The surprise is... it doesn't really suck!
I can't find it anywhere but at Fileshack, so here's a link there:
http://www.fileshack.com/file.x/10211/TMNT+Demo
Heads up on how it plays: keyboard only (boo) and only lasts for 8 minutes (double boo). It really shows that it's a console game, it's not the most gorgeous game in the world, and 8 fucking minutes is really too short, but that 8 minutes also told me that I was having enough fun to warrant playing it twice more to get even farther each time.
It plays like Sands of Time with some character-swapping after intervals as well as combo-moves. I personally got it because I'm a TMNT nut and the movie coming out in March makes me spray nostalgia-gush everywhere, but I was honestly surprised by how good and solid it seemed for that 8 minutes. I might actually get this at release, if reviews hold up that nothing drastic is different from what I played just now.
It's a slow download from the Shack at the moment, though, but it's worth it, just to pique your interest.
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360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
Anyone else?
Edit: So there are more options to attack with than just the one "attack" button, which is nice. Also, team moves have a good deal of potential. Running along walls? Hell yes and three times on Sunday, ftw, pwns, etc.
Anyway, I'm downloading it.
Then we got a bunch of screenshots that made it look like something Ubisoft Morocco churned out for the PSP.
So you're saying it's back to awesome?
My short time played like the intro-tutorial to PoP:SoT, but I don't want to keep stressing that since it seems a little more solid than even that. Also, the combat, while shallow, is more interesting than SoT's.
I'm trying to justify my excitement, but this was really surprising.
Everything else is cool.
(Considering they're all likely different games anyway.)
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Sadly no. Since the movie is about how their family is broken the developers said they wanted to focus on that.
Dissapointing.
And they have to save something for the sequel, I guess.
...Isn't that a line from Bon Jovi song?
Can't wait to see the movie with a bunch of friends, too. I'm a huge fucking sucker for nostalia.
Also, 360 controllers work just fine.
A - jump
X - team-up/switch character
B, Y - attack
trigger - guard
LB - parry
RB - special
The only specials I saw were Michaelango's nunchuku hover, and Donatello's pole-vault (which is awesome).
Fucking bullshit.
Umm...
hahaha mac user!
Surprise!
I'd jail you if I could jail, so I'm just going to give you a stern warning instead.
I remember when Thief 3 came out and people were going, "I can't run this on 98?! Fucking bullshit!"
98 having been upwards of six years old at the time.
Good news, just got my wireless 360 controller up and running this morning.
It's got a real ninja feel to it, and the focus on the unity of the four brothers is very cool. I like that you have to earn the ability to use each Turtle and maintain that ability.
Can't wait to pick this up.
It's coming to Wii and Cube with seperate releases, which means I won't be tied down to controls that may not work, which makes me even happier.
Now if only Traveller's Tales can make a decent Transformers game, this will be the best 80s throwback year ever. I mean, they even released new Transformers toys based on the classic G1 and G2 designs!
But yeah, I got a demo CD while I was at the NY Comic Con, and I like it a lot more than I thought I would. It definitely feels more like PoP than a normal TMNT beat em up. It's probably a good idea that UbiSoft decided to go in a different direction than to mimic the arcade games, because the recent Konami TMNT games have been pretty meh.
Also, I'm really not sure if its possible to beat the level in under 8 minutes. I've tried at least 3 times now.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
you never played turtles in time on snes? you shouldn't be allowed here.
So far, the only things I don't like are the fact that each of the Turtles is identical (aside from their bandanas and weapons) and the colored belts. Each turtle could really use his own shade of green, and the colored belts just seems like Ubi taking too much of a creative license. There's only one turtle on screen at a time for 90% of the time, so it's not like we need the added color to tell them apart or something.
Here's hoping these two things change. It's possible - after all, the demo is still using a really old character design for Splinter.
Also, the same game is going to be on all major consoles zero, including PS2 and GC. If you dont have any of those I imagine the PSP version will be a port of the PS2 one.
I might get this game for the DS (once I get a DS). The game won't actually play like the demo with that race stuff right? That was just an excuse for the time limit?
Were they ever differentiated by different shades of green? It was always the bandanna and weapon that set them apart for me. Their personalities too, of course, but we don't see too much of that yet.
I just played if for the first time to, and was really surprised with all the moves you could do. I thought to try something, and it would work! Pretty darn fun, and it feels like a more agile prince of persia.
...but they were supposed to be red, just like the turtles were supposed to be green.