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Modern Warfare 2: Complete map collection in OP! (NSF56K)

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Posts

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2009
    Stigma wrote: »
    So what is the best way to handle a riot shield?

    I find that I don't have time to throw a grenade and it usually ends up behind them by a considerable amount, making flashes especially useless.
    Alot of the things in single-player that counter the shield don't work in multi, like being able to stun a shield user with the knife.

    Suggestions? I'm feeling that the shield is overpowered right now.

    again:

    If a riot shield user doesn't have a throwing knife,you can just run towards him,even let him hit you once and then just strafe to the side a bit and knife him.

    Also,because of lag, a riot shield user usually has a hard time of actually looking in the right direction.
    I have and have been knifed multiple times when thinking I was looking directly at them.

    Basically,their biggest flaw is that they need two melee hits to kill you and that they usually crouch making them slow. Just run up to them and use the time their melee immobilizes them to flank them and either stab or shoot them. It usually works,if your ping is good.

    Klyka on
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  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited November 2009
    Yeah, I've never seen a riot shielf break. I thought they were unbreakable?

    Well, maybe break was the wrong term, but from my experience bullets will penetrate the shield if it takes too much damage. Either that, or I'm getting shot from an angle that my shield isn't protecting me against, but from some of my deaths, it just seems like bullets simply went through the shield.

    Ragnar Dragonfyre on
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  • LegionnairedLegionnaired Registered User regular
    edited November 2009
    well that does sound like suck if you have to run around with a pistol getting some ridiculous amount of kills to get the tac knife attachment :(

    I unlocked it after last night's escapades. If you take the USP and stopping power, it's easy 2-3 shot kills. I was having so much fun by the end of it I had trouble switching back to the hbar.

    Also, take a throwing knife. If there's 3 guys in a room, you can't take em all out with your pistol. You can, however, throwing knife one and have the second guy down before the third guy knows what's going on, and dispatch him at your leisure.

    THAT is the true strength of the throwing knife - giving you a free kill and an extra second of action when you come up on an enemy group.

    Legionnaired on
  • SaammielSaammiel Registered User regular
    edited November 2009

    A much better solution is to just quick throw a knife at them while they're reloading.

    Well, the goal was pistol challenges, so a throwing knife kill doesn't help much with that :)
    I find people are able to cut through it way faster than I cut through others and I don't really get it. I've unloaded several full clips into a single shield and it wouldn't break. Whereas I've had my shield break from less than a single clip. FMJ maybe?

    I know what you are talking about, but it isn't that the shield is 'breaking' so much as they are piercing its protection. I don't know if small parts of you are still exposed, or if FMJ can negate the shield. Seeing as how IW likes their hard counters in MW2 and FMJ is sort of a shoddy attachment, I'd say it is the latter. Though I have zero evidence to back this belief up.

    Saammiel on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited November 2009
    i'm no expert but i usually grenade them with a launcher or run at them and then strafe and melee or shoot them in the side. this usually works more than ~60% of the time for me.

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • npreecsnpreecs Registered User regular
    edited November 2009
    Stigma wrote: »
    So what is the best way to handle a riot shield?

    I find that I don't have time to throw a grenade and it usually ends up behind them by a considerable amount, making flashes especially useless.
    Alot of the things in single-player that counter the shield don't work in multi, like being able to stun a shield user with the knife.

    Suggestions? I'm feeling that the shield is overpowered right now.

    Well I think the point is that it *is* overpowered, but only in very specific situations. There are a lot of ways to deal with a riot shield, but a lot of them are situational:

    1) If you can: get a team-mate
    2) If you can: run around them
    3) If you can: flank them
    4) If you can: grenade them (launched from your gun is easiest)

    But the instance when It's you and him, alone, in a hallway, or near a capture point that you can't run away from, It's nearly impossible to deal with them. That's kinda the point.

    npreecs on
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  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2009
    Yeah, I've never seen a riot shielf break. I thought they were unbreakable?

    Well, maybe break was the wrong term, but from my experience bullets will penetrate the shield if it takes too much damage. Either that, or I'm getting shot from an angle that my shield isn't protecting me against, but from some of my deaths, it just seems like bullets simply went through the shield.

    That's not your shield breaking,that's lag.

    On your screen you are looking directly at the enemy while on his screen you are looking a bit sideways and he is shooting your body.

    Check the killcam,it's usually always the case.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • StigmaStigma Registered User regular
    edited November 2009
    So as I suck with the M203, I suppose I'll need to practice my strafe-knife dueling skill.
    So far the best tactic I've found is to just be around teammates. I ran into a shield once and just turned around and ran, he followed slowly and walked into a hail of teammate gunfire.

    Stigma on
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  • hatedinamericahatedinamerica Registered User regular
    edited November 2009
    Klyka wrote: »
    Basically,their biggest flaw is that they need two melee hits to kill you and that they usually crouch making them slow.


    In hardcore mode the riot shield can kill with one hit.

    So I usually just run from them if I don't have a good strategy available for killing them.

    hatedinamerica on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2009
    Klyka wrote: »
    Basically,their biggest flaw is that they need two melee hits to kill you and that they usually crouch making them slow.


    In hardcore mode the riot shield can kill with one hit.

    So I usually just run from them if I don't have a good strategy available for killing them.

    Well,yeah,in hardcore it's a one hit kill.

    I was just going by the usual playmode which is NOT hardcore.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • SaammielSaammiel Registered User regular
    edited November 2009
    npreecs wrote: »
    Stigma wrote: »
    So what is the best way to handle a riot shield?

    I find that I don't have time to throw a grenade and it usually ends up behind them by a considerable amount, making flashes especially useless.
    Alot of the things in single-player that counter the shield don't work in multi, like being able to stun a shield user with the knife.

    Suggestions? I'm feeling that the shield is overpowered right now.

    Well I think the point is that it *is* overpowered, but only in very specific situations. There are a lot of ways to deal with a riot shield, but a lot of them are situational:

    1) If you can: get a team-mate
    2) If you can: run around them
    3) If you can: flank them
    4) If you can: grenade them (launched from your gun is easiest)

    But the instance when It's you and him, alone, in a hallway, or near a capture point that you can't run away from, It's nearly impossible to deal with them. That's kinda the point.

    Standard grenades are really a pretty poor counter. Even noob tubes are somewhat meh. The riot shield still protects against frontal arc explosions, so you can usually mitigate either of those. Better than bullets though.

    The real threat is flanking. If you cannot flank, a semtex on the shield is a death sentance.

    Saammiel on
  • StigmaStigma Registered User regular
    edited November 2009
    Should still take two hits in hardcore. Opinion.

    Stigma on
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  • DesertChickenDesertChicken Registered User regular
    edited November 2009
    I had the worst experience with Sabotage the other night. Basically, the other team took advantage of the mode's long match time (roughly 20 minutes) and spawn camped my team. They never made an effort to plant the bomb. It was a 20 minute farm fest. They all ended up with scores around 7000 exp.

    DesertChicken on
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  • muninnmuninn Registered User regular
    edited November 2009
    Ok, so what are the FMJ advantages? Is it just improved penetration, or additional damage as well?

    Also, any other RPD aficionados in the house?

    muninn on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited November 2009
    I had the worst experience with Sabotage the other night. Basically, the other team took advantage of the mode's long match time (roughly 20 minutes) and spawn camped my team. They never made an effort to plant the bomb. It was a 20 minute farm fest. They all ended up with scores around 7000 exp.

    i had this problem in ground war domination on high rise. the other team was a aclan and they just camped the last point we had and just kept raping us as we tried to exit our side.

    i think this is why in team death match the spawning is more random.

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • chasmchasm Ill-tempered Texan Registered User regular
    edited November 2009
    Despite the fact that my default build is a blinged SCAR with M203/holo and a Thumper as my secondary and I average six kills a match with just the launchers, I've never been called a "noob-tubing faggot" like after every single game in MW1.

    When a team is spawn-camping, I'll switch to my ninja build and try to get to an unoccupied area of the map to get my team to spawn on me. Works 80% of the time.

    chasm on
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  • StigmaStigma Registered User regular
    edited November 2009
    Whenever I use the M203 it either arcs more than I think it will or less. Whichever will result in a miss, it does.

    Stigma on
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  • MechanicalMechanical Registered User regular
    edited November 2009
    Question about the singleplayer campaign:
    During "Wolverines!" or the mission immediately after it (can't remember the exact title), you're pounding through suburbia looking to secure a High Value Individual. You find the guy's saferoom open, the HVI dead, and a probable murderer also dead. Someone in your squad remarks that he has "strange tattoos" or something.

    Does anyone know who the HVI is, why he was killed, and what he has to do with the overall plot? I'm assuming the HVI's killer is a 141 type and one of Shepherd's lapdogs, but I'm missing the motive.
    No. He's an arbitrary HVI who is likely to be retconned as some really important guy next time, I bet. The plot is just bad, so don't worry if you don't get it.

    Mechanical on
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited November 2009
    I had the worst experience with Sabotage the other night. Basically, the other team took advantage of the mode's long match time (roughly 20 minutes) and spawn camped my team. They never made an effort to plant the bomb. It was a 20 minute farm fest. They all ended up with scores around 7000 exp.

    I just leave matches like this. It's also the reason why I typically avoid going into any game mode other than TDM, FFA or Ground War unless I have a group of friends that I'm playing with. There's too many players on XBL that treat every playlist like it's a deathmatch.

    If I wanted a farm fest death match I'd play one of the playlists meant for that.

    Ragnar Dragonfyre on
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  • eatmosushieatmosushi __BANNED USERS regular
    edited November 2009
    Klyka wrote: »
    If a riot shield user doesn't have a throwing knife,you can just run towards him,even let him hit you once and then just strafe to the side a bit and knife him.

    we sometimes have guns.


    sometimes....



    :x stop telling people how to kill me

    eatmosushi on
    [SIGPIC][/SIGPIC] Spun uncontrollably skyward... Driven brutally into the ground
  • Kris_xKKris_xK Registered User regular
    edited November 2009
    muninn wrote: »
    Ok, so what are the FMJ advantages? Is it just improved penetration, or additional damage as well?

    Also, any other RPD aficionados in the house?

    FMJ increases bullet penetration, which works out to mean that bullets lose less damage potential when passing through objects. FMJ does not increase the potential damage of bullets in any other way.

    And the RPD rocks. It's just as good as it was in MW1. I've been trying out the AUG lately tho and it does seem to be quite a bit better.

    Kris_xK on
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  • SaeadebSaeadeb Registered User regular
    edited November 2009
    Stigma wrote: »
    Should still take two hits in hardcore. Opinion.

    Not mine, it's so friggin hard imo to use in hardcore. I can't use the damn thing in hardcore. I need to practice with a friend I think. I can own 2 guys in regular as long as I'm facing both of them. On the other hand, I can't deal with one spraying at me in HC, no matter how dead center, crouched, and low I keep my head. some random toe shot gets me or they take a step to the right and usualy bareable tiny lag hits take me out.

    Not sure if this has been brought up, but if you have 2 classes with One Man Army with claymores, or even if just one of them has claymores, you can have 2 of them with you wherever you go, and you can plant them as many times as you want. Only the 2 most recently planted will remain though. I'm sure there's better perk combos out there, but I have all of my classes outfitted with OMA atm. Switch to my silenced 50-cal after claymores are planted up, if I think someone is comming switch to akimbo smg's. If I need to go to a new location hit up my assault w/grenades class. Shield is in the mix as well for when I'm in confined spaces without fear of being flanked.

    Saeadeb on
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  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2009
    eatmosushi wrote: »
    Klyka wrote: »
    If a riot shield user doesn't have a throwing knife,you can just run towards him,even let him hit you once and then just strafe to the side a bit and knife him.

    we sometimes have guns.


    sometimes....



    :x stop telling people how to kill me

    You don't have a gun when your shield is out and when you switch to the gun I just laugh and shoot.

    Well,as long as lag doesn't allow you to switch before your animation plays on my side,then I die and you laugh.

    Klyka on
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  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    Stigma wrote: »
    Should still take two hits in hardcore. Opinion.
    If it takes two melee shield hits to kill, then it should take ten bullet headshots, 20 normal bullets to kill in hardcore. Opinion.

    PikaPuff on
    jCyyTSo.png
  • StigmaStigma Registered User regular
    edited November 2009
    Really wish Valve had done the netcode in this.
    There's just so much attributed to invisible lag that I have a hard time accepting my scores.

    Stigma on
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  • eatmosushieatmosushi __BANNED USERS regular
    edited November 2009
    But what would make way more sense is if they just put spikes on my damn shield.

    I mean

    really, put some damn spikes on that bad boy.

    Dont know why they had to make it on child-safe plexi-glass.

    eatmosushi on
    [SIGPIC][/SIGPIC] Spun uncontrollably skyward... Driven brutally into the ground
  • StigmaStigma Registered User regular
    edited November 2009
    eatmosushi wrote: »
    But what would make way more sense is if they just put spikes on my damn shield.

    I mean

    really, put some damn spikes on that bad boy.

    Dont know why they had to make it on child-safe plexi-glass.

    If there were big ass spikes on it I'd accept the tremendous killing power of the shield.

    Stigma on
    YHWHYinYangblueblackblueborder.jpg
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    Saeadeb wrote: »
    Stigma wrote: »
    Should still take two hits in hardcore. Opinion.

    Not mine, it's so friggin hard imo to use in hardcore. I can't use the damn thing in hardcore. I need to practice with a friend I think. I can own 2 guys in regular as long as I'm facing both of them. On the other hand, I can't deal with one spraying at me in HC, no matter how dead center, crouched, and low I keep my head. some random toe shot gets me or they take a step to the right and usualy bareable tiny lag hits take me out.

    Not sure if this has been brought up, but if you have 2 classes with One Man Army with claymores, or even if just one of them has claymores, you can have 2 of them with you wherever you go, and you can plant them as many times as you want. Only the 2 most recently planted will remain though. I'm sure there's better perk combos out there, but I have all of my classes outfitted with OMA atm. Switch to my silenced 50-cal after claymores are planted up, if I think someone is comming switch to akimbo smg's. If I need to go to a new location hit up my assault w/grenades class. Shield is in the mix as well for when I'm in confined spaces without fear of being flanked.
    Yeah see I tried explaining this yesterday and everyone will just reply "scavenger hurf durf." I can't throw 30 smoke grenades standing still with scavenger tho or setup claymores before anyone makes a kill with scavenger. But they still reply scavenger duhhhhhhhhhh

    PikaPuff on
    jCyyTSo.png
  • wonderpugwonderpug Registered User regular
    edited November 2009
    Yeah, I've never seen a riot shielf break. I thought they were unbreakable?

    Well, maybe break was the wrong term, but from my experience bullets will penetrate the shield if it takes too much damage. Either that, or I'm getting shot from an angle that my shield isn't protecting me against, but from some of my deaths, it just seems like bullets simply went through the shield.

    Are you crouching? Your feet are shootable if you're standing.

    wonderpug on
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2009
    Kris_xK wrote: »
    muninn wrote: »
    Ok, so what are the FMJ advantages? Is it just improved penetration, or additional damage as well?

    Also, any other RPD aficionados in the house?

    FMJ increases bullet penetration, which works out to mean that bullets lose less damage potential when passing through objects. FMJ does not increase the potential damage of bullets in any other way.

    And the RPD rocks. It's just as good as it was in MW1. I've been trying out the AUG lately tho and it does seem to be quite a bit better.

    Baker was absolutely owning with the AUG in hardcore last night.

    Sheep on
  • eatmosushieatmosushi __BANNED USERS regular
    edited November 2009
    you know what? give me a sword while we're at it. Shit, i'll take a stick with a chained spikey ball.

    Gimmie some rockin shoulder pads, too. Some mighty pauldrons and such.

    And can i get some goddamn armoured shoes I mean goddamn.

    Know what? Put me in an entire suit of armour. With a jetpack.

    Gimmie wings and a beamsword too.

    Might as well make that shit 20 stories tall.

    Some missile payloads all popping out of my chest.

    Chaingun fingers.

    Maybe a slightly bigger shield.

    eatmosushi on
    [SIGPIC][/SIGPIC] Spun uncontrollably skyward... Driven brutally into the ground
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    Stigma wrote: »
    eatmosushi wrote: »
    But what would make way more sense is if they just put spikes on my damn shield.

    I mean

    really, put some damn spikes on that bad boy.

    Dont know why they had to make it on child-safe plexi-glass.

    If there were big ass spikes on it I'd accept the tremendous killing power of the shield.
    I'd like a shield that encased me 360 degees and impossible to kill, but I only have like 30-60 seconds before I run out of air. :D

    PikaPuff on
    jCyyTSo.png
  • PikaPuffPikaPuff Registered User regular
    edited November 2009
    I've used riot shield enough to know it's unbreakable and can only be killed via people hitting around the shield, not through it. Except semtex. FMJ? I dunno, but I am pretty sure it does nothing.

    PikaPuff on
    jCyyTSo.png
  • Ragnar DragonfyreRagnar Dragonfyre Registered User regular
    edited November 2009
    wonderpug wrote: »
    Yeah, I've never seen a riot shielf break. I thought they were unbreakable?

    Well, maybe break was the wrong term, but from my experience bullets will penetrate the shield if it takes too much damage. Either that, or I'm getting shot from an angle that my shield isn't protecting me against, but from some of my deaths, it just seems like bullets simply went through the shield.

    Are you crouching? Your feet are shootable if you're standing.

    Crouched entering a doorway and crouched in a corner with my back to the wall. Still died somehow from people shooting me straight on. I'm just going to attribute these experiences to lag and I must've been exposed in some way.

    Ragnar Dragonfyre on
    steam_sig.png
  • Kris_xKKris_xK Registered User regular
    edited November 2009
    Sheep wrote: »
    Kris_xK wrote: »
    muninn wrote: »
    Ok, so what are the FMJ advantages? Is it just improved penetration, or additional damage as well?

    Also, any other RPD aficionados in the house?

    FMJ increases bullet penetration, which works out to mean that bullets lose less damage potential when passing through objects. FMJ does not increase the potential damage of bullets in any other way.

    And the RPD rocks. It's just as good as it was in MW1. I've been trying out the AUG lately tho and it does seem to be quite a bit better.

    Baker was absolutely owning with the AUG in hardcore last night.

    Sweet, I was kicking ass with it on Domination.

    I'm gonna have to try the silencer on this beast.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • DarksierDarksier Registered User regular
    edited November 2009
    Riot shield blocks all bullet projectiles...even from the helicopters. The stuff is made of transparent unobtainium. But semtex and anything else that goes boom will kill you so long as its close enough - the semtex sticks to the shield making it the best choice. What's neat looking is having a throwing knife lodged right in the middle of the shield.

    Darksier on
  • SirToastySirToasty Registered User regular
    edited November 2009
    Solutions to knifers when using a riot shield: Keep your distance and have Commando. If they go for a strafe, smack them from a distance and back away. Never turn your back obviously. It's rather easy to die if you smack them and simply turn to find them again. You gotta hit and run and wait for the next opportunity.

    SirToasty on
  • bejeavisbejeavis Registered User regular
    edited November 2009
    Anytime I see someone come at me with a Riot Shield I think "sweet, free kill / assist". Before I complete my thought though, one of my buds has already gunned the guy down from the side / behind. Curses!

    The only time I have ever seen it be effective is when the shield wielder has a nimble and smart gunner in tow.

    bejeavis on
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2009
    Kris_xK wrote: »
    Sheep wrote: »
    Kris_xK wrote: »
    muninn wrote: »
    Ok, so what are the FMJ advantages? Is it just improved penetration, or additional damage as well?

    Also, any other RPD aficionados in the house?

    FMJ increases bullet penetration, which works out to mean that bullets lose less damage potential when passing through objects. FMJ does not increase the potential damage of bullets in any other way.

    And the RPD rocks. It's just as good as it was in MW1. I've been trying out the AUG lately tho and it does seem to be quite a bit better.

    Baker was absolutely owning with the AUG in hardcore last night.

    Sweet, I was kicking ass with it on Domination.

    I'm gonna have to try the silencer on this beast.

    That's what he had. Silenced.

    Sheep on
  • MechanicalMechanical Registered User regular
    edited November 2009
    Kris_xK wrote: »
    I'm gonna have to try the silencer on this beast.

    To each their own, but I find a suppressed LMG is often more trouble than it's worth. Though I did use a suppressed MG4 with a HBS module for a while.

    Mechanical on
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