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(TF2) Map Fortress 2

Hey YouHey You Registered User regular
edited February 2010 in Games and Technology
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Old thing.


First thread dedicated to TF2 map creators, plug-in makers, and all other contributors. Thanks for making this a better place to live.




asdasdfasd.PNG

Hey You's
TF2PRO.COM / TEAM ZISSOU SERVER Donate!
Currently set up for Highlander with mixed map rotation (Official and Custom). Also test custom PA made maps for the PAMTU (Contact an admin to join).
Server IP: 208.167.242.188:27015

Job's
Hyperbolic Drama Chamber Donate!
Normal server with SourceMod.
Server IP: 216.155.146.69:27015

JonXP's
JonXP's server Donate!
Regular vanilla server. No plugins whatsoever.
Server IP: tf2.finalmeasure.com

PMAvers's
House of Non-Conformity Donate!
Custom map server.
Server IP: 208.167.243.68:27015
Download the Map Pack.
Extract to: Steam\steamapps\<your account>\team fortress 2\tf\maps

Mandalore's House of Props - New!
[strike]A modded server for the decidedly silly/amazing Prop Hunt game. Currently an idling server for those unblesséd by hats.[/STRIKE] Currently half CTF server.
Server IP:208.167.247.217:27015
Map Pack (DOWNLOAD THIS FIRST)

b_160x400_T1_F-2.pngb_160x400_T1_F-2.pngb_160x400_T1_F-2.pngb_160x400_T1_F-2.pngb_160x400_T1_F-2.png





So you want to play competitive tf2?
This guide will set up you up with the basics on how to get in on some quick 6v6 competitive play without having to committ to a clan, schedule, practice, etc. This is purely for 6v6 and not Highlander (9v9 with a class limit of 1 for each class) because I do not believe highlander has their own pug gather system yet.

PUG stands for Pick Up Group, which is what it sounds like; A group of players interested in playing a tight 6v6 game. The 'gather' system is a system built into the #tf2.pug IRC channel that automatically assembles players who've opted in into teams and provides a server with league rules to play on.

This is done through 2 programs:

-Mumble, for voice chat
-IRC, for the gather system.

Personally, I love getting in a few 6v6 matches here and there, especially when the PA servers are empty. It's active at all times of the day, and you'll be set against players of a wide range of skill, ranging from merely interested folk like maybe yourself, to ESEA and CEVO level players.

As well, I think the gather system is a great way for people who knock 6v6 or have the wrong impressions about it to try it out for themselves and see what people like myself mean when we described it as just another level of play.

IRC
Open up your preferred IRC client it, be it something like mibbit.com or mIRC.

You need to connect to the irc.gamesurge.net server, and go into channel #tf2.pug

There is also a #tf2.pug.na channel, but its regulars are a bit more advanced, most coming from the top place teams, so #tf2.pug is much more entry level, which is what you'll want if you're looking to get into 6v6. Being immediately put up against slardel when you're a scout isn't going to do much good for your skills or your love of the game.

Mumble
Mumble is a third party voice chat software similar to Ventrilo and is used for communicating with your teammates during the match. Every team, clan, what have you uses a third party voice chat program instead of the ingame voice because it allows you to communicate when you are dead ingame.

Mumble is preferred over Ventrilo because of its ease of use and it provides several nifty features like an ingame overlay and pop-up messages telling you who's coming and going.

Download Mumble Here

Once installed it just needs some basic set up, and will ask you to create a certificate. Just enter in a name and an email, and then save it on your Desktop or any other place you keep misc. files.

Once you have Mumble set up, you will want to hit 'Add New' and enter in the relevant information. The tf2pug mumble server is:

Voice server IP : mumble.tf2pug.org:64738
Password : tf2pug

You'll want to keep the username you use in mumble and the server the same as the one you use ingame and in the tf2pug IRC channel so you can be easily identified. You will also want to stay in the 'Root' channel until you are assigned a game. Each of the respective channels (Chicago, Dallas, Atlanta) are server locations and each have a Red and Blue channel which you'll use during the matches

It may ask you if you want to run Mumble in compatibility mode when entering the server, just say yes to that.

First thing you'll want to do is make sure your Mumble is set to 'Push to Talk' instead of 'Voice Activity'. If you have it set to 'Voice Activity', your mic will turn on whenever you say anything without having to press a button, which can be annoying for your teammates.

Just goto Configure > Settings
settiings.jpg

and under Audio Input changed the Transmit drop down box to Push to Talk. Hit Apply.
settings2.jpg

Then goto Shortcuts along the left side, and hit add. It will add a new field into the white box. Double click on the 'Unassigned' and change it to Push to Talk, then double click the blank field under shortcut and select what button you want to use with the voice activation.
settings3.jpg

And that's it!


***

Getting into a match
So now that that is all set up, you're ready to look for a game.

Once you enter the #tf2.pug channel, the first thing you typically do is type !players
playersn.jpg

This will show you everyone who is queued up to play and what as. Because this is basic 6v6, the class layout that is supported in the pug channel is:
2 Scouts
2 Soldiers
1 Demo
1 Medic

Once there are enough of the above for two teams, the game will start. To add yourself to the queue, just type !add [yourclass]
addm.jpg

I am now added to the match queue.

Now you simply wait. The queue will fill up with 12 players, and the following message will appear
38862784.jpg

It will then sort you into teams
teamso.jpg

You may sometimes get a message similar to this:
readyl.jpg

All you have to do is type !ready into the #tf2.pug channel and it will leave you in the match

Your final message will be:
22648206.jpg

This provides the ip and password of the server you will be playing on, but as well as the mumble room you will be using. In this instance, I will be using the Altanta 1 room, under Red team. Connect to the ip, get on your assigned team, and wait for everyone else to get ready


The Game
So as we know, the standard class make up is as follows:
2 Scouts
2 Soldiers
1 Demo
1 Medic

Demo and medic are limited to 1 per team, and everything else is limited to 2, but you won't see much deviation from this. The most common change is one scout switching to sniper on maps like badlands, gravelpit, or well. Heavies and engies are rare but still appear when some last ditch defense is needed
on gravelpit or badlands, typically when you're down to your last point. Pyros and spies are sometimes used to try and kill the opposing team's medic quickly in a clutch play situation.

The maps you will be playing on mostly are:
cp_badlands
cp_granary
cp_follower
cp_well
cp_gravelpit
sometimes cp_yukon

These are the maps that have just been found to be the most balanced and enjoyable, offering some great back and forth play over the center and second to last points. cp_follower is a custom map that combines the spawn areas of granary with a middle area similar to badlands. It is very fun and worth having in your maps folder.

In terms of gameplay, no matter what class you are, conservation is the key. The only outright battles you'll be fighting are in the opening minutes on the middle point and in pushes (either uber, counter, or when opposing team's medic is down). With everything else, you should be holding back, building uber, sticking with teammates and trying to pick off a few members of the enemy team. Never try to engage alone unless you're a decent scout. Attempting to jump into a group of opposing players alone will only get you killed again and again.

Hit and run strategies are never frowned upon, and knowing when to fight and when to fall back is a key skill you'll need to learn quickly.

As well, the opening moments of the game, where each team are heading to the middle, are critical. You'll soon pick up on the paths each class takes for each map, but generally scouts and demos should arrive first, with soldiers and medic not far behind, with medic sitting at about 50-60% uber. As a soldier/demo, you really should only be walking the last few bits of the map towards the center, the rest should consist of rocket/sticky jumping. The medic will heal you as you go down.

The following are some general strategies and expectations from the standard classeS:

Scout
-Typically, unless stated otherwise, the two scouts are supposed to act as 'roamers': They move away from the rest of the team and work in tandem to try and take out the enemy medic or pick off fleeing soldiers/demos.
-They also play a crucial role in the opening of the game, as they will, along with the demo, be the first people to get to the middle point, where they will engage the opposing scouts/demo for about ten to twenty seconds. Any kills or damage that can be done during this time is integral for your team's position post-mid-fight.
-Do not try to engage a combo (soldier + medic) alone
-Engage demo + medic combos, try to get into close and try to take out the medic or jump around him and peck off the medic if you can
-When all else fails, just kill the medic. You are expected to die much more than anyone else, but if you get this one job done, it is worth it in spades.

Soldier
-You and the other soldier are the blunt force of the team. You deal the damage, jump the jumps, and protect the medic.
-The soldiers are typically designated as pocket and roamer.
-Pocket soldier stays with the medic and protects him from everybody. He is not expected to go rocket jumping onto points or pushing the objective (unless the medic has an uber)
-The Roamer is exactly that, he has some leeway to rocket jump onto points and push without a medic, but typically, unless he wants to get screwed over, he will stay close to the pocket combo or the team demo
-Pockets should always use the normal rocket launcher and shotgun as it is the best to counter to scouts
-Roamers can use the DH if they're good but it's not expected.
-You should know how to rocket jump everywhere. This takes practice.
-Airshots are balla and will look nice in your frag videos

Demo
-You got to know the sticky jumps. For pretty much all the maps listed above, you must be able to sticky jump decently enough to get to the middle point at the same time the scouts would, or just behind them. This is particularly critical on badlands and granary, where a good few stickes set up at where the enemy team are coming out could decide who gets mid.
-You're a bigger damage dealer than the soldiers, and can fire more indirect. But you're all alone, so you dieing is kind of a big deal. Hang back and spam pipes into the middle point, and sticky up essential chokepoints.
-This pretty much applies for both attack and defense.
-Stickying up chokepoints is particularly essential when you're getting pushed back. A sticky trap on the gates on cp_well can pratically turn the game to your favor.
-Personally not a big demo, so can't say much either way, but you have to be fairly competent in sticky usage and knowing when and where to fight, but also how to use your regular pipes to smack down scouts and soldiers

Medic
-You're the key to a lot of what goes on. Your uber and kritz are essential, and your death means your team is unsupported and will probably get pushed in on.
-That said, hang back. Stick with your pocket soldier at all times, don't try to advance ahead of him
-Scream ungodly sounds into the mic when being attacked
-Don't pull out your needlegun or saw unless you are completely and utterly alone and there is nowhere to run to. You will have people defending you, your job is to keep them up and to build the uber/kritz
-Jump a lot
-You can pop your uber if you're in trouble, no one will blame you, just stay alive.


That just about covers the basics of it.

GotFrag has a great page that goes a little more indepth not just into general strategy, but particular strategies for specific maps and such

Click here for GotFrag's Tips & Tricks section

Of particular interest should be Jaeger's general tips and tricks videos. There's only 5 so far, but they look at some specifics that are definitely worth knowing if you're looking to persue this type of gameplay a bit further

Tips & Tricks Volume 1 - Scout Energy Drink
- A few points about the Bonk, although the recent Valve fix made the first-person tip impossible :(
Tips & Tricks Volume 2 - Soldier Jumps on cp_gravepit, point C
- Examples of how to quickly get up the C tower on cp_gravelpit out the left and ride side of spawn.
Tips & Tricks Volume 3 - Spamming Through Doors on cp_frieght
- This is technically a glitch, and is not allowed by ESEA.
Tips & Tricks Volume 4 - Pre-firing Rockets
- Some safety tips for soldiers about spamming around corners.
Tips & Tricks Volume 5 - Medic Healing
- A little love for our healers as guest star creepin outlines the basic healing order, and why.


Now it's time for....


!!!PRO VIDEOS!!!


Post with any questions for clarifications.

Hey You on
«13456763

Posts

  • AntithesisAntithesis Registered User regular
    edited January 2010
    Wait, more hats?

    I'm not sure whether to be happy or sad.

    Antithesis on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited January 2010
    Hats off.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • Quaz and WallyQuaz and Wally Registered User regular
    edited January 2010
    It's not supposed to be a test server dammit!

    Edit: Thank you

    Quaz and Wally on
  • savooipeerdsavooipeerd Registered User regular
    edited January 2010
    So they actually modeled and implemented the prizes for the propaganda contest winners but they still haven't even announced the runner-ups yet.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited January 2010
    11,000 entries.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • Hey YouHey You Registered User regular
    edited January 2010
    By the way, the 2 videos on the OP were from last night on Jobs. Couple of people were talking about the ubered spy last night and one of those is that video.

    Hey You on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited January 2010
    Gonna repost this here because there was some interest before, maybe it could be added into OPs???

    So you want to play competitive tf2?
    This guide will set up you up with the basics on how to get in on some quick 6v6 competitive play without having to committ to a clan, schedule, practice, etc. This is purely for 6v6 and not Highlander (9v9 with a class limit of 1 for each class) because I do not believe highlander has their own pug gather system yet.

    PUG stands for Pick Up Group, which is what it sounds like; A group of players interested in playing a tight 6v6 game. The 'gather' system is a system built into the #tf2.pug IRC channel that automatically assembles players who've opted in into teams and provides a server with league rules to play on.

    This is done through 2 programs:

    -Mumble, for voice chat
    -IRC, for the gather system.

    Personally, I love getting in a few 6v6 matches here and there, especially when the PA servers are empty. It's active at all times of the day, and you'll be set against players of a wide range of skill, ranging from merely interested folk like maybe yourself, to ESEA and CEVO level players.

    As well, I think the gather system is a great way for people who knock 6v6 or have the wrong impressions about it to try it out for themselves and see what people like myself mean when we described it as just another level of play.

    IRC
    Open up your preferred IRC client it, be it something like mibbit.com or mIRC.

    You need to connect to the irc.gamesurge.net server, and go into channel #tf2.pug

    There is also a #tf2.pug.na channel, but its regulars are a bit more advanced, most coming from the top place teams, so #tf2.pug is much more entry level, which is what you'll want if you're looking to get into 6v6. Being immediately put up against slardel when you're a scout isn't going to do much good for your skills or your love of the game.

    Mumble
    Mumble is a third party voice chat software similar to Ventrilo and is used for communicating with your teammates during the match. Every team, clan, what have you uses a third party voice chat program instead of the ingame voice because it allows you to communicate when you are dead ingame.

    Mumble is preferred over Ventrilo because of its ease of use and it provides several nifty features like an ingame overlay and pop-up messages telling you who's coming and going.

    Download Mumble Here

    Once installed it just needs some basic set up, and will ask you to create a certificate. Just enter in a name and an email, and then save it on your Desktop or any other place you keep misc. files.

    Once you have Mumble set up, you will want to hit 'Add New' and enter in the relevant information. The tf2pug mumble server is:

    Voice server IP : mumble.tf2pug.org:64738
    Password : tf2pug

    You'll want to keep the username you use in mumble and the server the same as the one you use ingame and in the tf2pug IRC channel so you can be easily identified. You will also want to stay in the 'Root' channel until you are assigned a game. Each of the respective channels (Chicago, Dallas, Atlanta) are server locations and each have a Red and Blue channel which you'll use during the matches

    It may ask you if you want to run Mumble in compatibility mode when entering the server, just say yes to that.

    First thing you'll want to do is make sure your Mumble is set to 'Push to Talk' instead of 'Voice Activity'. If you have it set to 'Voice Activity', your mic will turn on whenever you say anything without having to press a button, which can be annoying for your teammates.

    Just goto Configure > Settings
    settiings.jpg

    and under Audio Input changed the Transmit drop down box to Push to Talk. Hit Apply.
    settings2.jpg

    Then goto Shortcuts along the left side, and hit add. It will add a new field into the white box. Double click on the 'Unassigned' and change it to Push to Talk, then double click the blank field under shortcut and select what button you want to use with the voice activation.
    settings3.jpg

    And that's it!


    ***

    Getting into a match
    So now that that is all set up, you're ready to look for a game.

    Once you enter the #tf2.pug channel, the first thing you typically do is type !players
    playersn.jpg

    This will show you everyone who is queued up to play and what as. Because this is basic 6v6, the class layout that is supported in the pug channel is:
    2 Scouts
    2 Soldiers
    1 Demo
    1 Medic

    Once there are enough of the above for two teams, the game will start. To add yourself to the queue, just type !add [yourclass]
    addm.jpg

    I am now added to the match queue.

    Now you simply wait. The queue will fill up with 12 players, and the following message will appear
    38862784.jpg

    It will then sort you into teams
    teamso.jpg

    You may sometimes get a message similar to this:
    readyl.jpg

    All you have to do is type !ready into the #tf2.pug channel and it will leave you in the match

    Your final message will be:
    22648206.jpg

    This provides the ip and password of the server you will be playing on, but as well as the mumble room you will be using. In this instance, I will be using the Altanta 1 room, under Red team. Connect to the ip, get on your assigned team, and wait for everyone else to get ready


    The Game
    So as we know, the standard class make up is as follows:
    2 Scouts
    2 Soldiers
    1 Demo
    1 Medic

    Demo and medic are limited to 1 per team, and everything else is limited to 2, but you won't see much deviation from this. The most common change is one scout switching to sniper on maps like badlands, gravelpit, or well. Heavies and engies are rare but still appear when some last ditch defense is needed
    on gravelpit or badlands, typically when you're down to your last point. Pyros and spies are sometimes used to try and kill the opposing team's medic quickly in a clutch play situation.

    The maps you will be playing on mostly are:
    cp_badlands
    cp_granary
    cp_follower
    cp_well
    cp_gravelpit
    sometimes cp_yukon

    These are the maps that have just been found to be the most balanced and enjoyable, offering some great back and forth play over the center and second to last points. cp_follower is a custom map that combines the spawn areas of granary with a middle area similar to badlands. It is very fun and worth having in your maps folder.

    In terms of gameplay, no matter what class you are, conservation is the key. The only outright battles you'll be fighting are in the opening minutes on the middle point and in pushes (either uber, counter, or when opposing team's medic is down). With everything else, you should be holding back, building uber, sticking with teammates and trying to pick off a few members of the enemy team. Never try to engage alone unless you're a decent scout. Attempting to jump into a group of opposing players alone will only get you killed again and again.

    Hit and run strategies are never frowned upon, and knowing when to fight and when to fall back is a key skill you'll need to learn quickly.

    As well, the opening moments of the game, where each team are heading to the middle, are critical. You'll soon pick up on the paths each class takes for each map, but generally scouts and demos should arrive first, with soldiers and medic not far behind, with medic sitting at about 50-60% uber. As a soldier/demo, you really should only be walking the last few bits of the map towards the center, the rest should consist of rocket/sticky jumping. The medic will heal you as you go down.

    The following are some general strategies and expectations from the standard classeS:

    Scout
    -Typically, unless stated otherwise, the two scouts are supposed to act as 'roamers': They move away from the rest of the team and work in tandem to try and take out the enemy medic or pick off fleeing soldiers/demos.
    -They also play a crucial role in the opening of the game, as they will, along with the demo, be the first people to get to the middle point, where they will engage the opposing scouts/demo for about ten to twenty seconds. Any kills or damage that can be done during this time is integral for your team's position post-mid-fight.
    -Do not try to engage a combo (soldier + medic) alone
    -Engage demo + medic combos, try to get into close and try to take out the medic or jump around him and peck off the medic if you can
    -When all else fails, just kill the medic. You are expected to die much more than anyone else, but if you get this one job done, it is worth it in spades.

    Soldier
    -You and the other soldier are the blunt force of the team. You deal the damage, jump the jumps, and protect the medic.
    -The soldiers are typically designated as pocket and roamer.
    -Pocket soldier stays with the medic and protects him from everybody. He is not expected to go rocket jumping onto points or pushing the objective (unless the medic has an uber)
    -The Roamer is exactly that, he has some leeway to rocket jump onto points and push without a medic, but typically, unless he wants to get screwed over, he will stay close to the pocket combo or the team demo
    -Pockets should always use the normal rocket launcher and shotgun as it is the best to counter to scouts
    -Roamers can use the DH if they're good but it's not expected.
    -You should know how to rocket jump everywhere. This takes practice.
    -Airshots are balla and will look nice in your frag videos

    Demo
    -You got to know the sticky jumps. For pretty much all the maps listed above, you must be able to sticky jump decently enough to get to the middle point at the same time the scouts would, or just behind them. This is particularly critical on badlands and granary, where a good few stickes set up at where the enemy team are coming out could decide who gets mid.
    -You're a bigger damage dealer than the soldiers, and can fire more indirect. But you're all alone, so you dieing is kind of a big deal. Hang back and spam pipes into the middle point, and sticky up essential chokepoints.
    -This pretty much applies for both attack and defense.
    -Stickying up chokepoints is particularly essential when you're getting pushed back. A sticky trap on the gates on cp_well can pratically turn the game to your favor.
    -Personally not a big demo, so can't say much either way, but you have to be fairly competent in sticky usage and knowing when and where to fight, but also how to use your regular pipes to smack down scouts and soldiers

    Medic
    -You're the key to a lot of what goes on. Your uber and kritz are essential, and your death means your team is unsupported and will probably get pushed in on.
    -That said, hang back. Stick with your pocket soldier at all times, don't try to advance ahead of him
    -Scream ungodly sounds into the mic when being attacked
    -Don't pull out your needlegun or saw unless you are completely and utterly alone and there is nowhere to run to. You will have people defending you, your job is to keep them up and to build the uber/kritz
    -Jump a lot
    -You can pop your uber if you're in trouble, no one will blame you, just stay alive.


    That just about covers the basics of it.

    GotFrag has a great page that goes a little more indepth not just into general strategy, but particular strategies for specific maps and such

    Click here for GotFrag's Tips & Tricks section

    Of particular interest should be Jaeger's general tips and tricks videos. There's only 5 so far, but they look at some specifics that are definitely worth knowing if you're looking to persue this type of gameplay a bit further

    Tips & Tricks Volume 1 - Scout Energy Drink
    - A few points about the Bonk, although the recent Valve fix made the first-person tip impossible :(
    Tips & Tricks Volume 2 - Soldier Jumps on cp_gravepit, point C
    - Examples of how to quickly get up the C tower on cp_gravelpit out the left and ride side of spawn.
    Tips & Tricks Volume 3 - Spamming Through Doors on cp_frieght
    - This is technically a glitch, and is not allowed by ESEA.
    Tips & Tricks Volume 4 - Pre-firing Rockets
    - Some safety tips for soldiers about spamming around corners.
    Tips & Tricks Volume 5 - Medic Healing
    - A little love for our healers as guest star creepin outlines the basic healing order, and why.


    Now it's time for....


    !!!PRO VIDEOS!!!



    Feel free to PM me or post with any questions or clarifications.

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • Quaz and WallyQuaz and Wally Registered User regular
    edited January 2010
    No no, we don't put useful things in OPs.

    Quaz and Wally on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited January 2010
    Whats with the trend of video titles ending in .avi lately?

    UEAKCrash on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2010
    Heh.

    Useful things.

    What a silly goose.

    Zen Vulgarity on
  • Raoulduke20Raoulduke20 Registered User regular
    edited January 2010
    Gonna repost this here because there was some interest before, maybe it could be added into OPs???

    So you want to play competitive tf2?
    This guide will set up you up with the basics on how to get in on some quick 6v6 competitive play without having to committ to a clan, schedule, practice, etc. This is purely for 6v6 and not Highlander (9v9 with a class limit of 1 for each class) because I do not believe highlander has their own pug gather system yet.

    PUG stands for Pick Up Group, which is what it sounds like; A group of players interested in playing a tight 6v6 game. The 'gather' system is a system built into the #tf2.pug IRC channel that automatically assembles players who've opted in into teams and provides a server with league rules to play on.

    This is done through 2 programs:

    -Mumble, for voice chat
    -IRC, for the gather system.

    Personally, I love getting in a few 6v6 matches here and there, especially when the PA servers are empty. It's active at all times of the day, and you'll be set against players of a wide range of skill, ranging from merely interested folk like maybe yourself, to ESEA and CEVO level players.

    As well, I think the gather system is a great way for people who knock 6v6 or have the wrong impressions about it to try it out for themselves and see what people like myself mean when we described it as just another level of play.

    IRC
    Open up your preferred IRC client it, be it something like mibbit.com or mIRC.

    You need to connect to the irc.gamesurge.net server, and go into channel #tf2.pug

    There is also a #tf2.pug.na channel, but its regulars are a bit more advanced, most coming from the top place teams, so #tf2.pug is much more entry level, which is what you'll want if you're looking to get into 6v6. Being immediately put up against slardel when you're a scout isn't going to do much good for your skills or your love of the game.

    Mumble
    Mumble is a third party voice chat software similar to Ventrilo and is used for communicating with your teammates during the match. Every team, clan, what have you uses a third party voice chat program instead of the ingame voice because it allows you to communicate when you are dead ingame.

    Mumble is preferred over Ventrilo because of its ease of use and it provides several nifty features like an ingame overlay and pop-up messages telling you who's coming and going.

    Download Mumble Here

    Once installed it just needs some basic set up, and will ask you to create a certificate. Just enter in a name and an email, and then save it on your Desktop or any other place you keep misc. files.

    Once you have Mumble set up, you will want to hit 'Add New' and enter in the relevant information. The tf2pug mumble server is:

    Voice server IP : mumble.tf2pug.org:64738
    Password : tf2pug

    You'll want to keep the username you use in mumble and the server the same as the one you use ingame and in the tf2pug IRC channel so you can be easily identified. You will also want to stay in the 'Root' channel until you are assigned a game. Each of the respective channels (Chicago, Dallas, Atlanta) are server locations and each have a Red and Blue channel which you'll use during the matches

    It may ask you if you want to run Mumble in compatibility mode when entering the server, just say yes to that.

    First thing you'll want to do is make sure your Mumble is set to 'Push to Talk' instead of 'Voice Activity'. If you have it set to 'Voice Activity', your mic will turn on whenever you say anything without having to press a button, which can be annoying for your teammates.

    Just goto Configure > Settings
    settiings.jpg

    and under Audio Input changed the Transmit drop down box to Push to Talk. Hit Apply.
    settings2.jpg

    Then goto Shortcuts along the left side, and hit add. It will add a new field into the white box. Double click on the 'Unassigned' and change it to Push to Talk, then double click the blank field under shortcut and select what button you want to use with the voice activation.
    settings3.jpg

    And that's it!


    ***

    Getting into a match
    So now that that is all set up, you're ready to look for a game.

    Once you enter the #tf2.pug channel, the first thing you typically do is type !players
    playersn.jpg

    This will show you everyone who is queued up to play and what as. Because this is basic 6v6, the class layout that is supported in the pug channel is:
    2 Scouts
    2 Soldiers
    1 Demo
    1 Medic

    Once there are enough of the above for two teams, the game will start. To add yourself to the queue, just type !add [yourclass]
    addm.jpg

    I am now added to the match queue.

    Now you simply wait. The queue will fill up with 12 players, and the following message will appear
    38862784.jpg

    It will then sort you into teams
    teamso.jpg

    You may sometimes get a message similar to this:
    readyl.jpg

    All you have to do is type !ready into the #tf2.pug channel and it will leave you in the match

    Your final message will be:
    22648206.jpg

    This provides the ip and password of the server you will be playing on, but as well as the mumble room you will be using. In this instance, I will be using the Altanta 1 room, under Red team. Connect to the ip, get on your assigned team, and wait for everyone else to get ready


    The Game
    So as we know, the standard class make up is as follows:
    2 Scouts
    2 Soldiers
    1 Demo
    1 Medic

    Demo and medic are limited to 1 per team, and everything else is limited to 2, but you won't see much deviation from this. The most common change is one scout switching to sniper on maps like badlands, gravelpit, or well. Heavies and engies are rare but still appear when some last ditch defense is needed
    on gravelpit or badlands, typically when you're down to your last point. Pyros and spies are sometimes used to try and kill the opposing team's medic quickly in a clutch play situation.

    The maps you will be playing on mostly are:
    cp_badlands
    cp_granary
    cp_follower
    cp_well
    cp_gravelpit
    sometimes cp_yukon

    These are the maps that have just been found to be the most balanced and enjoyable, offering some great back and forth play over the center and second to last points. cp_follower is a custom map that combines the spawn areas of granary with a middle area similar to badlands. It is very fun and worth having in your maps folder.

    In terms of gameplay, no matter what class you are, conservation is the key. The only outright battles you'll be fighting are in the opening minutes on the middle point and in pushes (either uber, counter, or when opposing team's medic is down). With everything else, you should be holding back, building uber, sticking with teammates and trying to pick off a few members of the enemy team. Never try to engage alone unless you're a decent scout. Attempting to jump into a group of opposing players alone will only get you killed again and again.

    Hit and run strategies are never frowned upon, and knowing when to fight and when to fall back is a key skill you'll need to learn quickly.

    As well, the opening moments of the game, where each team are heading to the middle, are critical. You'll soon pick up on the paths each class takes for each map, but generally scouts and demos should arrive first, with soldiers and medic not far behind, with medic sitting at about 50-60% uber. As a soldier/demo, you really should only be walking the last few bits of the map towards the center, the rest should consist of rocket/sticky jumping. The medic will heal you as you go down.

    The following are some general strategies and expectations from the standard classeS:

    Scout
    -Typically, unless stated otherwise, the two scouts are supposed to act as 'roamers': They move away from the rest of the team and work in tandem to try and take out the enemy medic or pick off fleeing soldiers/demos.
    -They also play a crucial role in the opening of the game, as they will, along with the demo, be the first people to get to the middle point, where they will engage the opposing scouts/demo for about ten to twenty seconds. Any kills or damage that can be done during this time is integral for your team's position post-mid-fight.
    -Do not try to engage a combo (soldier + medic) alone
    -Engage demo + medic combos, try to get into close and try to take out the medic or jump around him and peck off the medic if you can
    -When all else fails, just kill the medic. You are expected to die much more than anyone else, but if you get this one job done, it is worth it in spades.

    Soldier
    -You and the other soldier are the blunt force of the team. You deal the damage, jump the jumps, and protect the medic.
    -The soldiers are typically designated as pocket and roamer.
    -Pocket soldier stays with the medic and protects him from everybody. He is not expected to go rocket jumping onto points or pushing the objective (unless the medic has an uber)
    -The Roamer is exactly that, he has some leeway to rocket jump onto points and push without a medic, but typically, unless he wants to get screwed over, he will stay close to the pocket combo or the team demo
    -Pockets should always use the normal rocket launcher and shotgun as it is the best to counter to scouts
    -Roamers can use the DH if they're good but it's not expected.
    -You should know how to rocket jump everywhere. This takes practice.
    -Airshots are balla and will look nice in your frag videos

    Demo
    -You got to know the sticky jumps. For pretty much all the maps listed above, you must be able to sticky jump decently enough to get to the middle point at the same time the scouts would, or just behind them. This is particularly critical on badlands and granary, where a good few stickes set up at where the enemy team are coming out could decide who gets mid.
    -You're a bigger damage dealer than the soldiers, and can fire more indirect. But you're all alone, so you dieing is kind of a big deal. Hang back and spam pipes into the middle point, and sticky up essential chokepoints.
    -This pretty much applies for both attack and defense.
    -Stickying up chokepoints is particularly essential when you're getting pushed back. A sticky trap on the gates on cp_well can pratically turn the game to your favor.
    -Personally not a big demo, so can't say much either way, but you have to be fairly competent in sticky usage and knowing when and where to fight, but also how to use your regular pipes to smack down scouts and soldiers

    Medic
    -You're the key to a lot of what goes on. Your uber and kritz are essential, and your death means your team is unsupported and will probably get pushed in on.
    -That said, hang back. Stick with your pocket soldier at all times, don't try to advance ahead of him
    -Scream ungodly sounds into the mic when being attacked
    -Don't pull out your needlegun or saw unless you are completely and utterly alone and there is nowhere to run to. You will have people defending you, your job is to keep them up and to build the uber/kritz
    -Jump a lot
    -You can pop your uber if you're in trouble, no one will blame you, just stay alive.


    That just about covers the basics of it.

    GotFrag has a great page that goes a little more indepth not just into general strategy, but particular strategies for specific maps and such

    Click here for GotFrag's Tips & Tricks section

    Of particular interest should be Jaeger's general tips and tricks videos. There's only 5 so far, but they look at some specifics that are definitely worth knowing if you're looking to persue this type of gameplay a bit further

    Tips & Tricks Volume 1 - Scout Energy Drink
    - A few points about the Bonk, although the recent Valve fix made the first-person tip impossible :(
    Tips & Tricks Volume 2 - Soldier Jumps on cp_gravepit, point C
    - Examples of how to quickly get up the C tower on cp_gravelpit out the left and ride side of spawn.
    Tips & Tricks Volume 3 - Spamming Through Doors on cp_frieght
    - This is technically a glitch, and is not allowed by ESEA.
    Tips & Tricks Volume 4 - Pre-firing Rockets
    - Some safety tips for soldiers about spamming around corners.
    Tips & Tricks Volume 5 - Medic Healing
    - A little love for our healers as guest star creepin outlines the basic healing order, and why.


    Now it's time for....


    !!!PRO VIDEOS!!!



    Feel free to PM me or post with any questions or clarifications.

    This really is useful as hell, I link it to anyone I talk into pug'ing with me for the first time. Should add in a mention of TF2lobby too, since it's starting to get more popular and it has the slickest interface of all the comp matchmaking services.

    Raoulduke20 on
    signatureih.jpg
  • Hey YouHey You Registered User regular
    edited January 2010
    UEAKCrash wrote: »
    Whats with the trend of video titles ending in .avi lately?

    What trend?
    :winky: deleted

    Hey You on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited January 2010
    Gonna repost this here because there was some interest before, maybe it could be added into OPs???

    So you want to play competitive tf2?
    This guide will set up you up with the basics on how to get in on some quick 6v6 competitive play without having to committ to a clan, schedule, practice, etc. This is purely for 6v6 and not Highlander (9v9 with a class limit of 1 for each class) because I do not believe highlander has their own pug gather system yet.

    PUG stands for Pick Up Group, which is what it sounds like; A group of players interested in playing a tight 6v6 game. The 'gather' system is a system built into the #tf2.pug IRC channel that automatically assembles players who've opted in into teams and provides a server with league rules to play on.

    This is done through 2 programs:

    -Mumble, for voice chat
    -IRC, for the gather system.

    Personally, I love getting in a few 6v6 matches here and there, especially when the PA servers are empty. It's active at all times of the day, and you'll be set against players of a wide range of skill, ranging from merely interested folk like maybe yourself, to ESEA and CEVO level players.

    As well, I think the gather system is a great way for people who knock 6v6 or have the wrong impressions about it to try it out for themselves and see what people like myself mean when we described it as just another level of play.

    IRC
    Open up your preferred IRC client it, be it something like mibbit.com or mIRC.

    You need to connect to the irc.gamesurge.net server, and go into channel #tf2.pug

    There is also a #tf2.pug.na channel, but its regulars are a bit more advanced, most coming from the top place teams, so #tf2.pug is much more entry level, which is what you'll want if you're looking to get into 6v6. Being immediately put up against slardel when you're a scout isn't going to do much good for your skills or your love of the game.

    Mumble
    Mumble is a third party voice chat software similar to Ventrilo and is used for communicating with your teammates during the match. Every team, clan, what have you uses a third party voice chat program instead of the ingame voice because it allows you to communicate when you are dead ingame.

    Mumble is preferred over Ventrilo because of its ease of use and it provides several nifty features like an ingame overlay and pop-up messages telling you who's coming and going.

    Download Mumble Here

    Once installed it just needs some basic set up, and will ask you to create a certificate. Just enter in a name and an email, and then save it on your Desktop or any other place you keep misc. files.

    Once you have Mumble set up, you will want to hit 'Add New' and enter in the relevant information. The tf2pug mumble server is:

    Voice server IP : mumble.tf2pug.org:64738
    Password : tf2pug

    You'll want to keep the username you use in mumble and the server the same as the one you use ingame and in the tf2pug IRC channel so you can be easily identified. You will also want to stay in the 'Root' channel until you are assigned a game. Each of the respective channels (Chicago, Dallas, Atlanta) are server locations and each have a Red and Blue channel which you'll use during the matches

    It may ask you if you want to run Mumble in compatibility mode when entering the server, just say yes to that.

    First thing you'll want to do is make sure your Mumble is set to 'Push to Talk' instead of 'Voice Activity'. If you have it set to 'Voice Activity', your mic will turn on whenever you say anything without having to press a button, which can be annoying for your teammates.

    Just goto Configure > Settings
    settiings.jpg

    and under Audio Input changed the Transmit drop down box to Push to Talk. Hit Apply.
    settings2.jpg

    Then goto Shortcuts along the left side, and hit add. It will add a new field into the white box. Double click on the 'Unassigned' and change it to Push to Talk, then double click the blank field under shortcut and select what button you want to use with the voice activation.
    settings3.jpg

    And that's it!


    ***

    Getting into a match
    So now that that is all set up, you're ready to look for a game.

    Once you enter the #tf2.pug channel, the first thing you typically do is type !players
    playersn.jpg

    This will show you everyone who is queued up to play and what as. Because this is basic 6v6, the class layout that is supported in the pug channel is:
    2 Scouts
    2 Soldiers
    1 Demo
    1 Medic

    Once there are enough of the above for two teams, the game will start. To add yourself to the queue, just type !add [yourclass]
    addm.jpg

    I am now added to the match queue.

    Now you simply wait. The queue will fill up with 12 players, and the following message will appear
    38862784.jpg

    It will then sort you into teams
    teamso.jpg

    You may sometimes get a message similar to this:
    readyl.jpg

    All you have to do is type !ready into the #tf2.pug channel and it will leave you in the match

    Your final message will be:
    22648206.jpg

    This provides the ip and password of the server you will be playing on, but as well as the mumble room you will be using. In this instance, I will be using the Altanta 1 room, under Red team. Connect to the ip, get on your assigned team, and wait for everyone else to get ready


    The Game
    So as we know, the standard class make up is as follows:
    2 Scouts
    2 Soldiers
    1 Demo
    1 Medic

    Demo and medic are limited to 1 per team, and everything else is limited to 2, but you won't see much deviation from this. The most common change is one scout switching to sniper on maps like badlands, gravelpit, or well. Heavies and engies are rare but still appear when some last ditch defense is needed
    on gravelpit or badlands, typically when you're down to your last point. Pyros and spies are sometimes used to try and kill the opposing team's medic quickly in a clutch play situation.

    The maps you will be playing on mostly are:
    cp_badlands
    cp_granary
    cp_follower
    cp_well
    cp_gravelpit
    sometimes cp_yukon

    These are the maps that have just been found to be the most balanced and enjoyable, offering some great back and forth play over the center and second to last points. cp_follower is a custom map that combines the spawn areas of granary with a middle area similar to badlands. It is very fun and worth having in your maps folder.

    In terms of gameplay, no matter what class you are, conservation is the key. The only outright battles you'll be fighting are in the opening minutes on the middle point and in pushes (either uber, counter, or when opposing team's medic is down). With everything else, you should be holding back, building uber, sticking with teammates and trying to pick off a few members of the enemy team. Never try to engage alone unless you're a decent scout. Attempting to jump into a group of opposing players alone will only get you killed again and again.

    Hit and run strategies are never frowned upon, and knowing when to fight and when to fall back is a key skill you'll need to learn quickly.

    As well, the opening moments of the game, where each team are heading to the middle, are critical. You'll soon pick up on the paths each class takes for each map, but generally scouts and demos should arrive first, with soldiers and medic not far behind, with medic sitting at about 50-60% uber. As a soldier/demo, you really should only be walking the last few bits of the map towards the center, the rest should consist of rocket/sticky jumping. The medic will heal you as you go down.

    The following are some general strategies and expectations from the standard classeS:

    Scout
    -Typically, unless stated otherwise, the two scouts are supposed to act as 'roamers': They move away from the rest of the team and work in tandem to try and take out the enemy medic or pick off fleeing soldiers/demos.
    -They also play a crucial role in the opening of the game, as they will, along with the demo, be the first people to get to the middle point, where they will engage the opposing scouts/demo for about ten to twenty seconds. Any kills or damage that can be done during this time is integral for your team's position post-mid-fight.
    -Do not try to engage a combo (soldier + medic) alone
    -Engage demo + medic combos, try to get into close and try to take out the medic or jump around him and peck off the medic if you can
    -When all else fails, just kill the medic. You are expected to die much more than anyone else, but if you get this one job done, it is worth it in spades.

    Soldier
    -You and the other soldier are the blunt force of the team. You deal the damage, jump the jumps, and protect the medic.
    -The soldiers are typically designated as pocket and roamer.
    -Pocket soldier stays with the medic and protects him from everybody. He is not expected to go rocket jumping onto points or pushing the objective (unless the medic has an uber)
    -The Roamer is exactly that, he has some leeway to rocket jump onto points and push without a medic, but typically, unless he wants to get screwed over, he will stay close to the pocket combo or the team demo
    -Pockets should always use the normal rocket launcher and shotgun as it is the best to counter to scouts
    -Roamers can use the DH if they're good but it's not expected.
    -You should know how to rocket jump everywhere. This takes practice.
    -Airshots are balla and will look nice in your frag videos

    Demo
    -You got to know the sticky jumps. For pretty much all the maps listed above, you must be able to sticky jump decently enough to get to the middle point at the same time the scouts would, or just behind them. This is particularly critical on badlands and granary, where a good few stickes set up at where the enemy team are coming out could decide who gets mid.
    -You're a bigger damage dealer than the soldiers, and can fire more indirect. But you're all alone, so you dieing is kind of a big deal. Hang back and spam pipes into the middle point, and sticky up essential chokepoints.
    -This pretty much applies for both attack and defense.
    -Stickying up chokepoints is particularly essential when you're getting pushed back. A sticky trap on the gates on cp_well can pratically turn the game to your favor.
    -Personally not a big demo, so can't say much either way, but you have to be fairly competent in sticky usage and knowing when and where to fight, but also how to use your regular pipes to smack down scouts and soldiers

    Medic
    -You're the key to a lot of what goes on. Your uber and kritz are essential, and your death means your team is unsupported and will probably get pushed in on.
    -That said, hang back. Stick with your pocket soldier at all times, don't try to advance ahead of him
    -Scream ungodly sounds into the mic when being attacked
    -Don't pull out your needlegun or saw unless you are completely and utterly alone and there is nowhere to run to. You will have people defending you, your job is to keep them up and to build the uber/kritz
    -Jump a lot
    -You can pop your uber if you're in trouble, no one will blame you, just stay alive.


    That just about covers the basics of it.

    GotFrag has a great page that goes a little more indepth not just into general strategy, but particular strategies for specific maps and such

    Click here for GotFrag's Tips & Tricks section

    Of particular interest should be Jaeger's general tips and tricks videos. There's only 5 so far, but they look at some specifics that are definitely worth knowing if you're looking to persue this type of gameplay a bit further

    Tips & Tricks Volume 1 - Scout Energy Drink
    - A few points about the Bonk, although the recent Valve fix made the first-person tip impossible :(
    Tips & Tricks Volume 2 - Soldier Jumps on cp_gravepit, point C
    - Examples of how to quickly get up the C tower on cp_gravelpit out the left and ride side of spawn.
    Tips & Tricks Volume 3 - Spamming Through Doors on cp_frieght
    - This is technically a glitch, and is not allowed by ESEA.
    Tips & Tricks Volume 4 - Pre-firing Rockets
    - Some safety tips for soldiers about spamming around corners.
    Tips & Tricks Volume 5 - Medic Healing
    - A little love for our healers as guest star creepin outlines the basic healing order, and why.


    Now it's time for....


    !!!PRO VIDEOS!!!



    Feel free to PM me or post with any questions or clarifications.

    This really is useful as hell, I link it to anyone I talk into pug'ing with me for the first time. Should add in a mention of TF2lobby too, since it's starting to get more popular and it has the slickest interface of all the comp matchmaking services.

    I have tried lobby yet, link it and I will definitely throw it in there

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • Raoulduke20Raoulduke20 Registered User regular
    edited January 2010
    Here you go. It's easier to use if you don't have much irc experience, but you also tend to run into full, or near full, teams a lot, which can be bad if your team is all randoms. As it's gotten more popular it's gotten a lot better, at least.

    Raoulduke20 on
    signatureih.jpg
  • PeewiPeewi I edited this in 2024 I edited this in 2024Registered User regular
    edited January 2010
    I wonder if the newspaper with the 100 thing is a clue about an upcoming update. I guess it could also be related to the number of releases, but the 100th update was back in december.

    Peewi on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited January 2010
    The engineer update will include the PDQ, a better shotgun that doesn't let you repair guns, and the ability to build 100 dispensers by sacrificing your pistol.

    Quaz and Wally on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2010
    UEAKCrash wrote: »
    Whats with the trend of video titles ending in .avi lately?

    The default title when you upload to YouTube is the file name. All of it.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • PeewiPeewi I edited this in 2024 I edited this in 2024Registered User regular
    edited January 2010
    Here you go. It's easier to use if you don't have much irc experience, but you also tend to run into full, or near full, teams a lot, which can be bad if your team is all randoms. As it's gotten more popular it's gotten a lot better, at least.

    The concept of that thing is really nice, but with it only supporting 6v6 and 9v9 highlander I don't think I'd ever use it. Maybe for highlander, but personally I prefer 12v12.

    Peewi on
  • savooipeerdsavooipeerd Registered User regular
    edited January 2010
    Bethryn wrote: »
    11,000 entries.

    11000 entries that they have already reviewed because they picked 3 winners from them.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • Quaz and WallyQuaz and Wally Registered User regular
    edited January 2010
    Peewi wrote: »
    Here you go. It's easier to use if you don't have much irc experience, but you also tend to run into full, or near full, teams a lot, which can be bad if your team is all randoms. As it's gotten more popular it's gotten a lot better, at least.

    The concept of that thing is really nice, but with it only supporting 6v6 and 9v9 highlander I don't think I'd ever use it. Maybe for highlander, but personally I prefer 12v12.

    Whoa whoa whoa this TF2Lobby things supports Highlander? I need to get in on this and fix my pc.

    Quaz and Wally on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2010
    next time we play we should have red team entirely made up of demos and blu entirely made up of soldiers and taunt right in front of each other to see if they high five.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • xzzyxzzy Registered User regular
    edited January 2010
    DeMoN wrote: »
    next time we play we should have red team entirely made up of demos and blu entirely made up of soldiers and taunt right in front of each other to see if they high five.

    And once we've done that, do a payload map with 4 heavies against 20 melee-only scouts.

    xzzy on
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2010
    I didn't bump the old thread! I don't know what you're talking about! >_>

    BahamutZERO on
    BahamutZERO.gif
  • xzzyxzzy Registered User regular
    edited January 2010
    Also, in the spirit of the thread's dedication, it is officially now my goal to get a playable test of my payload map done before the thread is over.

    It may not be textured, it may not be pretty, but it'll function!

    I say everyone else start on a map too. We'll make this the Hammer Tutorial TF2 thread.

    xzzy on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited January 2010
    xzzy wrote: »
    DeMoN wrote: »
    next time we play we should have red team entirely made up of demos and blu entirely made up of soldiers and taunt right in front of each other to see if they high five.

    And once we've done that, do a payload map with 4 heavies against 20 melee-only scouts.

    Man, this makes me want to get my Haunted Arena Mod working again. But bot plugin first.

    Quaz and Wally on
  • JauntyJaunty Registered User regular
    edited January 2010
    xzzy wrote: »
    Also, in the spirit of the thread's dedication, it is officially now my goal to get a playable test of my payload map done before the thread is over.

    It may not be textured, it may not be pretty, but it'll function!

    I say everyone else start on a map too. We'll make this the Hammer Tutorial TF2 thread.

    This sounds awesome as all fuck
    Gotta redownload hammer

    Jaunty on
    qcklw92m98s0.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited January 2010
    This really is useful as hell, I link it to anyone I talk into pug'ing with me for the first time. Should add in a mention of TF2lobby too, since it's starting to get more popular and it has the slickest interface of all the comp matchmaking services.
    I'd be down to pug again if we got enders and mandalore/luny for medic.

    I could easily get DUCOM back into it and probably talk tiny lobstah into joining up again.

    rakuenCallisto on
    cbtswoosig.png
  • BahamutZEROBahamutZERO Registered User regular
    edited January 2010
    Can I come with you guys as the comedy relief bad player?

    BahamutZERO on
    BahamutZERO.gif
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited January 2010
    Can I come with you guys as the comedy relief bad player?
    Yes.

    You can be the huntsman sniper or the C&D spy.

    rakuenCallisto on
    cbtswoosig.png
  • Quaz and WallyQuaz and Wally Registered User regular
    edited January 2010
    Rak, I gotta tell you, your sig makes me a little sad now.

    Quaz and Wally on
  • DeswaDeswa Registered User regular
    edited January 2010
    Can I come with you guys as the comedy relief bad player?
    Yes.

    You can be the huntsman sniper or the C&D spy.
    Can I be the Backburner pyro with regular axe?

    Deswa on
    gobassgo wrote:
    "It ain't rape, it's surprise sex!"
    wii : 3788 3264 2419 8070
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited January 2010
    Deswa wrote: »
    Can I be the Backburner pyro with regular axe?
    Only if you use the flaregun.

    rakuenCallisto on
    cbtswoosig.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited January 2010
    Why would anyone use the regular axe?

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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2010
    It's a lot easier to go melee only with the regular axe.

    And back in the days when I was proro, my tool of preference for killing other pyros was the axe.

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  • Quaz and WallyQuaz and Wally Registered User regular
    edited January 2010
    To kill pyros.

    Edit: Fuck you Michelle.

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  • ArkanArkan Registered User regular
    edited January 2010
    Also if the map has water on it (ie well) and you're using the flaregun, the axe is the only thing that will work underwater.

    It doesn't sound that important but if you're trying to sneak out of the base via the canal and someone catches you and you're using the flaregun/axetinguisher you're going to die.

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  • DeswaDeswa Registered User regular
    edited January 2010
    Deswa wrote: »
    Can I be the Backburner pyro with regular axe?
    Only if you use the flaregun.
    I love the flaregun, probably get more kills/assists with that then the shotgun.

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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited January 2010
    That reminds me, PA servers seem to hardly have any water in them anymore. I kind of miss it.

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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2010
    Aegis wrote: »
    That reminds me, PA servers seem to hardly have any water in them anymore. I kind of miss it.

    You make it sound like the server has some kind of water toggle.

    That would be awesome.

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  • JauntyJaunty Registered User regular
    edited January 2010
    DeMoN wrote: »
    Aegis wrote: »
    That reminds me, PA servers seem to hardly have any water in them anymore. I kind of miss it.

    You make it sound like the server has some kind of water toggle.

    That would be awesome.

    a claxon goes off and the water level starts rising until the only dry land is at the top of the badlands spires

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