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its a good sign, though slightly puzzling indeed. The DS's successor having motion control seems likely, though what he really means by "high def" is definitely in the air. High def resolution is essentially worthless on a screen that small. Maybe there will be a way to hookup the DS2 with the wii's successor ala a gameboy player-like setup and have one of the screens output in HD on a tv?
Or maybe this is just a bad story taken from a poor translation.
Yeah whoever wrote that article is really stretching it. There was no mention of the system being developed. Just that it would have those things. Nothing special here.
SirToasty on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Is there a difference between high resolution and high definition?
It used to be (in the N64/PSX days) that games that ran at 640x480 were "high resolution", because 320x240 was the standard. The term "high resolution" is relative. "High definition" specifically refers to a resolution of 1280x720 or higher.
This may be just them saying "Hey, the next DS will have somewhat better than early N64 graphics next time" so that they can get some games away from the PSP
Motion control. Ehhhh, not so convinced by that one. The problem for me is that you have to move the thing attached to the screen.
Although it was awesome in warioware twisted, but on the other hand I don't need any more hand-held motion control than warioware twisted. They did that, got it perfect then and now the only place to go is down.
I just worry that every game that now has an obnoxious section that makes me blow into the fucking mic on the current ds will have a godawful section on the HDDS that involves motion controls that will make me wish it didn't have a motion sensor as much as I already wish the current ds didn't have a mic.
Which I guess is unfair and pessimistic, but goddamn I hate mic integration and I don't trust developers to not half assedly jump on a gimmick control just for the sake of it being there.
I'm concerned about motion control on a goddamn handheld. :?
To be fair, it does work perfectly fine on an iPhone.
Sorry to be a chronic question asker but...
In the Nintendo interview, Iwata specfically says that he wants a sensor in the DS that is able to read the movements of what the person playing the DS is doing. iPhone has something like this? If so, what exactly is it used for?
I'm concerned about motion control on a goddamn handheld. :?
To be fair, it does work perfectly fine on an iPhone.
Sorry to be a chronic question asker but...
In the Nintendo interview, Iwata specfically says that he wants a sensor in the DS that is able to read the movements of what the person playing the DS is doing. iPhone has something like this? If so, what exactly is it used for?
There's nothing like that. The Iphone just has a motion sensor that senses when IT is moved,not when the user is doing something.
So now it's only a matter of time until someone creates the first handheld game that requires you to waggle, poke at the screen, and blow on it all at the same time.
I'm concerned about motion control on a goddamn handheld. :?
To be fair, it does work perfectly fine on an iPhone.
Sorry to be a chronic question asker but...
In the Nintendo interview, Iwata specfically says that he wants a sensor in the DS that is able to read the movements of what the person playing the DS is doing. iPhone has something like this? If so, what exactly is it used for?
iPhone has a Tilt sensor.
It's really the only thing I can think of a handheld using motion sensing effectively.
I'm concerned about motion control on a goddamn handheld. :?
To be fair, it does work perfectly fine on an iPhone.
Sorry to be a chronic question asker but...
In the Nintendo interview, Iwata specfically says that he wants a sensor in the DS that is able to read the movements of what the person playing the DS is doing. iPhone has something like this? If so, what exactly is it used for?
iPhone has a Tilt sensor.
It's really the only thing I can think of a handheld using motion sensing effectively.
KIRBY TILT AND TUMBLE RETURNS.
The DSi has cameras on it.
What if you could combine a visual image of the user with the movement of the handheld? What about a visual of what the user is pointing the system at plus motion sensing? Sounds like a handheld Natal to me.
I am going to keep posting this video until the game gets made on a system that is not Gizmondo:
I'm concerned about motion control on a goddamn handheld. :?
To be fair, it does work perfectly fine on an iPhone.
Sorry to be a chronic question asker but...
In the Nintendo interview, Iwata specfically says that he wants a sensor in the DS that is able to read the movements of what the person playing the DS is doing. iPhone has something like this? If so, what exactly is it used for?
iPhone has a Tilt sensor.
It's really the only thing I can think of a handheld using motion sensing effectively.
KIRBY TILT AND TUMBLE RETURNS.
The DSi has cameras on it.
What if you could combine a visual image of the user with the movement of the handheld? What about a visual of what the user is pointing the system at plus motion sensing? Sounds like a handheld Natal to me.
I am going to keep posting this video until the game gets made on a system that is not Gizmondo:
This is exactly what I do not want on my handheld. You know where I play my handheld? In the break room at work. On the bus. In the car when my wife is driving. You know what I don't want to do at times like this? Be moving around a lot. Or blowing on my handheld like an idiot. Or playing a game that takes up real-life space. Or playing a game that requires I have the sound on to hear something to continue. Because all of these actions disrupt the people around me and make me look like a jack-ass.
So stop making portable games like this, please? It's fine when I'm at home, on my TV. It's not fine anywhere else.
[edit]
Not really talking specifically about the augmented reality stuff. Talking about all of it. The motion-sensing, camera-waving, microphone-blowing, sound-listening stuff. If it's a game built around that, then fine, I just won't buy it. But stop sneaking it into my regular button-pushy screen-touchy games and making me do it to progress.
Xaviar on
0
mntorankusuI'm not sure how to use this thing....Registered Userregular
edited January 2010
I think something like that would be fine on a handheld, as long as it was an optional game mode or something.
I think the more pressing concern is, what good is augmented reality right now? Everything is still taking place on the screen. You need a 3D head-mounted display for stuff like that to really be cool.
This is exactly what I do not want on my handheld. You know where I play my handheld? In the break room at work. On the bus. In the car when my wife is driving. You know what I don't want to do at times like this? Be moving around a lot. Or blowing on my handheld like an idiot. Or playing a game that takes up real-life space. Or playing a game that requires I have the sound on to hear something to continue. Because all of these actions disrupt the people around me and make me look like a jack-ass.
So stop making portable games like this, please? It's fine when I'm at home, on my TV. It's not fine anywhere else.
Then don't buy it. I play my DS at home all the time, I'm not risking getting it scratched up or lost. It's easier to play lying in any position or room and the games are just as worth playing as console ones.
He wanted effective use of cameras and motion, and there it is. If you don't think that's an impressive/cool use of technology then I don't know what to tell you, other than you might want to get out of gaming as a hobby considering the direction things are moving.
This is exactly what I do not want on my handheld. You know where I play my handheld? In the break room at work. On the bus. In the car when my wife is driving. You know what I don't want to do at times like this? Be moving around a lot. Or blowing on my handheld like an idiot. Or playing a game that takes up real-life space. Or playing a game that requires I have the sound on to hear something to continue. Because all of these actions disrupt the people around me and make me look like a jack-ass.
So stop making portable games like this, please? It's fine when I'm at home, on my TV. It's not fine anywhere else.
Then don't buy it. I play my DS at home all the time, I'm not risking getting it scratched up or lost. It's easier to play lying in any position or room and the games are just as worth playing as console ones.
He wanted effective use of cameras and motion, and there it is. If you don't think that's an impressive/cool use of technology then I don't know what to tell you, other than you might want to get out of gaming as a hobby considering the direction things are moving.
I have no problem with effective use of cameras and motion. I actually think it's pretty cool. I still play Eye of Judgement, and the Wii gets more playtime than the 360.
I didn't buy my DS for the microphone, or the camera, or even for the speakers. I bought it because it's a portable system with fun games and two screens and one of them is also a touch screen.
I don't buy games that are designed around these mechanisms.
My issue is with games that seem to be "regular" games, and then I get to a certain part and it says "Turn up the volume, and wait for this noise!" Or "Yell into the microphone to scare away the monsters!" and the lovely, "Oh.. And this is required. There is no alternative button press. You have to do it to keep playing."
You know what? Fuck you game. I'm in a break room. I'm not going to yell at my DS.
It's the same issue as people talking on cell phones while driving versus talking to someone else in the car.
The person in the car with you can see what's going on, and knows (for the most part) when it's appropriate to talk, when it's appropriate to expect you to or to not answer immediately, and when it's appropriate to just shut the hell up.
My portable gaming system has no idea whether it is appropriate to ask these things of my or not, but simply by the virtue of it being a portable system, (unless it is a game I specifically got for this feature, because this feature is central to the gameplay) then it probably isn't appropriate for it to ask me these things.
That is what I'm trying to say.
[edit]
And you know that just like all these games that want you screaming/blowing at the microphone, there will be a truckload of otherwise perfectly normal games that stop you at one or two points in the game and say "Nope. You aren't going anywhere until you jump around like a maniac."
I think something like that would be fine on a handheld, as long as it was an optional game mode or something.
Or a game you don't have to buy
That would be ideal, yes. A good pack in proof-of-concept would work wonders.
I don't like pointless uses of technology as much as anyone else, it is just extremely annoying to see constant condemnation of the technology itself, as if it's its own fault that developers are idiots. The DS microphone can be and has been used effectively. You could voice chat online in Metroid Prime Hunters. You can record and play with samples in the DSi's sound channel, Flipnote Studio, Korg's synthesizer and a number of other games and programs. Games that go beyond the "yell at your DS" trope have some creative uses - Yoshi Touch & Go used it well, as did Warioware, and the well-received Soul Bubbles made it a primary mechanic.
Just like cameras and motion control, it's all how it's used, and there's no reason to condemn the very presence of some new technology just because somebody made you blow in a microphone that one time and it was so embarrassing.
I think something like that would be fine on a handheld, as long as it was an optional game mode or something.
Or a game you don't have to buy
That's true. But I'm inclined to think that unless the core game design relies on the camera tracking setup, then it should be playable without it anyway.
If someone figured out a game idea that greatly benefited from the augmented reality stuff, I'd love to play it, and I'd do so in whatever restrictive environment was required.
Edit: WarioWare is the only game I can think of that did blowing into the microphone well. I hate every other game I've tried that requires it.
I dunno about motion control. At first I thought it was great but it got old real fast. Wii get's the least play time out of all three systems and when it is played it's either Wii shop games that don't use it, or it's games like muramasa that don't use it. And even a lot of games that could use it, ala Mario Kart, are far better with the classic controller.
I can't see a portable using it better, especially when factor in that you use those things on the subway and in air planes.
I dunno about motion control. At first I thought it was great but it got old real fast. Wii get's the least play time out of all three systems and when it is played it's either Wii shop games that don't use it, or it's games like muramasa that don't use it. And even a lot of games that could use it, ala Mario Kart, are far better with the classic controller.
I can't see a portable using it better, especially when factor in that you use those things on the subway and in air planes.
What if it populates the plane with virtual zombies and where you point your DS is where you aim to shoot them
What if it connects wirelessly with the plane's navigational systems and you can control the plane through the movement of your DS
I dunno about motion control. At first I thought it was great but it got old real fast. Wii get's the least play time out of all three systems and when it is played it's either Wii shop games that don't use it, or it's games like muramasa that don't use it. And even a lot of games that could use it, ala Mario Kart, are far better with the classic controller.
I can't see a portable using it better, especially when factor in that you use those things on the subway and in air planes.
What if it populates the plane with virtual zombies and where you point your DS is where you aim to shoot them
What if it connects wirelessly with the plane's navigational systems and you can control the plane through the movement of your DS
What then
What if you have to make engine sounds into the microphone or the plane falls out of the sky
My issue is with games that seem to be "regular" games, and then I get to a certain part and it says "Turn up the volume, and wait for this noise!" Or "Yell into the microphone to scare away the monsters!" and the lovely, "Oh.. And this is required. There is no alternative button press. You have to do it to keep playing."
You know what? Fuck you game. I'm in a break room. I'm not going to yell at my DS.
This is my biggest problem with the new Zelda (well, that and the train). I play it on the train or in the break room at work, and whenever I get to a flute part I have to stop playing because I'm not going to sit there blowing on my DS in front of people. Motion control on a handheld sounds like a nightmare.
I dunno about motion control. At first I thought it was great but it got old real fast. Wii get's the least play time out of all three systems and when it is played it's either Wii shop games that don't use it, or it's games like muramasa that don't use it. And even a lot of games that could use it, ala Mario Kart, are far better with the classic controller.
I can't see a portable using it better, especially when factor in that you use those things on the subway and in air planes.
What if it populates the plane with virtual zombies and where you point your DS is where you aim to shoot them
What if it connects wirelessly with the plane's navigational systems and you can control the plane through the movement of your DS
What then
What if you have to make engine sounds into the microphone or the plane falls out of the sky
What if you have to hold a DS in each hand and flap your arms for the entire flight or the plane falls out of the sky
Posts
It's pretty obvious that he's saying that the inevitable DS successor will have better graphics and a motion sensor.
Or maybe this is just a bad story taken from a poor translation.
This is telling us something only a moron wouldn't have been able to figure out for himself.
I'm still concerned about them on consoles
They're not a bad thing, they just have to be implemented right and not for every single game ever.
I agree
But most of the time they aren't
Which is why I'm concerned about them!
High Resolution, despite talking about the exact same idea, can be, well, pretty much anything.
It used to be (in the N64/PSX days) that games that ran at 640x480 were "high resolution", because 320x240 was the standard. The term "high resolution" is relative. "High definition" specifically refers to a resolution of 1280x720 or higher.
Although it was awesome in warioware twisted, but on the other hand I don't need any more hand-held motion control than warioware twisted. They did that, got it perfect then and now the only place to go is down.
Touch and tilt at the same time though might be a wee bit too much.
Which I guess is unfair and pessimistic, but goddamn I hate mic integration and I don't trust developers to not half assedly jump on a gimmick control just for the sake of it being there.
For one thing, motion sensors are now a well known quantity in both console and mobile gaming.
For another, this is Nintendo's third go around with the technology. Should have good developer support for this.
To be fair, it does work perfectly fine on an iPhone.
Sorry to be a chronic question asker but...
In the Nintendo interview, Iwata specfically says that he wants a sensor in the DS that is able to read the movements of what the person playing the DS is doing. iPhone has something like this? If so, what exactly is it used for?
There's nothing like that. The Iphone just has a motion sensor that senses when IT is moved,not when the user is doing something.
iPhone has a Tilt sensor.
It's really the only thing I can think of a handheld using motion sensing effectively.
KIRBY TILT AND TUMBLE RETURNS.
The DSi has cameras on it.
What if you could combine a visual image of the user with the movement of the handheld? What about a visual of what the user is pointing the system at plus motion sensing? Sounds like a handheld Natal to me.
I am going to keep posting this video until the game gets made on a system that is not Gizmondo:
http://www.youtube.com/watch?v=Lfp8id6bpDU
This is exactly what I do not want on my handheld. You know where I play my handheld? In the break room at work. On the bus. In the car when my wife is driving. You know what I don't want to do at times like this? Be moving around a lot. Or blowing on my handheld like an idiot. Or playing a game that takes up real-life space. Or playing a game that requires I have the sound on to hear something to continue. Because all of these actions disrupt the people around me and make me look like a jack-ass.
So stop making portable games like this, please? It's fine when I'm at home, on my TV. It's not fine anywhere else.
[edit]
Not really talking specifically about the augmented reality stuff. Talking about all of it. The motion-sensing, camera-waving, microphone-blowing, sound-listening stuff. If it's a game built around that, then fine, I just won't buy it. But stop sneaking it into my regular button-pushy screen-touchy games and making me do it to progress.
I think the more pressing concern is, what good is augmented reality right now? Everything is still taking place on the screen. You need a 3D head-mounted display for stuff like that to really be cool.
Then don't buy it. I play my DS at home all the time, I'm not risking getting it scratched up or lost. It's easier to play lying in any position or room and the games are just as worth playing as console ones.
He wanted effective use of cameras and motion, and there it is. If you don't think that's an impressive/cool use of technology then I don't know what to tell you, other than you might want to get out of gaming as a hobby considering the direction things are moving.
I have no problem with effective use of cameras and motion. I actually think it's pretty cool. I still play Eye of Judgement, and the Wii gets more playtime than the 360.
I didn't buy my DS for the microphone, or the camera, or even for the speakers. I bought it because it's a portable system with fun games and two screens and one of them is also a touch screen.
I don't buy games that are designed around these mechanisms.
My issue is with games that seem to be "regular" games, and then I get to a certain part and it says "Turn up the volume, and wait for this noise!" Or "Yell into the microphone to scare away the monsters!" and the lovely, "Oh.. And this is required. There is no alternative button press. You have to do it to keep playing."
You know what? Fuck you game. I'm in a break room. I'm not going to yell at my DS.
It's the same issue as people talking on cell phones while driving versus talking to someone else in the car.
The person in the car with you can see what's going on, and knows (for the most part) when it's appropriate to talk, when it's appropriate to expect you to or to not answer immediately, and when it's appropriate to just shut the hell up.
My portable gaming system has no idea whether it is appropriate to ask these things of my or not, but simply by the virtue of it being a portable system, (unless it is a game I specifically got for this feature, because this feature is central to the gameplay) then it probably isn't appropriate for it to ask me these things.
That is what I'm trying to say.
[edit]
And you know that just like all these games that want you screaming/blowing at the microphone, there will be a truckload of otherwise perfectly normal games that stop you at one or two points in the game and say "Nope. You aren't going anywhere until you jump around like a maniac."
I don't like pointless uses of technology as much as anyone else, it is just extremely annoying to see constant condemnation of the technology itself, as if it's its own fault that developers are idiots. The DS microphone can be and has been used effectively. You could voice chat online in Metroid Prime Hunters. You can record and play with samples in the DSi's sound channel, Flipnote Studio, Korg's synthesizer and a number of other games and programs. Games that go beyond the "yell at your DS" trope have some creative uses - Yoshi Touch & Go used it well, as did Warioware, and the well-received Soul Bubbles made it a primary mechanic.
Just like cameras and motion control, it's all how it's used, and there's no reason to condemn the very presence of some new technology just because somebody made you blow in a microphone that one time and it was so embarrassing.
That's true. But I'm inclined to think that unless the core game design relies on the camera tracking setup, then it should be playable without it anyway.
If someone figured out a game idea that greatly benefited from the augmented reality stuff, I'd love to play it, and I'd do so in whatever restrictive environment was required.
Edit: WarioWare is the only game I can think of that did blowing into the microphone well. I hate every other game I've tried that requires it.
I can't see a portable using it better, especially when factor in that you use those things on the subway and in air planes.
What if it populates the plane with virtual zombies and where you point your DS is where you aim to shoot them
What if it connects wirelessly with the plane's navigational systems and you can control the plane through the movement of your DS
What then
This is my biggest problem with the new Zelda (well, that and the train). I play it on the train or in the break room at work, and whenever I get to a flute part I have to stop playing because I'm not going to sit there blowing on my DS in front of people. Motion control on a handheld sounds like a nightmare.
What if you have to hold a DS in each hand and flap your arms for the entire flight or the plane falls out of the sky
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