It's official. I have no idea how to deal with a good Bison. Thanks for the set, Multi! I clearly still suck hard, so any pointers you've got would be awesome. Hope to catch you again sometime.
It's official. I have no idea how to deal with a good Bison. Thanks for the set, Multi! I clearly still suck hard, so any pointers you've got would be awesome. Hope to catch you again sometime.
your guile wasn't half bad, actually! you can take on my akuma fairly easily.
against bison it's all about the wakeup. he's going to knock you down, and then he's going to set up some more opportunities for damage. any time where I won a round with 80 or 90% of my life left, instead of 50% or less, was because I had some good knockdown mixup runs.
watch out for those headstomps on wakeup, and those c.LK > scissors on wakeup as well. if no wakeup attacks are taking place, start mashing throw to tech, because that's what's gonna happen. watch out for tick throws on wakeup as well, if you block the c.LK or even c.LP. all of this is split second timing, and often it's about you attempting to predict what the bison player will try for. once you figure out their game, or once your reflexes get fast enough, bison suddenly starts to have serious problems dishing out real damage.
most of my damage was dealt by punishing flash kicks, crossups, throws, and c.LK > scissors. if you can deal with any of those, you'll reduce the damage you take from bison players by a large amount.
It's official. I have no idea how to deal with a good Bison. Thanks for the set, Multi! I clearly still suck hard, so any pointers you've got would be awesome. Hope to catch you again sometime.
your guile wasn't half bad, actually! you can take on my akuma fairly easily.
against bison it's all about the wakeup. he's going to knock you down, and then he's going to set up some more opportunities for damage. any time where I won a round with 80 or 90% of my life left, instead of 50% or less, was because I had some good knockdown mixup runs.
watch out for those headstomps on wakeup, and those c.LK > scissors on wakeup as well. if no wakeup attacks are taking place, start mashing throw to tech, because that's what's gonna happen. watch out for tick throws on wakeup as well, if you block the c.LK or even c.LP. all of this is split second timing, and often it's about you attempting to predict what the bison player will try for. once you figure out their game, or once your reflexes get fast enough, bison suddenly starts to have serious problems dishing out real damage.
most of my damage was dealt by punishing flash kicks, crossups, throws, and c.LK > scissors. if you can deal with any of those, you'll reduce the damage you take from bison players by a large amount.
I think the biggest problem I had, in my eyes, was not being able to deal with your air game. I have no idea how to punish head stomps, as after hitting, you either come in with those purpose hands, or just bounce off too far away to do anything. I realized after a couple matches that no flash kick, no matter the timing or button pressed, will punish a head stomp. I tried d.FP, but that seems to get beat as well. Oh, and I don't know how many times I got beat and fooled with that move (dunno what it's called) where you're like a homing missile with one purple hand, floating around in the air. I tried dashing under that, but I think it only worked a couple times.
You just got so into my head and got me scared with those air attacks. And then I would start panicking and my execution would suck. I'm sure you noticed my random jabs or overhead attacks when I was on the opposite side of the screen. Those were meant to be booms. :P
Thanks a bunch for the wakeup advice. I seriously need some. I got hit with those tick throws way too much. Would it be wise to mash lp + lk while blocking in those situations, or would that just make me throw out a lk if you don't happen to throw, which would then get punished?
And I think I've been playing way too much guile. You could tell when I picked other characters that I didn't really have a clue how to use them. Might be time to switch it up so I'm not a one-trick pony. :P
Guile is one of the better chars for handling headstomps. Cr.FP > Bison's air offense. Throw lp sonic booms and advance on him. Air throw him anytime he gets cute. If he used devil reverse use FA and follow up with the combo of your choice.
On offense jump in deep with Guile's lk which can crossup. Go for jabs and tick throws.
If he is tick throwing you to death you blame your online connection and send him a nasty message calling him a scrub
Guile is one of the better chars for handling headstomps. Cr.FP > Bison's air offense. Throw lp sonic booms and advance on him. Air throw him anytime he gets cute. If he used devil reverse use FA and follow up with the combo of your choice.
On offense jump in deep with Guile's lk which can crossup. Go for jabs and tick throws.
If he is tick throwing you to death you blame your online connection and send him a nasty message calling him a scrub
Truth.
Also, throw a lp sonic boom and dash after it. Sometimes players will jump over it knowing that you've lost charge for flash kick. In that case either cr.fp or quick air throw. Do that 2-3 times in a match and he'll block the sonic boom which leads to a tick throw. This applies to all characters and not just Bison. Boo-ya!
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Guile is one of the better chars for handling headstomps. Cr.FP > Bison's air offense. Throw lp sonic booms and advance on him. Air throw him anytime he gets cute. If he used devil reverse use FA and follow up with the combo of your choice.
On offense jump in deep with Guile's lk which can crossup. Go for jabs and tick throws.
If he is tick throwing you to death you blame your online connection and send him a nasty message calling him a scrub
Truth.
Also, throw a lp sonic boom and dash after it. Sometimes players will jump over it knowing that you've lost charge for flash kick. In that case either cr.fp or quick air throw. Do that 2-3 times in a match and he'll block the sonic boom which leads to a tick throw. This applies to all characters and not just Bison. Boo-ya!
Guile is one of the better chars for handling headstomps. Cr.FP > Bison's air offense.
Whaaat? For reals? I tried cr.FP so many times, and it got beat by his headstomp consistently. I think at best it traded once. I guess maybe you just have to throw it out way way earlier? Hmmm. Any drills to improve reaction time? :P
my win percentage is steadily declining. I am apparenty not doing any upkeep on my fighting in the streets ability so it rapidly declines and I start falling into bad habits and patterns.
my win percentage is steadily declining. I am apparenty not doing any upkeep on my fighting in the streets ability so it rapidly declines and I start falling into bad habits and patterns.
not good. not good.
Hey Ed, I never got a chance to get feedback from you the last time we fought and my PS3 YLOD'd on me. Could you notice any improvements?
Guile is one of the better chars for handling headstomps. Cr.FP > Bison's air offense. Throw lp sonic booms and advance on him. Air throw him anytime he gets cute. If he used devil reverse use FA and follow up with the combo of your choice.
On offense jump in deep with Guile's lk which can crossup. Go for jabs and tick throws.
If he is tick throwing you to death you blame your online connection and send him a nasty message calling him a scrub
It's a shame ALL of guile's actual combos are ridiculously fucking hard. He's got a decent punisher after a FA with F+RH into cr.mp XX flash kick but it's a 1 frame link and if you miss it, you're going to eat your own punisher combo after the flash kick :[ Even doing something as "simple" as cr.mp XX flash kick after a FA is ridiculously hard because you have to get a down charge insanely fast but have to hit the cr.mp soon enough that you don't get a reset. Really makes guile that much less threatening.
BTW, random sonic boom tips:
Mix up the speed but only follow LP booms. I honestly wouldn't get cute with EX booms and save it for FADC'ing out of flash kicks (free "get out of jail free" wakeup option) or maybe even super.
Use back + short to move forward but keep charge and back + forward to move back and keep charge. They're both incredibly useful for zoning. You pretty much never want to actually hit your opponent with either of these attacks (though, back + forward isn't too bad if it catches something).
Cr.FP, air-to-air roundhouse, air throw or all great lp boom followups. Whichever one you use, keep charging.
Standing FP is a great boom followup that can combo into itself if the range is right (much easier with a counter hit). It's also got great range for those close range fireball wars.
Aside from all the 1-frame links Guile has to put up with, the 2 most important things (IMO) are his zoning tools and utilizing/not losing his charge. Fucking up a charge gives your opponent freedom to advance uncontested... that's never a good thing.
It's official. I have no idea how to deal with a good Bison. Thanks for the set, Multi! I clearly still suck hard, so any pointers you've got would be awesome. Hope to catch you again sometime.
your guile wasn't half bad, actually! you can take on my akuma fairly easily.
against bison it's all about the wakeup. he's going to knock you down, and then he's going to set up some more opportunities for damage. any time where I won a round with 80 or 90% of my life left, instead of 50% or less, was because I had some good knockdown mixup runs.
watch out for those headstomps on wakeup, and those c.LK > scissors on wakeup as well. if no wakeup attacks are taking place, start mashing throw to tech, because that's what's gonna happen. watch out for tick throws on wakeup as well, if you block the c.LK or even c.LP. all of this is split second timing, and often it's about you attempting to predict what the bison player will try for. once you figure out their game, or once your reflexes get fast enough, bison suddenly starts to have serious problems dishing out real damage.
most of my damage was dealt by punishing flash kicks, crossups, throws, and c.LK > scissors. if you can deal with any of those, you'll reduce the damage you take from bison players by a large amount.
I think the biggest problem I had, in my eyes, was not being able to deal with your air game. I have no idea how to punish head stomps, as after hitting, you either come in with those purpose hands, or just bounce off too far away to do anything. I realized after a couple matches that no flash kick, no matter the timing or button pressed, will punish a head stomp. I tried d.FP, but that seems to get beat as well. Oh, and I don't know how many times I got beat and fooled with that move (dunno what it's called) where you're like a homing missile with one purple hand, floating around in the air. I tried dashing under that, but I think it only worked a couple times.
You just got so into my head and got me scared with those air attacks. And then I would start panicking and my execution would suck. I'm sure you noticed my random jabs or overhead attacks when I was on the opposite side of the screen. Those were meant to be booms. :P
Thanks a bunch for the wakeup advice. I seriously need some. I got hit with those tick throws way too much. Would it be wise to mash lp + lk while blocking in those situations, or would that just make me throw out a lk if you don't happen to throw, which would then get punished?
And I think I've been playing way too much guile. You could tell when I picked other characters that I didn't really have a clue how to use them. Might be time to switch it up so I'm not a one-trick pony. :P
Bison's air game is actually a lot weaker than it looks.
There are two moves he can do that you're seeing.
The headstomp is charge down then up + kick, and it homes in on you. After the head stomp, I can control where I go, and I can hit punch to do the purple hands overhead.
Headstomps almost always beat a forward jumping character, except maybe Chun Li because she is a whore. But headstomps always, always lose to a character who is just walking backwards, since Bison will land right in front of them and be vulnerable to an attack. Headstomps also lose to jump back attacks, although EX headstomps will sometimes not get hit. Either way you won't take damage. Even if you're in the corner, jumping back will prevent getting hit by a head stomp.
If the head stomp does hit you, a flash kick will beat the purple hands follow up, as will a focus attack. My nightmare is people who block the head stomp and then focus absorb the overhead and go into a combo - or worse, they just ultra as I come down. If the overhead hits, you're in trouble - I can charge while I come down, and combo into a c.LK x2 > scissors.
The other move is Devil Reverse. DRs are charge down then up + punch, and it looks exactly like a headstomp, but it won't stomp you, and it will land with a lot less recovery. Also, if I hit punch in midair, Bison will boomerang back with his purple hand thing, and I can control where he will come down. It's very maneuverable, has a pretty good hitbox, and is meant to bait things like Shoryukens and Flash Kicks.
A devil reverse can be focus absorbed as well, and it can also be flash kicked if you wait for the purple hand attack, although sometimes it will trade. Otherwise, you might as well block it (although you have to block high.)
But the best part, the best part of all for Guile, is that jumping forward is actually safe for you, because you can air throw me right out of a headstomp or a devil reverse, usually before the devil reverse even lets me hit punch for the second part of the attack. I believe it will often work against even an EX headstomp, which is one of the best air-to-air attacks in the game.
So basically, either jump back, walk back, or jump forward and air throw, and you have neutralized Bison's air specials.
Guile is one of the better chars for handling headstomps. Cr.FP > Bison's air offense.
Whaaat? For reals? I tried cr.FP so many times, and it got beat by his headstomp consistently. I think at best it traded once. I guess maybe you just have to throw it out way way earlier? Hmmm. Any drills to improve reaction time? :P
It won't beat his headstomps or DRs, but it will beat any jump-in attack, especially if not's a well-spaced crossup.
I had a dream about Capcom improving Guile to god tier. It was crazy.
They gave him a horizontal Flash Kick. He would do a big ass roundhouse and the flash would come from the side, and the EX version hit horizontally and a second kick was at a 45 degree angle.
They also gave him a Sonic Uppercut, where he would duck down, charge forward, and deliver an uppercut with the force he uses to make Sonic Booms. It was quick, had projectile immunity, juggled, and the command was df, d, db + P.
ablank/multi: Thanks for the advice guys! I've made mental notes of all your points, and will try to start incorporating those tips. I'm also gonna try to get some offline matches with my bro going, who usually plays with Bison. And yeah, Guile has a ton of 1-frame link combos. I've been getting a tiny bit better at them (in practice mode at least) by plinking stuff like c.lp > c.mp, but I'm still only 10-20% successful. Moar practice.
Also, I just moved up to G2-E rank last night, and my god. I went from starting to finally feel comfortable competitively in the G3's, to getting crushed constantly in the G2's. But like they say, you'll only get better by fighting tougher opponents, so I'm taking it well.
my win percentage is steadily declining. I am apparenty not doing any upkeep on my fighting in the streets ability so it rapidly declines and I start falling into bad habits and patterns.
not good. not good.
Hey Ed, I never got a chance to get feedback from you the last time we fought and my PS3 YLOD'd on me. Could you notice any improvements?
Your Gouken right? Yeah I definitely noticed some improvements your timing had really improved and you set yourself up for some good scenarios. I think you should look into some more of his combos because there were times when you could have really thrown a hurting on me and didn't capitalize. If I recall properly once you threw me down instead of into the air and you could have ended the match with a nice corner combo off of it.
Hey xbl players, I haven't been on in a while, but I'm getting back into the online groove. Please add me if you haven't already and don't hesitate to send me an invite for sparring, training games, etc.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Hey xbl players, I haven't been on in a while, but I'm getting back into the online groove. Please add me if you haven't already and don't hesitate to send me an invite for sparring, training games, etc.
Feels good to give up that horrible, horrible excuse for a game they call (loosely) Modern Warfare 2.
Hey xbl players, I haven't been on in a while, but I'm getting back into the online groove. Please add me if you haven't already and don't hesitate to send me an invite for sparring, training games, etc.
Feels good to give up that horrible, horrible excuse for a game they call (loosely) Modern Warfare 2.
I'm actually still playing it. I've just about given up trying to snipe in it, though. Too needlessly difficult, especially when I can just run an AR and earn top 3. Still fun overall.
Been giving BC2 a chance as well, sniping seems slightly less aggravating. Prolly gonna pick up AvP when it hits in Feb. All in all, plenty of stuff to do till Super hits in April.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Vega makes me rage so hard. I just can not beat that fucker. I have probably been perfected by so many Vegas. No other character does this to me. But I can't touch that stupid yodeling son of a gun.
Vega makes me rage so hard. I just can not beat that fucker. I have probably been perfected by so many Vegas. No other character does this to me. But I can't touch that stupid yodeling son of a gun.
Who do you main?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Vega makes me rage so hard. I just can not beat that fucker. I have probably been perfected by so many Vegas. No other character does this to me. But I can't touch that stupid yodeling son of a gun.
Vega makes me rage so hard. I just can not beat that fucker. I have probably been perfected by so many Vegas. No other character does this to me. But I can't touch that stupid yodeling son of a gun.
I'm the same way with Blanka.
Blanka players hate me. I just bait Blanka balls all day and jab them out of it. I played a Blanka that tried getting the life lead and just turtling. He won the first round, then lost the second and third after I caught on.
Posts
only if you're a pessimist.
so are you?
are you a pessimist?
or are you a pessiMISTER?
He just wants to say hi.
i would like to play against your blanka at some point actually
just because it would help to learn how to beat him
Shoot me an invite next time you're on Evil and you can throw down with my Blanka as well.
I don't play him that often anymore but I can probably still piss you off
Hold down back!
i remember when i was just starting and maining Sagat and I fought you for the first round in that SF4 tournament.
that did not end well. i had extra maple syrup with my paincakes.
your guile wasn't half bad, actually! you can take on my akuma fairly easily.
against bison it's all about the wakeup. he's going to knock you down, and then he's going to set up some more opportunities for damage. any time where I won a round with 80 or 90% of my life left, instead of 50% or less, was because I had some good knockdown mixup runs.
watch out for those headstomps on wakeup, and those c.LK > scissors on wakeup as well. if no wakeup attacks are taking place, start mashing throw to tech, because that's what's gonna happen. watch out for tick throws on wakeup as well, if you block the c.LK or even c.LP. all of this is split second timing, and often it's about you attempting to predict what the bison player will try for. once you figure out their game, or once your reflexes get fast enough, bison suddenly starts to have serious problems dishing out real damage.
most of my damage was dealt by punishing flash kicks, crossups, throws, and c.LK > scissors. if you can deal with any of those, you'll reduce the damage you take from bison players by a large amount.
I think the biggest problem I had, in my eyes, was not being able to deal with your air game. I have no idea how to punish head stomps, as after hitting, you either come in with those purpose hands, or just bounce off too far away to do anything. I realized after a couple matches that no flash kick, no matter the timing or button pressed, will punish a head stomp. I tried d.FP, but that seems to get beat as well. Oh, and I don't know how many times I got beat and fooled with that move (dunno what it's called) where you're like a homing missile with one purple hand, floating around in the air. I tried dashing under that, but I think it only worked a couple times.
You just got so into my head and got me scared with those air attacks. And then I would start panicking and my execution would suck. I'm sure you noticed my random jabs or overhead attacks when I was on the opposite side of the screen. Those were meant to be booms. :P
Thanks a bunch for the wakeup advice. I seriously need some. I got hit with those tick throws way too much. Would it be wise to mash lp + lk while blocking in those situations, or would that just make me throw out a lk if you don't happen to throw, which would then get punished?
And I think I've been playing way too much guile. You could tell when I picked other characters that I didn't really have a clue how to use them. Might be time to switch it up so I'm not a one-trick pony. :P
On offense jump in deep with Guile's lk which can crossup. Go for jabs and tick throws.
If he is tick throwing you to death you blame your online connection and send him a nasty message calling him a scrub
Truth.
Also, throw a lp sonic boom and dash after it. Sometimes players will jump over it knowing that you've lost charge for flash kick. In that case either cr.fp or quick air throw. Do that 2-3 times in a match and he'll block the sonic boom which leads to a tick throw. This applies to all characters and not just Bison. Boo-ya!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Yeah that strategy > anything Zangief can do too.
Whaaat? For reals? I tried cr.FP so many times, and it got beat by his headstomp consistently. I think at best it traded once. I guess maybe you just have to throw it out way way earlier? Hmmm. Any drills to improve reaction time? :P
LOL, I'll have to use that one
On another, more somber note...
I guess our fights will have to wait. Luckily I'm still under the 3 year extended warranty.
My Felecia just wants a hug.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I got that one at the beginning of the summer. I feel your pain.
not good. not good.
Hey Ed, I never got a chance to get feedback from you the last time we fought and my PS3 YLOD'd on me. Could you notice any improvements?
It's a shame ALL of guile's actual combos are ridiculously fucking hard. He's got a decent punisher after a FA with F+RH into cr.mp XX flash kick but it's a 1 frame link and if you miss it, you're going to eat your own punisher combo after the flash kick :[ Even doing something as "simple" as cr.mp XX flash kick after a FA is ridiculously hard because you have to get a down charge insanely fast but have to hit the cr.mp soon enough that you don't get a reset. Really makes guile that much less threatening.
BTW, random sonic boom tips:
Mix up the speed but only follow LP booms. I honestly wouldn't get cute with EX booms and save it for FADC'ing out of flash kicks (free "get out of jail free" wakeup option) or maybe even super.
Use back + short to move forward but keep charge and back + forward to move back and keep charge. They're both incredibly useful for zoning. You pretty much never want to actually hit your opponent with either of these attacks (though, back + forward isn't too bad if it catches something).
Cr.FP, air-to-air roundhouse, air throw or all great lp boom followups. Whichever one you use, keep charging.
Standing FP is a great boom followup that can combo into itself if the range is right (much easier with a counter hit). It's also got great range for those close range fireball wars.
Aside from all the 1-frame links Guile has to put up with, the 2 most important things (IMO) are his zoning tools and utilizing/not losing his charge. Fucking up a charge gives your opponent freedom to advance uncontested... that's never a good thing.
Bison's air game is actually a lot weaker than it looks.
There are two moves he can do that you're seeing.
The headstomp is charge down then up + kick, and it homes in on you. After the head stomp, I can control where I go, and I can hit punch to do the purple hands overhead.
Headstomps almost always beat a forward jumping character, except maybe Chun Li because she is a whore. But headstomps always, always lose to a character who is just walking backwards, since Bison will land right in front of them and be vulnerable to an attack. Headstomps also lose to jump back attacks, although EX headstomps will sometimes not get hit. Either way you won't take damage. Even if you're in the corner, jumping back will prevent getting hit by a head stomp.
If the head stomp does hit you, a flash kick will beat the purple hands follow up, as will a focus attack. My nightmare is people who block the head stomp and then focus absorb the overhead and go into a combo - or worse, they just ultra as I come down. If the overhead hits, you're in trouble - I can charge while I come down, and combo into a c.LK x2 > scissors.
The other move is Devil Reverse. DRs are charge down then up + punch, and it looks exactly like a headstomp, but it won't stomp you, and it will land with a lot less recovery. Also, if I hit punch in midair, Bison will boomerang back with his purple hand thing, and I can control where he will come down. It's very maneuverable, has a pretty good hitbox, and is meant to bait things like Shoryukens and Flash Kicks.
A devil reverse can be focus absorbed as well, and it can also be flash kicked if you wait for the purple hand attack, although sometimes it will trade. Otherwise, you might as well block it (although you have to block high.)
But the best part, the best part of all for Guile, is that jumping forward is actually safe for you, because you can air throw me right out of a headstomp or a devil reverse, usually before the devil reverse even lets me hit punch for the second part of the attack. I believe it will often work against even an EX headstomp, which is one of the best air-to-air attacks in the game.
So basically, either jump back, walk back, or jump forward and air throw, and you have neutralized Bison's air specials.
It won't beat his headstomps or DRs, but it will beat any jump-in attack, especially if not's a well-spaced crossup.
They gave him a horizontal Flash Kick. He would do a big ass roundhouse and the flash would come from the side, and the EX version hit horizontally and a second kick was at a 45 degree angle.
They also gave him a Sonic Uppercut, where he would duck down, charge forward, and deliver an uppercut with the force he uses to make Sonic Booms. It was quick, had projectile immunity, juggled, and the command was df, d, db + P.
It was crazy.
The Raid
Remove his charge.
ablank/multi: Thanks for the advice guys! I've made mental notes of all your points, and will try to start incorporating those tips. I'm also gonna try to get some offline matches with my bro going, who usually plays with Bison. And yeah, Guile has a ton of 1-frame link combos. I've been getting a tiny bit better at them (in practice mode at least) by plinking stuff like c.lp > c.mp, but I'm still only 10-20% successful. Moar practice.
Also, I just moved up to G2-E rank last night, and my god. I went from starting to finally feel comfortable competitively in the G3's, to getting crushed constantly in the G2's. But like they say, you'll only get better by fighting tougher opponents, so I'm taking it well.
Your Gouken right? Yeah I definitely noticed some improvements your timing had really improved and you set yourself up for some good scenarios. I think you should look into some more of his combos because there were times when you could have really thrown a hurting on me and didn't capitalize. If I recall properly once you threw me down instead of into the air and you could have ended the match with a nice corner combo off of it.
http://i175.photobucket.com/albums/w127/antiwhippy/SSF4koody.gif
Feels good to give up that horrible, horrible excuse for a game they call (loosely) Modern Warfare 2.
The Raid
I'm actually still playing it. I've just about given up trying to snipe in it, though. Too needlessly difficult, especially when I can just run an AR and earn top 3. Still fun overall.
Been giving BC2 a chance as well, sniping seems slightly less aggravating. Prolly gonna pick up AvP when it hits in Feb. All in all, plenty of stuff to do till Super hits in April.
Who do you main?
Blanka players hate me. I just bait Blanka balls all day and jab them out of it. I played a Blanka that tried getting the life lead and just turtling. He won the first round, then lost the second and third after I caught on.
The Raid