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Silent Hill Thread: Let's Get Wet
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Homecoming and Origins are probably on about the same level as 3. I enjoyed Homecoming for the gameplay amenities they tried to bring to the series, it just wasn't creepy enough. Origins was a serviceable if not memorable installment.
4 was just a clusterfuck in terms of actual gameplay that it made play through it a chore.
Fun fact for you anime folks: Mary Elizabeth McGlynn also does the voice of Major Motoko Kusanagi from Ghost in the Shell. Go ahead, listen to a song, you can't unhear it.
I actually own SH4 but have NEVER played it. Own SH5 too but only have like 1-2 hours on it cause it was trying too hard.
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Team Silent then decided to solve the whole milking issue by making the hardest survival horror series ever! If nobody can beat the damn things then they can't keep milking it!
I don't give a shit if Homecoming delivers electric shocks through your controller every time you get hit, that still wouldn't make it harder than Siren.
3 was the most straight forward one with a relatively normal protagonist and little supporting cast on or against your side BUT you will not put it on the same level as Homecoming which tried to not be straightforward and yet was, had a boring story, brought the story around the cult which noone cares about if it isn't involving Dhalia and Alessa and just had plain terrible mechanics to compound the bad story.
I didn't think the mechanics were terrible. The fighting needed more polish but at least it was trying to do something new.
Homecoming is the worst. I hope it gets the skin flayed off of its fingertips and then have the digits dipped in salt.
Poor story, poor gameplay, terribad graphics (My pc version of SH3 looks better for fucks sake) and an awful pc port.
Ok i feel better with that done.
That said, I love 1 to bits. Got it on release as a kid, played to death with a mate. It scares me to this day.
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There a part where you dropped down and the game seems to have frozen, it did it on mine and then did it on yours. I thought it was my PC but yeah, just part of that terrible coding, along with the shitty unlockables to replay.
And I liked how it got worse throughout the game. Wanna save? Enjoy 30 seconds of frozen screen fuckers!
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And I kid you not I could not beat Asphyxia if she grabbed me. I clicked that fucking button as fast as I could I COULD NOT win that QTE. So, so terrible. If it was anything but Silent Hill I'd have wrote it off straight away but I carried on for the story I hoped would get better. It deserves better and it should certainly look better by now. Its owned by the company that does MGS for gods sake.
I had the same problem. No matter how much I clicked chances were I insta-died. In the end I had to finish it without getting grabbed at all. I am now damn good at the boss.
We should not shit up the nice thread with more Homecoming crappyness though.
I have 4 for the pc. Never really played it. I am tempted to though.
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I'm sad that they've chosen to 'remake' SH1 by taking the names of original characters and basically creating a completely different story just surfing on SH1s name and then restricted it to the Wii for some reason.
i'm assuming you don't mean the really obvious one
the 'not really a soldier' thing was more inspired at least
more along the lines of how he got that way and what was actually going on
people really didn't know how to respond to it
i mean the magazines mostly played it up as a competitor to resident evil but their approaches to "horror" were obviously in different leagues
As for Yamaoka's iFuturelist album, it's so different because most of that is stuff he composed for Beatmania, which is... nothing like what he does for Silent Hill.
Some of it is still worth checking out, like his trance stuff.
Heavenly Sun
Lion Suki
Space Fight
Some of it is done under aliases, so you don't always know it's him.
And this is the best UFO ending:
http://www.youtube.com/watch?v=QyF4371Bt0M
It's on PS2 and PSP, too. They're just going for the big money consoles. The series doesn't generate that much income so it makes sense.
I didn't mind Homecoming but I played it on PS3. It looked like it was a careless PC port, though.
best use of music in a videogame
it really set 3 up to be my favorite
that sounds really weird but it's true
Edit: cj, your creepiest moment was one of the worst things in that game for me on hard. I swear to god it's impossible to get through there with tank controls and I will never not use those controls in the first 3 games. You have to switch them for that part though. I'm convinced it's impossible otherwise.
it's not, but heather has less stamina in hard mode so you slow down faster and have a better chance of plowing into walls
that's probably enough to fuck you over combined with the tank controls
sounds like a nice letsplay?
2. The rusty hatchet. Use it and nothing else. The charge attack makes you invincible because once you start swinging it you can't be hurt until you're straightening back up. Very useful for the escalator.
3. Just use the glitch in the city streets Mk. II area. Seriously, it's fucking stupid to go fetch balls and candles. Do it your first time if you want to, but then just glitch it. You'll see the only cutscene in the level anyway on your way to the glitch so you won't miss any story.
4. Eileen can't die. Use her as a meat shield. You'll get a crappy ending if she takes too much damage, but there's a glitch for that too to make sure you still get the good ending. So give her the chain and let her help. She's actually pretty good.
5. Don't pick up the doll if you want a good ending. It just makes it harder, but it's still entirely possible. Take it your first time through though. It's funny.
6. Save every sword you get for the special ghosts. In particular the ones in the subway, park, and water prison. They all suck and should die. Ignore the one in the streets. He's actually not that bad and hardly ever shows up.
7. Do not use any healing items until Eileen joins. For the love of god don't do it. Healing items aren't terribly rare, but your room heals you for free at the start. Just use that. You can screw yourself if you get in a bad situation and have no healing items while your room has the screams of the dead coming from your walls and your slippers are attacking.
8. Walk around the dogs. Don't run. They won't notice you if you walk and they're pretty annoying until you get the hatchet.
So there you go. 8 tips for 4 from 2 after 1.
Edit: SUPER SPECIAL BONUS TIP
What are these glitches you speak of?
The second is right before you pick up the red box at the very end. If you set down a candle it will heal Eileen a bit. Right as it's about to run out you pick up the red box and story takes her away. The healing will still be in effect though, so in the last battle it'll be like she never took damage and she'll walk really slowly. I've never actually done this one, but I hear it works.
Silent Hill and I have a weird relationship. I'm totally down with its atmosphere, the music, set design, and don't even really mind its combat. Each game, I think, has something it does really well, but it's often offset by something that pisses me off, something I just can't let go of.
1 still ranks as my favorite, being still the most open-ended and having creatures that, while uninspired, presented legitimate threats. 2 I'll praise all day long for its creepy atmosphere, though once the initial appearance of each monster was established they failed to pose any challenge, being outpaced by fucking walking. 3 had great jump moments, and I liked Heather more than any other protagonist to date, but it was annoyingly linear and its enemies were often cheap. 4, I think enough's been said about this one, I'll just echo the comments that say it has great ideas marred by really, really bad ones.
Never touched Origins or saw the movie, so I can't comment on those. As for Homecoming... I wish I didn't enjoy it, because apparently all of five other people in the english-speaking world did. But fuck it, I did too. I didn't have any of the technical problems listed earlier in the thread or in Hello's (otherwise quite enjoyable) LP of it, I liked the faster pace of combat, and while Alex and his dilemma were fairly run-of-the-mill, I thought the reveal was handled well.
There was no one big thing that bothered me in Homecoming, so much as a bunch of little things: ammo limitations, quick-time events, plot holes-slash-poor direction (apparently owed to cut content, if extra crap left on the disc is any indication) and those fucking asshole sliding block puzzles. :x
Still, it let me explore a bit, and that scratches an itch of mine that has no counterweight. Give me room to poke around on my own and I'll overlook a lot of other things.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
It wasn't great by any means, but it wasn't horrible either. The game definitely could have used a few more months of development. Both some of the new gameplay elements and technical sides of things feel half baked.
It's number one flaw is that is no where near as creepy as the Japanese games.
That's why I'll defend SH4 to death, because while it may have been a worse playing game, it far and away delivered a much creepier atmosphere.
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Also, could someone remind me of the end of SH3? I think I remember the bad ending but I forget how it all played out.