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Played it, enjoyed it. One of my favorite campaigns was this massive one where we ended up having so many players interested that it actually split into two groups run by the same person running in parallel with each other in the same setting.
Rules could use some tweaking, but that can be said for most games.
PMAvers on
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I love the setting and epic feel of the game. I still have all but one of the first edition source books, but only a couple besides the hard covers for second edition.
I haven't gotten to actually play it much though. :?
I was a storyteller for a year long Exalted campaign. Very epic if I may say so myself, that ended with flying doom fortresses, and the might of Lookshy clashing against Mask of Winters, with the Solars in the middle trying to set things right.
My experience with the system however is that after a while you're beyond caring of the rules, as a Storyteller. It's very brutal for he, because Exalteds wide power base makes any planned and prepared adventures, villains, very hard to apply. For example, at the start of the campaign I had a sweet little thing going, my players trying to earn the trust of a local kingdom by helping it's people and prince. Then the Dawn Caste Solar entered his limit break, which he had "wisely" picked as Berserker Rage. He went on a rampage killing innocent civilians, which ended up with them hunted out of the country, and many carefully laid plans by them and me was ruined.
Giant Moth on
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INeedNoSaltwith blood on my teethRegistered Userregular
I love the Exalted setting. The rules are.... uhh.... completely broken. I find the game works very well if you have an explicit or implicit agreement among the players and storyteller to not intentionally break things, as both players and villains can achieve some ridiculous levels of cheese if built correctly.
I've never actually gotten to a play a sit-down game, just really like the setting. In my ever-so-optimistic mind, I thought the focus on actually describing things in a cool way, and being justly rewarded for doing so would discourage cheesery, but apparently not?
I've never actually gotten to a play a sit-down game, just really like the setting. In my ever-so-optimistic mind, I thought the focus on actually describing things in a cool way, and being justly rewarded for doing so would discourage cheesery, but apparently not?
Breaking the system does not take a very high level of effort.
I mean, really, there are Sidereal martial arts charms that allow you to turn a person into a concept. i.e. "I punch you and turn you into the taste of the air on the coastline on a warm afternoon."
Everything is pretty much turned up to 11.
Thanatos on
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INeedNoSaltwith blood on my teethRegistered Userregular
You have to be very careful about what you allow, but the game itself is a lot of fun, and the setting is great.
In a lot of ways, though, "balance" was never really a consideration.
Alternately, go with "Allow Everything."
Exalted is my favorite pnp game and setting.
Yeah, it takes a particular kind of group to really enjoy that game.
I guess.
No matter how much you add and crank the power level, a starting level Solar-tier Exalt is invincible until he runs out of Essence.
Now, I can definitely understand limiting thematic stuff (like I don't really like power armor and warstriders so I wouldn't generally run a game where those were important.)
I mean, really, there are Sidereal martial arts charms that allow you to turn a person into a concept. i.e. "I punch you and turn you into the taste of the air on the coastline on a warm afternoon."
Guh-WHAAAAAA?!
Hexmage-PA on
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INeedNoSaltwith blood on my teethRegistered Userregular
I've never actually gotten to a play a sit-down game, just really like the setting. In my ever-so-optimistic mind, I thought the focus on actually describing things in a cool way, and being justly rewarded for doing so would discourage cheesery, but apparently not?
Breaking the system does not take a very high level of effort.
I mean, really, there are Sidereal martial arts charms that allow you to turn a person into a concept. i.e. "I punch you and turn you into the taste of the air on the coastline on a warm afternoon."
Everything is pretty much turned up to 11.
On the other hand, no matter how someone manages to break it, a starting character can invest 3 charms and 2 bonus points to be able to ignore it with Seven Shadow Evasion + Reflex Sidestep Technique.
Abyssals and Infernals have similar ways to just ignore bad shit.
Exalted is really cool. Really great setting, rules that actually aren't as bad as people claim they are, and it has a wonderful 'anything goes' vibe to it.
Of course, its fanbase is the creepiest sector of people I've ever seen on the entire internet, and it really takes a good group of players to run with the setting and make it totally awesome. I've had a couple of good games of Exalted, and a few bad games of Exalted. The good ones? Very good, epic action, etc. The bad ones, miserable, slow, full of people who refuse to take the plot by the balls.
I've never actually gotten to a play a sit-down game, just really like the setting. In my ever-so-optimistic mind, I thought the focus on actually describing things in a cool way, and being justly rewarded for doing so would discourage cheesery, but apparently not?
Breaking the system does not take a very high level of effort.
I mean, really, there are Sidereal martial arts charms that allow you to turn a person into a concept. i.e. "I punch you and turn you into the taste of the air on the coastline on a warm afternoon."
Everything is pretty much turned up to 11.
On the other hand, no matter how someone manages to break it, a starting character can invest 3 charms and 2 bonus points to be able to ignore it with Seven Shadow Evasion + Reflex Sidestep Technique.
Abyssals and Infernals have similar ways to just ignore bad shit.
This is true, and one of the reasons I don't disregard the system entirely.
Thanatos on
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HachfaceNot the Minister Farrakhan you're thinking ofDammit, Shepard!Registered Userregular
edited November 2009
The problems with Exalted's system are greatly exaggerated. The far-out Sidereal charms are really high Essence, and Solars have plenty of tools to circumvent them by that level of experience.
The problems with Exalted's system are greatly exaggerated. The far-out Sidereal charms are really high Essence, and Solars have plenty of tools to circumvent them by that level of experience.
VBoS begs to differ.
Thanatos on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited November 2009
Violet Bier of Sorrows is also a Celestial MA, so anyone except mortals can learn it.
Edit: Any Exalt, anyway.
Edit 2: I did not know Exalted had a creepy fanbase and I'd like to know more.
Character generation is quite intimidating, especially for first time players. However, if you're looking for over-the-top, truly epic characters and campaigns in a fantasy setting, Exalted is hard to beat.
delroland on
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"Go up, thou bald head." -2 Kings 2:23
The problems with Exalted's system are greatly exaggerated. The far-out Sidereal charms are really high Essence, and Solars have plenty of tools to circumvent them by that level of experience.
VBoS begs to differ.
How is VBoS broken?
Hachface on
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HachfaceNot the Minister Farrakhan you're thinking ofDammit, Shepard!Registered Userregular
I'm always fond of Lunars myself.
And yeah, "Balance" is not really achievable. But Fun certainly is.
D&D really is the only tabletop RPG I'm aware of that has meticulously calibrated balance as a design goal.
Hachface on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited November 2009
I would say Exalted is incredibly balanced. There are a few really ridiculous builds (like the completely unkillable Essence Reactor), but the fact that "nothing can hurt me" is an inexpensive defensive baseline for all characters at Solar level play means that it's really, really difficult to be 'imbalanced'.
It's also really difficult to kill anything that is Exalted, but then, that's part of the whole Every Single Exalt Is a Protagonist thing.
INeedNoSalt on
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HachfaceNot the Minister Farrakhan you're thinking ofDammit, Shepard!Registered Userregular
I would say Exalted is incredibly balanced. There are a few really ridiculous builds (like the completely unkillable Essence Reactor), but the fact that "nothing can hurt me" is an inexpensive defensive baseline for all characters at Solar level play means that it's really, really difficult to be 'imbalanced'.
It's also really difficult to kill anything that is Exalted, but then, that's part of the whole Every Single Exalt Is a Protagonist thing.
Eeeeeeh.
Combat in Exalted is a resource management game. The first one to run out of essence dies.
I wouldn't say VBoS is just another celestial style. It's literally a crime for a Sidereal to teach it to a Solar or a Lunar, isn't it? Aside from being a really good celestial Martial Art, it's also the setting's default super secret undefeatable martial art (with Sidereal styles being the advanced McGuffin MA).
Having said that, I'd let a starting character take it if they were willing to take a 5 point Mentor or Sifu background. And understood that they were setting themselves up for Sidereal style getting jacked with.
Back to the OP's question-Exalted rocks, but you have to be able to go with the game's flow. For example-Ineednosalt has mentioned them, but perfect defenses really throw some people for a loop. For a very minimal expenditure of energy, which the Solar can often gain back immediately, a Solar can parry (or dodge) any attack. Literally any attack. Atomic bomb, baleful eye of the god of death, dead Cthulhu tentacle grab, whatever. That shit just got stuffed.
Obviously, that changes the nature of combat tremendously, and some people really don't like it. But Exalted (at least with Solars) is intended to work at that kind of power level.
polajum on
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INeedNoSaltwith blood on my teethRegistered Userregular
I would say Exalted is incredibly balanced. There are a few really ridiculous builds (like the completely unkillable Essence Reactor), but the fact that "nothing can hurt me" is an inexpensive defensive baseline for all characters at Solar level play means that it's really, really difficult to be 'imbalanced'.
It's also really difficult to kill anything that is Exalted, but then, that's part of the whole Every Single Exalt Is a Protagonist thing.
Eeeeeeh.
Combat in Exalted is a resource management game. The first one to run out of essence dies.
Yep.
You're not managing your resources very well if you stick around long enough to run out of them.
Run Away is an option, and the only Exalts you're ever going to kill (assuming a pretty simple PD/Surprise Negation combo) are the ones who are too stupid to run away.
VBoS is broken because:
It gives Sidereals (or anyone else) an equivalent of a Solar's Infinite Martial Arts Mastery + First Martial Arts Mastery at Essence 2.
Joy in Adversity Stance makes the whole "resource management" thing go out of the window when you couple it with the fact that you've got an Essence 2 Sidereal with PDVs of 10+.
The resource management stuff is fun for some people, but it's sort of at odds with the fast, dramatic action scenes you'd expect from Exalts.
I fell in love with the game in early 1E, and never quite managed to fall back out again despite various issues with rules, setting and fans. It's irksome, because I know I'm not going to play the game again, but I can't stop thinking "man, X would be awesome to play in Exalted." It's become my default game, even if I don't touch it.
It gives Sidereals (or anyone else) an equivalent of a Solar's Infinite Martial Arts Mastery + First Martial Arts Mastery at Essence 2.
The "or anyone else" is the most important bit here. The scene-longs are very powerful but Sidereals get less worth out of them than Solars do due to their smaller mote pools and large commitment costs. If the style were restricted to Sidereals only (as if the entire style were Sidereal only extension charms) it would be more balanced.
If running by print I wouldn't let a Solar start with it (the book goes out of its way to list reasons why no one but Sidereals learns it in this day and age), but in my own setting it's hflat-out Sidereals only.
Joy in Adversity Stance makes the whole "resource management" thing go out of the window when you couple it with the fact that you've got an Essence 2 Sidereal with PDVs of 10+.
A Solar meleeist can beat that fairly consistently, and against a truly deadly foe the Sidereal is taking her life in her hands every time she doesn't perfect/Impede such an attack. Besides for consistently high defences you want to go dodge anyway, for Defence of Shining Joy. A Sidereal relying soley on Blade of the Battle Maiden for a high defence can get mobbed by extras.
But really, I've never found Exalted any worse than 3.5e D&D balance wise. If you have players who set out to break the game, they will probably break it. Other than that you can generally fix things at a fairly low level by tweaking a few charms and reducing the power of Grand Weapons a little if they prove problematic. The only real gripe I have is that at high levels combat starts to become a case of "I attack for massive damage every timer" vs "I perfect defend every time", but fewer games than you'd think actually reach that point before their natural conclusion. It can involve quite a bit of work for the GM however, if you're the type who doesn't take shortcuts or make stuff up when building NPCs.
My main love for Exalted though is in the setting. It's kitchen sink without most of the flaws. It deconstructs classic myths of heroism while being a great setting to emulate them. It manages to combine eastern and western sources without relying too much on either (there's a common perception that Exalted is an anime game, but it casts its net far wider than that). Plus it has a really detailed cosmology/metaphysics that generally make sense if you like crazy stuff. (How the Wyld works is particularly awesome, as are the stoylines and mechanics of the Yozis, the demon princes of exalted)
Paranoia833 on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited November 2009
@Paranoia: It's not just Sidereals who can use VBoS, though, and that's a big part of what makes it dangerous. A Solar Martial Artist with 5 MA and 5 Dex and an Orichalcum Seven Section Staff has a PDV of 7. He activates VBoS, and he's working from a baseline of 25/2 == 13 PDV. You need a dice pool of ~25 dice to hit that consistently, and ~25 dice isn't that easy to reach for a starting meleeist, say (5 melee, 5 dex, accuracy 5 (if you're using something with especially high accuracy), 3 specialization, 3 Infinite Melee Mastery + First Excellency). You're still coming up a bit short (21) despite having higher essence. If you're Essence 2, you're down at 18.
And remember, Essence 2. If you're not a Martial Artist with VBoS, you don't get a scene-long +10 dice to attack for free yet like this Martial Artist does.
And since he's a Solar, he can take Adamant Skin Technique, so he knows whether an attack would hit him before he has to invoke his perfect defense.
VBoS style, with Blade of the Battle Maiden + Joy in Adversity Stance, is basically one of the handful of ways to make a character who doesn't ever lose the mote attrition race. (It's less of a problem later on, but a Celestial Martial Art that gives Lunars and Dragonbloods (I think -- I don't recall what Essence they need to learn CMA) at Essence 2 the equivalent of Essence 3 Solar Excellencies shouldn't happen.)
Exalted's success will always baffle me. From the outside it seems like someone's homebrew setting with a horrible system attached. But it's popular so who am I to argue?
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Rules could use some tweaking, but that can be said for most games.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I haven't gotten to actually play it much though. :?
In a lot of ways, though, "balance" was never really a consideration.
My experience with the system however is that after a while you're beyond caring of the rules, as a Storyteller. It's very brutal for he, because Exalteds wide power base makes any planned and prepared adventures, villains, very hard to apply. For example, at the start of the campaign I had a sweet little thing going, my players trying to earn the trust of a local kingdom by helping it's people and prince. Then the Dawn Caste Solar entered his limit break, which he had "wisely" picked as Berserker Rage. He went on a rampage killing innocent civilians, which ended up with them hunted out of the country, and many carefully laid plans by them and me was ruined.
Alternately, go with "Allow Everything."
Exalted is my favorite pnp game and setting.
I mean, really, there are Sidereal martial arts charms that allow you to turn a person into a concept. i.e. "I punch you and turn you into the taste of the air on the coastline on a warm afternoon."
Everything is pretty much turned up to 11.
I guess.
No matter how much you add and crank the power level, a starting level Solar-tier Exalt is invincible until he runs out of Essence.
Now, I can definitely understand limiting thematic stuff (like I don't really like power armor and warstriders so I wouldn't generally run a game where those were important.)
Guh-WHAAAAAA?!
On the other hand, no matter how someone manages to break it, a starting character can invest 3 charms and 2 bonus points to be able to ignore it with Seven Shadow Evasion + Reflex Sidestep Technique.
Abyssals and Infernals have similar ways to just ignore bad shit.
Of course, its fanbase is the creepiest sector of people I've ever seen on the entire internet, and it really takes a good group of players to run with the setting and make it totally awesome. I've had a couple of good games of Exalted, and a few bad games of Exalted. The good ones? Very good, epic action, etc. The bad ones, miserable, slow, full of people who refuse to take the plot by the balls.
This is true, and one of the reasons I don't disregard the system entirely.
Edit: Any Exalt, anyway.
Edit 2: I did not know Exalted had a creepy fanbase and I'd like to know more.
"Go up, thou bald head." -2 Kings 2:23
And yeah, "Balance" is not really achievable. But Fun certainly is.
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How is VBoS broken?
D&D really is the only tabletop RPG I'm aware of that has meticulously calibrated balance as a design goal.
It's also really difficult to kill anything that is Exalted, but then, that's part of the whole Every Single Exalt Is a Protagonist thing.
Eeeeeeh.
Combat in Exalted is a resource management game. The first one to run out of essence dies.
Any ST who wouldn't let a Solar start with VBoS if she wants is a dick ST. It's a Celestial Style like any other.
Having said that, I'd let a starting character take it if they were willing to take a 5 point Mentor or Sifu background. And understood that they were setting themselves up for Sidereal style getting jacked with.
Back to the OP's question-Exalted rocks, but you have to be able to go with the game's flow. For example-Ineednosalt has mentioned them, but perfect defenses really throw some people for a loop. For a very minimal expenditure of energy, which the Solar can often gain back immediately, a Solar can parry (or dodge) any attack. Literally any attack. Atomic bomb, baleful eye of the god of death, dead Cthulhu tentacle grab, whatever. That shit just got stuffed.
Obviously, that changes the nature of combat tremendously, and some people really don't like it. But Exalted (at least with Solars) is intended to work at that kind of power level.
Yep.
You're not managing your resources very well if you stick around long enough to run out of them.
Run Away is an option, and the only Exalts you're ever going to kill (assuming a pretty simple PD/Surprise Negation combo) are the ones who are too stupid to run away.
VBoS is broken because:
It gives Sidereals (or anyone else) an equivalent of a Solar's Infinite Martial Arts Mastery + First Martial Arts Mastery at Essence 2.
Joy in Adversity Stance makes the whole "resource management" thing go out of the window when you couple it with the fact that you've got an Essence 2 Sidereal with PDVs of 10+.
I fell in love with the game in early 1E, and never quite managed to fall back out again despite various issues with rules, setting and fans. It's irksome, because I know I'm not going to play the game again, but I can't stop thinking "man, X would be awesome to play in Exalted." It's become my default game, even if I don't touch it.
The "or anyone else" is the most important bit here. The scene-longs are very powerful but Sidereals get less worth out of them than Solars do due to their smaller mote pools and large commitment costs. If the style were restricted to Sidereals only (as if the entire style were Sidereal only extension charms) it would be more balanced.
If running by print I wouldn't let a Solar start with it (the book goes out of its way to list reasons why no one but Sidereals learns it in this day and age), but in my own setting it's hflat-out Sidereals only.
A Solar meleeist can beat that fairly consistently, and against a truly deadly foe the Sidereal is taking her life in her hands every time she doesn't perfect/Impede such an attack. Besides for consistently high defences you want to go dodge anyway, for Defence of Shining Joy. A Sidereal relying soley on Blade of the Battle Maiden for a high defence can get mobbed by extras.
But really, I've never found Exalted any worse than 3.5e D&D balance wise. If you have players who set out to break the game, they will probably break it. Other than that you can generally fix things at a fairly low level by tweaking a few charms and reducing the power of Grand Weapons a little if they prove problematic. The only real gripe I have is that at high levels combat starts to become a case of "I attack for massive damage every timer" vs "I perfect defend every time", but fewer games than you'd think actually reach that point before their natural conclusion. It can involve quite a bit of work for the GM however, if you're the type who doesn't take shortcuts or make stuff up when building NPCs.
My main love for Exalted though is in the setting. It's kitchen sink without most of the flaws. It deconstructs classic myths of heroism while being a great setting to emulate them. It manages to combine eastern and western sources without relying too much on either (there's a common perception that Exalted is an anime game, but it casts its net far wider than that). Plus it has a really detailed cosmology/metaphysics that generally make sense if you like crazy stuff. (How the Wyld works is particularly awesome, as are the stoylines and mechanics of the Yozis, the demon princes of exalted)
And remember, Essence 2. If you're not a Martial Artist with VBoS, you don't get a scene-long +10 dice to attack for free yet like this Martial Artist does.
And since he's a Solar, he can take Adamant Skin Technique, so he knows whether an attack would hit him before he has to invoke his perfect defense.
VBoS style, with Blade of the Battle Maiden + Joy in Adversity Stance, is basically one of the handful of ways to make a character who doesn't ever lose the mote attrition race. (It's less of a problem later on, but a Celestial Martial Art that gives Lunars and Dragonbloods (I think -- I don't recall what Essence they need to learn CMA) at Essence 2 the equivalent of Essence 3 Solar Excellencies shouldn't happen.)
For example, I'm not big on the 'ten easy steps' of resolving one player's turn.
I love the hell out of the setting and the feel of the game, but the mechanics turn me off a bit.
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There are very, very few games that even begin to approach the power level of Exalted.
ITS OVER NINE THOUSAND!
there aren't other fantasy games that do what exalted does