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Assassin's Creed II - Nothing is true. Everything is permitted.

1246762

Posts

  • UnbreakableVowUnbreakableVow Registered User regular
    edited November 2009
    Uncharted 2, Batman and this.

    I guess you're right about not killing dudes...still, ledge takedowns galore.

    UnbreakableVow on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited November 2009
    Bah, you get notoriety for stabbing archers hundreds of meters above ground, with no one else around, but surely no one notices when that same archer goes plummeting down into a crowd below. :rolleyes:

    EDIT: I could have sworn that was a smiley here

    Spoit on
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  • Local H JayLocal H Jay Registered User regular
    edited November 2009
    it's so great to go from an area where i'm super notorious and then to another where guards pay me no mind

    Local H Jay on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited November 2009
    the road to venice
    what in the sweet chocolate christ is this carriage race

    did hideo kojima sneak into ubisoft one night and program this shit in

    Fatty McBeardo on
  • BlackDoveBlackDove Registered User regular
    edited November 2009
    Now now Vow, if you wanted to make an awesome title, you should have done it old school.

    La shay' wakion motlak bal kollon momkin.

    (I can't fucking believe I remembered that)

    BlackDove on
  • Big ClassyBig Classy Registered User regular
    edited November 2009
    I love how they adapted it to the story here though. It completely fits. The original saying referred to rulers/politicians lying right? I always thought that was the sole reason for the existence of the clan, to hammer down those who lied too much or got a little too big for their boots.

    Also, the last few glyphs are insane. The Bunker and the other one I can't remember are stupid hard. Tried counting away from the symbols but that doesn't appear to work.

    Everybody do the spear counter kill for crying out loud! I can't be the only one who's seen it. They fucking slide down with a squelching sound. I keep posting this but nobody replies :(

    Big Classy on
  • Dr.ObliviousDr.Oblivious Registered User regular
    edited November 2009
    Big Isy wrote: »
    Everybody do the spear counter kill for crying out loud! I can't be the only one who's seen it. They fucking slide down with a squelching sound. I keep posting this but nobody replies :(

    I haven't seen them yet, but nothing will EVER live up to the finishing moves from Mark of Kri.

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
    Bad+Dreamer.png
  • Big ClassyBig Classy Registered User regular
    edited November 2009
    Big Isy wrote: »
    Everybody do the spear counter kill for crying out loud! I can't be the only one who's seen it. They fucking slide down with a squelching sound. I keep posting this but nobody replies :(

    I haven't seen them yet, but nothing will EVER live up to the finishing moves from Mark of Kri.

    I don't know man, that ones pretty sick. And I've seen all the Kri kills. God I loved that game. Honestly, someone should record the spear kill and stick the video on the OP because it's that damn good.

    Big Classy on
  • VistiVisti Registered User regular
    edited November 2009
    Dying clothes shouldn't be this awesome to me. But it is.

    Visti on
    [SIGPIC][/SIGPIC]
  • Orochi_RockmanOrochi_Rockman __BANNED USERS regular
    edited November 2009
    The Tailor is the first shop I hit whenever I get to a new location.

    Orochi_Rockman on
  • Big ClassyBig Classy Registered User regular
    edited November 2009
    I've changed into every single colour. EVERY. SINGLE. ONE.

    They all rock. So much.

    I also love how the sleeves get wet with blood when you use the hidden blades. Little touches make all the difference.

    Big Classy on
  • VistiVisti Registered User regular
    edited November 2009
    I'm a fan of the really dark ones.

    Visti on
    [SIGPIC][/SIGPIC]
  • Big ClassyBig Classy Registered User regular
    edited November 2009
    Oh nearly forgot about the little incident last night. I was on a ledge above a guard guarding some chests. Locked on to him and figured i'd do the standard dive attack. But no, oh no. Instead Ezio does this awesome pirouette mid-air as he falls to the poor fell and sinks his blades into his neck. It was insane, I'd never seen that before.

    Big Classy on
  • SwissLionSwissLion We are beside ourselves! Registered User regular
    edited November 2009
    Just a quick question about the random people you come accross during your strolls through the city who are running for their lives. Gonna spoiler this because some people seem very sensitive and it's just one extra click, no plot or Truth or anything though, so even if you've just started but know what's going on.
    How many different kinds are there? So far I have encountered "Robbers" who don't appear to have pickpocketed me, but I chase them, following a red circle on the map, punch them or grab them and they can get me some money, or if they die they yield lots of money on looting anyway (A tip for accidental deaths).

    And then there are these significantly more fancily dressed ones who I will see running randomly through the streets with an arrow over their head, but no map marker to speak of. I killed one once and it got me something but I didn't catch what.

    I'm just really engrossed in this whole experience and want to take every opportunity I can to do anything, so yeah.

    SwissLion on
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  • Big ClassyBig Classy Registered User regular
    edited November 2009
    SwissLion wrote: »
    Just a quick question about the random people you come accross during your strolls through the city who are running for their lives. Gonna spoiler this because some people seem very sensitive and it's just one extra click, no plot or Truth or anything though, so even if you've just started but know what's going on.
    How many different kinds are there? So far I have encountered "Robbers" who don't appear to have pickpocketed me, but I chase them, following a red circle on the map, punch them or grab them and they can get me some money, or if they die they yield lots of money on looting anyway (A tip for accidental deaths).

    And then there are these significantly more fancily dressed ones who I will see running randomly through the streets with an arrow over their head, but no map marker to speak of. I killed one once and it got me something but I didn't catch what.

    I'm just really engrossed in this whole experience and want to take every opportunity I can to do anything, so yeah.

    Yeah those don't need spoilering. The pickpockets do rarely pickpocket you, but i think its only when you don't realise they're there. The other ones are couriers that send messages to enemies. Killing them causes your notoriety to rise significantly. You could just grab them and they'll pay you but wheres the fun in that?

    Big Classy on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited November 2009
    so guys, i have a few questions: i kinda liked parts of AC1 but the repetitive missions got to me, and that sounds like it's been addressed with great vigor.

    my other complaint was that you could just pop into one of the countless benches, bizarrely placed cubicle things, haystack, etc and evade pursuit very very easily. and that was a shame because the best and most fun part of the game, by far, was running from the guards. i was always sad that it only lasted thirty seconds. are the chases more intense in this game?

    and finally, the assassination missions themselves were often set up in a fairly promising fashion, but they mostly ended up being anticlimactic - instead of sneaking in unseen, or stealthily killing your way there, it was really easy to just run in, jump on the guy and stab him, then run back out and hide in a gazebo. there were a few great exceptions, like the dude in the castle and the dude on the boat, but are the actual assassinations more elaborate, difficult, complex, etc?

    Evil Multifarious on
  • Big ClassyBig Classy Registered User regular
    edited November 2009
    so guys, i have a few questions: i kinda liked parts of AC1 but the repetitive missions got to me, and that sounds like it's been addressed with great vigor.

    my other complaint was that you could just pop into one of the countless benches, bizarrely placed cubicle things, haystack, etc and evade pursuit very very easily. and that was a shame because the best and most fun part of the game, by far, was running from the guards. i was always sad that it only lasted thirty seconds. are the chases more intense in this game?

    and finally, the assassination missions themselves were often set up in a fairly promising fashion, but they mostly ended up being anticlimactic - instead of sneaking in unseen, or stealthily killing your way there, it was really easy to just run in, jump on the guy and stab him, then run back out and hide in a gazebo. there were a few great exceptions, like the dude in the castle and the dude on the boat, but are the actual assassinations more elaborate, difficult, complex, etc?

    The repetitive missions you're referring to are still in there but they're varied so much that you'll not notice that you're doing them again, they';re also mixed together so one side mission will involve numerous different methods like tailing and eavesdropping a target then taking them out by using their own guards.

    Losing a guard isn't difficult but that's the nature of the game, if you want a chase then avoid the hiding spots. There are still plenty of locations where hiding spots are hard to come by.

    As for the assassinations. The plot-driven stuff is obviously heavily scripted so sometimes you'll be allowed to to stealth your way and take 'em out silently. But thankfully they've added side mission assassinations that allow you to freestyle the assassination. Kill the target any way you see fit. Though there are soemtimes rules to killing the targets in those too.

    Big Classy on
  • tehkensaitehkensai Registered User regular
    edited November 2009
    so guys, i have a few questions: i kinda liked parts of AC1 but the repetitive missions got to me, and that sounds like it's been addressed with great vigor.

    my other complaint was that you could just pop into one of the countless benches, bizarrely placed cubicle things, haystack, etc and evade pursuit very very easily. and that was a shame because the best and most fun part of the game, by far, was running from the guards. i was always sad that it only lasted thirty seconds. are the chases more intense in this game?

    and finally, the assassination missions themselves were often set up in a fairly promising fashion, but they mostly ended up being anticlimactic - instead of sneaking in unseen, or stealthily killing your way there, it was really easy to just run in, jump on the guy and stab him, then run back out and hide in a gazebo. there were a few great exceptions, like the dude in the castle and the dude on the boat, but are the actual assassinations more elaborate, difficult, complex, etc?

    They seem to be more intense to me. while you can still hide in those haystacks/gazebo things, at least from what Ive seen the guards seem more agressive while chasing and they will sure more thoroughly this time around. For example stabbing my haystack and searching inside gazebos.

    The assasination missions are definetly more complex this time around-the side assasination missions are actually usually more challenging and unique than the first one. The first couple of story ones are pretty simple but as time goes on (so far, I havent finished it yet) they seem to get more complex and they are more challenging.

    tehkensai on
    jAhPU.jpg
  • EggyToastEggyToast Jersey CityRegistered User regular
    edited November 2009
    So I will get this game at some point, but am wondering -- should I play through AC? Or just read the Wiki page for the plot summary?

    EggyToast on
    || Flickr — || PSN: EggyToast
  • tehkensaitehkensai Registered User regular
    edited November 2009
    you dont really need to. It is way too repetitive compared to the second.

    tehkensai on
    jAhPU.jpg
  • hottoqhottoq Registered User regular
    edited November 2009
    Just finished the first assassination this morning, I am loving this game so far. It really is like playing through historical fiction, and visiting places I've actually been to in real life is super cool. And the sci-fi stuff is right up my alley too. Pretty surprised I'm liking this so much so far, the only other open-world game I've played is Grand Theft Auto IV and I absolutely hated that, was worried I would feel the same way about this game too.

    Can't wait to play more this weekend!

    I'm almost disappointed that I didn't play AC1 now because I'd heard bad things; did AC1 have the journal entries on historical personages and places like AC2 does? I *love* that feature.

    hottoq on
  • Big ClassyBig Classy Registered User regular
    edited November 2009
    No, it did not and was better for it. Honestly, I really hate them here, the idea was fantastic but everything seems so skewed.

    Big Classy on
  • PolloDiabloPolloDiablo Registered User regular
    edited November 2009
    This game is fantastic. It's completely erased my hate for the first one. I'm sad to hear it ends on another cliffhanger, but I guess it's my fault for hoping for something better.

    I just reached a point where they pull you out of the animus for a break, and it was unintentionally hilarious. They're like, "You can't stay in there too long, there might be side effects." Of course, since I switched languages they're all talking in Italian. They fried Desmond's brain, he can only speak in Italian now.
    EggyToast wrote: »
    So I will get this game at some point, but am wondering -- should I play through AC? Or just read the Wiki page for the plot summary?

    There's no point. They say everything you need to know in the intro to 2, and the only good thing about 1 was the fighting, which is better in 2 anyway.

    PolloDiablo on
  • RancedRanced Default Registered User regular
    edited November 2009
    So, anyone here beat it yet? I'd like to know how much longer this is in comparison to the original.

    Ranced on
  • NickleNickle Registered User regular
    edited November 2009
    Aegeri wrote: »
    I love this game. I honestly ragged the first game a lot, but this game is a delight and a joy. It's such a fantastic improvement in every way.

    I really want to emphasize that if you haven't already, change the speech to Italian in the menu (yes it's all speech, it's just a language option) and it enhances the verisimilitude 100%. It's a shame there isn't an option for all Italian and English for the modern characters/parts. That would make this game perfect.

    There's an optional conversation with the girl running the machine, that actually touches on this
    After you get out of the animus for the first time, I think you might need to talk to her a couple times, but it goes something like this

    Girl: "Sorry some Italian is still sneaking in, we're still working out the bugs."
    Desmond: "That's alright, I don't mind."
    Desmond: "The subtitles are a big improvement though."

    I'm really wondering if this conversation goes any differently in a different language, or if you don't have subtitles enabled. It seemed like there was a pause there for the subtitles comment, which leads me to believe it wouldn't have been there if I hadn't had them on.

    So anyway, this game is great. Regarding length, I think I'm about 15 hours in, with 50% completion. YMMV, I like to screw around a lot.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • AnalrapistAnalrapist Registered User regular
    edited November 2009
    This game is fantastic. It's completely erased my hate for the first one. I'm sad to hear it ends on another cliffhanger, but I guess it's my fault for hoping for something better.

    I just reached a point where they pull you out of the animus for a break, and it was unintentionally hilarious. They're like, "You can't stay in there too long, there might be side effects." Of course, since I switched languages they're all talking in Italian. They fried Desmond's brain, he can only speak in Italian now.
    EggyToast wrote: »
    So I will get this game at some point, but am wondering -- should I play through AC? Or just read the Wiki page for the plot summary?

    There's no point. They say everything you need to know in the intro to 2, and the only good thing about 1 was the fighting, which is better in 2 anyway.

    I couldn't play AC1 for over an hour without wanting to pull my eyes out from boredom.
    I played AC2 for 7 hours straight last night and didn't even notice the time go by.
    This game is much more bad ass and far less whiney emo bird guy than the first.

    Analrapist on
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  • RancedRanced Default Registered User regular
    edited November 2009
    Nickle wrote: »
    So anyway, this game is great. Regarding length, I think I'm about 15 hours in, with 50% completion. YMMV, I like to screw around a lot.

    I wasted so much time in the first game just fighting people with the hidden blade alone. Yeah, if you're 15 hours in and only at 50%, this looks like it should be worth the $60 price. Thanks.

    Ranced on
  • NickleNickle Registered User regular
    edited November 2009
    Ranced wrote: »
    Nickle wrote: »
    So anyway, this game is great. Regarding length, I think I'm about 15 hours in, with 50% completion. YMMV, I like to screw around a lot.

    I wasted so much time in the first game just fighting people with the hidden blade alone. Yeah, if you're 15 hours in and only at 50%, this looks like it should be worth the $60 price. Thanks.

    It's really hard not to screw around, even more so with this game than the first I think.

    I keep marking an objective and it takes me forever to get there because on the way messengers are running around, and archers are yelling at me to get off the roofs. Sure, I could just ignore them, but these are MY rooftops, damn it.

    Also, sometimes I just like to hire some prostitutes to follow me around like I'm a pimp, while I walk around town just throwing money on the ground like it ain't no thing.

    e: Oh, and I wanted to point something out for those playing, because I didn't even try it until last night: Make sure you check in with the training dude by your villa. There are skills you can unlock, and other things you (I) might not even know about (like throwing dirt).

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • descdesc Goretexing to death Registered User regular
    edited November 2009
    Well, I really liked the first game and I fucking love this one so far. I got back from yoga late last night but had to sit down and play for a minute. I squeezed in an hour and then forced myself to go to bed because otherwise I'd have been up all night.

    I haven't even gotten any weapons yet and I love it. Fist fights between Italian youth in the street!

    Whoever first said to switch the language to italian -- I love you.

    desc on
  • BlackDoveBlackDove Registered User regular
    edited November 2009
    I would have actually preferred that the entire game be forced in Italian, while in the Animus.

    But we're not there yet with regards to game design. Likely never will be.

    BlackDove on
  • AnalrapistAnalrapist Registered User regular
    edited November 2009
    Nickle wrote: »
    Ranced wrote: »
    Nickle wrote: »
    So anyway, this game is great. Regarding length, I think I'm about 15 hours in, with 50% completion. YMMV, I like to screw around a lot.

    I wasted so much time in the first game just fighting people with the hidden blade alone. Yeah, if you're 15 hours in and only at 50%, this looks like it should be worth the $60 price. Thanks.

    It's really hard not to screw around, even more so with this game than the first I think.

    I keep marking an objective and it takes me forever to get there because on the way messengers are running around, and archers are yelling at me to get off the roofs. Sure, I could just ignore them, but these are MY rooftops, damn it.

    Also, sometimes I just like to hire some prostitutes to follow me around like I'm a pimp, while I walk around town just throwing money on the ground like it ain't no thing.

    e: Oh, and I wanted to point something out for those playing, because I didn't even try it until last night: Make sure you check in with the training dude by your villa. There are skills you can unlock, and other things you (I) might not even know about (like throwing dirt).

    The first time i threw dirt it was by accident. For a minute I thought he was going to go all Ryu on the guys ass, but threw dirt instead. I chuckled.

    Analrapist on
    CheeseSticks15.png
  • TasteticleTasteticle Registered User regular
    edited November 2009
    so guys, i have a few questions: i kinda liked parts of AC1 but the repetitive missions got to me, and that sounds like it's been addressed with great vigor.

    my other complaint was that you could just pop into one of the countless benches, bizarrely placed cubicle things, haystack, etc and evade pursuit very very easily. and that was a shame because the best and most fun part of the game, by far, was running from the guards. i was always sad that it only lasted thirty seconds. are the chases more intense in this game?

    and finally, the assassination missions themselves were often set up in a fairly promising fashion, but they mostly ended up being anticlimactic - instead of sneaking in unseen, or stealthily killing your way there, it was really easy to just run in, jump on the guy and stab him, then run back out and hide in a gazebo. there were a few great exceptions, like the dude in the castle and the dude on the boat, but are the actual assassinations more elaborate, difficult, complex, etc?

    The way it works while evading guards is much more cool now. Basically if you get far enough away from them there will be a giant yellow circle on your map. This means no guard can currently see you. They search within this yellow circle. If you stay unseen in the circle for a while they will give up. If you go outside the circle and don't run into a guard or hide for a short while , They will give up. If you try to sit on a bench or find some hey to jump into in the yellow circle, if they manage to come across it while searching, they will search it and discover you.

    Also on the few assassinations I have done so far i was able to sneak in, stealth kill the guy, and then get the fuck out of dodge.

    Tasteticle on

    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • VistiVisti Registered User regular
    edited November 2009
    So, in case anyone was wondering what the numbers on the young soldier's picture was, I got:

    Truth spoiler
    "Antikythera Mechanism, much older than 150 B.B.E."
    and in the binary Budda one, I got:
    "Sumerian. Me 23."

    Visti on
    [SIGPIC][/SIGPIC]
  • NickleNickle Registered User regular
    edited November 2009
    BlackDove wrote: »
    I would have actually preferred that the entire game be forced in Italian, while in the Animus.

    But we're not there yet with regards to game design. Likely never will be.

    I don't know, the game revolves around going into a virtual reality machine. Desmond doesn't speak Italian, so the machine translates. Within the confines of the game's plot, it works well, and they even threw in a bit of Italian here and there attributed to a "bug in the programming."

    I levy the same complaint against a lot of games set in a specific time period, but I don't really think it applies to this one, since you're not technically in that time period, anyway.

    That's another thing, I saw a lot of reviews mentioning some aspects that "remind you you're in a game." The thing is, in the game, you ARE in a game. It all flows pretty naturally within the game's plot, so those same complaints that could be used against a similar game, like GTA or what have you, seem pretty weird to me.

    e: I might switch to Italian just to see what the fuss is about, but the subtitles are nearly unreadable on my TV, anyway. There really hasn't been any Italian in the game that you can't figure out through context, or with a basic understanding of any latin-based language.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • BlackDoveBlackDove Registered User regular
    edited November 2009
    No argument there really. One of the bigger plot points are the misinterpretations and translations of what goes on in the Animus as a whole.

    But I still would have liked for it to be forced in Italian. I think it would have contributed to the strive of authenticity they've got going on.

    BlackDove on
  • TasteticleTasteticle Registered User regular
    edited November 2009
    BlackDove wrote: »
    No argument there really. One of the bigger plot points are the misinterpretations and translations of what goes on in the Animus as a whole.

    But I still would have liked for it to be forced in Italian. I think it would have contributed to the strive of authenticity they've got going on.

    Well the option to have it all in Italian is there.

    Also you have to consider it from a realistic standpoint. A lot of people would become disgruntled over it if it was forced. $$$

    Tasteticle on

    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • NickleNickle Registered User regular
    edited November 2009
    Tasteticle wrote: »
    BlackDove wrote: »
    No argument there really. One of the bigger plot points are the misinterpretations and translations of what goes on in the Animus as a whole.

    But I still would have liked for it to be forced in Italian. I think it would have contributed to the strive of authenticity they've got going on.

    Well the option to have it all in Italian is there.

    Also you have to consider it from a realistic standpoint. A lot of people would become disgruntled over it if it was forced. $$$

    Yeah, there are people that just flat out hate subtitles. I have a lot of friends like this, and I hate hearing "do I have to read?" when I suggest a foreign film to watch, or what have you.

    Or people like me who haven't bought a fancy new HDTV, and can't read them from more than 4 feet away.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • TasteticleTasteticle Registered User regular
    edited November 2009
    Let's make it even more authentic and not even HAVE subtitles

    Tasteticle on

    Uh-oh I accidentally deleted my signature. Uh-oh!!
  • NickleNickle Registered User regular
    edited November 2009
    Tasteticle wrote: »
    Let's make it even more authentic and not even HAVE subtitles

    "I don't know what just happened, but I killed a lot of dudes."

    So it would be like AC1, pretty much.

    It would be pretty great if everyone spoke Italian except for Ezio (Desmond). People just rambling on in Italian while you're saying "now slow down a bit" and flipping through an Italian-to-English book. "You want me to fuck a moose?"

    Then you're like 5 minutes into fucking this moose when they pull you out of the animus to work on some translation bugs. Obviously there weren't any moose in Italy either (another bug), and everyone just looks at you strangely for the rest of the game.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • VistiVisti Registered User regular
    edited November 2009
    I can't believe how big of an improvement this game is for me. I love it so hard.

    Visti on
    [SIGPIC][/SIGPIC]
This discussion has been closed.