Wikipedia Link for plot details.If there's still anything that you're not sure about, a military wizard did it.PA Modern Warfare News Bulletin
Twitter update:
@fourzerotwo#MW2 Update in Test now: 1887s Balanced. Public "private" Match fix. Infinite Ammo fix. Prestige Hack on PS3 fix. Texture Hack on PC fix.
BREAKING NEWS: According to fellow PA folk who play on the PS3, 1887s are indeed balanced. Soon dogs everywhere will be able to breath (pant?) a sigh of relief.
Hello and welcome to the Call of Duty: Modern Warfare 2 thread! While posting here and playing with other people remember:
a) Have fun.
b) Don’t be a dick, even if doing so accomplishes a) for you.
Ground Rules
I've PM'd Echo about these, since I don't want to come off sounding like I think I have Mod-like powers, but I'll post them in this spoiler and let you guys decide whether they sound reasonable.
Due to previous controversy, I’m setting out some rules to ensure that we all have a good time here.
-No ‘LOL Treyarch’ posts: I don’t care if your cat was run over by a Treyarch employee, this is the MW2 thread, stay on topic.
-No PC vs console arguments: We’re all here to enjoy Modern Warfare 2, so play nice, and don’t perpetuate this stereotype of internet forums.
-Keep ethical debate civil: Discussing the inner workings of a game is what these threads are all about, but once again, play nice.
On Dedicated Servers, etc: This argument appears to have died down, and while any thread on even the most AAA of games is going to have people bring up (often legitamate) gripes (like Killer Croc in Batman:AA, or No Fighting in the War Room in this thread), I would like to think that the people who have been turned off from MW2 (your call and I respect your decision) have said their piece and can leave this thread to the people who are excited about this game.
-Remember your spoiler tags!
Work-around to lack of Party Chat by Sivraj:
But for anyone trying to play multiplayer with their friends, here's an alternative to party chat:
http://multiplayerblog.mtv.com/2009/11/09/alternative-to-party-chat-in-call-of-duty-modern-warfare-2/
From the site:
Step One: Go to Xbox.com and log in to your account
Step Two: From your profile page, click on Privacy Settings (it's just to the right of your avatar)
Step Three: The top option should say Voice and Text. Set it to Friends Only. Save.
Now whenever you play "Modern Warfare 2" multiplayer you'll only hear people you are friends with.
Basically, you set your "Voice and Text" option to Friends Only. BAM, problem solved
. I'm not sure if you can do it from your console though. The website only explains how to do it through Xbox.com.
Multiplayer Facts
Link
Friday, 13 November 2009
Modern Warfare 2The handling of weapons has changed significantly, they have been moved to one of the game's "fastfiles", encrypted.
My ability is not enough to crack them, though others have fared better.
At least the multiplayer weapons still operate very much like their COD4 predecessors.
Weapon damage in increments of ten. Damage loss after a distance depending on the weapon type.
Testing from other sources has confirmed the use of a damage of "35" for weapons.
The intent for this is likely to make Stopping Power less "powerful".
For example, the FAL may deliver 50-35 damage. Because of this, Stopping Power's benefit is not prevalent - 50 is already two shots and 35 is three, Power bringing it up to 49 damage will still require three shots. It does appear to have at least a 1.5x headshot multiplier, similar to the M14, allowing a one headshot kill up close with Stopping Power.
Sniper rifles use the 70 damage with varying 1.5 and 1.1 multipliers.
The silencer appears to have a negative effect to sniper rifles, LMGs and possibly other weapons that do not lose damage over distance.
Also shotgun range is decreased by silencers.
Details on things that are not guns, of what was able to be ripped out of the fastfiles (so far) thanks to gagarin.
Sentry Gun has 1000 points of health.
Explosives deliver 7x their damage against a Sentry.
A Melee attack will instantly disable the Sentry.
The Sentry has the potential to fire continuously for eight seconds.
It recovers fully in four. If it "overheats", it will take eight seconds.
The UAV has 700 health and hangs around for thirty seconds.
Both Helicopters and the Pavelow have 1500 health.
The AI controlled Helicopters use three of the four same old Threat Factors.
Class Threat has been removed, presumably due to the Secondary Weapon diversity.
The Harrier has 3000 health.
Luckily, lots of things will instantly kill it (or at least really hurt it (and all other aircraft).
A Stinger, Javelin and other killstreaks (like the remote missile and AC130 guns) will instantly destroy it.
The RPG7 and AT4 will do whatever damage they do AND an extra 900 points of damage.
The AC-130 apparently only has 1000 health.
This is probably offset by the fact that it has two flare countermeasures and is way up in the air.
It lasts 40 seconds. All three guns are all available. They have a reload time of:
25mm = 1.5
40mm = 3.0
105mm = 5.0
The Care Package and Emergency Airdrop have a chance of dropping anything (except nukes).
Care Package has a much higher probability of dropping other low-Streak hardpoints, while the Emergency Airdrop evens up the chances for nearly anything up to the EMP.
On perks and a few other things:
The wait time between bursts for the FAMAS and M16 is still 0.2 seconds.
Stopping Power is still 1.4x against players.
Stopping Power Pro increases its damage against vehicles by 1.65x.
Danger Close is a bit stronger than it's predecessor, 1.4x increase in damage (rather than 1.25).
Blast Shield equipment cuts damage down to 0.45x (or 0.65?), ensuring almost always surviving anything.
Blast Shield and Danger Close will cancel each other out.
Semtex stuck to the player will ignore Blast Shield.
Commando adds 176 units of measurement to its 64 inch melee strike.
Commando Pro does indeed cut off all damage for any fall... and it appears that a lethal fall will make the player do a barrel roll instead.
Rapid Fire attachment has the same effect as Double Tap, multiplying time between shots by 0.75x (other way around, Rate of fire by 1.33x)
FMJ (Full Metal Jacket) attachment has the same effect as Deep Impact, greatly improving penetration through walls and objects.
Painkiller adds 200 health to the player. If the player suffers at least 101 points of damage while Painkiller is active... he gets a reward. Throwing knives and melee attacks will still kill in one hit.
One Man Army allows the player to change his class on the fly in 6 seconds.
One Many Army Pro cuts that down to 3. It takes the place of the secondary weapon and can not be dropped.
Sleight of Hand still cuts reload time in half. Pro halves both sighting in and out.
Lightweight will multiply movement speed by 1.1x (I dunno, that's what it reads)
Lightweight Pro will multiply the delay between sprinting and being able to attack by 0.6x.
Ninja Pro and SitRep Pro will multiply Player footstep sound by 0.25x and enemy footsteps by 4x respectively.
The problem shotgun hitscans had with cars is dealt with, damage dealt to destructibles like barrels and cars are multiplied by four.
Cars and barrels have the same health and "on fire" health drain as they do in COD4.
Weapon Chart:
Weapon Chart:
More Fun Facts!
* All weapons have a maximum and minimum damage value. Weapons do their max damage up until a certain distance when the damage begins to decrease and eventually levels out at the min damage value. Silencers will cause this falloff to occur earlier, and thus do less damage at longer ranges.
* Some weapons don't experience any falloff, and maintain their max damage values at any range (LMG, Snipers). Equipping a silencer on these weapons will permanently drop the weapons damage to it's minimum damage, regardless of range, so you'll get the minimum damage no matter how close or far away you are.
* The only weapon that violates both of these rules is the UMP45, which always does it's max damage, regardless of distance or attachments. A silenced UMP45 at long range is just as powerful as an unsilenced UMP45 at close range.
* Different areas of the body still have their own damage multipliers, though there seems to be a slightly simplified model (no "neck" hit area, as this is now grouped together with the upper body / chest area). The damage multiplier for the head is still 1.4 or 1.5 like it was in COD4. Sniper Rifles still remain the only weapons to take full advantage of the body part multipliers, and use the same damage x multiplier system that was in COD4.
* Stopping Power still multiplies weapon damage by 1.4 on top of any other multipliers.
· In Core game modes you have 100 health points and in Hardcore you have 30.
Equipment
* Frag - Can throw a little further than Semtex, and can be primed, but does approx. half the damage (thus half the killing range) of the Semtex. Also, displays location icon and can be thrown back if nearby. Can't be canceled by switching weapons prior to throwing.
* Semtex - Doesn't throw as far as the Frag, but it sticks to whatever it touches, doesn't roll, does approx. twice the damage (thus twice the killing range), doesn't display location icon, and can't be thrown back. The Semtex can't be primed, but it explodes on short timer that starts the moment it leaves your hand. Can be canceled by switching weapons prior to throwing.
* Throwing Knife - Travels for several meters in a straight line before beginning to drop. Kills with a single hit anywhere on the body, and can hit after bouncing off other objects. Can be canceled by switching weapons prior to throwing.
* Tactical Insertion - Takes three seconds to lay down after pressing. Can be destroyed at a distance by shooting, etc.
* Blast Shield - Reduces explosive damage by approx. half. Will allow players to survive point-blank explosion of Frag or Grenade Launcher. Semtex, Claymore and C4 will still kill within a meter or so. Upon activating, will narrow your vision and remove the mini-map. Deactivation will restore the mini-map and normal vision. Activation / deactivation is fairly quick and can be done on the fly.
* Claymore - Explodes 1-1.5 seconds after tripping. Does approx. same damage as Semtex and C4. Can only set two at any time, if you set a third (with scavenger), the first one will explode.
* C4 - Does approx same damage as Semtex and Claymore. Can only set two at any time, if you set a third, the first one will explode. Can also be detonated by pressing the reload button twice rapidly.
Launchers
* The AT4-HS with Danger Close Pro is still unable to take down any air support vehicles in a single shot, other than the UAV/Counter-UAV.
* The Javelin can lock onto distant terrain and fire a missile that does explosive damage to a very large area, killing anything within line-of-sight. As powerful as this sounds, it can be challenging to use this capability effectively.
Miscellaneous
* Iron sights have little, if any, effect on shotgun spread / accuracy.
* Extended Mags do not provide any additional ammunition, it merely extends the round capacity of the weapon in question by half.
Differences Between COD4 and MW2
* Base weapon damage values in MW2 are on average very similar to COD4, with no substantial increase in MW2 over COD4.
* Weapons have much longer range in MW2, retaining their max damage for a much greater distance.
* Weapon "idle" (reticule sway) has been greatly reduced in MW2 and is virtually non-existent except for on scoped weapons such as Sniper, ACOG, or Thermal.
* Weapon "kick" (recoil) has been greatly reduced in MW2, particularly for assault rifles, and is the chief factor in affecting how much more deadly the weapons in MW2 are compared to COD4.
* Hip fire is much more accurate in MW2, and sub machine guns no long hold a significant advantage over other weapons in this area.
* As far as I can tell, hit detection and lag compensation in MW2 is improved over COD4, reducing the lag advantage for faster moving targets and allowing more rounds to make contact as intended instead of missing due to lag / poor netcode.
* All of the above factors make the weapons in MW2 much more deadly than in COD4.
Awesome video time!
I know I've missed some, but they can always be added later.
What about weapons, perks, etc?
Weapons/equipment list plus unlock levels courtesy of Mechanical.
Primary Weapons
Assault Rifles
4 - M4A1
1 - FAMAS
9 - SCAR-H
20 - TAR-21
28 - FAL
40 - M16A4
48 - ACR
60 - F2000
70 - AK-47
Submachine Guns
4 - MP5K
1 - UMP 45
12 - TDI Vector
24 - P90
44 - Mini Uzi
Light Machine Guns
1 - L86 LSW
4 - RPD
16 - MG4
32 - AUG HBAR
52 - M240
Sniper Rifles
2 - Barrett Light Fifty
4 - Intervention
36 - WA2000
56 - M14 EBR
2 - Riot Shield
____________________
Secondary
Machine Pistols
3 - PP2000
22 - G18
38 - M93
58 - TMP
Shotguns
1 - SPAS-12
18 - AA-12
34 - Striker
42 - Ranger
54 - M1014
67 - Model 1887
Handguns
2 - USP.45
26 - Colt Anaconda
46 - M9
62 - Desert Eagle
Launchers
1 - AT4-HS
14 - M79 x2
30 - Stinger
50 - Javelin
65 - RPG-7 X2
Equipment
4 - Frag grenade: Cookable frags
4 - Semtax: Timed stickey explosives
7 - Throwing Knife: Throwable weapon, can be picked back up
11 - Tactical Insertion: Choose spawn position
19 - Blast Shield: Increased explosive resistance
31 - Claymore: Proximity mine
43: C4: Remote explosive device
Special Grenades:
x1 Smoke
x2 Flash
x2 Stun
Sweet map pictures! Images found on
this dude's photobucket account.
Afghan:
Derail
Estate
Favela
Highrise
Invasion
Karachi
Quarry
Rundown
Rust
Scrapyard
Skidrow
SubBase
Terminal
Underpass
Wasteland
Callsign & Emblem unlocks:
Wikia link. (Note that being a wiki means this likely isn't 100% accurate).
Perk list also courtesy of Mechanical (and completed with help from Kris_xK):
TIER 1
1 - Marathon: Unlimited sprint.
-Pro: Increased mantle speed. (Run 26 miles with this perk)
2 - Sleight of Hand - Faster reloading.
-Pro: Increased Aim Down Sight speed. (120 kills with this perk)
13 - Scavenger - Full resupply from dead enemies.
-Pro: Extra Mags. (100 Resupplies)
21 - Bling - 2 primary weapon attachments.
-Pro: Two attachments on secondary weapon. (200 kills with this perk)
45 - One Man Army - Switch classes without respawn.
-Pro: Swap classes faster. (120 kills with this perk)
TIER 2
1 - Stopping Power: Increased bullet damage.
-Pro: Increased damage to vehicles. (250 kills with this perk)
1 - Lightweight - Overall speed increase.
-Pro: Quick aim after sprinting. (Sprint 30 miles with this perk)
9 - Hardline: Killstreaks require 1 less kill.
-Pro: Deathstreaks require 1 less death. (40 killstreaks [at least 2 kills] with this perk)
25 - Cold-Blooded: Undetectable by UAV, air support, sentries and thermal.
-Pro: No red crosshair or name when targeted. (Destroy 40 enemy killstreak rewards while using this perk)
33 - Danger Close: Increased explosive damage.
-Pro: Extra air support damage. (100 explosive kills with this perk)
TIER 3
1 - Commando: Increased melee distance.
-Pro: No falling damage. (20 melee kills with this perk)
1 - Steady Aim: Increased hip accuracy.
-Pro: Iron Lungs (Hold breath longer to reduce sniper rifle sway). (80 hip-fire kills with this perk)
17 - Scrambler: Distorts nearby opponent's radar.
-Pro: Delay enemy claymore explosions. (50 close-range kills with this perk)
29 - Ninja: Invisible to heartbeat sensor. (Note: NINJA WORKS CORRECTLY ON THE HEARTBEAT SENSOR, IT IS A BUG IN THE KILLCAM.)
-Pro: Dead Silence (Move silently). (50 close-range kills with this perk)
37 - Sitrep: Locate enemy explosives and tactical insertions.
-Pro: Enemy footsteps louder. (Destroy 120 enemy devices using this perk)
41 - Last Stand: Pull out your pistol before dying for 10 seconds.
-Pro: Use grenades and equipment as well as your pistol. (20 Last Stand kills)
Kill/Deathstreak list:
Modern Warfare 2 Killstreaks (Note: You start with UAV, Care Package and Predator Missile, you earn tokens to unlock more as you level up, first at level 10. These do stack now, meaning you won’t lose your previous rewards if you earn higher level ones. You also can’t take two killstreaks which require the same number of kills to earn at the same time).
3 Kills -- UAV
4 Kills -- Care Package
4 Kills -- Counter UAV
5 Kills -- Sentry Gun
5 Kills -- Predator Missile
6 Kills -- Precision Airstrike
7 Kills -- Strike
7 Kills -- Attack Heli
8 Kills -- Emergency Airdrop
9 Kills -- Pave Low
9 Kills -- Stealth Bomber
11 Kills -- Chopper Gunner
11 Kills -- AC-130
15 Kills -- EMP
25 Kills -- Tactical Nuke (this instantly ends the match with you as the victor)
Deathstreaks
1 - Copycat - 4 deaths without a kill
6 - Painkiller - 3 deaths without a kill
27 - Martyrdom - 4 deaths without a kill
39 - Final Stand - 4 deaths without a kill
I want to play with people on this forum!(X360) Friends List for that console which overheats a lot:We've got a CoD Clan Meta-Tag run by Burtletoy: A PA CoD ClanA PA CoD Clan is now full! Hit me up on PA MW2
From here, you can view other people on the tag and invite them to your game. I may do the same if the group I join needs more people, but sometimes I just want to pub-stomp, so don't be offended if I ignore you. Also,
send the invite to the clan tag. Everybody sending one invite is far more convenient then me sending every invite.
There's also
PA CoD4, which is an older account with a lot of names on it, I think it was being run by I King Kong I. It probably isn't being maintained anymore, FYI.
(PS3) Friends List for that console which people seem to laugh out loud about for some reason:
PA Handle - PS3 Name
Gihgehls as Hellphish
Debaserzbs as FancyLad
Jokerman as Jokermein
Fourier_series as Fourier_series
Algertman as AlbertBOMB
Ah_Pook as Ah_Pook
Jean Claude Van Calm as Grimmsy- (yes, that's a dash there)
KidDynamite as NinjaForHire
Articus as Art__ (that's 2 underscores)
Shaggy as Mr_P1tt
kazanma as kazanma
DesertChicken as Desert Chicken
Pookiepoo as Pookie-san
Packman as jkolpack
Cincitucky as Cincitucky
Lord Yod as LordYod
donhonk as donhonk
Campy as pablocampy
Iceman.USAF as Apollo821
Fmz65 as Fmz65
Kami as KamiDaHobo
Squirminator2k as Squirminator2k
(PC) Friends List for that console which actually isn’t a console and uses some sort of program called ‘Storm’, or whatever.
PA Handle - Steam Name
Gihgehls as hellphish
Fleck0 as Fleck0
SirToasty as patoast
Dourin as Dourin
ReverendCaliber as ReverendCaliber
rndmhero as rndmhero
SJ as Gailen
MindLib as Mind Liberator
Fondor_Yards as Fondor_Yards
Arthill as da_man796
You can Alt-Tab at any time (Even in game) by pressing Alt + EscapeWe also have a Steam group! Contact Fleck0 through Steam if you want an invite or if you have any other questions.
http://steamcommunity.com/groups/pamw2
And finally, a funny:
Posts
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
This is a rhetorical question. I love getting 500 bonus points just from Stinger missiles.
you mean like the killstreaks recycling? no
if you kill 3 guys, save your UAV, then kill three more guys, you won't get a second UAV even if all you have selected is UAV.
however, if you kill 3 guys, save your UAV, die, then kill 3 guys, i think you do get multiple UAV's.
The burb sections were fucking great. Almost make the single player worth it. Gulag and the oil rig weren't bad either.
it's wonderful how everything stacks killstreak wise. All of a sudden there are three sentry guns covering every angle of B!
Is there any way to rotate what the "active" killstreak is?
i have a UAV, of course, but it's buried underneath a predator strike and, of course, a harrier
It's just more fun to have a bunch of challenges each game then say "get 250 headshots" which takes forever.
Also apparently the prestige challenges you unlock the first time carry over, so that's really awesome. (the ones that give you the gold titles and the gun emblems)
Silenced FAMAS
AA-12/Striker with grip
Claymores
Flashbangs.
Scavenger Pro
Stopping Power Pro
Ninja Pro
I went 19-1 on estate this way, just so long as I remember to re-set the mines in slightly different places to stay unpredictable.
Also, I tried the dog rapist build last night by picking up akimbo 1887s off another offender, and ouch. That build is well and truly fucked up. I'm surprised I died at all, seeing as shit died if I even farted in their general direction.
If MW2 does not have such an option, uh, why the fuck not?
Also someone kept trying to party with me from PA last night, at all the worst times, usually the last game I planned on playing for a bit. Thanks for the invites though which I will accept in the future.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I think they made the game a lot more generous with headshots, basically. I'm getting them way more often than I did in COD4, and I'm not going to pretend that I've gotten 50% more accurate.
Riot Shield
Shotgun of choice
Smoke grenade
Blast Shield
Marathon Pro
Cold-Blooded Pro
Scrambler Pro
They usually concentrate fire on you, giving your teammates time to shoot them down, and you're pretty much good against a single well-placed grenade. Too bad you're not very good offensive-wise, but that's why this only works with good teammates, which isn't easy to accomplish.
Nevertheless; I got good results today on Rundown, I was able to hold B (The one in the bridge) against 4 attackers, with some of my teammates behind me, and then they'd go away, and I'd still be able to hold it on my own.
If you want to improve your offense, swap the shotgun for a M93 Raffica, and maybe CB for Stopping Power. The Raffica is a pocket FAMAS and will increase your killing reach tremendously.
(I'm a shield whore as well.)
My 360 tag: Redcat Rising
They're just shooting your big ol' booty which sticks out from behind the shield unless you are lined up to them perfectly. It just seems to happen more with the ACR since it is laser accurate.
Yeah, I watched a killcam where some guy with a thermal sight grazed a bullet through my left ass cheek and killed me. In order to be invincible to bullets, you have to be facing directly at the shooter, crouched, and not moving.
I always quit angry over all the noobtubes and 1887s. It seems like all the assholes come out their dank little dens to haunt IWNet at 10am and retreat before the darkness comes.
Finally hit the 1944 of your MW2 career, then?
It can double as an unscoped sniper rifle. No movement. Hits like a tank. I like it.
I do love domination, because we can be winning and I can feel like I'm doing well, without even caring that my K/D is just hovering around or below 1.00.
Also, I am ashamed to admit this, but I get a serious urge to teabag when I run straight at a riot shield guy, step to the side, and knife him. Is this bad? I accidentally my Halo 3 etiquette.
I just went 44/3 in domination on Wasteland with an Intervention and my USP with tac knife. Too bad my team was literally pants on head retarded.
I had a pretty good KDR on that beach level, but afterwards it just got worse and worse.
It's a nice gun, for sure. I have yet to unlock more attachments. But I'm enjoying the famas too.