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Finally playing through Braid...

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Posts

  • XagarathXagarath Registered User regular
    edited February 2010
    Daedalus wrote: »

    Well, there's a tradeoff, you know? If it's too impenetrable, it comes off as wankery, and if it's too explicit, it's just some platformer on XBLA with a neat mechanic.

    It's quite possible to be impenetrable and well-written, which Braid's plot isn't.

    Xagarath on
  • CherrnCherrn Registered User regular
    edited February 2010
    "Just some platformer on XBLA with a neat mechanic" is, in my opinion, the best praise you can give Braid, and I wish there were more games like that.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • LunkerLunker Registered User regular
    edited February 2010
    Cherrn wrote: »
    "Just some platformer on XBLA with a neat mechanic" is, in my opinion, the best praise you can give Braid, and I wish there were more games like that.

    That's at least the nice part about Braid, and really the only reason I jumped in on it semi-blindly: Even taking the story and pretensiousness out of the equation, it's still an ingenious puzzle game that does a lot of clever things and never overstays its welcome. Despite my general defense of Braid and Blow, I normally roll my eyes at Games-as-Art games, because most of the ones I'd run across read pretty well as design documents but play absolutely terrible as actual games.

    I only started following Braid a few weeks before its XBLA release, and was pleasantly surprised to find I really loved the entire package. If I had paid attention to the crazy amounts of hype beforehand, or came late to the party, I probably would have thought a lot less of it. (Part of why I don't pay attention to the hype train anymore.)

    Lunker on
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  • Kristmas KthulhuKristmas Kthulhu Currently Kultist Kthulhu Registered User regular
    edited February 2010
    I think ingenious is a very apt word to describe the puzzles. The moment the light bulb turns on in your head for some of the more challenging ones is such rush.

    I remember many occasions when I was stuck on a single puzzle piece for the better part of an hour, trying slight variations on everything I do, when all of the sudden everything clicks into place. And then I thought "My god, this is fucking brilliant. Is this all I had to do?"

    I actually have forgotten some of the solutions by now, so I'm thinking I'll try to play it through again soon. And I haven't gotten all the stars before, so I guess that's up next too.

    Kristmas Kthulhu on
  • emnmnmeemnmnme Registered User regular
    edited February 2010
    I think ingenious is a very apt word to describe the puzzles. The moment the light bulb turns on in your head for some of the more challenging ones is such rush.

    You might like the side-scrolling Oddworld games, too.

    emnmnme on
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