[Steam Open Beta]R.U.S.E - Raslin is dumb and smells like hammers

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
    They just posted a youtube vid detailing the improvements they made over the previous beta:

    RUSE Open Beta Improvements


    First, thank the heavens they made decoy army/building more effective by choosing the type of decoy, and also, that's a LOT of maps. I wonder if they will all be available for the open beta.

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  • RetzinskyRetzinsky Registered User regular
    edited March 2010
    The RUSE public beta is now preloading on Steam

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  • TarranonTarranon Registered User regular
    edited March 2010
    Two days! I am excited to play this. Anything else you guys would recommend for getting up to speed other than the OP? It seems pretty comprehensive. Might be dated. I dunno!

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
    Tarranon wrote: »
    Two days! I am excited to play this. Anything else you guys would recommend for getting up to speed other than the OP? It seems pretty comprehensive. Might be dated. I dunno!

    The OP is dated but I doubt there's been any major changes since the first beta so should still be accurate.

    Also I had a look in the maps folder for the preloaded game, there's 8 files there, so 8 maps I guess? More than what we got in the first beta, in any case.

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
    RUSE beta should be going live in a few hours, barring any problems. We're probably going to arrange games through the PA ventrilo like we did with the closed beta, so feel free to pop in for a game.

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
    It's out now.

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  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited March 2010
    It showed up on Steam list, so I downloaded it. (Pumped those gigs in 5mins flat, go go 100mbs connections). I have no idea what I'm doing, but certainly interested in trying it out..

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  • XOCentricXOCentric Registered User regular
    edited March 2010
    It's an interesting game for sure. I'm curious about how well it plays larger than 1v1, but there isn't enough hype or enough people playing at this point.

    Actually having useful infantry is a welcome differentiation from the norm.

    The game plays very fast as well.

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  • HawkHawk ColoradoRegistered User regular
    edited March 2010
    I played a little a bit of it during my lunch, feels pretty good. Nice tabletop feel.

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
    XOCentric wrote: »
    It's an interesting game for sure. I'm curious about how well it plays larger than 1v1, but there isn't enough hype or enough people playing at this point.

    Actually having useful infantry is a welcome differentiation from the norm.

    The game plays very fast as well.

    I've had a couple 4v4s already. There's plenty of people playing online right now and the number will only increase over the next few days.

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  • stopgapstopgap Registered User regular
    edited March 2010
    i shall play. maybe :)

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  • HenslerHensler Registered User regular
    edited March 2010
    This is a great game - the beta has pretty much consumed my entire day. Eugen's last game, Act of War, is one of my favorite RTS games and had a lot of new, really cool features that other RTS games hadn't done yet, but it also had a lot that needed to be improved upon. So I was disappointed when I heard they were developing RUSE and not Act of War II, since RUSE looked like just another WW2 strategy game, with a bit of Axis and Allies twist. But the game is fantastic in actual gameplay, so I'm glad I was wrong about it.

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  • TarranonTarranon Registered User regular
    edited March 2010
    ohshits I completely forgot this was out

    umm umm umm

    homework for a bit and then someone should play with me

    if you

    if you wanna

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  • remlap13remlap13 Registered User regular
    edited March 2010
    Sooo I'm terrible at this game. What do I do? Haha

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  • HenslerHensler Registered User regular
    edited March 2010
    Tarranon wrote: »
    ohshits I completely forgot this was out

    umm umm umm

    homework for a bit and then someone should play with me

    if you

    if you wanna

    Steam me up - Hensler05.

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  • WoggleWoggle OheoRegistered User regular
    edited March 2010
    remlap13 wrote: »
    Sooo I'm terrible at this game. What do I do? Haha

    Play 1v1 against the computer. Get supply depots, build units, press tab when mousing over them. Range is an important stat, and what type of target the unit hits hard.

    Also RUSE is a game of hard counters, tactics, and ruse shenanigans. If you need to kill tanks, other tanks are probably not going to do that well, so get the antitank or fighter bombers. Camo netting your first building against humans is a good tactic to make sure they don't get a hard counter right away, since you can see everyone's buildings whenever they build them, unless the sector is ruse'd.

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  • ShadeShade Registered User regular
    edited March 2010
    Its so shiny! Now to systematicly go through each button to see what it does...

    EDIT: Steam:

    http://steamcommunity.com/id/Cannoncore

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  • TarranonTarranon Registered User regular
    edited March 2010
    ugh, this game. I smashed the computer my first game with spamming nothing but tanks and fighters (as germany)

    now the more I try to branch out, the worse I do. I...actually lost that last game to the AI :\

    Was trying for a major artillery build. The enemy's artillery took out three of my super experimentals

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  • LightReaperLightReaper Registered User regular
    edited March 2010
    Hastily updated the OP in my hungover state, will amend with more info later.

    So how is it guys? Are British still fucked?

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  • pedro0930pedro0930 Registered User regular
    edited March 2010
    I used French and played some 2v2 and a 1v1.

    1v1, my opponent tried to paratroop rush with USA. 7 planes in all but only 1 made it to the drop zone thanks to my $20 bunkers. The poor paratroopers that made it didn't even hit the ground. That player promptly quit and kicked me when I join another game he hosted.

    In all the 2v2s I played, I start with tank factory then build a scout car and a couple B1 bis heavy tanks. I get a fake airfield, then send a bunch of fake planes flying everywhere. My opponents, weary of para rush themselves, I guess, proceed to build artillery/AA base, which has nothing to counter my heavy tanks. Then I just drive straight to their base and it's gg for every game.

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  • RaslinRaslin Registered User regular
    edited March 2010
    I am eager to do some human waves with russia again.

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  • XOCentricXOCentric Registered User regular
    edited March 2010
    Is there a PA steam community for this?

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
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  • EliteBattlemanEliteBattleman Registered User regular
    edited March 2010
    Has anyone figured out how to changed the advanced video options? Even in the main menu, they're all greyed out and I can't modify them.

    Game runs fine, but framerate isn't smooth like I wanted, but am unable to fix this apparently.

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  • truck-a-saurastruck-a-sauras Registered User regular
    edited March 2010
    so you guys who are playing this, any ideas on how well this will translate to the 360?

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  • Panda4YouPanda4You Registered User regular
    edited March 2010
    Nooooooo I thought this was turn-based! RTS's are the bane of my multitask-lacking existance.

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  • TarranonTarranon Registered User regular
    edited March 2010
    so you guys who are playing this, any ideas on how well this will translate to the 360?

    quite excellently I'd imagine. There's no real need for fast zipping across the map, and unit selection is pretty easy. no individual unit abilities to micro, etc etc.

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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited March 2010
    Why did this have to come available so close to Chaos Rising release?! :(

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  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited March 2010
    So, since this is being published by Ubisoft, can we expect insane DRM shenanigans, or is that exclusively an Assassin's Creed II development?

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  • ShadeShade Registered User regular
    edited March 2010
    Fake base+fake tank assault guarded by 4 anti aircraft guns hidden in the woods,

    while his planes are being slaughtered radio silence+blitz captured his entire base,

    then bombed the shit out of his teammate with his remaining planes he built to replace the ones I destroyed....

    This game is awesome.

    Shade on
  • TarranonTarranon Registered User regular
    edited March 2010
    where exactly does it put your fake base? I can never tell.

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  • XOCentricXOCentric Registered User regular
    edited March 2010
    One point to mention, is to be wary of the early game British paratrooper rush. My partner yesterday won us maybe 6 games in a row in the first 5 minutes using that tactic.

    Also, I finally got a couple 4vs4 games in, it was EPIC. This game is definetely getting purchased first day. The scope of things you can do is amazing, as well as the pace.

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  • truck-a-saurastruck-a-sauras Registered User regular
    edited March 2010
    not playing the beta as I don't have a PC that could handle it (waiting for 360). So just got some questions as I'm trying to understand this game a bit more just from reading.

    Looking at all the faction cards in the OP I'm seeing that each faction has a total of 13 points distributed differently through the categories.

    Are there any ways to alter these stats? Like maybe an in game modifier item? or how about a mode where you get to assign your 13 points to whatever categories you'd like?

    just wondering how things will keep from becoming set strategies. Seeing the UK is strong in Aerial combat. Will you always plan against air units if playing against UK? How difficult would it be for UK to win using non aerial based tactics?

    are the deceptions enough or varied to keep players from just sticking to the strong points of a set faction?

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
    There are no points to distribute - the graphs are abstract representations of the differences between factions. They don't exist in that form in the actual game - there's just units, and those units all have different stats. The end result being that British have a strong air line-up and the US units produce faster, for example.

    There is no customization.

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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2010
    Bridger (of Tales of Heroes fame) has released his first 2 shoutcasts for the RUSE beta. They're actually more like introductions to the game for the uninitiated with a lot of advice and tips for new players. Thought someone might get some use out of them.

    Tales of Deception

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  • TarranonTarranon Registered User regular
    edited March 2010
    hey, so, this game. I'm confused when it comes to multiple units that fulfill the same role, because why you'd want to use one above the other is somewhat unclear. For example, the german's two experimental artillery; one looks like a traditional cannon and the other fires rocket salvos. They both say they're deadly against buildings, they're both fragile as hell, but one cost like $20 more than the other.

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  • XOCentricXOCentric Registered User regular
    edited March 2010
    Tarranon wrote: »
    hey, so, this game. I'm confused when it comes to multiple units that fulfill the same role, because why you'd want to use one above the other is somewhat unclear. For example, the german's two experimental artillery; one looks like a traditional cannon and the other fires rocket salvos. They both say they're deadly against buildings, they're both fragile as hell, but one cost like $20 more than the other.

    One fires a small number of high damage shells at a longer range, the other fires a salvo of lesser damage rounds in a larger impact radius.

    There's a lot of subtle strategies you can use to have a different effect. One thing I've found is that infantry hidden in the bush near main supply routes or in towns can really screw up an armored advance if they don't have supporting infantry.

    Also, placing AA nests in the bush along suspected aerial attack lanes usually equals a lot of dead aircraft.

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  • ShadeShade Registered User regular
    edited March 2010
    Wow, it fairly easy to intimidate someone into surrender at this point, though I'm sure people will catch on.

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  • XOCentricXOCentric Registered User regular
    edited March 2010
    Shade wrote: »
    Wow, it fairly easy to intimidate someone into surrender at this point, though I'm sure people will catch on.

    Yeah, noone has heard of delaying actions it seems. I've already successfully lead someone into a "supposed" weak spot on my line, only to have his assault surrounded and wiped out by the defences in depth.

    Unfortunately being a new game, a lot of people don't try to put up a fight as soon as they lose a few things.

    RUSE is not like other RTS games where if you lose your entire tank rush you're probably screwed. If you've been quietly seeding your territory with AA, AT and infantry sections, you're pretty safe from any immediate counter attack.

    **EDIT** - RUSE rewards offensive AND defensive minded players. You can spend an entire game just beefing up your territory while your buddies go on the attack.

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  • ShadeShade Registered User regular
    edited March 2010
    XOCentric wrote: »
    Shade wrote: »
    Wow, it fairly easy to intimidate someone into surrender at this point, though I'm sure people will catch on.

    Yeah, noone has heard of delaying actions it seems. I've already successfully lead someone into a "supposed" weak spot on my line, only to have his assault surrounded and wiped out by the defences in depth.

    Unfortunately being a new game, a lot of people don't try to put up a fight as soon as they lose a few things.

    RUSE is not like other RTS games where if you lose your entire tank rush you're probably screwed. If you've been quietly seeding your territory with AA, AT and infantry sections, you're pretty safe from any immediate counter attack.

    **EDIT** - RUSE rewards offensive AND defensive minded players. You can spend an entire game just beefing up your territory while your buddies go on the attack.

    The more shit they throw at you that dies the more points you get. You can literally just sit there in a well defended hole for the entire 20 minutes and win.

    The first time I won like that I had 2 aa and one anti tank emplacments and just my aa base left, but I won by 200 points.

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