Ambrella Corporation is world's largest bioengineering pharmaceutical company, best known for its pharmaceuticals, cosmetics and medical hardware. Its company idolized by many, as its inventions have made life better both humans and pokemons. What is not commonly known, however, is that Ambrella Corporation has multiple clandestine operations, aiming for creating new kinds of bio weapon. Using both genetic and viral engineering, company's secret laboratories in Pewter City have created D-Virus (D stands for Dictator), horrible virus that can mutate its victims, and animate dead tissue. However, something has gone terribly wrong, and virus has spread on population of Pewter City. Four pokemon trainers have travelled Pewter City to take part in local pokemon tournament, but when they woke up in their hotel, they notice they have woke up in the hell. Can the trainers escape from the nightmare or will they be doomed to meet brutal death?
Rules
Pokedent Evil: Ambrella Chronicles will use Mutants & Masterminds 2nd edition rules. Pokemon trainers will be PL2 characters with 20 powerpoints. To make creation process faster, GM will do the characters from the given descriptions. Each player can select three pokemons for his character, and all must be from same element. There is no gap on rarity, but I have right to veto choices if I deem them too unbalancing. I will stat the pokemons for game. Please remember to tell pokedex number of the pokemon. If you need to refresh memory, pokedex can be found from following address:
We will create two threads for the game. One IC and one OOC. As I live in Europe, pace of the game will be little slower, as most of my forum visits happen between 12:00 - 21:00 (GMT +2). Rolls will be made using invisible castle.
Also, to what extent do we need to know the actual rules? Since you're doing the actual character creation, can we slip by without knowing them, and play it as though it's basically a freeform game, or do we need the rulebook?
This honestly sounds interesting, and having played Brawl recently I am somewhat curious about one fo the pokemon I found in that game, I'm not sure how the character creation will work. Do we give you a character concept? Do you make the pokemon using the system? Or what?
I haven't gone near Pokemon since Red/Blue, but I have to say that this is really intriguing. Consider me in, but I really don't have a working knowledge of MM rules.
Also, to what extent do we need to know the actual rules? Since you're doing the actual character creation, can we slip by without knowing them, and play it as though it's basically a freeform game, or do we need the rulebook?
Mutants & Masterminds 2nd ed works pretty much same way as vanilla D20, except for two things:
- Character creation. Character creation is point based, and rather comprehensive. Game can practically emulate nearly any superhero possible, and this make its pretty much ideal for creating pokemons. Character creation could be quite intimidating for new players, but as I will create the characters / pokemons, everything should go nicely, especially as actual characters won't have that many feats, powers or skills.
- Combat. Combat has been toned down seriously, and game doesn't actually require other dices than D20. First player rolls attack, and tries to overcome target's defense rating. If attack hits, opponent rolls Damage saving throw against the attack. Difference in failure tells what kind of damage target received. or did he receive damage at all. Here is example:
Rattata has attack bonus of +2, and he tries to bite zombie, who has +2 defense bonus. Rattata's player rolls 11 which is more than zombie's defense bonus (i.e. 11 + 2 = 13 vs. 10 + 2 = 12). Attack hits. Bite's damage bonus is +1, meaning that DC for damage saving throw is DC 16 (15 + 1). Zombie has +2 damage saving throw bonus.
If throw fails by less than five, target receives damage point. This point is reduced from further damage saving throws.
If throw fails by more than five, target receives damage point and is stunned. Character can't act next round, gets -2 penalty to Defense, and is flat-footed.
If throw fails by more than ten, target receives damage point and is disabled. Character is still conscious, but if he does anything strenous, his condition will turn to dying next round.
If throw fails by more than ten, target receives damage point and is dying. Player needs to immediately do successfull Fortitude saving throw against DC of 10, or character dies. This throw is made each hour with each hour giving +1 to DC. If roll succeeds by more than 10, character stabilizes.
And that's basics of it. Of course, there is more rules, but I don't really believe that majority of them are used in this scenario. I will tell necessary rules when required. Notice that because zombies (there is, however, far worse monsters) are designated as a mooks, they go down automatically if they are hit. This make combat pretty quick and easy.
For those M&M veterans that are reading... Yes, in this scenario, everything will cause lethal damage. Suits the style, and makes memorization easier for new players.
OK... we probably can ramp the number of players to the five. But but... how many pokemons should every player have? I originally visioned three, but this would mean 15 different pokemons + 5 characters, which, in the end, would result in logistical nightmare. Two pokemons per character? Or perhaps one? But then again... we could limit that each player can have only pokemon "out" at one time.
I am interested, but I know nothing of M&M. I've played D&D 3.0/3.5 some, if that helps.
As seen by post 16, game is currently full. You're on the reserve, but if no-one quits, I will use you as an GM assistant*. This means I would ask your opinion of few scenario-related things, and put you to track combat if team splits. Furthermore, chk post 14.
I think we should stick with 3 pokemon, but limit the number out at one time. Actually, how about you can have as many out at one time as you want, but only one of them can actually take an action each turn. That gives players a range of options, but it keeps down the complexity.
Actually, how about you can have as many out at one time as you want, but only one of them can actually take an action each turn. That gives players a range of options, but it keeps down the complexity.
Yawn, gotta go to sleep. PM your characters and pokemon choices if you have already decided on them. Rarity gap has been removed, but try to be reasonable with your choices.
Alright, working on a character bio, should be done in a bit, although I'm also packing up my dorm stuff at the same time so might be a bit longerif I stop to make a snack or something.
My suggestion is that each player choose an element theme for their pokemon, like water, fire, fighting, whatever. Each character gets three pokemon of the chosen element, but only one may be out at a time. Recalling a pokemon to its pokeball should be a free action, and calling a pokemon should be a move action.
Key question: if a pokemon contracts the Virus, will the infection progress even if the pokemon is recalled to its pokeball? Can a poke-zombie even be recalled or captured? Definitely want this figured out before it comes up.
Are certain pokemon types immune to the Virus? (Ghost-type, I'm looking at you!)
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
My suggestion is that each player choose an element theme for their pokemon, like water, fire, fighting, whatever.
Yeah, perhaps that is better. I noticed certain problem(s) with pokemons that Lord of Hats and Marshmallow had chosen. First was that both had selected same pokemon (Honchkrow), and Lord had also chosen Metagross. Metagross is little too heavy pokemon for this scenario, as it is practically invulnerable to most physical damage, and it could stomp around legions of zombies without even breaking sweat.
And to your another question, you don't need to worry about D-virus, and no player owned pokemon can be affected by it. And no, you can't catch zombie pokemons. And please, no Ghost pokemons.
From here on, all pokemons must be from same element. Furthermore, you can select any pokemons, even three rare ones. But I can veto pokemon if I condemn it too powerful.
Posts
"Go up, thou bald head." -2 Kings 2:23
EDIT: If not I would certainly sign up. Love the pokemon games, and still watch the movies sometimes when they're on cartoon network or something.
Why
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
This can only end well
I'm having to make a program to handle the logistics of it all.
I'm not a nerd you guys are
Mutants & Masterminds 2nd ed works pretty much same way as vanilla D20, except for two things:
- Character creation. Character creation is point based, and rather comprehensive. Game can practically emulate nearly any superhero possible, and this make its pretty much ideal for creating pokemons. Character creation could be quite intimidating for new players, but as I will create the characters / pokemons, everything should go nicely, especially as actual characters won't have that many feats, powers or skills.
- Combat. Combat has been toned down seriously, and game doesn't actually require other dices than D20. First player rolls attack, and tries to overcome target's defense rating. If attack hits, opponent rolls Damage saving throw against the attack. Difference in failure tells what kind of damage target received. or did he receive damage at all. Here is example:
Rattata has attack bonus of +2, and he tries to bite zombie, who has +2 defense bonus. Rattata's player rolls 11 which is more than zombie's defense bonus (i.e. 11 + 2 = 13 vs. 10 + 2 = 12). Attack hits. Bite's damage bonus is +1, meaning that DC for damage saving throw is DC 16 (15 + 1). Zombie has +2 damage saving throw bonus.
And that's basics of it. Of course, there is more rules, but I don't really believe that majority of them are used in this scenario. I will tell necessary rules when required. Notice that because zombies (there is, however, far worse monsters) are designated as a mooks, they go down automatically if they are hit. This make combat pretty quick and easy.
For those M&M veterans that are reading... Yes, in this scenario, everything will cause lethal damage. Suits the style, and makes memorization easier for new players.
How are you planning on picking players? Is it first comers, or submit a character idea to you first?
OK... we probably can ramp the number of players to the five. But but... how many pokemons should every player have? I originally visioned three, but this would mean 15 different pokemons + 5 characters, which, in the end, would result in logistical nightmare. Two pokemons per character? Or perhaps one? But then again... we could limit that each player can have only pokemon "out" at one time.
As seen by post 16, game is currently full. You're on the reserve, but if no-one quits, I will use you as an GM assistant*. This means I would ask your opinion of few scenario-related things, and put you to track combat if team splits. Furthermore, chk post 14.
* If you want to help, that is.
Yeah, that could be good choice.
Likewise.
Key question: if a pokemon contracts the Virus, will the infection progress even if the pokemon is recalled to its pokeball? Can a poke-zombie even be recalled or captured? Definitely want this figured out before it comes up.
Are certain pokemon types immune to the Virus? (Ghost-type, I'm looking at you!)
"Go up, thou bald head." -2 Kings 2:23
Yeah, perhaps that is better. I noticed certain problem(s) with pokemons that Lord of Hats and Marshmallow had chosen. First was that both had selected same pokemon (Honchkrow), and Lord had also chosen Metagross. Metagross is little too heavy pokemon for this scenario, as it is practically invulnerable to most physical damage, and it could stomp around legions of zombies without even breaking sweat.
And to your another question, you don't need to worry about D-virus, and no player owned pokemon can be affected by it. And no, you can't catch zombie pokemons. And please, no Ghost pokemons.
From here on, all pokemons must be from same element. Furthermore, you can select any pokemons, even three rare ones. But I can veto pokemon if I condemn it too powerful.
It seems pertinent to the conversation.
Yeah, Pokethulhu. Shame that S. John Ross is an fucking asshole, and I don't want to endorse any of his products (it's a long story).
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
But I digress. I'll choose Steel.
Because an idea like this can only result in wonderful or horrible things. Nothing in between.
White FC: 0819 3350 1787
Time to prepare Team Cuteness!
He is, isn't he? One of my favorite newcomers, all decked out in style and fedora. Critical hittin' erryday.