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no, i dont mean connecting a psp with a cable to the ps3. i mean can you download any psp game from psn to your ps3 and play it. i saw that the ps3 can now play "psp minis", whatever that is.
no, i dont mean connecting a psp with a cable to the ps3. i mean can you download any psp game from psn to your ps3 and play it. i saw that the ps3 can now play "psp minis", whatever that is.
That's only for minis. Don't expect PSP games to be playable on a PS3, since it makes owning a PSP, for a lot of people, redundant, and Sony still likes to sell them.
no, i dont mean connecting a psp with a cable to the ps3. i mean can you download any psp game from psn to your ps3 and play it. i saw that the ps3 can now play "psp minis", whatever that is.
That's only for minis. Don't expect PSP games to be playable on a PS3, since it makes owning a PSP, for a lot of people, redundant, and Sony still likes to sell them.
This IS Sony that we're talking about. They're no stranger to cannibalizing their own sales through absurd stunts (and their undying baseless assumption that all consumers want to own as many Sony branded electronics as possible, no matter how redundant.)
The capability is not currently there, but who know what may come in the future.
no, i dont mean connecting a psp with a cable to the ps3. i mean can you download any psp game from psn to your ps3 and play it. i saw that the ps3 can now play "psp minis", whatever that is.
That's only for minis. Don't expect PSP games to be playable on a PS3, since it makes owning a PSP, for a lot of people, redundant, and Sony still likes to sell them.
The problem with PSP minis is that there is nothing on the consumer end that differentiates them.
There are other games that are only available via download for the PSP (not via disc.) There are also other games which are as cheap as or even cheaper than the minis.
I don't think that PSP minis were a bad idea, but I think it was wrong of Sony to turn this in to a consumer-aimed endeavor. They should have advertised the option of making minis primarily to developers, and left consumers not able to be confused as to why one $4.99 game is sitting behind the mini tab, but another $4.99 game is sitting next to Metal Gear Peace Walker.
The weirdest thing happened to me when my friend was over.
Apparently, you can play PS1 games on your PS3 Slim.
Sony's OK with emulating the PS1 on their PS3.
I don't know, it just seems odd that they'd include that and not try to emulate the PS2 eventually.
Because they've had software emulation for PS1 perfected since the PS2. It's not hard putting that emulation software on the PS3 (or the PSP, since it can as well). The PS2 is a lot harder to emulate via software, particularly the graphics synthesizer.
The weirdest thing happened to me when my friend was over.
Apparently, you can play PS1 games on your PS3 Slim.
Sony's OK with emulating the PS1 on their PS3.
I don't know, it just seems odd that they'd include that and not try to emulate the PS2 eventually.
PS1 emulation runs off of software entirely, so removing it would have been entirely indefensible (even though Jack Tretton went ahead and made public statements about the removal of PS2 BC having nothing to do with cost.)
But more importantly PS1 emulation capability was also necessary to leave in the machine to be able to sell PSOne classics. Additionally, while Sony didn't want folks buying used PS2 games to play on their PS3s, there are few places left to buy PS1 games anymore, so those weren't really a threat to PS3 game sales.
t's still ALL about PS3 game sales, though. As Jack Tretton said, BC removal had nothing to do with cost.
I wouldn't mind being able to play PSP games on PS3, it would be a pretty nifty feature.
So, regarding PS1 Classics...can you just transfer the save between systems? Would that just be through the Mem card emulator? Hmmm thinking of picking up FFVIII if so, heh.
I wouldn't mind being able to play PSP games on PS3, it would be a pretty nifty feature.
So, regarding PS1 Classics...can you just transfer the save between systems? Would that just be through the Mem card emulator? Hmmm thinking of picking up FFVIII if so, heh.
yes, yes you can.
I just picked up FFVIII myself, even though I've been borrowing my buddy's GH copy fo the game for years. I love the promise of Remote Connect, but the speeds always seem to be shit.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I wouldn't mind being able to play PSP games on PS3, it would be a pretty nifty feature.
So, regarding PS1 Classics...can you just transfer the save between systems? Would that just be through the Mem card emulator? Hmmm thinking of picking up FFVIII if so, heh.
The emulator that allows the ps3 to run the minis is in all likelihood nowhere near up to the spec required to actually play retial psp games. This here article goes into greater depth:
Also, does anyone actually use remote play? For me it's always laggy as hell and everything starts artifacting all over the place if I move more than twenty feet away from my ps3. It's a pretty silly idea, frankly.
Meh. It's a wonderful idea in the same way that my proposed hooker-dispensing machine is wonderful idea. A nice thought but not really implementable with current technology.
Do you have the option of transmitting through bluetooth if you have a 3000 or a slim? Maybe that works better than the wifi, I dunno.
Meh. It's a wonderful idea in the same way that my proposed hooker-dispensing machine is wonderful idea. A nice thought but not really implementable with current technology.
Do you have the option of transmitting through bluetooth if you have a 3000 or a slim? Maybe that works better than the wifi, I dunno.
bluetooth is PSPgo only.
If a PSP 4000 comes out with bluetooth enabled remote play, that could be enough to get me to upgrade from my 2000
The weirdest thing happened to me when my friend was over.
Apparently, you can play PS1 games on your PS3 Slim.
Sony's OK with emulating the PS1 on their PS3.
I don't know, it just seems odd that they'd include that and not try to emulate the PS2 eventually.
Because they've had software emulation for PS1 perfected since the PS2. It's not hard putting that emulation software on the PS3 (or the PSP, since it can as well). The PS2 is a lot harder to emulate via software, particularly the graphics synthesizer.
edir - meant graphics synthesizer
The PS2 emulated PS1 games in hardware, not software. THe PS1 CPU was included in the PS2 and handled I/O while playing a PS2 game mainly, and I think maybe some other low level stuff, but it's been a while.
The first few model PS3s had a combo Emotion Engine/Graphics Synthesizer chip installed that facilitated PS2 BC, later models had the chip removed to lower manufacturing costs, leaving software based BC (with a fairly high compatibility rate) the only option. Then, software based BC was removed because PS3 games sales and attach rates were very low, so it was done as a way to force consumers to buy PS3 games.
We'll see how the God of War Collection sells, but I'm pretty sure that the software based PS2 BC will make a comeback someday, since it would be a no-brainer for Sony to start selling "PS2 Classics" on PSN. Either that, or as another selling point for the PSN "Premium" subscription that they've been cooking up.
It's a stupid name, but it basically just means small downloadable five-bucks-a-pop minigames on the PSP.
Not really. minis are just really small games that're cheap and <100MB. There are still other downloadable PSP games, like Super Stardust Portable and Thexder Neo.
Anyway, at this point I really wouldn't mind it if Sony did put out a proper PSP emulator. Sure it might damage PSP sales a little but the important part is that it'd give a boost to PSP software, which is something the system really needs.
As for remote play, it's an early look into how impractical cloud gaming is.
The PS2 emulated PS1 games in hardware, not software. THe PS1 CPU was included in the PS2 and handled I/O while playing a PS2 game mainly, and I think maybe some other low level stuff, but it's been a while.
My mistake - I was under the impression PS1 emulation was software based on the PS2.
The first few model PS3s had a combo Emotion Engine/Graphics Synthesizer chip installed that facilitated PS2 BC, later models had the chip removed to lower manufacturing costs, leaving software based BC (with a fairly high compatibility rate) the only option. Then, software based BC was removed because PS3 games sales and attach rates were very low, so it was done as a way to force consumers to buy PS3 games.
No software BC on the PS3 was completely software. The most they cut it down to was removing the emotion engine but leaving the graphics synthesizer in there - their emulation software dcouldn't do the GS processes. No PS3 was fully software emulated.
We'll see how the God of War Collection sells, but I'm pretty sure that the software based PS2 BC will make a comeback someday, since it would be a no-brainer for Sony to start selling "PS2 Classics" on PSN. Either that, or as another selling point for the PSN "Premium" subscription that they've been cooking up.
It won't happen until they figure out better software emulation, since their current emulation software, as I already mentioned, doesn't emulate the GS.
Being able to play PSP games on a PS3 would likely less "damage PSP sales a little" so much as "completely obliterate PSP sales" now that 2000s and hackable 3000s are extremely difficult to find.
They're having a hard enough time keeping pace with the retardedly successful DS as it is, let alone if the ability was there to play games without even buying the system.
Loki I was under the assumption that the GS was emulated in software on the second stage PS3s.
We will have to investigate.
As far as I've been able to find out, no, it was never completely software. The most they ever did was remove the emotion engine chip and use software emulation for it. Software BC PS3's still had a graphics synthesizer in them.
no, i dont mean connecting a psp with a cable to the ps3. i mean can you download any psp game from psn to your ps3 and play it. i saw that the ps3 can now play "psp minis", whatever that is.
That's only for minis. Don't expect PSP games to be playable on a PS3, since it makes owning a PSP, for a lot of people, redundant, and Sony still likes to sell them.
This IS Sony that we're talking about. They're no stranger to cannibalizing their own sales through absurd stunts (and their undying baseless assumption that all consumers want to own as many Sony branded electronics as possible, no matter how redundant.)
The capability is not currently there, but who know what may come in the future.
Ok, there's a big difference between a typical lolSony marketing failure or something hilariously awful like "white is coming" or $600, and making the handheld almost useless.
Everything about the way the PSP and PS3 interact with each other and older games is designed to sell the consoles and games. PS1 games can be bought on either system because the PS1 isn't in circulation enough, certainly not from new PS1s, to make selling the console anything worthwhile compared to re-selling the games on current consoles. The PS3 can play PSP minis because the circulation of PSP minis with both consoles being able to play them is probably worth more than the number of PSPs that would be sold if they were the only console that could play PSP minis. Full PSP games being playable on the PS3 would leave the PSP for only people who want to play a reduced library that must be on the go. Keeping PSP games different allows the PSP not only to be a mobile gaming platform, but to be a unique gaming platform.
Yes, lolSony and all, it's fun to say, it's funny to watch the marketing department go stupid, but they aren't a horribly self-destructive company run by chimps with no business sense. If they were, there wouldn't be a PS3 at all, there almost certainly wouldn't've been a PS2, and maaybe the Ps1 would've existed.
The PS2 emulated PS1 games in hardware, not software. THe PS1 CPU was included in the PS2 and handled I/O while playing a PS2 game mainly, and I think maybe some other low level stuff, but it's been a while.
Sure PS2's initially ran PS1 games through hardware (which isn't emulation btw) but they took most of the parts out a couple of years into its lifecycle. Current PS2's only have one PS1 chip in them. The games are run completely through software emulation that Sony have since ported to the PSP and PS3.
The first few model PS3s had a combo Emotion Engine/Graphics Synthesizer chip installed that facilitated PS2 BC, later models had the chip removed to lower manufacturing costs, leaving software based BC (with a fairly high compatibility rate) the only option. Then, software based BC was removed because PS3 games sales and attach rates were very low, so it was done as a way to force consumers to buy PS3 games.
No. There are NO PS3's that run PS2 games entirely through software, it does not exist (at this point anyway). The PS3's you're thinking of, had an actual graphics synthesizer chip still in them and the software emulation covered for the lack of an Emotion Engine.
The Graphics Synthesizer is a bitch to emulate btw, due to the way the VRAM's set up.
Ok, there's a big difference between a typical lolSony marketing failure or something hilariously awful like "white is coming" or $600, and making the handheld almost useless.
And lying through their teeth about the reasons behind removal of rumble from controllers (to the extent of insisting on charging an extra $5 for it EVEN NOW, in a poor attempt to save face)?
And Jack Tretton actually admitting that they removed PS2 BC from PS3s in order to force consumers to pay for brand new PS3 games, instead of buying the PS2 games that they seemed to be enjoying more at the time, sales wise?
And the idiotic choice to release God of War 2 ONLY on PS2, when it could have been a serious killer app for the PS3, and really helped to move units at a time when they needed SOMETHING to do that?
I'm not here for lolsony. I'm here to point out that Sony has a history of making incredibly poor high profile decisions. It's not a marketing issue, it's an issue with their corporate mentality. There is a belief, at the center of all of this, that because their brand is so big, consumers will just do as they are told. More and more, this hasn't been the case.
I don't want Sony to fail. I've got a PS3 and a PSP. I own PLENTY of first party games. I am not anti-Sony. I am just pointing out that over the past few years, they have shown to be rather inept at making decisions.
Ok, there's a big difference between a typical lolSony marketing failure or something hilariously awful like "white is coming" or $600, and making the handheld almost useless.
And lying through their teeth about the reasons behind removal of rumble from controllers (to the extent of insisting on charging an extra $5 for it EVEN NOW, in a poor attempt to save face)?
And Jack Tretton actually admitting that they removed PS2 BC from PS3s in order to force consumers to pay for brand new PS3 games, instead of buying the PS2 games that they seemed to be enjoying more at the time, sales wise?
And the idiotic choice to release God of War 2 ONLY on PS2, when it could have been a serious killer app for the PS3, and really helped to move units at a time when they needed SOMETHING to do that?
Yes different from all of those too. Do you actually not see how?
All of those are specific, PR related mistakes. They're both marketing-related, but yes there's a huge difference between awful PR and advertising, as well as awful pricing, and removing half of the point of a specific device.
Ok, there's a big difference between a typical lolSony marketing failure or something hilariously awful like "white is coming" or $600, and making the handheld almost useless.
And lying through their teeth about the reasons behind removal of rumble from controllers (to the extent of insisting on charging an extra $5 for it EVEN NOW, in a poor attempt to save face)?
And Jack Tretton actually admitting that they removed PS2 BC from PS3s in order to force consumers to pay for brand new PS3 games, instead of buying the PS2 games that they seemed to be enjoying more at the time, sales wise?
And the idiotic choice to release God of War 2 ONLY on PS2, when it could have been a serious killer app for the PS3, and really helped to move units at a time when they needed SOMETHING to do that?
Yes different from all of those too. Do you actually not see how?
All of those are specific, PR related mistakes. They're both marketing-related, but yes there's a huge difference between awful PR and advertising, as well as awful pricing, and removing half of the point of a specific device.
no, it's a lot like removing the UMD drive, in that it is a poor design choice. Pricing also is NOT marketing/PR territory, it has a lot more hands that touch it (that matters for both $600 and $5 for rumble).
Of course my initial post was meant as a joke. I don't ACTUALLY expect them to release any such device.
Your defense of them is all over the place, though. Your claim is that "no, Sony's mistakes are just marketing mistakes, except for the ones that aren't, but those don't count.)
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Ok, there's a big difference between a typical lolSony marketing failure or something hilariously awful like "white is coming" or $600, and making the handheld almost useless.
And lying through their teeth about the reasons behind removal of rumble from controllers (to the extent of insisting on charging an extra $5 for it EVEN NOW, in a poor attempt to save face)?
And Jack Tretton actually admitting that they removed PS2 BC from PS3s in order to force consumers to pay for brand new PS3 games, instead of buying the PS2 games that they seemed to be enjoying more at the time, sales wise?
And the idiotic choice to release God of War 2 ONLY on PS2, when it could have been a serious killer app for the PS3, and really helped to move units at a time when they needed SOMETHING to do that?
Yes different from all of those too. Do you actually not see how?
All of those are specific, PR related mistakes. They're both marketing-related, but yes there's a huge difference between awful PR and advertising, as well as awful pricing, and removing half of the point of a specific device.
no, it's a lot like removing the UMD drive, in that it is a poor design choice. Pricing also is NOT marketing/PR territory, it has a lot more hands that touch it (that matters for both $600 and $5 for rumble).
Of course my initial post was meant as a joke. I don't ACTUALLY expect them to release any such device.
Your defense of them is all over the place, though. Your claim is that "no, Sony's mistakes are just marketing mistakes, except for the ones that aren't, but those don't count.)
My defense is that while they have horrid PR and advertising, they're not entirely incompetent in every way, and lying about rumble is a far sight outside of making one of their two current-gen devices having no unique library.
Being able to play PSP games on a PS3 would likely less "damage PSP sales a little" so much as "completely obliterate PSP sales" now that 2000s and hackable 3000s are extremely difficult to find.
They're having a hard enough time keeping pace with the retardedly successful DS as it is, let alone if the ability was there to play games without even buying the system.
You mean like how GBA sales were obliterated once you could play them on your GC? Oh wait, they weren't.
PSP's will still sell to whoever wants to play handheld games but the fact is, the PSP's already dying in the US and Europe anyway. Software sales are non-existent and that's why barely any publishers are releasing PSP games nowadays.
I really think that a PSP emulator on the PS3 would drive PSP software sales up well enough that it'd keep the PSP around for another year or two (until they release a PSP2). It'd also encourage developers to stop with the shitty downports on the system. Who wants to play Army of Tutu on the PSP when the better, prettier version is on the PS3?
Being able to play PSP games on a PS3 would likely less "damage PSP sales a little" so much as "completely obliterate PSP sales" now that 2000s and hackable 3000s are extremely difficult to find.
They're having a hard enough time keeping pace with the retardedly successful DS as it is, let alone if the ability was there to play games without even buying the system.
You mean like how GBA sales were obliterated once you could play them on your GC? Oh wait, they weren't.
The GBA analogy doesn't really work here, because anything that contains both a Nintendo logo and a battery will sell like crazy no matter what other systems can play it's games.
I think that the last thing Sony would want to do would be anything that could potentially compromise it's PSP hardware sales, especially considering that software sales and attach rates have been historically low with the PSP (most likely due to piracy), so hardware sales are all it has.
I don't think a publisher would be more likely to release a PSP game if it was available to play on the PS3, because they could just spend the same amount of time and effort coming up with a PS3 PSN game that wouldn't end up on The Pirate Bay a week before release.
And no one has even mentioned the licensing clusterfuckery that would be involved in releasing a PSP emulator for the PS3.
The GBA analogy doesn't really work here, because anything that contains both a Nintendo logo and a battery will sell like crazy no matter what other systems can play it's games.
I think that the last thing Sony would want to do would be anything that could potentially compromise it's PSP hardware sales, especially considering that software sales and attach rates have been historically low with the PSP (most likely due to piracy), so hardware sales are all it has.
I don't think a publisher would be more likely to release a PSP game if it was available to play on the PS3, because they could just spend the same amount of time and effort coming up with a PS3 PSN game that wouldn't end up on The Pirate Bay a week before release.
And no one has even mentioned the licensing clusterfuckery that would be involved in releasing a PSP emulator for the PS3.
You realise that Sony make FAR more money off software sales than they do off hardware, right? And that PSP hardware sales have been in decline in the US and Europe since the PSP-2000 was launched? If publishers continue to abandon the platform because their games don't sell well, hardware sales sure as hell aren't going to go up.
As for your second paragraph, the difference is that PSP development is cheaper than PS3 development (even just PSN games), you're reaching a combined install base of ~80 million (instead of the PS3's ~30 million) and PS3 owners can't pirate your game anyway. It'd even encourage people that own both a PS3 and PSP to buy PSP games off the PSN, since they could then play their games on either system.
The 'licensing clusterfuckery' wouldn't be that bad, certainly not as bad as it is with PS1 games on the PSN. Most of the PSP games on the PSN are already re-releases themselves, so I doubt they'd have much trouble working those out.
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That's only for minis. Don't expect PSP games to be playable on a PS3, since it makes owning a PSP, for a lot of people, redundant, and Sony still likes to sell them.
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This IS Sony that we're talking about. They're no stranger to cannibalizing their own sales through absurd stunts (and their undying baseless assumption that all consumers want to own as many Sony branded electronics as possible, no matter how redundant.)
The capability is not currently there, but who know what may come in the future.
Could have fooled me.
PSP minis = XBLA, on PSP
It's a stupid name, but it basically just means small downloadable five-bucks-a-pop minigames on the PSP.
I'M A TWITTER SHITTER
Small games, like iphone games (in fact, a lot of them available right now are iphone games, redone a bit to use conventional controls).
There are other games that are only available via download for the PSP (not via disc.) There are also other games which are as cheap as or even cheaper than the minis.
I don't think that PSP minis were a bad idea, but I think it was wrong of Sony to turn this in to a consumer-aimed endeavor. They should have advertised the option of making minis primarily to developers, and left consumers not able to be confused as to why one $4.99 game is sitting behind the mini tab, but another $4.99 game is sitting next to Metal Gear Peace Walker.
Apparently, you can play PS1 games on your PS3 Slim.
Sony's OK with emulating the PS1 on their PS3.
I don't know, it just seems odd that they'd include that and not try to emulate the PS2 eventually.
Because they've had software emulation for PS1 perfected since the PS2. It's not hard putting that emulation software on the PS3 (or the PSP, since it can as well). The PS2 is a lot harder to emulate via software, particularly the graphics synthesizer.
edir - meant graphics synthesizer
PS1 emulation runs off of software entirely, so removing it would have been entirely indefensible (even though Jack Tretton went ahead and made public statements about the removal of PS2 BC having nothing to do with cost.)
But more importantly PS1 emulation capability was also necessary to leave in the machine to be able to sell PSOne classics. Additionally, while Sony didn't want folks buying used PS2 games to play on their PS3s, there are few places left to buy PS1 games anymore, so those weren't really a threat to PS3 game sales.
t's still ALL about PS3 game sales, though. As Jack Tretton said, BC removal had nothing to do with cost.
So, regarding PS1 Classics...can you just transfer the save between systems? Would that just be through the Mem card emulator? Hmmm thinking of picking up FFVIII if so, heh.
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yes, yes you can.
I just picked up FFVIII myself, even though I've been borrowing my buddy's GH copy fo the game for years. I love the promise of Remote Connect, but the speeds always seem to be shit.
Pretty sure you can transfer saves.
http://www.eurogamer.net/articles/digitalfoundry-psp-emulator-analysis-blog-entry
Also, does anyone actually use remote play? For me it's always laggy as hell and everything starts artifacting all over the place if I move more than twenty feet away from my ps3. It's a pretty silly idea, frankly.
it just needed a better implementation.
Meh. It's a wonderful idea in the same way that my proposed hooker-dispensing machine is wonderful idea. A nice thought but not really implementable with current technology.
Do you have the option of transmitting through bluetooth if you have a 3000 or a slim? Maybe that works better than the wifi, I dunno.
bluetooth is PSPgo only.
If a PSP 4000 comes out with bluetooth enabled remote play, that could be enough to get me to upgrade from my 2000
The PS2 emulated PS1 games in hardware, not software. THe PS1 CPU was included in the PS2 and handled I/O while playing a PS2 game mainly, and I think maybe some other low level stuff, but it's been a while.
The first few model PS3s had a combo Emotion Engine/Graphics Synthesizer chip installed that facilitated PS2 BC, later models had the chip removed to lower manufacturing costs, leaving software based BC (with a fairly high compatibility rate) the only option. Then, software based BC was removed because PS3 games sales and attach rates were very low, so it was done as a way to force consumers to buy PS3 games.
We'll see how the God of War Collection sells, but I'm pretty sure that the software based PS2 BC will make a comeback someday, since it would be a no-brainer for Sony to start selling "PS2 Classics" on PSN. Either that, or as another selling point for the PSN "Premium" subscription that they've been cooking up.
Not really. minis are just really small games that're cheap and <100MB. There are still other downloadable PSP games, like Super Stardust Portable and Thexder Neo.
Anyway, at this point I really wouldn't mind it if Sony did put out a proper PSP emulator. Sure it might damage PSP sales a little but the important part is that it'd give a boost to PSP software, which is something the system really needs.
As for remote play, it's an early look into how impractical cloud gaming is.
My mistake - I was under the impression PS1 emulation was software based on the PS2.
No software BC on the PS3 was completely software. The most they cut it down to was removing the emotion engine but leaving the graphics synthesizer in there - their emulation software dcouldn't do the GS processes. No PS3 was fully software emulated.
It won't happen until they figure out better software emulation, since their current emulation software, as I already mentioned, doesn't emulate the GS.
They're having a hard enough time keeping pace with the retardedly successful DS as it is, let alone if the ability was there to play games without even buying the system.
We will have to investigate.
As far as I've been able to find out, no, it was never completely software. The most they ever did was remove the emotion engine chip and use software emulation for it. Software BC PS3's still had a graphics synthesizer in them.
Ok, there's a big difference between a typical lolSony marketing failure or something hilariously awful like "white is coming" or $600, and making the handheld almost useless.
Everything about the way the PSP and PS3 interact with each other and older games is designed to sell the consoles and games. PS1 games can be bought on either system because the PS1 isn't in circulation enough, certainly not from new PS1s, to make selling the console anything worthwhile compared to re-selling the games on current consoles. The PS3 can play PSP minis because the circulation of PSP minis with both consoles being able to play them is probably worth more than the number of PSPs that would be sold if they were the only console that could play PSP minis. Full PSP games being playable on the PS3 would leave the PSP for only people who want to play a reduced library that must be on the go. Keeping PSP games different allows the PSP not only to be a mobile gaming platform, but to be a unique gaming platform.
Yes, lolSony and all, it's fun to say, it's funny to watch the marketing department go stupid, but they aren't a horribly self-destructive company run by chimps with no business sense. If they were, there wouldn't be a PS3 at all, there almost certainly wouldn't've been a PS2, and maaybe the Ps1 would've existed.
You are correct sir.
No. There are NO PS3's that run PS2 games entirely through software, it does not exist (at this point anyway). The PS3's you're thinking of, had an actual graphics synthesizer chip still in them and the software emulation covered for the lack of an Emotion Engine.
The Graphics Synthesizer is a bitch to emulate btw, due to the way the VRAM's set up.
And lying through their teeth about the reasons behind removal of rumble from controllers (to the extent of insisting on charging an extra $5 for it EVEN NOW, in a poor attempt to save face)?
And Jack Tretton actually admitting that they removed PS2 BC from PS3s in order to force consumers to pay for brand new PS3 games, instead of buying the PS2 games that they seemed to be enjoying more at the time, sales wise?
And the idiotic choice to release God of War 2 ONLY on PS2, when it could have been a serious killer app for the PS3, and really helped to move units at a time when they needed SOMETHING to do that?
I'm not here for lolsony. I'm here to point out that Sony has a history of making incredibly poor high profile decisions. It's not a marketing issue, it's an issue with their corporate mentality. There is a belief, at the center of all of this, that because their brand is so big, consumers will just do as they are told. More and more, this hasn't been the case.
I don't want Sony to fail. I've got a PS3 and a PSP. I own PLENTY of first party games. I am not anti-Sony. I am just pointing out that over the past few years, they have shown to be rather inept at making decisions.
Yes different from all of those too. Do you actually not see how?
All of those are specific, PR related mistakes. They're both marketing-related, but yes there's a huge difference between awful PR and advertising, as well as awful pricing, and removing half of the point of a specific device.
no, it's a lot like removing the UMD drive, in that it is a poor design choice. Pricing also is NOT marketing/PR territory, it has a lot more hands that touch it (that matters for both $600 and $5 for rumble).
Of course my initial post was meant as a joke. I don't ACTUALLY expect them to release any such device.
Your defense of them is all over the place, though. Your claim is that "no, Sony's mistakes are just marketing mistakes, except for the ones that aren't, but those don't count.)
Do you actually not see who made that post?
My defense is that while they have horrid PR and advertising, they're not entirely incompetent in every way, and lying about rumble is a far sight outside of making one of their two current-gen devices having no unique library.
You mean like how GBA sales were obliterated once you could play them on your GC? Oh wait, they weren't.
PSP's will still sell to whoever wants to play handheld games but the fact is, the PSP's already dying in the US and Europe anyway. Software sales are non-existent and that's why barely any publishers are releasing PSP games nowadays.
I really think that a PSP emulator on the PS3 would drive PSP software sales up well enough that it'd keep the PSP around for another year or two (until they release a PSP2). It'd also encourage developers to stop with the shitty downports on the system. Who wants to play Army of Tutu on the PSP when the better, prettier version is on the PS3?
The GBA analogy doesn't really work here, because anything that contains both a Nintendo logo and a battery will sell like crazy no matter what other systems can play it's games.
I think that the last thing Sony would want to do would be anything that could potentially compromise it's PSP hardware sales, especially considering that software sales and attach rates have been historically low with the PSP (most likely due to piracy), so hardware sales are all it has.
I don't think a publisher would be more likely to release a PSP game if it was available to play on the PS3, because they could just spend the same amount of time and effort coming up with a PS3 PSN game that wouldn't end up on The Pirate Bay a week before release.
And no one has even mentioned the licensing clusterfuckery that would be involved in releasing a PSP emulator for the PS3.
You realise that Sony make FAR more money off software sales than they do off hardware, right? And that PSP hardware sales have been in decline in the US and Europe since the PSP-2000 was launched? If publishers continue to abandon the platform because their games don't sell well, hardware sales sure as hell aren't going to go up.
As for your second paragraph, the difference is that PSP development is cheaper than PS3 development (even just PSN games), you're reaching a combined install base of ~80 million (instead of the PS3's ~30 million) and PS3 owners can't pirate your game anyway. It'd even encourage people that own both a PS3 and PSP to buy PSP games off the PSN, since they could then play their games on either system.
The 'licensing clusterfuckery' wouldn't be that bad, certainly not as bad as it is with PS1 games on the PSN. Most of the PSP games on the PSN are already re-releases themselves, so I doubt they'd have much trouble working those out.