double-assist right away.
To be honest, I have not looked into enemy mods, so I don't know about the Crit. Avoidance mods. However, Recalibrate's Crit. Change Up should counter the Crit. Avoidance; I'm making an assumption, of course.
Well I don't know if they cancel each other out on 1:1 basis. The way the stats interact with each other in this game are a little complex at times. It does reduce the frequency of crits which at the wrong time can cost you a fight.
Lately I've been wondering about subbing K2SO in for Nebit or maybe even 86. That counter attack plus offense down can be brutal on a teams damage output. Always a good thing for Droids. He also works as a second tank. I don't have him geared up enough to hang with the other droids but I'm hoping to get him worked up eventually.
I've been manhandling the Lando/Wiggs combo lately, and even when they're 2,000+ more power than I am.
How?
JE speeds everyone up. If 88 goes next, AoE and land some ability blocks. If Lando gets one, focus.on Wedge, then go for Lando. If not, then the other way around. I love Biggs for last.
That's pretty much what I have been doing. Who is your 5th? I've used Chief Nebit for the most part. I like that he can stealth JE which helps shield him from any Wiggs attack that gates through.
I have noticed some trends where people are loading up their team with either Tenacity mods or Critical Avoidance mods. I haven't had enough fights to evaluate the tenacity mod equipped teams but the critical avoidance can cause some issues as Droids need those crits to keep hammering and without those crits they're are much less effective obvously.
My 5th is Nebit. I don't use taunt until his second turn, which allows me to use his double-assist right away.
To be honest, I have not looked into enemy mods, so I don't know about the Crit. Avoidance mods. However, Recalibrate's Crit. Change Up should counter the Crit. Avoidance; I'm making an assumption, of course.
Well I don't know if they cancel each other out on 1:1 basis. The way the stats interact with each other in this game are a little complex at times. It does reduce the frequency of crits which at the wrong time can cost you a fight.
Lately I've been wondering about subbing K2SO in for Nebit or maybe even 86. That counter attack plus offense down can be brutal on a teams damage output. Always a good thing for Droids. He also works as a second tank. I don't have him geared up enough to hang with the other droids but I'm hoping to get him worked up eventually.
K-2S0 could work well in Arena, but he sucks for GW. You need toons that will last and his seemingly continuous taunt just eats him to bits. I could see his Daze being very effective against Biggs.
While I agree that being insensitive is an issue, so is being oversensitive.
I've been manhandling the Lando/Wiggs combo lately, and even when they're 2,000+ more power than I am.
How?
JE speeds everyone up. If 88 goes next, AoE and land some ability blocks. If Lando gets one, focus.on Wedge, then go for Lando. If not, then the other way around. I love Biggs for last.
That's pretty much what I have been doing. Who is your 5th? I've used Chief Nebit for the most part. I like that he can stealth JE which helps shield him from any Wiggs attack that gates through.
I have noticed some trends where people are loading up their team with either Tenacity mods or Critical Avoidance mods. I haven't had enough fights to evaluate the tenacity mod equipped teams but the critical avoidance can cause some issues as Droids need those crits to keep hammering and without those crits they're are much less effective obvously.
My 5th is Nebit. I don't use taunt until his second turn, which allows me to use his double-assist right away.
To be honest, I have not looked into enemy mods, so I don't know about the Crit. Avoidance mods. However, Recalibrate's Crit. Change Up should counter the Crit. Avoidance; I'm making an assumption, of course.
Well I don't know if they cancel each other out on 1:1 basis. The way the stats interact with each other in this game are a little complex at times. It does reduce the frequency of crits which at the wrong time can cost you a fight.
Lately I've been wondering about subbing K2SO in for Nebit or maybe even 86. That counter attack plus offense down can be brutal on a teams damage output. Always a good thing for Droids. He also works as a second tank. I don't have him geared up enough to hang with the other droids but I'm hoping to get him worked up eventually.
K-2S0 could work well in Arena, but he sucks for GW. You need toons that will last and his seemingly continuous taunt just eats him to bits. I could see his Daze being very effective against Biggs.
Yeah I would never use him for GW until the end. I have a Jedi crew that clears 80% of the nodes since they have various healers and support to keep things rolling.
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ObiFettUse the ForceAs You WishRegistered Userregular
I'm at 72/80 to unlock Slave I after seeing it in Fleet Shipments at least every other day or so in the Fleet Shipments.
Now I haven't seen it in almost a week and a half and that's even after spending 200 or so gems refreshing the freaking table.
Scoundrel event today netted me 7 million from the two tries. Very nice.
You son of a bitch... I typically get 1.5 and 2.5. While I've never hit more than 2.5 on a single go, I've had a few times of 1.5 twice. This game hates me.
While I agree that being insensitive is an issue, so is being oversensitive.
Scoundrel event today netted me 7 million from the two tries. Very nice.
You son of a bitch... I typically get 1.5 and 2.5. While I've never hit more than 2.5 on a single go, I've had a few times of 1.5 twice. This game hates me.
Yeah I was surprised to get 5m from a battle. And it wasn't like I was hurting for cash. Rich get richer!
I really feel smart pushing those shards for a decent scoundrel team. Paying off in spades!
I would like some money because these are artisanal nuggets of wisdom philistine.
Not to brag, but I've been getting 5mil consistently for ages, I feel it's on a bell curve and heavily weighted at that point. I think the first time I did it I got like 1.5 and 10 or something? But I generally expect 5 per credit event at this point.
Though today I got 2.5 and 5, which is great, though even with the regular training droid events, I've run out of said droids to spend them on (which I'm not complaining about, I've got a lot of characters caught up, and needed some spare millions to spend on a few pending stars anyway).
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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ObiFettUse the ForceAs You WishRegistered Userregular
Ive got my rebel (Lando, Wedge, Biggs, Leia, Ackbar) team to a somewhat useable state, but they are still underlevelled, geared, and starred compared to my main team.
That doesn't seem to matter as they can completely wreck story/cantina missions and do a great job as a b-team in galactic war.
I have no idea how to beat this second Death Trooper battle. I don't have Lando or ST Han which most strategies call for. I've been trying to run a couple of different teams of rebels, empire or droid, but I still end up getting wrecked. Anyone have any other suggestions or am I pretty much sol on this?
Edit: I seem to have found a team in Emperor, Vader, Boba, RG, and Fives. I'm still getting beat, but I can make it past the Jawas with a full team now and it seems more like the RNG is screwing me over. I'm trying to beef up mods and level up RG as much as I can to try and help.
Yeah, event characters shouldn't be "you get one shot per quarter, miss 'em and be behind for that much longer" Even if they're not perfect or 'in meta', for those building their collections, just having regular access to one more Jedi or one more Empire character (or hell, one more character on the light/dark side period) can be useful.
I've got 'em both at 7* and I'm totally onboard with them being a regular'ish event.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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ObiFettUse the ForceAs You WishRegistered Userregular
I'm happy because I've been starting to regret building my rebel team since it didn't seem like Palpatine would be coming back any time soon.
Now it is and I should be able to unlock him this time!
Well Yoda is kind of a there character, but Palp is a god damn beast and can be a rock to build a solid sith team around.
Like I'm working on vader/maul, specifically to work with Palp and wreck some shit. I did have a funny pvp battle that came down to palp verse windu and just like in the movies it was no contest.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Yoda is a solid swiss army knife in my toolbox. He's not perfect, a little squishy, but a character with easy Foresight, the ability to flip off most debuff reliant teams, and to even steal (and share!) buffs from buff heavy teams are all useful in the Galactic war, and he's not too shabby on my Jedi team in the Tank raid.
I haven't found as much a spot for Palpatine yet, but he's enough of an asshole at really high levels that I don't mind having him around to experiment with. He's been fairly clutch with the right RNG for shocking/stunning parts of a team.
As always, I'm a fan of characters that pull double (or triple, or more) duty, like one that fits in my Arena team and is a Scoundrel and is good in the Galactic War (IG-88, lookin' at you bud), but there's also been times I just build a team specifically around a set of abilities/needs for a given fight and that can actually work pretty well.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Posts
You're free to make a thread. :P
How do raids function in this game?
In short, raids involve 4 phases, each with their own functions and HP (e.g., P1-2mil, P2-4mil, P3-4mil, P4-2mil). The guild members all attack the target. The sum damage is what determines if a phase ends. Overlapping occurs when multiple people are in at the same time and the phase ends while people are still in combat. Individually they keep their score, but the damage done to the now defeated phase is not added to the remaining raid HP. This becomes a problem when a raid is giving a guild trouble, as they are wasting effort and squad members on damage that won't progress the raid.
The top 50 score receive booty, so doing 0 damage still nets you rewards, provided there are no more than 50 scores posted.
I've run across teams that were lower level than me that destroyed mine like I wasn't even trying.
pleasepaypreacher.net
Many of the Rogue one characters are absurd from my experience. Baze and Chirrut being the ones that I have had the most issue with (together they just seem unstoppable).
The other issue though might be their mod level which is not represented in their power numbers. You can tap on the character icons to see their mods. If they are stacked they can take out teams several thousand below them if the other team doesn't have similar mods.
And as always Gear tier makes a large difference as well.
It's not ideal, and honestly I haven't even put it to use effectively yet myself, but it seems like just about the only way to handle those assholes.
Totally.
My Droid team's power is 37k and change.
They hit a lot harder than that.
Yeah I've noticed that Droids seem to be consistently underrated by whatever calculation they use to determine the power level. I can always take on other teams a couple thousand points above me all things being equal. The flip side seems to be jedi where my jedi teams often had difficulty with power levels at or below their own.
Thanks. Sounds a bit odd, but then again, my only raid experience in games is in WoW.
How?
Learning "duh, murder Wedge first" smoothed it over a little, but I still avoid them when I can just to save myself the trouble or risk of things going completely sideways.
I am seeing Biggs in a lot more GW nodes, which is a little annoying, but unless it's a 'big' node (9, 11, 12) it's usually not a huge deal.
That's pretty much what I have been doing. Who is your 5th? I've used Chief Nebit for the most part. I like that he can stealth JE which helps shield him from any Wiggs attack that gates through.
I have noticed some trends where people are loading up their team with either Tenacity mods or Critical Avoidance mods. I haven't had enough fights to evaluate the tenacity mod equipped teams but the critical avoidance can cause some issues as Droids need those crits to keep hammering and without those crits they're are much less effective obvously.
To be honest, I have not looked into enemy mods, so I don't know about the Crit. Avoidance mods. However, Recalibrate's Crit. Change Up should counter the Crit. Avoidance; I'm making an assumption, of course.
Lately I've been wondering about subbing K2SO in for Nebit or maybe even 86. That counter attack plus offense down can be brutal on a teams damage output. Always a good thing for Droids. He also works as a second tank. I don't have him geared up enough to hang with the other droids but I'm hoping to get him worked up eventually.
Yeah I would never use him for GW until the end. I have a Jedi crew that clears 80% of the nodes since they have various healers and support to keep things rolling.
Now I haven't seen it in almost a week and a half and that's even after spending 200 or so gems refreshing the freaking table.
so much rage right now
UPDATE: Just minutes after posting this, I unlocked him. And yerp... 0/85 shards. *sigh* Rinse and repeat.
Enforcing rules is so much easier now, especially considering the majority of the rules were enacted to keep those two in line.
pleasepaypreacher.net
Yeah I was surprised to get 5m from a battle. And it wasn't like I was hurting for cash. Rich get richer!
I really feel smart pushing those shards for a decent scoundrel team. Paying off in spades!
pleasepaypreacher.net
Though today I got 2.5 and 5, which is great, though even with the regular training droid events, I've run out of said droids to spend them on (which I'm not complaining about, I've got a lot of characters caught up, and needed some spare millions to spend on a few pending stars anyway).
That doesn't seem to matter as they can completely wreck story/cantina missions and do a great job as a b-team in galactic war.
Edit: I seem to have found a team in Emperor, Vader, Boba, RG, and Fives. I'm still getting beat, but I can make it past the Jawas with a full team now and it seems more like the RNG is screwing me over. I'm trying to beef up mods and level up RG as much as I can to try and help.
Ally Code: 348-214-944
pleasepaypreacher.net
I've got 'em both at 7* and I'm totally onboard with them being a regular'ish event.
Now it is and I should be able to unlock him this time!
Like I'm working on vader/maul, specifically to work with Palp and wreck some shit. I did have a funny pvp battle that came down to palp verse windu and just like in the movies it was no contest.
pleasepaypreacher.net
I haven't found as much a spot for Palpatine yet, but he's enough of an asshole at really high levels that I don't mind having him around to experiment with. He's been fairly clutch with the right RNG for shocking/stunning parts of a team.
As always, I'm a fan of characters that pull double (or triple, or more) duty, like one that fits in my Arena team and is a Scoundrel and is good in the Galactic War (IG-88, lookin' at you bud), but there's also been times I just build a team specifically around a set of abilities/needs for a given fight and that can actually work pretty well.