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Mass Effect - We're getting closer. Label ME2 spoilers to help some folks out.
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Not that I'd give up Singularity in ME1 what with stacking damage bonuses not contributing to the sniper but in ME2? :winky:
And Bonus Skills still do exist, but they are earned differently. I imagine not chosen at the beginning of the game.
Just so we're clear, you're using Shepard's skill and not some other party member's, right? And you're positive that it hadn't unlocked already?
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It still exists. The same BioWare developer that's narrating these videos confirmed it on the official forums. She said it exists, but it's different.
Plus, the sentinel they just showed off had Slam as a bonus skill.
I don't think it's confirmed how the bonuses are unlocked, but the odds are probably on the research/upgrade system thing.
this is what's confusing, though, because that's essentially what I've been doing
like I said, I've been nailing Fist with Neural Shock every time, and it's clearly hitting, what with him pratfalling and the health bar dropping and all that jazz but I'm not getting anything!
I even kept a tally of how many times I used it; I went well past 75
I might try your way anyway, if only because it's like, ten more minutes to get that far, but still
Oh yeah; Wrex and and Garrus don't even have the skills so that's definitely not happening. And the achievements definitely still aren't opened.
There might be more efficient ways, but I found with an ability that I had to put points in another ability to get, speedrunning to therum got a lot of fast exp and it;s like 20 minutes.
Like ten minutes before I'd unlocked Stasis by launching the last few I needed at the Mako, too and loading again so I am thoroughly perplexed.
I figured, but I just wanted to be sure.
Well, if you're not playing the PC version, then you can either try Frosty's method or just go to planets with lots of geth and hack away and hope for the best. I've had very few achievements that didn't unlock correctly and none of them were in Mass Effect...
I might suggest clearing the cache since that sometimes does weird things. The downside is that any game with a title update would have to download it again, but that's hardly the worst thing in the world.
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Instead of Paragon/Renegade rating offering 3 out of 12 charm/intimidate points (plus, spectre bonus), the game just relies on your Paragon/Renegade rating for opening those dialogue options up and the talent that opens up those persuasion options doesn't limit itself to one or the other.
...
I am kind of a completionist
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Already got 3 level 60's on Mass effect :P
The way they were putting it, it seems like you get bonus talents during the game this time and not afterwards.
Adepts have Throw, Pull, Warp, and Shockwave as shared skills. Singularity being their unique.
Sentinels take Throw and Warp. Vanguards definitely had Shockwave in that video and did fire off a throw or a pull. Looks like they get Pull, Shockwave, Cryo Ammo, Inferno Ammo, and Charge?
The Soldier's skills still confuse the hell out of me since I can't tell if Ammo mods constitute upgradeable powers or not. If they do, that's four abilities taken right there, leaving Concussive Shot and Adrenaline Rush as too many abilities.
All aside though, if Heavy Adrenaline Rush slowing down time is an upgraded benefit like the Vanguard's Charge, base Adrenaline Rush is maybe a renamed Immunity or some kind of temporary Shared Cooldown reducer (Since resetting cooldowns isn't really all that useful for what looks like a 3 second recharge shared between all abilities)
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I just noticed something, there was another ability below the passive tree for the sentinel. It was called "Slam". All the previous videos had 5 abilities and one passive tree. Sentinels have the five, the passive, and an extra.'
Is that a bonus talent?
Where have you seen piercing ammo?
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On "Slam". I wonder. They've been talking about squadmates not strictly following the class archaetypes and having their own unique abilities. Slam could be a rename of Soldier's Concussive Shot or the Infiltrator's unique. It could also be that your bonus skill is a unique one you learn from a party member.
That could also mean that maybe infiltrators get Adrenaline Rush or Concussive Shot. I think Concussive was the Soldier's unique.
http://xbox360.ign.com/articles/105/1054419p1.html
Here's the juicy bits:
Groucho Glasses confirmed!
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Pretty weird/cool that they are the highest damage class in the game.
Like, the "only be able to evolve 2 or 3 powers" bit.
If Infiltrators get something super awesome like a Starcraft Ghost ability- I may be tempted to switch from Vanguard.
I'd assume it'd be the same for all classes.
She said they could be the highest direct-damage power class. Which isn't really surprising, if you think about it. Soldiers, infiltrators, and vanguards are going to get a lot of their damage from their weapons. And adepts and engineers are more about crowd control with pull/singularity and combat drone/AI hacking.
So that leaves the sentinel with the majority of the direct-damage powers.
I don't think they are saying they are the highest damage, but the best damage from using an active power.
there was no way that was only 75 times
no freaking way
I'm still mad curious what this "Slam" business is. It's positioning screams bonus talent and I seriously doubt the Infiltrator's unique skill would be called "Slam".
I'm calling it. Bonus Talent is any squadmate's unique talent you can learn one of.
It's pretty sweet.
I want oranguetangs.
You know that screenshot where Shepard looks like the Terminator. Thats the upgrade you get if you go with Soldier.