Technomancer Press is currently considering the 2007 PAX Duel ruleset. Last year was 12th level characters.
This year we will take your suggestions.
Some design considerations you may want to bear in mind:
Higher level = more complex
Highly complex = only hardcore gamers will enter, and it will be difficult to enter at the show (2 hours rolling up a character and selecting gear)
Any other suggestions you have besides level will also be considered. Let me know what you want to see, and what you don't want to see.
--Tony
Tony Hellmann
CEO, Technomancer Press
http://www.technomancer-press.com
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I have no problems with the way things were run last year. I didn't get to roll into the tournament myself, I made my character for it, though, and was happy with how he came out.
I am just curious about how it will go down this year though. I was sad when I realized (after the fact) that I had missed the tournament, but I want to show up this year and try my hand.
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I also think that PC's should not get full spells and health between combat. This could balance the spellcasters a bit more as they would not want to just blow their major spells in the first round.
I don't think people who stumbled in that day should be expected to compete with any competence. Sorry, but creating a 12th level character is not a one-day task. Limiting all builds to PHB-only also makes combat highly predictable (seriously-- the number of weapons, spells, and negative effects you can possibly face is actually CALCULABLE). This means the powergamers will settle on one of a SMALL number of buildtypes (fighter, wizard, cleric, possibly Monk) and there will be very little distinction between them.
With the enhanced source materials, it foils much of the combat calculus or at least makes it harder. It gets harder still if you add other core materials, such as the MM. I submit though that this might be a bit fragile since very few people seem able to advance monsters properly, let alone add class levels to them (my Stone Element Half-Fiend Basilisk attacks your Frost Giant!).
Good idea, but then there's no point in playing a spellcaster at all unless the number of combatants is expected to be small. I believe this skews combat completely towards combatants without use-per-day restrictions (Of whom Fighters are king once they survive a few rounds). Last year there were lots of bouts (like maybe ten ladder-rungs). The tournament is just too big for that kind of restriction.
Plus, there's no way to audit this. If a wizard honestly holds onto his highest spell slot throughout the game, what contestant is not going to cry foul when he uses it in the final battle?
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Also having seen a million and one Dervish's in open duels, I don't think increasing the number of sources available actually increases the variety of PC's encountered that much.
So I was thinking originally that the tournament would have each person playing maybe 4 rounds at most. If it is more than that then maybe after say 3 or 4 combats you get to refresh your spells and HP. Or more tactical yet, you get a limited number of refreshes to use between matches, and half the tactical decision becomes when to use them. Just a thought.
"Make", yes, but the build won't be competitive.
I certainly saw numerous Dervishes in 05. That PrC needs a closer inspection-- I'd consider banning it in any situation where it might actually be useful (e.g. a melee fight).
But in 06 I don't think I saw a single one, probably because they compete poorly at range. Hell, given how range oriented my character was, I might have seen them and pulped them without realizing it.
Interesting. Again, I'm concerned about auditability (I was impressed that TP attempted to address this last year-- kudos, Tony), but it sounds very interesting.
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Both past two years I thought and thought in the weeks leading up and then abandoned everything to build a completely unrelated character the night before, arriving at the duels with no sleep and buoyed by caffiene. Later when the adrenaline wore off I would collapse in a heap at Azteca or some other inappropriate place, only to be roused by my unamused comrades. "Go home, Dave," they would say.
Sleep is for sissies.
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Probably something like that will happen to me, I am just an obsessive character builder. If someone tells me to create a character for their game, I generally make between 10-30 characters, depending on the level and creative flow I feel when I hear about the story.
The problem I see here would be EXTREMELY long battles. I mean, I remember playing D&D with friends and when a major battle occured, it could take hours to conclude. Now imagine it is a 4v4 of PCs. The tournament would need to be a 3 day event and would require a limited number of entries otherwise it would take way too much time.
On the other hand, more people would be eliminated faster and fewer would most likely register (you'd need to party up before the match to powergame effectively). With well-optimized cooperative builds, you could blast the crap out of each other MUCH FASTER.
Also, if we had chess-timers or something similar, we could prevent people from slowing everything down.
I would LOVE to do this. One thing I have disliked in the last two duels is fighting my friends.
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Yeah, but put two well runs teams together and you have a battle that may not be contained in a single day. Imagine having a 2 - 3 day long epic battle...
Okay... I'm liking this idea more and more. A multiday battle would make my heart swell like the Mighty Grinch lord.
Or even more creatively add an actually goal of collecting some treasures, so it isn't just pure combat. I mean if it was low level enough a simple goal like reaching 3 treasures located on high pillars could be a huge challenge, and even more reason too bring a non-uber fighter character. Just more brainstorming.
Sort of like the "Find the box containing the item" challenge in the middle of last year's duels. I thought this was cool, though I am not sure if anyone actually did it.
I'd love to see combat set in less traditional (but easily adjudicated) zones, such as:
If this is an option, I'd be willing to help come up with such environments, but because I don't want to opt out of the tournament, they'd have to be publicized in advance (more fun that way anyway, IMHO
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I'm also thinking of reducing choices to the Player's Handbook, Player's Handbook II, Dungeon Master's Guide, and the Player's Companion.
Whatever we decide, I plan to have the rules up this week.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
That's not a bad idea.
Well, one could argue that the walk-up registrants will be even more screwed if they are given more race/class limitations than preregistrants...
Okay.
Also a good idea.
That's a great idea, but PAX has a lot of events going and space is limited, so duels on more than one day aren't an option, unfortunately.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
The questions may begin.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
We'd need chess clocks or something to keep everything from slowing down too much. We have to run up to 64 people through the duel in about 3 hours. Those are the temporal constraints of the event.
Separately from that, I'd have to see a lot more interest from a lot more people before I could consider it. Like ten people, all going to sign up, all interested. Then maybe I could consider a doubles tournament.
Maybe.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
Oh well I guess my dreams of seeing something new and interesting D&D related at PAX this year were only mere dreams.
Okay...lets look at this from a logistics POV:
If we have 64 players, that's 16 teams. That means we need 4 rounds. We have 3 hours. That's 40 minutes a round, if we have 5 minutes between.
So, in 40 minutes, if we only allow each player TWO MINUTES to figure out what he is going to do and do it, it will take 16 minutes to get through the first round of combat (8 players). Anyone who knows D&D combat knows that the players won't get done in two minutes each.
So how is a 4 on 4 tourney going to work? If you've got the answer, I'd love to know what it is.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
If so, I look forward to annihilating more Dervish this year. Let their deaths be a crimson whirlwind of screaming and horror :twisted:
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I can't speak for Tony, but I'd guess because the would-be tournament judges want to attend PAX too, not just work it. Even if you go solely for the tabletop action, you still want to do other things than just judge the D&D Duels.
Chess clocks look to run about $20 each. At 64 participants the first round would need 32 such clocks ($640). And those are the cheapest clocks I could find. $640 is a lot to shell out for a game other people will be playing. I wonder if an entry fee to at least partially cover the equipment would be appropriate?
Much as I love the idea of a 4x4 tournament, I don't know if four-man clocks exist and we'd definitely need them for that one.
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We'll run 64 people through 6 rounds in 3 hours, no problem. We were prepared to do that last year, but only had around 40 registrants. We got through it in our allotted time, no problem.
Because we aren't the only show in town. There are Settlers tournaments, RPGA events, lots of other things going on. The calendar for tabletop is booked solid.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
No. If a limit isn't stated, there is no limit. You can have as many potions as you want.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
There was no spend limit per item last year. If one wants to blow one's whole paycheck on a single UberWeapon, one should go for it. Maybe being naked will distract one's opponent.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
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1. No contingent items.
2. Items must be bought at list price, so a half-charged wand would still be full price.
3. Leadership is not technically banned, but you can't bring another person in with you, so effectively it is. We'll just make it explicit this year so there is no confusion.
4. All magic items are created as if by a 12th level caster. This includes scrolls. Looks like we forgot to add that update. I'll take care of it.
5. Class-feature minions are allowed. Dead minions are resurrected between duels, although if your minion is killed and you lose enough experience to drop a level, you indeed drop a level until the end of the match. When your dead minion is resurrected, you get the XP back.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
This probably makes the duel more playable for late entrants.
However, to avoid those folks' accidental disqualification, I suggest the fine print noted above be very clearly spelt out in the rules especially for the walk-ups. Specifically note that not every item in the tourney-permitted books is actually allowed, since that may not be immediately obvious. A Rod of Quickening (for example) might be both compelling and affordable, but not permitted.
Good idea. I've updated the page.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
Good point. You are correct. I've updated the rules accordingly.
--Tony
CEO, Technomancer Press
http://www.technomancer-press.com
Check out TerraDrive Live...its happening at PAX, and everyone's playing
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