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Condemned 2. Those fucking...things that jumped at you from the ceiling in that room covered in that black, oily stuff. I was never ready for those.
Them and those fast-moving things can fuck right off. I was in no way ready for that
Also, a bit part towards the end of the SCU offices got me to do a double take; namely, if you're observant you'll find a notice on an elevator about a memorial service for two agents.
The agents were in Ethan's nightmare.
It's a shame the ending of the game gets so silly, because right up until that bit (you all know where) it is refined terror.
The mannequins in Condemned 2.. "surprise! We're behind you".
darleysam on
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Triple BBastard of the NorthMARegistered Userregular
The mannequins in Condemned 2.. "surprise! We're behind you".
That reminds me of a part of one of the Silent Hill games (can't remember which one for the life of me) where you're walking through this hallway or somesuch and there's a bunch of nurses, only they're not moving at all. You keep walking and they pass from your FOV, but then when you turn around they've all moved closer to you. I'm sure it won't take long for one of you dudes to remind me which SH game this was.
The mannequins in Condemned 2.. "surprise! We're behind you".
That reminds me of a part of one of the Silent Hill games (can't remember which one for the life of me) where you're walking through this hallway or somesuch and there's a bunch of nurses, only they're not moving at all. You keep walking and they pass from your FOV, but then when you turn around they've all moved closer to you. I'm sure it won't take long for one of you dudes to remind me which SH game this was.
The bit in Condemned that I'm on about was, unsurprisingly, where I learned that my girlfriend's crippling fear of masks also extends to mannequins.
Pro tip: terrifying your loved one by instructing them to 'have a look behind you' when the thing you want them to see just happens to incite purest, panic-inducing terror, is not the smartest move.
It lacked the sort of unknown threat found in other horror stories and I never felt hopeless because I had both a flame thrower and a gun that shoots saws.
I picked a really good time to play Bioshock, there are some really creepy and fucking up moments in that game.
There are some good scenes where your screen suddenly gets obscured (fog, lights out, ect) and the next thing you know you got things creeping around you or sneaking up behind you.
Also, of course the really fucking up scene where you beat Ryan to death with a golf-club. Not a good thing to watch right before you try and get some sleep.
Doom III was scary the first time through, especially Hell, but scripted 'boo!' events get predictable after a bit.
I didn't expect that Imp to be in the ammo locker though. And the first time fighting a Prince of Hell with naught but a shotgun while evading the cherubs was terrifying.
Thief: TDP was scary as hell in the dungeon diving missions. Down in the Bonehoard and the two Cathedral levels were awful. I hate Hammerhaunts with a passion.
Ravenholm in HL2 was scary the first time through. Not so much the second time.
Shadowman was a pretty cool game for its time, but it does not hold up at all. It's like, you can recall all the cool stuff, but you forget the countless amount of time spent just running through endless corridors with nothing in them. That game was bloated as hell, and getting anywhere took forever.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
A couple of people mentioned the haunted hotel in VtM: Bloodlines, but there were other scary parts in that game (though in some cases, I'll admit, they lose some of thier fright since you are a vampire)
A few of them come to mind, but the three that stand out to me are the first time you meet Misha, the werewolf, and last but not least, the snuff film house... or rather, the furniture in the snuff film house.
I picked a really good time to play Bioshock, there are some really creepy and fucking up moments in that game.
There are some good scenes where your screen suddenly gets obscured (fog, lights out, ect) and the next thing you know you got things creeping around you or sneaking up behind you.
Also, of course the really fucking up scene where you beat Ryan to death with a golf-club. Not a good thing to watch right before you try and get some sleep.
The bit with the plastic surgeon was fucking crazy.
fragglefart on
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GuibsWeekend WarriorSomewhere up North.Registered Userregular
edited October 2009
DeadSpace was amazing and playing it in the dark at night just made it even more scary. I finished the game but I couldn't play more than 1 level at a time because my heart couldn't take it.
But, if I go all the way back, the first game that I really love that was also scary was System Shock 2. That game was a gem. It was also the first EAX game I played with a 4.1 surround system. Just walking in the corridors of the Von Braun standing in front of a door, hearing moaning from lurking creatures and wonder if I should open the door or not and keep switch between watching the door, earing the moaning and seeing I had only 2 clip left in my pistol was freaking terrifying to me.
The first level of AvP2. The hotel in Bloodlines. The attic from Shadowman.
Atmosphere can be scary even if there are no enemies at all.
This. Entirely this. I hate the school of thought that says "it's not scary unless it can kill me in one shot" or similar. It's cheap and it's balls. It creates tension because you want to avoid frustration, but the real art is creating fear without such a cudgel.
The first level of AvP2. The hotel in Bloodlines. The attic from Shadowman.
Atmosphere can be scary even if there are no enemies at all.
This. Entirely this. I hate the school of thought that says "it's not scary unless it can kill me in one shot" or similar. It's cheap and it's balls. It creates tension because you want to avoid frustration, but the real art is creating fear without such a cudgel.
The attic? I played Shadowman a long time ago, my memory on it is sketchy but was that the part where you're fighting some serial killer in an abandoned apartment building? And hes shooting at you with nail guns?
A couple of people mentioned the haunted hotel in VtM: Bloodlines, but there were other scary parts in that game (though in some cases, I'll admit, they lose some of thier fright since you are a vampire)
A few of them come to mind, but the three that stand out to me are the first time you meet Misha, the werewolf, and last but not least, the snuff film house... or rather, the furniture in the snuff film house.
I never found the snuff film house to be scary. The sewer area prior to the Nosferatu chantry was scary, and so was the part where you go to the first snuff film drop and the dude disappears down a sewer grate, and all you find is a severed arm. I got out of there right quick. Never got scared by the snuff film house though.
Swat 4: Where you have to rescue a kidnapped girl tied up in the basement of a serial killers home.
That shit was creeeeeeepy.
On the ohter hand it was hilarious because once the murders mom refused to comply so I shot her with a rubber bullet and quick cuffed her. Another time I blasted her with a pepper bullet.
Swat 4: Where you have to rescue a kidnapped girl tied up in the basement of a serial killers home.
That shit was creeeeeeepy.
On the ohter hand it was hilarious because once the murders mom refused to comply so I shot her with a rubber bullet and quick cuffed her. Another time I blasted her with a pepper bullet.
Haha man, depending on how you play it, SWAT 4 could be the best police brutality simulator ever.
Doom III was scary the first time through, especially Hell, but scripted 'boo!' events get predictable after a bit.
I didn't expect that Imp to be in the ammo locker though. And the first time fighting a Prince of Hell with naught but a shotgun while evading the cherubs was terrifying.
Oh come on, that Imp was the most predictable scare ever.
There was a post-it note saying 'Code 666', you put in 666 and the Imp jumps out at you. How do you not see that one?
I'm sure it's been mentioned (if not what the fuck guys?) but Condemned is the only game I have actually been scared of, and Jesus Christ, what a fucking nightmare. The abandoned mall alone...
The first level of AvP2. The hotel in Bloodlines. The attic from Shadowman.
Atmosphere can be scary even if there are no enemies at all.
This. Entirely this. I hate the school of thought that says "it's not scary unless it can kill me in one shot" or similar. It's cheap and it's balls. It creates tension because you want to avoid frustration, but the real art is creating fear without such a cudgel.
The attic? I played Shadowman a long time ago, my memory on it is sketchy but was that the part where you're fighting some serial killer in an abandoned apartment building? And hes shooting at you with nail guns?
Yeah, but you're SHADOWMAN and you fear no nails. He might as well not be there.
Isn't the upcoming Silent Hill game for the Wii supposed to contain no enemies at all?
I'm sure it's been mentioned (if not what the fuck guys?) but Condemned is the only game I have actually been scared of, and Jesus Christ, what a fucking nightmare. The abandoned mall alone...
I'd Hi5 you but I'm now thinking of that mannequin........
I'm sure it's been mentioned (if not what the fuck guys?) but Condemned is the only game I have actually been scared of, and Jesus Christ, what a fucking nightmare. The abandoned mall alone...
Condemned did nothing for me.
Nothing.
B:L on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited October 2009
I always see Condemned 2 for PS3 sitting in bargain bins lately for about $25au. Is it worth it? I've more than enough on my plate right now, what with working through Brutal Legend, Uncharted, Borderlands, Valkyria Chronicles (still), but it does look interesting.
-Loki- on
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Psychotic OneThe Lord of No PantsParts UnknownRegistered Userregular
edited October 2009
I don't know how much 25 Aussie bucks = to US but condemned 2 is a great game. If for nothing else its a hobo beating simulator and the multiplayer can be a lot of fun if you get some friends together.
I liked Condemned because the scariness of it felt very much real.
That is until it got all supernatural towards the end.
There really is a vast network of abandoned underground tunnels in New York, complete with all sorts of transients living down there.
How about Manhunt? The whole thing was basically a creepy snuff film. And the showdown with that crazy fat guy at the end was pretty scary. I felt pretty numb to all the violence by the end though.
When I was standing in line at the game store holding a copy of Manhunt, if was after I had just finished a long shift at work, so I was looking slightly unhinged with messy hair and bloodshot eyes. The store associate took one look at me holding the game, turned to his co-worker and said, "When this guy gets home, he's going to KILL".
Dangerbird on
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Psychotic OneThe Lord of No PantsParts UnknownRegistered Userregular
I liked Condemned because the scariness of it felt very much real.
That is until it got all supernatural towards the end.
There really is a vast network of abandoned underground tunnels in New York, complete with all sorts of transients living down there.
How about Manhunt? The whole thing was basically a creepy snuff film. And the showdown with that crazy fat guy at the end was pretty scary. I felt pretty numb to all the violence by the end though.
When I was standing in line at the game store holding a copy of Manhunt, if was after I had just finished a long shift at work, so I was looking slightly unhinged with messy hair and bloodshot eyes. The store associate took one look at me holding the game, turned to his co-worker and said, "When this guy gets home, he's going to KILL".
LOL the mental image is gold. Thank you sir for making my work day a little better.
When I was standing in line at the game store holding a copy of Manhunt, if was after I had just finished a long shift at work, so I was looking slightly unhinged with messy hair and bloodshot eyes. The store associate took one look at me holding the game, turned to his co-worker and said, "When this guy gets home, he's going to KILL".
And you responded in a monotonic gravelly voice, "Why wait 'til I get home?"
Has anyone tried out a horror game without knowing it was a horror game? Like, say, you picked up a rental you knew nothing about and it was far scarier than the boxart led you to believe. Like the opening to Half-Life 2 is opressed people and pet headcrabs named Lamar and then BAM! you're in Ravenholm.
Not expecting scares amplifies them so, following that logic, I expect the next Gradius game to actually be Silent Hill 6 in disguise.
As far as games go, the closest for me would be my very first scare: the stage 1 boss from Lifeforce.
I literally shut off the game when I got to that fucker. Also this was the second videogame I ever played after Super Mario Bros, so the concept of "bosses" and "weakpoints" was new to me.
Now, as for non-gaming media where I was expecting something cute and friendly and was instead greeted with SHEER TERROR, I direct you to Nutcracker Fantasy.
But back on topic, I would love for a modern game to be a little tongue-in-cheek about its horror elements. Like, say, a boxart that's incredibly innocent and friendly to the point of parody. Like a flower field full of puppies or something.
That fucking eel from Mario 64 always got to me though. Terrifying.
I agree, anything water-based gets to me. Especially if you're on the surface and you can't see what could be right beneath you. I haaaaate being in water in games.
Posts
It's a shame the ending of the game gets so silly, because right up until that bit (you all know where) it is refined terror.
The mannequins in Condemned 2.. "surprise! We're behind you".
That reminds me of a part of one of the Silent Hill games (can't remember which one for the life of me) where you're walking through this hallway or somesuch and there's a bunch of nurses, only they're not moving at all. You keep walking and they pass from your FOV, but then when you turn around they've all moved closer to you. I'm sure it won't take long for one of you dudes to remind me which SH game this was.
Oh sweet merciful JESUS. You just had to mention that, didn't you?
I hated that level.
The bit in Condemned that I'm on about was, unsurprisingly, where I learned that my girlfriend's crippling fear of masks also extends to mannequins.
Pro tip: terrifying your loved one by instructing them to 'have a look behind you' when the thing you want them to see just happens to incite purest, panic-inducing terror, is not the smartest move.
It lacked the sort of unknown threat found in other horror stories and I never felt hopeless because I had both a flame thrower and a gun that shoots saws.
Also, of course the really fucking up scene where you beat Ryan to death with a golf-club. Not a good thing to watch right before you try and get some sleep.
Thief: TDP was scary as hell in the dungeon diving missions. Down in the Bonehoard and the two Cathedral levels were awful. I hate Hammerhaunts with a passion.
Ravenholm in HL2 was scary the first time through. Not so much the second time.
Needless to say, I barely made it past the wierd maze before I couldn't keep going.
In fact loads of that game was pretty freaky. Would like to play again sometime. Loved the strange "old London + voodoo swamp + Hell" vibe it had.
A few of them come to mind, but the three that stand out to me are the first time you meet Misha, the werewolf, and last but not least, the snuff film house... or rather, the furniture in the snuff film house.
But, if I go all the way back, the first game that I really love that was also scary was System Shock 2. That game was a gem. It was also the first EAX game I played with a 4.1 surround system. Just walking in the corridors of the Von Braun standing in front of a door, hearing moaning from lurking creatures and wonder if I should open the door or not and keep switch between watching the door, earing the moaning and seeing I had only 2 clip left in my pistol was freaking terrifying to me.
PSN: Guibs25 | XboxLive: Guibs | Steam: Guibsx | Twitch: Guibsx
Atmosphere can be scary even if there are no enemies at all.
This. Entirely this. I hate the school of thought that says "it's not scary unless it can kill me in one shot" or similar. It's cheap and it's balls. It creates tension because you want to avoid frustration, but the real art is creating fear without such a cudgel.
The attic? I played Shadowman a long time ago, my memory on it is sketchy but was that the part where you're fighting some serial killer in an abandoned apartment building? And hes shooting at you with nail guns?
I never found the snuff film house to be scary. The sewer area prior to the Nosferatu chantry was scary, and so was the part where you go to the first snuff film drop and the dude disappears down a sewer grate, and all you find is a severed arm. I got out of there right quick. Never got scared by the snuff film house though.
That shit was creeeeeeepy.
On the ohter hand it was hilarious because once the murders mom refused to comply so I shot her with a rubber bullet and quick cuffed her. Another time I blasted her with a pepper bullet.
Haha man, depending on how you play it, SWAT 4 could be the best police brutality simulator ever.
Scarier than any horror film:
http://www.youtube.com/watch?v=8TOkKttTkpo
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Oh come on, that Imp was the most predictable scare ever.
Yeah, but you're SHADOWMAN and you fear no nails. He might as well not be there.
Isn't the upcoming Silent Hill game for the Wii supposed to contain no enemies at all?
I'd Hi5 you but I'm now thinking of that mannequin........
Condemned did nothing for me.
Nothing.
There really is a vast network of abandoned underground tunnels in New York, complete with all sorts of transients living down there.
How about Manhunt? The whole thing was basically a creepy snuff film. And the showdown with that crazy fat guy at the end was pretty scary. I felt pretty numb to all the violence by the end though.
When I was standing in line at the game store holding a copy of Manhunt, if was after I had just finished a long shift at work, so I was looking slightly unhinged with messy hair and bloodshot eyes. The store associate took one look at me holding the game, turned to his co-worker and said, "When this guy gets home, he's going to KILL".
LOL the mental image is gold. Thank you sir for making my work day a little better.
And you responded in a monotonic gravelly voice, "Why wait 'til I get home?"
As far as games go, the closest for me would be my very first scare: the stage 1 boss from Lifeforce.
http://www.youtube.com/watch?v=F8Lnt7o12n0
I literally shut off the game when I got to that fucker. Also this was the second videogame I ever played after Super Mario Bros, so the concept of "bosses" and "weakpoints" was new to me.
Now, as for non-gaming media where I was expecting something cute and friendly and was instead greeted with SHEER TERROR, I direct you to Nutcracker Fantasy.
http://www.youtube.com/watch?v=CUc-6GM4PDg
I still lose sleep over this motherfucking movie.
But back on topic, I would love for a modern game to be a little tongue-in-cheek about its horror elements. Like, say, a boxart that's incredibly innocent and friendly to the point of parody. Like a flower field full of puppies or something.
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I agree, anything water-based gets to me. Especially if you're on the surface and you can't see what could be right beneath you. I haaaaate being in water in games.
You're thinking of weapons.
FEAR2 Project Origins real