Quick quote from GamersGate (where I bought my copy)
“We have one chance. Find a strong place, and band together. Build our defenses. Gather supplies. Arm ourselves for the fight and save as many souls as we can. Take back our town, our lives, our world from the hungry dark.
That wave will break over this town like a tsunami and take the last of us with them… unless we fight back.”
Fort Zombie is a focused-scope, casual RPG title in which the game world revolves around a single building – your fort – and the mission specific chunks of the small town that surrounds it. Instead of a major city or a vast countryside, player’s focus their efforts on building up a single structure, finding and training survivors, and venturing out into town looking for supplies.
Targeted directly at the after-work gamer, with gameplay similar to Dungeon Master meets Fallout, players take control of a particular building in town, and begin gathering the supplies and survivors needed to build it up by day and help defend it by night.
So, Fallout, plus Dungeon Master, plus Zombies? Sounds awesome, lets fucking play it.
Our Hero, Ben Riley, can be any of 9 occupations.
Paramedic: Hand to Hand, First Aid, Spot, Interaction, Medicine.
Soldier: Pistol, Blades, Rifle, Assault W., Clubs, Hand to Hand, Spot, Scout.
Police Officer: Pistol, Assault W., Clubs, Hand to Hand, First Aid, Spot, Interaction.
Construction Worker: Clubs, Hand to Hand, Carpentry, Metal-Working, Mechanical, Electrical.
Ex-Convict: Pistol, Sneak, Spot, Scout, Lock Pick.
Trucker: Pistol, Hand to Hand, Metal-Working, Spot, Mechanical, Electrical, Scout.
Doctor: Blades, First Aid, Spot, Interaction, Medicine.
Reporter: Pistol, Spot, Sneak, Interaction, Scout.
College Student: First Aid, Spot, Sneak, Mechanical, Electrical, Interaction.
So, the first thing we choose is a class- Er, I mean. OCCUPATION, choose whatever you want me to be. Up next, is the Fort itself.
There are three separate forts, the Police Station, the Prison, and the School.
The Police station is the easiest, it contains an armory in it, so weapons are easier to get. Also, survivors get 25% extra health.
The Prison is considered Medium, It contains a cafeteria, and a cache of guns, so food, and weapons, can be scavenged from it. However, survivors receive no benefits from it.
Last, is the High School, its the hardest, it has a cafeteria, and zombies get a bonus 50% health, this is the fort you choose if you want to see me suffer.
So, post on the thread what occupation you want me to be, and what fort you want me to choose, and I will gladly (or sadly) choose it.
Death Tally: 3
Videos:
Set 1: "Any Zombies out there?"
Part 1
Part 2
Part 3
Part 4
Set 2: "You've got red on you."
Set 3: Yeah Boy!
Part 1
Part 2
Part 3
Part 4
Set 04: "All you can eat!"
Set 5: "We're coming to get you, Barbara!"
Part 1
Part 2
Part 3
Part 4
Set 5: "Come and get it! It's a running buffet!"
Note: I realize that there is already a Fort Zombie thread going on, so if you want more details, go to that.
Another Note: I realize I have NOT had the greatest track record of Lets Plays, so, hopefully this one goes better.
Posts
I say soldier and the prison. Be sure to take sneak and/or first aid as an extra skill, you'll need them given how fast the soldier gets winded.
edit: changed mine. I want to see this be as close to Walking Dead as possible.
I did some research, apparently I did download the fully patched version, but. I could be wrong. If the game starts giving me shit, I'll manually download the patch, and see if that works.
Steam
Zombies!
I am going to think on this while I eat lunch, but feel free to convince me to buy it, guys.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
Well, I had no problems with it, you buy the game, download a client, and then the client downloads the game onto your computer, after its finished, it deletes itself off, and you have the game. And I'm pretty sure you can redownload it as much as you want.
This sounds pretty nice. I see it says 1.04 as the version on GG, I guess that is the latest patch? Is the game as buggy as people say?
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
It'll be nice to see how this game plays. It's come rather close to piquing my rural interest.
It's like they never read a comic book before.
Looks like Prison is dominating though, trucker and police officer is tied.
Keep voting.
BTW: The "easy" police station level is actually hard, but mostly because the controls suck for aiming. And going Gordon Freeman on a zombie doesn't work too well. I won't sully your thread with this stuff, though.
SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
And I'll say Police Officer and School
Reporter and Prison
Edit: Damn I am too slow
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Using http://www.random.org/
1-50 will be Police Officer
51-100 Is Student
Randomed the number. Got 18, so its still Police Officer. Sorry.
First set is recorded, editing and posting on youtube in a bit, it'll be up by the end of the day. Its a lot of me running around...
I found a noob tube though
Enjoy!
Not knowing much about the game, I don't know how typical your experience is, so the only comment I will make is that early on, you ran into a gun shop and dueled some zombie with a gun. I think if you had been less hasty, you might have been able to actually find his gun.
Also, yeah supposedly there is a way to sneak. It might have helped you get to the Fort in better shape.
EDIT: Ah. On reading the actual game thread, looks like you wouldn't have gotten his gun, but might have gotten some ammo or rations.
Yeah. Looking back, I probably could have found his gun, but, at the time, I just wanted to get to my fort. Also. I did skip over the tutorial quickly. So, it could have had some instructions on sneaking, but, i doubted you guys wanted to listen to me read the tutorial out loud. However, I did read the fort zombie manual PDF file, that came with the game. I didn't find a button for sneak, but I found one for walk, so, I'll be testing that out with my next set. I'll be seeing if it affects zombies detecting my lurvely brahnz.
When you loot, you really have to get right up next to the thing, the radius covered by the yellow circle is really the limit of what he searches.
You can 'search' those medkits on the wall but they just don't have any supplies - a few dozen prisoners and guards already passed through this place, odds are they took what was in the medkits.
A few tips for later on:
1: take someone with a high Scout attribute along for your outings - it makes you travel faster so you can do more missions in a day. Do not attempt missions that you will only arrive at after 7pm if you want to live.
2: prioritise rescue then weaponry retrieval, and finally supplies - you want someone to act as your medic (9 year old doctors rule btw) and you'll want to be able to carry a few weapons with you wherever you go.
3: As a policeman you're good with handguns so if you can find a few 9mm's carry multiple loaded guns so you don't need to reload, the shotgun is powerful but its noise will attract zombies from long range.
I started it up, just to check on it, and so far, the only mission on my entire map is just "My Fort". Does that mean I should go out in town, and scavenge shit now? Or wait a day. If I wait, do missions pop up? Or not.
I always end the first day after I finish looting the base (and setting up barricades you want to build, I guess), and then you'll have missions to do the next day.
Demon, what the hell are you doing making sense?
Its been discussed in other zombie game related threads but yes this game with on the fly 'Fort' choosing in a wholly-rendered town with graphics/technical expertise/money behind Dead Rising? Yes please.
Oh and a dark, horrifying, emotionally crippling story.
Fort Zombie is not as good as Dwarf Fortress but it is still "fun". Just like reading the wiki is suggested for Dwarf Fortress players, I would suggest reading the manual that should have come with (it should be in the folder the game was installed in) or can be found at whatever direct-to-download service ( got my copy from Impulse ) you got Fort Zombie from. Sadly, Fort Zombie does not yet have the equivalent of "The Complete and Utter Newby Tutorial for Dwarf Fortress" but I will help how I can if you like in my own limited I-am-still-a-newb knowledge from lurking threads about FZ.
The latest version of the game is 1.04, released last Decemeber, I am pretty sure all the online stores that offer the game have it now. There are no patches for the game yet, only versions of the full install that have been updated to deal with all the bugs and add bits of new content.
Next up, I should probably point out what kind of zombies you are facing. These are not biological mutated virus or parasite zombies, these are magical, demonic, alternate dimensional zombies from a Event Horizon like evil force intent on destroying all life. The thing turning dead bodies into zombies is called The Rot. Its also the reason you can't strip destroyed zombies of their gear, The Rot can get into inanimate objects too so that it no longer works right for the living too. All this and more of the story is revealed by drawing conclusions from the enviroment and finding other survivors, especially those with special names, and reading their character info screen where apparently that particular survivor will tell you their story.
One other thing to note as an effect of The Rot: just because you took a zombie's head off doesn't mean it can not hurt you anymore, the head will still try to bite you as it rolls around on the ground. To completely stop a zombie, you have to eviscerate the bastard, I suggest taking your Gordon Freeman crowbar action to the downed body till the legs and arms separate from its torso. You'll get stat boosts to your crowbar melee skill that way too.
Speaking of melee, you are going to experience a lot of deaths/reloads/restarts if you go that route. Even though a really high melee skill (max's out at combined skill + specialization + stat 100% IIRC) you get half of that minused from the zombies chance to hit you and you can hit multiple zeds swarming you with the melee, that melee will drain your energy so you won't be able to run away (that exhausted thing you experienced after a while of running earlier) and even at best 50% less chance of zombie to hit you is still worse than 0% when you shoot them at range ... and those zombie cops and soldiers that shoot at you? Their chance to hit you (and getting shot HURTS, sometimes they headshot you) goes way up (cone radius increases the farther you are from them but sometimes randomly they still hit even at long range so kill these at even higher priority than those damn doctor and paramedic zombies).
Oh man, I was just grinning from ear to ear in anticipation when I saw you had a doctor zombie headed your way. Those frackers are usually found near emergency military triage stations (you passed one on the way to the prison, you can find medical supplies in the triage tents and even MRE and ammunition in the back of the military truck there), medical clinics and vet hospitals. And boy did you get lucky with that jogger zombie, putting a one shot headshot into it, those things will chase you forever.
Speaking of chasing, lets talk sneaking. Sneaking is better thought of as hiding, you only start sneaking when you break line of sight with a zombie, so duck around the corner of buildings, especially around the edge of the map because heading to the center or into a building can just mean bumping into a different zombie while that other zombie that was following you before will head to where it last saw you, wonder where you went then walk off in some random direction as long as they are in your draw distance - once out of your map draw distance, which seems like it is a bit past where things seem to disappear into a fog because I have zombies seem to walk into sight at that far distance, things tend to stay where they are for the most part. You can use that to your advantage if your character has a high enough speed and stamina recharge, get zombies in the streets to follow you to a part of the map you don't care about, like burned out buildings or other empty places with for sale signs or usually empty of loot residential buildings or clothing stores and movie theatres and banks and so on... Then lose the zombie swarm, kill the quick zombie joggers or whatever, then enjoy some semi peaceful looting.
That's part of why those shotguns can be such a pain in the ass, they attract damn near every zombie within draw distance, all other weapons do that too but in lesser ranges than the shotgun. I think it goes like shotgun, automatics, smg, rifle, pistol, melee roughly. Sprinting, diving, running, and walking is the order for making sound that way too, I think.
And 99% of the time, it seems like the best choice in the game is to run, hide, and sneak away from zombies, anything else just seems like a waste of ammunition unless you are defending your fort and all the supplies and survivors you have rescued from the wasteland that is the city you run missions into. That said though, I love blasting a zombie away when I think it gives me a chance to find some awesome loot in the building they are rambling around in or clearing the entry zone so I can stash some pack mule and usefully skilled survivors away while I go looting on a mission and clearing the path to rescue survivors.
Speaking of which, if you are lucky and get a choice of missions on your second day, I prefer to do a weapon run before trying to save other survivors, they tend to survive better when I put a loaded weapon in their hands and then lead them to the exit along a path I already cleared with those better weapons. And rescuing survivors, let me tell you, that can be the hardest mission of all: they tend to be poorly equipped and so as soon as you get within distance they may already be fighting a zombie that broke into where ever they are hiding, you have to get to them fast, kill the zombies nearby like its hostage rescue in Rainbow Six and even then, they may tell you to frack off because "You are the kind of person that gets others killed." because your interaction skill and power stat aren't high enough combined percentage to influence them, so you leave their ungrateful asses to the zombie hordes, its rather sad - so you just gotta hope to get lucky there too and either have those things at the expense of other skills and stats or find one of your first survivors with those skills and stats because it is the highest skill and stat that gets considered in the group.
Speaking of skills, those go up by using them but the increase won't happen till you end the day in your fort, so its similar to a game like Morrowind. Survivors increase their skills based on what you assign them to as well. There is even some hidden fun stuff like finding all the survivors of a family or special survivors that help increase skills as well.
Well, that's all I can think of for now, best of luck, its Ben Riley's voodoo zombie apocalypse, you're going to need it.
I fucking love you. Thanks for that, seriously.
I had to stop watching during the second video because I was feeling rage on your behalf, Mifio; you weren't doing anything wrong that I could tell, but the way the guy flails with his gun at times when you are trying to aim, and the fact that you one-shot a zombie by headshotting him while the zombie right next to that one takes 3 reloads to kill... god. Not to mention all the clipping and getting stuck on scenery.