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Metro 2033

1356718

Posts

  • DangerousDangerous Registered User regular
    edited March 2010
    Oh man that trailer looks so sweet. The part in the review about being able to use stealth and plan your attacks gave me a huge boner. I'll definitely be picking it up for 360 sometime soon.

    Dangerous on
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  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited March 2010
    -Loki- wrote: »
    I didn't even know this was out this week. I went and checked some of the new trailers and stuff, and holy shit. Am I right at thinking this is a cross between Stalker and FEAR?

    So it's looking. The guys that made the X-ray engine for Stalker are behind this, so it's definitely looking like a more Stalker-y take on an otherwise traditional FPS. Yet more proof that 2010 is fucking awesome so far. Trying to avoid reviews so I don't have anything spoiled for me, but tomorrow can't come quick enough.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!
    Now playing: Teardown and Baldur's Gate 3 (co-op)
    Sunday Spotlight: Horror Tales: The Wine
  • PancakePancake Registered User regular
    edited March 2010

    I read that review and immediately bought the game six hours later.

    It sounds like everything I had hoped for from the game.

    Pancake on
    wAgWt.jpg
  • TeeManTeeMan BrainSpoon Registered User regular
    edited March 2010
    Media blackout = Successful

    Purchase date = ASAP

    *drool*

    TeeMan on
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited March 2010
    Finally installing. It wouldn't let me preload for some reason. I've been trying for a couple days.
    Pancake wrote: »
    I read that review and immediately bought the game six hours later.
    That doesn't sound particularly immediate to me.

    Monger on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited March 2010
    Oh damn it's unlocked now.

    I know what I'm doing the rest of the night!

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!
    Now playing: Teardown and Baldur's Gate 3 (co-op)
    Sunday Spotlight: Horror Tales: The Wine
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    YEEEEEEAAARGH!

    I am sorely sorely tempted to run a simultaneous Let's Play of STALKER: Clear Sky for immediate viewing and one of Metro 2033 to be released after a month or two.

    Look, I know it will be hard, but if this game is awesome, I really need everyone to band together and not talk about it here. Call each other on the phone or something. Just don't talk about it here. Where I can read it. Do it for the children.

    Ninja Snarl P on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited March 2010
    Curse my DSL and its slow rates.

    It's a shame Andrew W.K. decided to have a full band show tomorrow night. I want nothing more than to play this.

    Mustachio Jones on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Why did I read that review? Why would I do that to myself? Why?

    Ninja Snarl P on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited March 2010
    I'll probably end up buying this, although i wish i would have preordered it for the 10 bucks off from gamestop.

    My love of all things russian is too great to pass this up in the end me thinks. as well as i'm sure every sign will allow me to stop and read using my terribly stumbling grasp of the language.

    Zephos on
    Xbox One/360: Penguin McCool
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited March 2010
    I'm really digging this so far. It combines the setting of STALKER with a more cinematic experience ala Modern Warfare or HL2. The graphics are also top notch and I can run everything in DX11 with full settings and no slowdown. Not something I can say for ARMA 2 or even Crysis. Really looking forward to the rest of the game.



    I love the idea of using ammo as currency. Also how military grade ammo is more valuable. It doesn't just tell you its military grade either, you discern it by looking at the quality of the shell that you pick up. Awesome.

    Handsome Costanza on
    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
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  • durandal4532durandal4532 Registered User regular
    edited March 2010
    Woah, this is out? Jeeez. I need to get this....

    durandal4532 on
    We're all in this together
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited March 2010
    It doesn't just tell you its military grade either, you discern it by looking at the quality of the shell that you pick up. Awesome.
    Alright, this download needs to be running about 5 times as fast as it is right now.

    Monger on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited March 2010
    I hate you, Costanza.

    What you just said is making me consider skipping all of my previous obligations, save AWK, for tomorrow.

    Mustachio Jones on
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited March 2010
    That's what the tutorial says about it, anyway.


    edit: Alt-tab works like pro as well.


    "The Station" being your home has a very Rapture/Vault like feel to it. It's isolated, tensions are high, and weird things go on with plenty of side stories to be told just by listening to inhabitants conversations.


    Something cool I found is that to view your objectives, you press m which pulls up a light source in one hand and a binder in the other. Pressing left mouse flicks the lighter and right mouse raises the flame to the page so you can read your objectives. It's an immerse alternative to pressing tab and having text appear in the top left corner. The backside of the binder also has a compass which comes in handy. This game is getting thumbs up so far.

    Handsome Costanza on
    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
    Resident hybrid/flap cover expert.
  • PancakePancake Registered User regular
    edited March 2010
    Monger wrote: »
    Pancake wrote: »
    I read that review and immediately bought the game six hours later.
    That doesn't sound particularly immediate to me.

    Welcome to the joke.

    Pancake on
    wAgWt.jpg
  • Lord_MordjaLord_Mordja Registered User regular
    edited March 2010
    Welp, played an hour or so before calling it quits. It's going to be torture waiting until I get to my desktop again. D:

    It actually runs alright on my laptop, but I want a Maximum Atmosphere Experience (TM).
    I'd just reached the good part too; after fighting the bandits. That section was pretty surprising as you are fragile as fuck against bullets(Normal difficulty). Good thing I had the ball bearing gun though; it's pretty badass and, more importantly, quiet. I got robbed by the hooker so couldn't afford a silenced gun.

    The visions I started having at the "graveyard" were pretty neat.
    It's weird that the review complained about enemies soaking up clips, they seemed to go down pretty quickly to me. Though I guess it's hard to aim with a big 'ol controller.emotsmugi.gif

    Oh, and change the language to Russian as the English voiceovers are laughable.

    Lord_Mordja on
  • tofutofu Registered User regular
    edited March 2010
    The AI looked pretty retarded in a lot of the gameplay videos I watched, how is it?

    tofu on
  • vhzodvhzod Registered User regular
    edited March 2010
    A russian-esque game like stalker? How can I say no? I'm almost done downloading it maybe I'll post my opinions on it if I can stop playing long enough.

    vhzod on
  • Lord_MordjaLord_Mordja Registered User regular
    edited March 2010
    tofu wrote: »
    The AI looked pretty retarded in a lot of the gameplay videos I watched, how is it?

    Well, the basic monsters pretty much just jump and rush at you, but I ran into some kind of rat creatures which popped in and out of tunnels to attack me.

    As for the human enemies, they seems fine enough for a linear game; they'll use cover and try to flank and all that. The game has a stealth mechanic based on light, so they're a little bit blind at times. The lethality of their weapons seem to make up for it though; I tried run and gunning and promptly died a couple of times. In the end I picked off a patrol with my pneumatic gun before getting in closer.

    This was only the one encounter, and against bandits so other doods might be more clever.

    Lord_Mordja on
  • AntithesisAntithesis Registered User regular
    edited March 2010
    Gah! I have to wait a week before even being able to start!

    But, my first successful story-related blackout!

    Antithesis on
  • brynstarbrynstar Registered User regular
    edited March 2010
    Just posted some impressions of this in the week o games thread. In short, I'm loving it so far, has almost a Starbreeze vibe to it. The voice acting is better than I thought it could be, and the graphics are amazing barring animation hitches here and there. The shooting is fun, but nothing new.

    brynstar on
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    PSN ID : Xander51 Steam ID : Xander51
  • PancakePancake Registered User regular
    edited March 2010
    The AI for human enemies seems to alternate between pretty good and being dumb as bricks.

    I'm enjoying it quite a lot, though. It looks really nice while running much better than I expected, being completely playable at 1920x1080 in DX9 at high with my 8800GT, and it isn't extraordinarily buggy like I tend to expect from developers from eastern Europe.

    Pancake on
    wAgWt.jpg
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited March 2010
    Ha, so my friend was playing a section where (vague spoilers, I guess, but I haven't played the game)
    tunnel cave-in occured

    just as an earthquake hit our area, and then his game crashed out. Most realistic special fx ever.

    Zxerol on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited March 2010
    Eternal Darkness mind fuck :D

    cooljammer00 on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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  • DashuiDashui Registered User regular
    edited March 2010
    Does anyone have any console impressions? More specifically, how it looks compared to the PC version? Because I'm afraid this game will eat my PC alive and then spit it out.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • BiopticBioptic Registered User regular
    edited March 2010
    Dashui wrote: »
    Does anyone have any console impressions? More specifically, how it looks compared to the PC version? Because I'm afraid this game will eat my PC alive and then spit it out.

    Eurogamer review played on 360 version - screenshots all taken from that version too. Was obviously designed for PC first, but by all accounts an excellent port.

    Bioptic on
  • ArrathArrath Registered User regular
    edited March 2010
    Who'd expect the Russians not only to make an excellent pc game but a solid port as well?

    Plan on picking this up soon, but I'm still playing through the Stalkers.

    Arrath on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Yeah, I seriously cannot hold back; must install now. I can hold off on playing Call of Pripyat, but Metro 2033 and Call of Pripyat? I'm just a man. I have needs. I doubt my planned LP will suffer for having played the game already.

    Ninja Snarl P on
  • Tim JamesTim James Registered User regular
    edited March 2010
    I'll be interested in reading reactions from STALKER veterans. Jim at EG has the perspective but didn't really mention things I'm looking for. It sounds like it has some nice scripted sequences and atmosphere, but I wonder if it's over-designed for the rail shooter crowd or allowed to develop organically, kind of like the Agroprom sewers. I have played a lot of new AAA games and console ports lately, and I've realized how important the right pace is to me. Too much crammed in all at once actually lessens the experience.

    My tastes are so specific and geeky and out in left field that I'll probably need to play it for myself.

    Tim James on
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited March 2010
    Well, that was wonderful. My system drive decided to shit itself inside out. 12 hours and a reinstall of Win7 later, I can almost install Metro 2033. Like, I can taste it.
    Yeah, I seriously cannot hold back; must install now. I can hold off on playing Call of Pripyat, but Metro 2033 and Call of Pripyat? I'm just a man. I have needs. I doubt my planned LP will suffer for having played the game already.
    Son of a bitch! How do you get to fire it up before me?

    Monger on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Science.

    Ninja Snarl P on
  • PancakePancake Registered User regular
    edited March 2010
    Bioptic wrote: »
    Dashui wrote: »
    Does anyone have any console impressions? More specifically, how it looks compared to the PC version? Because I'm afraid this game will eat my PC alive and then spit it out.

    Eurogamer review played on 360 version - screenshots all taken from that version too. Was obviously designed for PC first, but by all accounts an excellent port.

    I'm not entirely sure about being designed for the PC first, really. It plays fine and all that, but the menus are definitely pretty console and it uses a checkpoint system.

    Pancake on
    wAgWt.jpg
  • Raoulduke20Raoulduke20 Registered User regular
    edited March 2010
    I really like this game. A lot. It's so polished compared to Stalker and some of the other Russian games I've played. I could do with a bit more freedom outside of the stations, but the atmosphere and story are so goddamn cool I don't care.

    Raoulduke20 on
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  • Tim JamesTim James Registered User regular
    edited March 2010
    Pancake wrote: »
    Bioptic wrote: »
    Dashui wrote: »
    Does anyone have any console impressions? More specifically, how it looks compared to the PC version? Because I'm afraid this game will eat my PC alive and then spit it out.

    Eurogamer review played on 360 version - screenshots all taken from that version too. Was obviously designed for PC first, but by all accounts an excellent port.

    I'm not entirely sure about being designed for the PC first, really. It plays fine and all that, but the menus are definitely pretty console and it uses a checkpoint system.
    I don't know which was first, but if you read some of the tech articles that came out earlier it's clear they know what they're talking about for dual platform development. There was an emphasis on streaming architecture to work with consoles, but extra love given to PC video cards rather than porting over Xbox360 level tech. The game genre/style may be more associated with rail shooters on consoles but that's okay too as long as it picks up in other ways.

    East Europe has always been 5-10 years behind the West in some ways, both the genres they love and develop for and the polish. Maybe this is the first sign they are catching up to the current AAA design process.

    Tim James on
    sig.gif
  • Lord_MordjaLord_Mordja Registered User regular
    edited March 2010
    Tim James wrote: »
    Pancake wrote: »
    Bioptic wrote: »
    Dashui wrote: »
    Does anyone have any console impressions? More specifically, how it looks compared to the PC version? Because I'm afraid this game will eat my PC alive and then spit it out.

    Eurogamer review played on 360 version - screenshots all taken from that version too. Was obviously designed for PC first, but by all accounts an excellent port.

    I'm not entirely sure about being designed for the PC first, really. It plays fine and all that, but the menus are definitely pretty console and it uses a checkpoint system.
    I don't know which was first, but if you read some of the tech articles that came out earlier it's clear they know what they're talking about for dual platform development. There was an emphasis on streaming architecture to work with consoles, but extra love given to PC video cards rather than porting over Xbox360 level tech. The game genre/style may be more associated with rail shooters on consoles but that's okay too as long as it picks up in other ways.

    East Europe has always been 5-10 years behind the West in some ways, both the genres they love and develop for and the polish. Maybe this is the first sign they are catching up to the current AAA design process.

    Here's a bunch of screenshots comparing the two version.

    Now tell it wasn't built for PCs.

    Lord_Mordja on
  • DashuiDashui Registered User regular
    edited March 2010
    Tim James wrote: »
    Pancake wrote: »
    Bioptic wrote: »
    Dashui wrote: »
    Does anyone have any console impressions? More specifically, how it looks compared to the PC version? Because I'm afraid this game will eat my PC alive and then spit it out.

    Eurogamer review played on 360 version - screenshots all taken from that version too. Was obviously designed for PC first, but by all accounts an excellent port.

    I'm not entirely sure about being designed for the PC first, really. It plays fine and all that, but the menus are definitely pretty console and it uses a checkpoint system.
    I don't know which was first, but if you read some of the tech articles that came out earlier it's clear they know what they're talking about for dual platform development. There was an emphasis on streaming architecture to work with consoles, but extra love given to PC video cards rather than porting over Xbox360 level tech. The game genre/style may be more associated with rail shooters on consoles but that's okay too as long as it picks up in other ways.

    East Europe has always been 5-10 years behind the West in some ways, both the genres they love and develop for and the polish. Maybe this is the first sign they are catching up to the current AAA design process.

    Here's a bunch of screenshots comparing the two version.

    Now tell it wasn't built for PCs.

    The PC version definitely looks better. I just hope I can get the game to look that good and run well.

    I have a C2D E6600 (2.4Ghz), 4GB DDR2 memory, and an 8800 GTX. It seems like it should be fine, although my PC is starting to show its age with new games. The "optimum" requirements for Metro 2033 are insane, and the recommended requirements want a Quad Core. My CPU is definitely hurting me.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • vhzodvhzod Registered User regular
    edited March 2010
    Well I'm done. Its good but I don't really think its worth 50 dollars because its too short. I want moaaarr. It looks like there may be alternative endings but I have no idea how to get them.

    vhzod on
  • PancakePancake Registered User regular
    edited March 2010
    Tim James wrote: »
    Pancake wrote: »
    Bioptic wrote: »
    Dashui wrote: »
    Does anyone have any console impressions? More specifically, how it looks compared to the PC version? Because I'm afraid this game will eat my PC alive and then spit it out.

    Eurogamer review played on 360 version - screenshots all taken from that version too. Was obviously designed for PC first, but by all accounts an excellent port.

    I'm not entirely sure about being designed for the PC first, really. It plays fine and all that, but the menus are definitely pretty console and it uses a checkpoint system.
    I don't know which was first, but if you read some of the tech articles that came out earlier it's clear they know what they're talking about for dual platform development. There was an emphasis on streaming architecture to work with consoles, but extra love given to PC video cards rather than porting over Xbox360 level tech. The game genre/style may be more associated with rail shooters on consoles but that's okay too as long as it picks up in other ways.

    East Europe has always been 5-10 years behind the West in some ways, both the genres they love and develop for and the polish. Maybe this is the first sign they are catching up to the current AAA design process.

    Here's a bunch of screenshots comparing the two version.

    Now tell it wasn't built for PCs.

    I'm not saying that the PC version wasn't a priority or anything, but there are some very, very console things about the game's PC version. And I imagine they're there in the console version too.

    Pancake on
    wAgWt.jpg
  • Tim JamesTim James Registered User regular
    edited March 2010
    vhzod wrote: »
    Well I'm done. Its good but I don't really think its worth 50 dollars because its too short. I want moaaarr. It looks like there may be alternative endings but I have no idea how to get them.
    WTF weren't you at work all day or something? Dang kids playing their games so fast! :)

    I wish I knew how to better describe what I'm looking for in the game, so I could ask you the right questions.
    Pancake wrote: »
    I'm not saying that the PC version wasn't a priority or anything, but there are some very, very console things about the game's PC version. And I imagine they're there in the console version too.
    Yeah I know what you mean, I hate console menus too.

    Tim James on
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