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[OOC] SW:SE New Jedi Order - Groups 1 & 2

mightyspacepopemightyspacepope Registered User regular
edited February 2008 in Critical Failures
What is this? Yet another SW Saga campaign? Yes, indeed!

Basically, I have two paths I'd consider running. I'm looking for about 5 players, maybe 6.

Option 1:
The group is made up of a group of padawans who have escaped the assault on the Jedi Temple. They've gone to the dark side and have decided to strike back at the Empire.

Option 2:
The group is made up of young Jedi Knights during the Yuuzhan Vong invasion of the galaxy, set approximately 20 years after the movies.

Granted, I'm new to playing online, so there may be hiccups here and there, but who would want in? I'll go with whichever option gets the most votes.

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    amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited December 2007
    I've always wanted to play a star wars setting, but I don't have any of the books. I can get them, or at least some of them, if need be though. Also, I know a decent amount of the expanded universe, so I wouldn't be completely lost.

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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    Sounds good! The Saga edition book can be found on amazon.com for $25-ish and is really the only book you need to play. Which of the two options would you prefer?

    mightyspacepope on
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    amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited December 2007
    I'd be cool with either, but I really never get a chance to play someone evil, so I could see doing darkside as being a lot of fun. SW is a d4 game right?

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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    No, sir. Back in the olden days it was d6, but when WotC acquired it they switched to d20.

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    amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited December 2007
    Cool. Well I'll dig up a copy of the book and get started on a character idea.

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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    mightyspacepope on
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    InfidelInfidel Heretic Registered User regular
    edited December 2007
    Man, good ol d6. *sniff*

    I won't be playing but in the interest of following along I'd like to see some Yuuzhan Vong action. :) Of the four other games currently running three of them are set in the same time give or take a few years as your first suggestion, while no one has taken on NJO era play yet. Just a thought so that while we're playing a lot of SW lately we're also offering a good spread of play.

    Infidel on
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    nefffffffffffnefffffffffff Registered User regular
    edited December 2007
    I'd be down to get in on this. I'm kindof a newbie but i've followed enough games that I'm ready to take a stab at one myself.

    no real preference for setting, but I'm inclined to follow Infidel's advice and suggest the latter.

    nefffffffffff on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    There are four games?

    Delro's (Dawn of Defiance), yours (KoTOR era), Horseshoe's (Clone Wars era)?

    What's the other?

    Edit: I'd sort of like to see a Vong game get run, just because I have zero familiarity with the post-movies Star Wars setting.

    INeedNoSalt on
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    DVGDVG No. 1 Honor Student Nether Institute, Evil AcademyRegistered User regular
    edited December 2007
    I'm interested! I need to pick up the Saga book still, though.

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    amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited December 2007
    There are four games?

    Delro's (Dawn of Defiance), yours (KoTOR era), Horseshoe's (Clone Wars era)?

    What's the other?

    Edit: I'd sort of like to see a Vong game get run, just because I have zero familiarity with the post-movies Star Wars setting.


    You're missing out. If you're a big reader you should pick up some of the NJO stuff. I won't like, a lot of it seems like rehash, like
    the whole deal with the cloned emperor, I never had much use for that
    but some of it is just really, really good, like
    Boba f'ing Fett!

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    amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited December 2007
    DVG wrote: »
    I'm interested! I need to pick up the Saga book still, though.

    On that subject. I like letting people know that if you don't mine searching through a PDF, sites like RPG Now and a few others offer PDF ebook versions of popular game guides for a lot cheaper than bookstores, and maybe cheaper than amazon in a few cases. I get a lot of my stuff online from those places. I remember picking up AD&D books once they were out of print and impossible to find for like $5 in PDF form.

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    InfidelInfidel Heretic Registered User regular
    edited December 2007
    I'm counting the Dawn of Defiance campaigns as two since there are two games of it running.

    Infidel on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    Infidel wrote: »
    I'm counting the Dawn of Defiance campaigns as two since there are two games of it running.

    Psht, the other one doesn't even exist!

    INeedNoSalt on
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    InfidelInfidel Heretic Registered User regular
    edited December 2007
    Infidel wrote: »
    I'm counting the Dawn of Defiance campaigns as two since there are two games of it running.

    Psht, the other one doesn't even exist!

    Obviously it does, because my Jedi can bend space and time and appears in it! :winky:

    Infidel on
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    delrolanddelroland Registered User regular
    edited December 2007
    Infidel wrote: »
    Infidel wrote: »
    I'm counting the Dawn of Defiance campaigns as two since there are two games of it running.

    Psht, the other one doesn't even exist!

    Obviously it does, because my Jedi can bend space and time and appears in it! :winky:

    In other news,
    rancor02.jpg
    :P

    I might be interested in playing in this as a support character, like a protocol droid or freighter pilot.

    delroland on
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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    The consensus seems to be that most people favor an NJO era game, so that's what I'm going to go for.

    For those of you interested, I'd like to see the following:

    -An idea for a character, it doesn't have to be anything extremely detailed, just what you'd like to play. Along with your species/class, I'd also like to know a little about the history/personality of the character. Details will come later, just give me an overview.
    -Tell me how much you know about the NJO era, whether you've read the books, read the wookieepedia article, or have no idea what it is.


    I still need to decide where in the invasion timeline I want to begin the game, so I'll let you know that when I've decided. This will also likely lead into my decision of where it starts.

    For those of you making your characters, remember that Jedi of this era have less restrictions on them. They're allowed to marry, they seem to get Knighted at a younger age, and there is a bit more gray area when it comes to the light and dark sides of the Force. Also, if you intend to play a droid, realize that the enemies will likely decide to come after you first, even if it means their own death. Read up on the Yuuzhan Vong for more explanation.

    No Ewoks or Gungans. I'm probably open to species who are not featured in the rulebook, I'm sure I can find stats somewhere. I would prefer to keep to species featured in the movies, however, and possibly a few from the books, but nothing too crazy.

    Again, I would probably stress being a Jedi. I think the timeline/situation has a lot of RP potential for Jedi characters. I would also stress that I'm open to Jedi multi-classing into other areas, be they soldier, scoundrel, etc.

    Once you guys know who you want to play as, we can decide who knows who, etc.

    mightyspacepope on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    Why're you disallowing gungans and ewoks?

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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    I'm hoping for a darker tone with this campaign (something I haven't really tried before) and I'm not sure I could maintain it with battlecries of "Yub yub!" or "Meesa gonna be talking like dis."

    I don't mean to say it can't be done well, I think jimninja is definitely doing a great job with it in that other DoD campaign. I'd just rather people use different species.

    mightyspacepope on
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    nefffffffffffnefffffffffff Registered User regular
    edited December 2007
    I dont know that much about the NJO era -- I just read the wikipedia article about the Vong, and I am about to read the NJO one.

    As far as a character goes I was thinking a Male Trandoshan Soldier named Krullssk.

    He grew up on Trandosha near Forak and was the offspring of a well respected hunter. He is self-confident to the point of being cocky and strives to one day accumulate more jagganath points than his father. He will use ranged weapons but prefers to use his Trandoshan Sword when the situation permits.

    For an explanation as to why he hangs around with a group of jedi, perhaps he swore a lifedebt to one of the other players. We can work that possibility out later or, if it does not work, think of something else.

    His destiny is:
    to discover his force sensitivity and overcome the clash between Trandoshan traditions and the Jedi lifestyle.

    do you think that will work?

    nefffffffffff on
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    amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited December 2007
    I was thinking of a Male consular named Xander Va'll Yann. I like persuasion and distance based force powers more than I do up close and personal lightsaber duels. His backstory is that he was force sensitive at an early age, and his father, a gun runner, used him to cloud the minds of cargo checkpoint operators. Eventually his father was caught by the new government and the boy was sent to learn the ways of the force.

    amateurhour on
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    DajianDajian Registered User regular
    edited December 2007
    I am interested in this. I just started GM'ing a SW:S game with some guys at work and I am looking to get some play time in.

    I am out of town until the 19th and would be playing mostly during the day or early evening. If that works I think I would like to play a bothan jedi. I'll work up the sheet tonight.

    Dajian on
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    nefffffffffffnefffffffffff Registered User regular
    edited December 2007
    I'm gonna get some beer then play gears of war for a while. If there isnt any feedback about my character idea in the next few hours I'm going to roll up a sheet for him and post it.

    any of the characters interested so far care to be my ghrakhowsk?

    nefffffffffff on
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    amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited December 2007
    I'm gonna get some beer then play gears of war for a while. If there isnt any feedback about my character idea in the next few hours I'm going to roll up a sheet for him and post it.

    any of the characters interested so far care to be my ghrakhowsk?

    I don't know about all that, but I'm down for some beer and gears.. I get off work in half an hour.. what's your gamertag?

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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    Neff, I like the idea of a Trandoshan, but I think it might be more interesting to either have him be a Jedi already, or just keep him as a non-Force Sensitive.

    If you decide to go the Jedi-already route, there is a group of Jedi who come in partway during the series who are a little bit more (for lack of a better term) wild than most Jedi. They are known as the Wild Knights and mostly consist of Barabels (a reptilian species similar in concept to Trandoshans). There are a number of other species in her group.

    Just some thought, if you want to go with your original concept, go for it.

    mightyspacepope on
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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    For everyone else, the character ideas seem fine, but I'd like a little bit more meat about the characters themselves (not really concerned with stats as of right now).

    amateurhour, just remember that Force powers have little to no direct effect on the Vong.

    mightyspacepope on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited December 2007
    I'm wary of an all-Jedi group. Hrm.

    But I do love saga, I think I want to toss my hat in.

    Edit: Unless you've already got enough players, I haven't been following along too well. :p

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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    Until those who are interested post their character concepts, I'm not considering them officially in. Plus, if it gets too big, I could pull a Delro and run two groups.

    You don't HAVE to be a Jedi. Just keep in mind that you'll probably need a reason to be tagging along with a group of mostly Jedi.

    mightyspacepope on
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    Saint JusticeSaint Justice Mercenary Mah-vel Baybee!!!Registered User regular
    edited December 2007
    Hey, I'm definitely interested in this. I've played a few SW RPG games, have some experience roleplaying, and also own the saga edition book. I've got a character in mind, but I need to know if Chiss are an allowed species in your campaign.

    Saint Justice on
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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    Hit me with your idea, Saint Justice.

    mightyspacepope on
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    nefffffffffffnefffffffffff Registered User regular
    edited December 2007
    Here are Krullssk's stats. I decided to leave him as just a soldier for now. I dont have an idea for a destiny just yet, and I have not written up any physical descriptions or personality although I already have a lot of it in my head. I'll post it as I update it.

    Krullssk
    Medium Trandoshan Soldier 1
    Dark Side 2
    Init +2; Senses Darkvision, Perception +7
    Languages Basic, Dosh, Huttese
    Defenses Ref 15 (flat-footed 13), Fort 16, Will 13
    hp 34; Threshold 16
    Speed 6 squares
    Melee Trandoshan Sword +4(2d6)
    Ranged ACP Array Gun +3(3d8) or
    Ranged ACP Repeater Gun +3(3d6)
    Base Atk +1
    Abilities Str 16, Dex 14, Con 17, Int 13, Wis 14, Cha 10
    (http://invisiblecastle.com/find.py?a=show&id=1422218)
    Talents Commando: Demolitionist
    Feats Skill Training, Armor Proficiency (Light), Armor Proficiency (Medium), Weapon Proficiency
    (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple), Toughness(racial feat)
    Skills Climb +8, Endurance +8, Mechanics +6, Perception +7, Swim +8
    beginning credit balance: 8 x 250 = 2000 (http://invisiblecastle.com/find.py?id=1422401)
    Posessions Pazaak deck, Liquid Cable Dispenser(30m), Short Range Comlink, Bandolier, Hip Holster, Mesh Tape(2x), Utility Belt, Timer, Wookiee Pelt
    Credits 170

    also, maybe I'm missing this in the book or maybe it is my inexperience with PnP RPGs coming through, but how do I figure out my hit die? And is there anything else besides description that I am missing?

    nefffffffffff on
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    delrolanddelroland Registered User regular
    edited December 2007
    Soldiers get a d10 hit die, but at first level you get 30hp plus your con modifier instead of rolling. In your case that would mean 33hp.

    delroland on
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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    Also, where are you finding this ACP stuff for weaponry?

    mightyspacepope on
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    Saint JusticeSaint Justice Mercenary Mah-vel Baybee!!!Registered User regular
    edited December 2007
    Woops, guess I should have checked the forum again last night, eh pope?

    My idea is a veteran Chiss Soldier (probably an officer, NCO, or commando) who the New Republic "discovered" in the Outer Rim where he was working as a mercenary (bodyguard duty, escort detail, recon, and even leading squads into battle) Exploiting his hatred of the Empire and Grand Admiral Thrawn in particular (along with his love of credits) the Republic hired him to train soldiers and new recruits alike.

    After meeting a Jedi Knight who served the Republic's military, Zilvad was inspired by the Jedi's bravery and selflessness and enlisted to officially serve in the Republic's ranks. Little did he know that he would wind up fighting alongside that very Jedi. Due to this experience during combat, he was forced to study the Jedi intensely to maximize their strengths and mitigate their weaknesses when commanding them in battle. A member of the Nuruodo family, (Chiss agency/bloodline that deals with military & foreign affairs) Zilvad shares Thrawn's aptitude for military tactics and strategy despite being his political polar opposite.

    Name: Zilvad Alcard
    Species: Chiss
    Gender: Male
    Age: ???
    Apperance: Pale blue skin, jet black hair, and glowing red eyes. 5'11 and 190 lbs. great physical condition; toned but not particularly large muscles.
    Class: Soldier
    Affiliation: New Republic

    Saint Justice on
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    nefffffffffffnefffffffffff Registered User regular
    edited December 2007
    Also, where are you finding this ACP stuff for weaponry?

    wookieepedia... its from the clone war period, but it's typical of the Trandoshan race. I treated it like a blaster for price, weight, and damage -- if it's too far from the cannon I can change it.

    http://starwars.wikia.com/wiki/Accelerated_Charged_Particle_Array_Gun

    http://starwars.wikia.com/wiki/ACP_Repeater
    at first level you get 30hp plus your con modifier instead of rolling. In your case that would mean 33hp.

    Trandoshans get Toughness as a bonus feat which adds +1 hit point per character level so it should be 34... right?

    nefffffffffff on
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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    Ah, ok. I've got no problems with you changing the name for the flavor.

    mightyspacepope on
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    nefffffffffffnefffffffffff Registered User regular
    edited December 2007
    I need to collaborate with someone regarding Krullssk's lifedebt for his background story. It provides a good reason for him to be hanging out with some jedi, and could make for some interesting RP elements.

    anybody interested?

    nefffffffffff on
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    mightyspacepopemightyspacepope Registered User regular
    edited December 2007
    Justice, why does/did he hate Thrawn so much?

    mightyspacepope on
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    KrataLightbladeKrataLightblade Registered User regular
    edited December 2007
    I'm a glutton for punishment.

    Thus, I humbly submit a possible character idea. Whether he fits (or you want another player) is beyond my purview. *L*

    Charn Deha, human Jedi. Upon his induction into the Order at a rather young age, Charn was initially drawn to the aspects of the Order that blended the New Republic people's sense of benevolence and personal freedom with personal enlightenment and duty, creating in him a sort of melange of belief in the higher principles of the Order's history. He firmly believes that a duty chosen is not a job or a chore, but a purpose that defines one's life and gives it meaning. The invasion of the Yuuzhan-Vong and the early sacrifices made crystallized and strengthened his beliefs.

    To Charn's mind, the legacy of the Emperor Palpatine was conflict and chaos. The Emperor's most sought-after and never-obtained facet of the Empire was order, an order that broke down at every turn because it was born of the entropic self-defeating power of the Dark Side of the Force. The Yuuzhan-Vong are, in a way, the next test of the galaxy's resolve and devotion. Charn intends to meet that test head on, and show the galaxy that evil can only win if good men and women choose to let it. The heroes of this age, the Skywalkers, the Solos, Corran Horn, Wedge Antilles, all were, at the core, men who chose to stand and fight rather than let darkness envelop good people through inaction.

    Charn has devoted his study of the Force to a form of self-perfection. To his mind, the only way to turn back the tides is to be a wall strong enough to withstand them. To that end, he has become a student of personal combat, seeking to perfect his technique so that he may better defend the galaxy's denizens.

    He believes the Yuuzhan-vong to be a truly terrible foe, perhaps, in a way, even worse than a Jedi fallen to the Dark Side. He points to the fact that the Force itself refuses to touch him as proof of this, although he has yet to speak of his feelings on the subject. This provides a certain level of conflict inside him, and the risk that he will go too far to defeat this foe. For the moment, he whole-heartedly believes that Jedi serenity and calm is stronger than the Dark Side, but in a universe where rage and hate have moved empires, there is always the risk, always the temptation. We'll see where it goes.




    ...Um, sorry. I hadn't intended to write that much. Let me know whether he's appropriate.

    KrataLightblade on
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    delrolanddelroland Registered User regular
    edited December 2007
    25-pt buy?

    delroland on
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