Seriously, we need to play this game more.
Sign up by providing your favorite variant or expanded location set, with the caveat that we will not be changing the destination even if Tokyo is in effect.
With the Manchester Variant, we can play with an unlimited number of players, unless someone is homesteading in the Hebrides.
Although it's not good form, I expect we'll see some new faces, so here's the
board.
List of Players:
1) Arivia *
11) simonwolf *
12) Vulpine
10) psycojester ^
4) eeccccoo *
9) Zetetic Elench *
6) Crimson King *
3) Daius
5) kuhlmeye ^
2) Burnage
8) Wildcat ^
7) Bogart
*Commonwealth clause.
^Lost Child.
Good luck!
Posts
Swiss Embassy Rotation will be in effect :- All stations within one station of, and including Leicester Square, are considered as exempt from closure, renovation or strike action.
And to speed up the game:
Chess Variant: Knight's Rule - Players may travel from a station on one line to a station on another line in the same move provided the two stations are connected via a bus service of some kind.
Bostonian Bus Revision (BBR), as it was the first to introduce bus routes as viable paths.
I play for keeps.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
:^:
Well, I could agree to Gruff's Asian Transactional instead, but that would put Bank stations across the board out of play.
Your homesteading, good sir? In case someone decides Multinational Exchanges are necessary, of course.
In Nip! A pro in the house!
And your variant or inclusion of choice, sir?
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
british humor
Mornington Crescent is one of those beautiful games that is at the same time grandly simple and incredibly complex. In essence, the goal of the game is of course to utter those sacred words, 'Mornington Crescent', within your opponent's earshot, but naturally that only grazes the tip of the strategic iceberg. And there's nothing remotely humourous about it.
@Arivia; The Transactional seems an acceptable compromise. I'll take the Punjab for eleven and three.
@Bogart; cheap! If that's the way it must be, I'll also select Vladivostock as auxiliary. Try and put me in Nip now.
The most important thing is the win condition; the first player able and willing to declare 'Mornington Crescent' achieves victory. The full body of the law is notoriously hard to explain. You'd probably be better off just joining the game and picking it up as you go along.
No
British "Humour"
I mean seriously
What is wrong with you
i'm a yankee
Well, the normal rules are really quite simple, as the core book is a mere 479 pages. A good evening's read. However, this particular instance of the game is using a vast number of variations and revisions, some very obscure. The Gustav Pendergast revision itself is actually a myth in some regions, while the Bostonian Bus Revision is fairly common, especially in the America's, as we haven't quite yet mastered the Underground.
Explaining all the rules could take upwards of years, possibly decades, so the best suggestion would be to sign up and learn as you play.
self hating yanks up ins
This game is just made the fuck up, isn't it.
http://tinyurl.com/yawxgyg
So, yes.
Boo. Boo I say.
As for my suggested variant, I'm going to go with the rather Mod-inspired Ambleside Corrective, although demi-team rules for more than two players in knip should be suspended.
Hah! Hilarious. You are one of two things: a joker, or malevolent.
Recommending T. E. Sabben's volume to a beginner is one of the fastest ways you can get them debanded once actual play begins. Oh, the old clonker looks innocent and authoritative enough, but it is notoriously incomplete and entirely lacks a section on Abutment.
I'd probably rather recommend the Hull Commemorative Playbook, and then he or she can proceed from there.
but only if we agree to use the Cantonian revision for recidivist double handing during an opponents first shunt exchange.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
However, just as a personal favourite, I'd appreciate it if we used the Occitan Semi-Parallel Decree, if only to cut down on the number of triple-deviations that can occur in the mid-to-late game.
@3clipse; it often seems that way to beginners, I agree. In fact, that's halfway to transcendentalo already.
In place of the traditional horse bones, I have used the far more vulgar list randomizer. Excluding myself with the Hostess' Right of First Refusal, we have:
1) Arivia
11) simonwolf *
12) Vulpine
10) psycojester ^
4) eeccccoo *
9) Zetetic Elench *
6) Crimson King *
3) Daius
5) kuhlmeye ^
2) Burnage
8) Wildcat ^
7) Bogart
Now, let play begin!
Seeing how our chosen variants are interacting, and after a little double-checking against St. Ambrosia's Volume V, I will have to start in Hampstead Heath. Yes, I realize it's quite passe after the 1812 Byng Edict, but considering the pileups on the Bank line I see no alternative.
5 pounds and 3 shillings to open for right of way across Dagenham, since I appear to have found myself starting in Upminster, as per rule 8, clause 2b.
All diagonals taken prior to dalliances of chance shall result in a corner play at Upminster for the next player.
I'll take the double-line penalty.
You guys have put me in a bit of a bind here already.
Elephant and Castle. Not only does that leave me bound for Zone 5, it also means that I have to concede a coffee break to any players in North London.
SIGH