All you scaredy cats in the thread that never completed the game? Yeah, YOU caused this. I hope you're happy with yourselves. :x
I'm sorry. =[
Wish I didn't have so much pull with Visceral.
Out of curiosity, have you ever played Silent Hill 2? Might be a good primer to horror games so that other stuff doesn't seem as bad.
Or possibly make you start hallucinating and give you a heart attack, who knows.
Yeah, I've played through SH2. It was definitely pretty freaky. But I was able to get over it and push through. But it was definitely fear with that game. Lasting fear that stayed with me even after I turned the console off. It's just plain disturbing all throughout and weird things will happen at the oddest times, but it doesn't exhaust me.
It's not so much fear, as it is tension I feel with DS (and RE4). It's just exhausting so I can only play in short bursts. The thing with RE4 and DS is that I'll enter a room and see a switch or something that I need to progress. And I know as soon as I flip it or pick it up, it's on. So it takes me a minute to nut up and do it.
It's been a while since I've played SH2, but yeah, from what I remember it just didn't drain me like DS does. It was more haunting, but indeed terrifying.
From what I've played in DS so far it's basically like "Oh Jesus! There's like five of them flying at my face and a REGENERATOR'S RIGHT BEHIND ME AND IT'S GONNA GOATSE ME IN HALF!"
Dead Space was exhausting for me during my first playthrough, until I realized that I was walking death, and that any encounter will either end with me being a badass or dying and reloading. The scares aren't terrifically psychological, it's just the constant dread of being in a terrible situation - which is somewhat mitigated by knowing that Isaac (and you, by extension) is a capable guy and will get through this.
RE4 is not scary except in about two spots. It's more frantic than anything - things get hectic instantly in that game and it is your job to deal with it.
I could never manage the Silent Hill games when they were first released. There is something about games that force you to fumble around in pitch black conditions that basically make them unplayable for me. Say what you will about Dead Space, it actually isn't a very dark game. Most of the Ishimura is dim but none of it lacks any lighting whatsoever.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I could never manage the Silent Hill games when they were first released. There is something about games that force you to fumble around in pitch black conditions that basically make them unplayable for me. Say what you will about Dead Space, it actually isn't a very dark game. Most of the Ishimura is dim but none of it lacks any lighting whatsoever.
Unless the necromorphs turn the lights off. Before I restarted near the end of chapter 5, I recall a few instances already where the lights shut off, turned back on and you were in a room full of monsters trying to ram a bladed appendage up your ass.
I could never manage the Silent Hill games when they were first released. There is something about games that force you to fumble around in pitch black conditions that basically make them unplayable for me. Say what you will about Dead Space, it actually isn't a very dark game. Most of the Ishimura is dim but none of it lacks any lighting whatsoever.
Unless the necromorphs turn the lights off. Before I restarted near the end of chapter 5, I recall a few instances already where the lights shut off, turned back on and you were in a room full of monsters trying to ram a bladed appendage up your ass.
The best/worst thing is when the lighst go off and then come back on a second or two later with absolutely nothing changed. No monsters there, no sound, nothing. But you know there is something there. You'll play for a good 5 minutes and move through half the level before you come across a Necro but you'll be ready. All because the lights went off 5 minutes ago.
I just played through and I don't remember anything like that. The closest I can think of are the "quarantine" rooms which go into lockdown and you have to fight your way out. Those just have sirens and rotating lights, though.
There is one scare where the lights go out completely for about 10 seconds, but I don't think any necros come out.
Honestly, I'm talking Doom 3 type darkness here where if you didn't have your gun readied (and thus shining your flashlight since that's how it works in Dead Space) you'd never really even know where you're going or what is in front of you.
Thinking about the Silent Hill and Fatal Frame (I only played the first, and only a little bit because jesus christ no I'm a baby.) makes me question whether or not I actually played and beat Dead Space. It just seems so surreal that I managed it, given that game freaks me the hell out just like SH and FF did.
I remember during my last attempt to replay DS, just trying to do a couple more runs for the rest of the trophies, I had to backtrack through an area that I knew was empty. -Knew- was empty. And the environment is just so tense, I really did expect the game to suddenly evolve SS2's respawning monsters and have a necro show up behind me.
One area in particular, I think it was way back in Chapter 2, in one of the medical looking rooms you have to go through to get a part for the bomb (I know, descriptive, right? Later chapter spoilers below)
The same room where you have to face off the Regenerator later with a group of Stabbies and Babies
I got to one of the doors just as I heard one of the ambient sounds: a bucket being knocked over. I freak out, turn around and go "Where is it?!" Of course, nothing's there. So I go to the next door and it sounds like there's something moving in the room behind me, still. The door has to load, and it just seems like the music starts swelling or maybe I heard another sound or something and I'm just going "OPEN DOOR OPEN OPEN OPENOPENOPEN NOW SOMETHING'S BEHIND ME"
There wasn't, of course. But the damn game just inspires paranoia in me. It really is just goddamn frightening on such a level because of the mood it sets.
I'll be kind of disappointed if they can't recapture that in the sequel. But, if they can't, at least I'll be able to play it a little easier.
I just played through and I don't remember anything like that. The closest I can think of are the "quarantine" rooms which go into lockdown and you have to fight your way out. Those just have sirens and rotating lights, though.
There is one scare where the lights go out completely for about 10 seconds, but I don't think any necros come out.
Honestly, I'm talking Doom 3 type darkness here where if you didn't have your gun readied (and thus shining your flashlight since that's how it works in Dead Space) you'd never really even know where you're going or what is in front of you.
I can recall one clearly. Pretty sure it's a quarantine room, but after the lights go out, and come back on, the necromorphs come out of vents.
I just played through and I don't remember anything like that. The closest I can think of are the "quarantine" rooms which go into lockdown and you have to fight your way out. Those just have sirens and rotating lights, though.
There is one scare where the lights go out completely for about 10 seconds, but I don't think any necros come out.
Honestly, I'm talking Doom 3 type darkness here where if you didn't have your gun readied (and thus shining your flashlight since that's how it works in Dead Space) you'd never really even know where you're going or what is in front of you.
I can recall one clearly. Pretty sure it's a quarantine room, but after the lights go out, and come back on, the necromorphs come out of vents.
This game actually does a great job of capturing true horror, where you're afraid of what might be happening, at any time. I think it even randomly does a few events to make it even more tense at times
not sure if anyone has asked about it, but on the PC version of the original Dead Space, I had to download a hacked config file to be able to remap the keypad because the game by default doesn't let you (since they are mapped to moving around some other screen i forget now and can't be rebound).
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GreenStick around.I'm full of bad ideas.Registered Userregular
So this Javelin gun seems awesome. I wonder if I pin a guy to the wall if he can get free from that, or if I can just leave him there....
Man if it is anywhere as fun as pinning other players to the walls in multiplayer AvP1 then I am totally down for it. But then just fucking with people as a Predator in that game was pretty great.
One of the things that has me curious is how it is that the Necromorphs have found their way to, apparently, the solar system. It seems like Isaac would have grabbed the first person he ran into as soon as he got back to civilization and said, "STAY THE FUCK AWAY FROM AEGIS VII! THERE ARE UNDEAD ALIENS THERE!"
One of the things that has me curious is how it is that the Necromorphs have found their way to, apparently, the solar system. It seems like Isaac would have grabbed the first person he ran into as soon as he got back to civilization and said, "STAY THE FUCK AWAY FROM AEGIS VII! THERE ARE UNDEAD ALIENS THERE!"
Well there are a few ways that they can bring this in.
Even if we assumed the marker, or heck even the whole planet was turned to dust at the end of the first game, the original marker still exists, and the government has it. Odds are that the Church is well aware that everything has been confirmed now, and will be trying to get their hands on it.
There's also the simple possibility that the contagion came along for the ride with Isaac.
It could even simply be another government experiment gone awry, since they're the ones that still have the original marker, and didn't seem to have qualms about running experiments the first time around.
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited December 2009
Hey.
Remember the necro that attacks just as you leave the workbench?
I hate horror games and movies and yet I played through Dead Space and had a ton of fun with it. Even if horror freaks you out, you should still try this game. It's just that good. I'm shocked I'm even saying this, believe me. I didn't expect to make it through the first level yet I played through the whole thing with no spoilers.
Completion time of around 5 hours after going through impossible trying to avoid killing as many enemies as possible. I could definitely have done it faster and I chickened out and killed plenty of enemies I could possibly have avoided.
It's amazing how much crap you can easily avoid. Those tall things that split into little guys can pretty much all be left alone for instance.
I had one occasion where I had a million guys chasing right behind me (enemies spawn as you drop asteroids into the beam in that one area but I just kept dodging them and tossing more asteroids) and one of those exploding arm guys dropped RIGHT in front of me and started to attack. I stasis'ed him and ran by just as he smashed his arm down and my game actually slowed down from how many aliens were exploding at the same time.
It didn't always work out like I wanted though. I was being pursued by several guys at one point and hopped onto a lift just as a necro popped out of the vent next to me. I went to stasis him but I hit the lift and slowed that down too
I bloody hate those things, mostly because I could never find The Right Way to kill them - when I had to fight 'em I'd just pound away at them with the Cutter, then snipe the little guys after. Eventually I got to the point where I just hit 'em with stasis and run past - they take too much ammo and time to kill.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Well the thread continues because it's an awesome game. It popped up again recently because the sequel's officially been announced and we got a few minor factoids on what's happening.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
One of the things that has me curious is how it is that the Necromorphs have found their way to, apparently, the solar system. It seems like Isaac would have grabbed the first person he ran into as soon as he got back to civilization and said, "STAY THE FUCK AWAY FROM AEGIS VII! THERE ARE UNDEAD ALIENS THERE!"
Well there are a few ways that they can bring this in.
Even if we assumed the marker, or heck even the whole planet was turned to dust at the end of the first game, the original marker still exists, and the government has it. Odds are that the Church is well aware that everything has been confirmed now, and will be trying to get their hands on it.
There's also the simple possibility that the contagion came along for the ride with Isaac.
It could even simply be another government experiment gone awry, since they're the ones that still have the original marker, and didn't seem to have qualms about running experiments the first time around.
I thought this was all explained in-game? The government was able to do a partial translation of the original marker, essentially re-created the necromorph virus or whatever it is, and used a human-made copy of the original marker to keep it contained on the planet. Being both of alien origin and imperfect, it drove many people murderously psychotic in an attempt to fulfill its function. It wouldn't also be too tough to imagine that the necromorph infection itself is also defective; I think it'll turn out that the necromorph intelligence should be much higher but was recreated imperfectly.
The marker from Dead Space is also designated something like 3C which would strongly suggest the existence of multiple markers and the possibility of another off-limits world contaminated by the necros. Considering the Unitologists had plenty of time to phone the Head Crazy Church or whatever they call it and tell them what to look for, it wouldn't be much of a stretch to believe that there are other Unitologist ships looking at planets which have been forbidden expressly to release the necromorphs again. And considering the Unitologists also have big ships filled with dead people and how big space is, it actually makes sense to me that a couple Unitologist ships could turn the necros into a huge threat literally overnight with almost nobody knowing about it.
No, the second game takes place on a colony-type shit on one of the moons of Saturn...... or what's lef t of it. Basically, the first ever planet crack takes place on Saturns moon and it's there that the colony-type thing is placed.
So I've started playing this again on Hard whilst working the Graveyard Shift. I have it up on my work laptop with headphones on, sitting in a darkened office...
Co-worker comes up and taps me on the shoulder. I proceed to jump out of the chair, throwing it to the other side of the office in the process, and swing around whilst yelling like a banshee.
Don't know if this has been posted yet, but for more insights into the PC port, http://techreport.com/discussions.x/16061 (with vsync it has horrible floaty lag. And without it the sensitivity goes way down)
Moral of the story: When the game is running on super high fps, mouse sensitivity goes way down and control issues occur. But when it gets to the regular shooter FPS range (60 ish) in more detailed environments, it works perfectly.
So, anyone know how to raise the vsync FPS cap to 60? I have no idea
In the previous thread, there was a program mentioned (Riva Tuner - which only works with nVidia cards that I can tell) which lets you set some very specific ways for your video card to manage itself, including hard-locking how it manages vsync. I didn't include it in the OP because 1) the program is only for nvidia cards and 2) the game seems to function well enough without going through that much work - I don't think you're supposed to have exact 1:1 mouse aiming in this game, but if Isaac still feels a bit sluggish crank up the mouse sensitivity to about 3/4 like I did (any higher and it makes navigating menus a bit tough, at least for me).
By all means, try out that program or an equivalent for ATI cards if you want to, though.
Edit: I was wrong, Rivatuner does support ATI cards. If you know what you're doing and don't mind getting down to the metal on your card, you may want to give it a shot. I may download it just to screw around with it for non-Dead Space reasons.
In the previous thread, there was a program mentioned (Riva Tuner - which only works with nVidia cards that I can tell) which lets you set some very specific ways for your video card to manage itself, including hard-locking how it manages vsync. I didn't include it in the OP because 1) the program is only for nvidia cards and 2) the game seems to function well enough without going through that much work - I don't think you're supposed to have exact 1:1 mouse aiming in this game, but if Isaac still feels a bit sluggish crank up the mouse sensitivity to about 3/4 like I did (any higher and it makes navigating menus a bit tough, at least for me).
By all means, try out that program or an equivalent for ATI cards if you want to, though.
Yeah, tried out rivatuner but I kept getting errors. I have the sensitivity cranked up all the way as well. I was hoping there was someway to up the FPS cap since I didn't want to mess with outside programs, but meh, no big deal.
In the previous thread, there was a program mentioned (Riva Tuner - which only works with nVidia cards that I can tell) which lets you set some very specific ways for your video card to manage itself, including hard-locking how it manages vsync. I didn't include it in the OP because 1) the program is only for nvidia cards and 2) the game seems to function well enough without going through that much work - I don't think you're supposed to have exact 1:1 mouse aiming in this game, but if Isaac still feels a bit sluggish crank up the mouse sensitivity to about 3/4 like I did (any higher and it makes navigating menus a bit tough, at least for me).
By all means, try out that program or an equivalent for ATI cards if you want to, though.
Yeah, tried out rivatuner but I kept getting errors. I have the sensitivity cranked up all the way as well. I was hoping there was someway to up the FPS cap since I didn't want to mess with outside programs, but meh, no big deal.
For ATI cards, it's not Rivatuner itself that you should use. It's an app that's bundled with Rivatuner called D3DOverrider that will let you hard set vsync options for ATI. I use it with my ATI 4870HD and it works great with Dead Space.
Don't know if this has been posted yet, but for more insights into the PC port, http://techreport.com/discussions.x/16061 (with vsync it has horrible floaty lag. And without it the sensitivity goes way down)
Moral of the story: When the game is running on super high fps, mouse sensitivity goes way down and control issues occur. But when it gets to the regular shooter FPS range (60 ish) in more detailed environments, it works perfectly.
So, anyone know how to raise the vsync FPS cap to 60? I have no idea
The thread you linked to has the solution at the bottom, if you have a nvidia card.
Update: Voila! As a couple of commenters have noted, enabling vsync in the Nvidia drivers appears to lock frame rates at 60 FPS, which is pretty much a best-of-all-worlds fix. The menus and the game controls both work nicely. With vsync forced on through the Nvidia drivers, it doesn't appear to matter what the vsync setting in the game is; I'm seeing 60 FPS either way. Even SLI works perfectly.
Apparently, you end up with that 30 FPS cap, sluggishness, and imprecise mouse control in menus if you have vsync set to follow the application setting in the drivers (or perhaps forced off) and then have vsync enabled in the game.
Frustratingly, forcing on vsync in the AMD drivers appears to have no effect, so this fix won't work for half of us.
Don't know if this has been posted yet, but for more insights into the PC port, http://techreport.com/discussions.x/16061 (with vsync it has horrible floaty lag. And without it the sensitivity goes way down)
Moral of the story: When the game is running on super high fps, mouse sensitivity goes way down and control issues occur. But when it gets to the regular shooter FPS range (60 ish) in more detailed environments, it works perfectly.
So, anyone know how to raise the vsync FPS cap to 60? I have no idea
The thread you linked to has the solution at the bottom, if you have a nvidia card.
snip
And unfortunately, I don't.
However, turns out I already had D3Doverider on my system already from ages ago :P, gonna use that. Thanks Idolninja
Edit: and It works great. Thanks for all the help guys.
Like other posters have said, this game really wears you out. I play for an hour and it feels like five.
Criticism: I really hate the zero g parts. Very clunky and you are never exactly sure if you can jump somewhere or why you can't. I'm glad they are improving it for the next game.
The zero-g basketball room was fucking impossible for me on my last run through. I managed to get the doo-dad, but got crowded by the babies and killed. The game started me right outside, still with the doo-dad, but I wanted to at least attempt to play the minigame. By this point, however, three babies had posted up around the entrance of the arena and would start giving me hell as soon as I walked in onto the tiny platform. Jumping to other areas was tough for some reason. I tried a few times and just gave up and left.
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Yeah, I've played through SH2. It was definitely pretty freaky. But I was able to get over it and push through. But it was definitely fear with that game. Lasting fear that stayed with me even after I turned the console off. It's just plain disturbing all throughout and weird things will happen at the oddest times, but it doesn't exhaust me.
It's not so much fear, as it is tension I feel with DS (and RE4). It's just exhausting so I can only play in short bursts. The thing with RE4 and DS is that I'll enter a room and see a switch or something that I need to progress. And I know as soon as I flip it or pick it up, it's on. So it takes me a minute to nut up and do it.
Gamer Tag: LeeWay0
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The tension in SH2 was pretty exhausting for me.
The Fatal Frame games are terrifying and definitely the scariest things I've ever played though.
From what I've played in DS so far it's basically like "Oh Jesus! There's like five of them flying at my face and a REGENERATOR'S RIGHT BEHIND ME AND IT'S GONNA GOATSE ME IN HALF!"
Gamer Tag: LeeWay0
PSN: Leeway0
RE4 is not scary except in about two spots. It's more frantic than anything - things get hectic instantly in that game and it is your job to deal with it.
I could never manage the Silent Hill games when they were first released. There is something about games that force you to fumble around in pitch black conditions that basically make them unplayable for me. Say what you will about Dead Space, it actually isn't a very dark game. Most of the Ishimura is dim but none of it lacks any lighting whatsoever.
Unless the necromorphs turn the lights off. Before I restarted near the end of chapter 5, I recall a few instances already where the lights shut off, turned back on and you were in a room full of monsters trying to ram a bladed appendage up your ass.
The best/worst thing is when the lighst go off and then come back on a second or two later with absolutely nothing changed. No monsters there, no sound, nothing. But you know there is something there. You'll play for a good 5 minutes and move through half the level before you come across a Necro but you'll be ready. All because the lights went off 5 minutes ago.
I just played through and I don't remember anything like that. The closest I can think of are the "quarantine" rooms which go into lockdown and you have to fight your way out. Those just have sirens and rotating lights, though.
There is one scare where the lights go out completely for about 10 seconds, but I don't think any necros come out.
Honestly, I'm talking Doom 3 type darkness here where if you didn't have your gun readied (and thus shining your flashlight since that's how it works in Dead Space) you'd never really even know where you're going or what is in front of you.
I remember during my last attempt to replay DS, just trying to do a couple more runs for the rest of the trophies, I had to backtrack through an area that I knew was empty. -Knew- was empty. And the environment is just so tense, I really did expect the game to suddenly evolve SS2's respawning monsters and have a necro show up behind me.
One area in particular, I think it was way back in Chapter 2, in one of the medical looking rooms you have to go through to get a part for the bomb (I know, descriptive, right? Later chapter spoilers below)
I got to one of the doors just as I heard one of the ambient sounds: a bucket being knocked over. I freak out, turn around and go "Where is it?!" Of course, nothing's there. So I go to the next door and it sounds like there's something moving in the room behind me, still. The door has to load, and it just seems like the music starts swelling or maybe I heard another sound or something and I'm just going "OPEN DOOR OPEN OPEN OPENOPENOPEN NOW SOMETHING'S BEHIND ME"
There wasn't, of course. But the damn game just inspires paranoia in me. It really is just goddamn frightening on such a level because of the mood it sets.
I'll be kind of disappointed if they can't recapture that in the sequel. But, if they can't, at least I'll be able to play it a little easier.
I can recall one clearly. Pretty sure it's a quarantine room, but after the lights go out, and come back on, the necromorphs come out of vents.
This game actually does a great job of capturing true horror, where you're afraid of what might be happening, at any time. I think it even randomly does a few events to make it even more tense at times
Also, those Necromorph kids look even more disturbing than the babies...
Man if it is anywhere as fun as pinning other players to the walls in multiplayer AvP1 then I am totally down for it. But then just fucking with people as a Predator in that game was pretty great.
Well there are a few ways that they can bring this in.
There's also the simple possibility that the contagion came along for the ride with Isaac.
It could even simply be another government experiment gone awry, since they're the ones that still have the original marker, and didn't seem to have qualms about running experiments the first time around.
It's amazing how much crap you can easily avoid. Those tall things that split into little guys can pretty much all be left alone for instance.
I had one occasion where I had a million guys chasing right behind me (enemies spawn as you drop asteroids into the beam in that one area but I just kept dodging them and tossing more asteroids) and one of those exploding arm guys dropped RIGHT in front of me and started to attack. I stasis'ed him and ran by just as he smashed his arm down and my game actually slowed down from how many aliens were exploding at the same time.
It didn't always work out like I wanted though. I was being pursued by several guys at one point and hopped onto a lift just as a necro popped out of the vent next to me. I went to stasis him but I hit the lift and slowed that down too
Hey.
This is the best game of 2008.
The marker from Dead Space is also designated something like 3C which would strongly suggest the existence of multiple markers and the possibility of another off-limits world contaminated by the necros. Considering the Unitologists had plenty of time to phone the Head Crazy Church or whatever they call it and tell them what to look for, it wouldn't be much of a stretch to believe that there are other Unitologist ships looking at planets which have been forbidden expressly to release the necromorphs again. And considering the Unitologists also have big ships filled with dead people and how big space is, it actually makes sense to me that a couple Unitologist ships could turn the necros into a huge threat literally overnight with almost nobody knowing about it.
Co-worker comes up and taps me on the shoulder. I proceed to jump out of the chair, throwing it to the other side of the office in the process, and swing around whilst yelling like a banshee.
She'll never let me live it down.
... But god I love this game.
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Moral of the story: When the game is running on super high fps, mouse sensitivity goes way down and control issues occur. But when it gets to the regular shooter FPS range (60 ish) in more detailed environments, it works perfectly.
So, anyone know how to raise the vsync FPS cap to 60? I have no idea
By all means, try out that program or an equivalent for ATI cards if you want to, though.
Edit: I was wrong, Rivatuner does support ATI cards. If you know what you're doing and don't mind getting down to the metal on your card, you may want to give it a shot. I may download it just to screw around with it for non-Dead Space reasons.
Yeah, tried out rivatuner but I kept getting errors. I have the sensitivity cranked up all the way as well. I was hoping there was someway to up the FPS cap since I didn't want to mess with outside programs, but meh, no big deal.
For ATI cards, it's not Rivatuner itself that you should use. It's an app that's bundled with Rivatuner called D3DOverrider that will let you hard set vsync options for ATI. I use it with my ATI 4870HD and it works great with Dead Space.
http://steamcommunity.com/id/idolninja
The thread you linked to has the solution at the bottom, if you have a nvidia card.
And unfortunately, I don't.
However, turns out I already had D3Doverider on my system already from ages ago :P, gonna use that. Thanks Idolninja
Edit: and It works great. Thanks for all the help guys.
If you know of pics or vids go ahead and post. I've heard descriptions of new enemies but haven't seen them.
Like other posters have said, this game really wears you out. I play for an hour and it feels like five.
Criticism: I really hate the zero g parts. Very clunky and you are never exactly sure if you can jump somewhere or why you can't. I'm glad they are improving it for the next game.