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The New Comic Thread for Friday, February 19, 2010

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Posts

  • EdcrabEdcrab Actually a hack Registered User regular
    edited February 2010
    Once upon a time any kid who discovered they could copy a floppy or a CD straight on to their harddrive was bypassing the DRM of the era

    These days, DRM isn't a per-purchase, per-individual limitation, you just need one bright spark to crack it and then millions of people reap the benefits

    So I can't help wondering if making it huge and unweildy and irritating does more to bother the legitimate buyers than the pirates- sure, give me an error message if I try and run without the CD, but don't make me log into forty things first

    Edcrab on
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  • Burning OrganBurning Organ Registered User regular
    edited February 2010
    CD-key is the best for multiplayer games, and pretty much the only thing that works in my opinion.


    Also the no piracy on consoles is bullshit, console piracy is getting more and more commonplace. Although the PS3 is not yet cracked.

    Burning Organ on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited February 2010
    The iPhone hacker claimed to have beaten it but that's a different matter

    Edcrab on
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  • IskanderIskander Registered User regular
    edited February 2010

    I don't think "pirates are going to pirate anyway so let's make it easier for everyone to pirate" is a good argument at all, though.

    But most kinds of DRM barely affects Pirates at all while honest consumers get fucked in the ass.

    Relatively speaking DRM makes it easier for pirates.

    practically speaking, torrenting an iso, mounting and installing the game, then applying a crack is still an easier solution even if you've BOUGHT the game

    Iskander on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited February 2010
    CD-key is the best for multiplayer games, and pretty much the only thing that works in my opinion.


    Also the no piracy on consoles is bullshit, console piracy is getting more and more commonplace. Although the PS3 is not yet cracked.

    it's certainly not impossible to pirate console games, it's just significantly more difficult

    Kuribo's Shoe on
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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited February 2010
    well, what's the solution

    pc gamers seem to want a better looking, cheaper game that doesn't require the disc and that any additional content added to the game be free

    that doesn't seem economically viable

    Kuribo's Shoe on
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  • IskanderIskander Registered User regular
    edited February 2010
    there are people i know who have endured the increased difficulty of pirating 360 games, lost very little money acquiring them and were playing them just as i was playing the games i paid 50-60 euros for, each.

    Iskander on
  • Burning OrganBurning Organ Registered User regular
    edited February 2010
    CD-key is the best for multiplayer games, and pretty much the only thing that works in my opinion.


    Also the no piracy on consoles is bullshit, console piracy is getting more and more commonplace. Although the PS3 is not yet cracked.

    it's certainly not impossible to pirate console games, it's just significantly more difficult

    Depends on the console. If we're talking about the 360 I witnessed my brother doing it, and it was pretty easy what with all the guides available.

    The DS (and PSP?) are just easy as all hell, the Wii I don't know (Not like it has any games, m i rite?)

    Burning Organ on
  • IskanderIskander Registered User regular
    edited February 2010
    to date i have spent close to 1.000 euros on xbox360 games.

    others have had the same access to the same games, for not even a tenth of that, pirating them.

    Iskander on
  • Burning OrganBurning Organ Registered User regular
    edited February 2010
    well, what's the solution

    pc gamers seem to want a better looking, cheaper game that doesn't require the disc and that any additional content added to the game be free

    that doesn't seem economically viable

    There is no "solution" as such, people will always pirate games. It's like trying to stop people from stealing or killing each other. It just won't happen.

    I just don't want to be punished for buying games if pirating is that much easier.

    Burning Organ on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited February 2010
    I agree there are some ridiculous practices in place

    but I don't agree doing away with them entirely will help much in either direction

    Kuribo's Shoe on
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  • NeliNeli Registered User regular
    edited February 2010
    as far as I know, every game still gets cracked and is very available to anyone who wants to download/Pirate it

    so it seems like DRM kind of just annoys the people who actually do pay money for it

    Neli on
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    I have stared into Satan's asshole, and it fucking winked at me.
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  • NeliNeli Registered User regular
    edited February 2010
    DRM does not even inconvenience the pirate

    only the "cracker" at best (guy who releases pirated material)

    DRM does not work

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
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  • Burning OrganBurning Organ Registered User regular
    edited February 2010
    Also DRM costs money for the publishers/game makers with no advantage. It's wasted money.

    The only ones who win on DRM are those that make it.

    Burning Organ on
  • Lamb SlingerLamb Slinger Registered User regular
    edited February 2010
    well, what's the solution

    pc gamers seem to want a better looking, cheaper game that doesn't require the disc and that any additional content added to the game be free

    that doesn't seem economically viable

    I just want to be able to play things in bad weather.

    Maybe not have to spend forty dollars when I cant find a manual
    that would be good

    Lamb Slinger on
  • FletcherFletcher Registered User regular
    edited February 2010
    the end-user for pirated software usually has to follow a tiny checklist, run a couple of bundled programs to get around the DRM, and then they're away

    no matter how complex the DRM, the pirated version is usually presented in an easy-to-use package

    none of these DRM systems have done anything other than make it harder for someone to install and play a game they have actually paid for

    i wish companies would start treating games as something that you own after you buy it. Like if it has been purchased on your account you can redownload forever, you can install it wherever you want, no need for CD etc.

    i honestly think that until someone develops a foolproof way to stop pirated games from working (i.e. a physical element or something), there is just no point. as long as everything is done digitally, it will continue to be bypassed and ignored, and companies will continue to waste money and annoy the people who actually BUY from them

    Fletcher on
  • Black_HeartBlack_Heart Registered User regular
    edited February 2010
    I don't agree with anyone who says "Pirating is going to happen regardless of anything! So you might as well not try to stop it cause it gets in real customers' way!"

    Thats like saying: "People are going to commit crimes regardless of anything! So you might as well not have cops because they just get in the way of people who aren't criminals!"

    There ARE ways to stop piracy or at least make it so convoluted and troublesome that only a tiny percent of people end up pirating.

    The thing is... implementing ways to stop piracy would cut off legitimate routes of delivery to people who do want to play the game... or would cost so much money they would be counter-productive to a business model.

    The most effective way of stopping piracy is making the games only playable in a format which cannot be copied or circumvented... like the PS3 for instance. I haven't heard about any methods for pirating PS3 games as the PS3 won't play from burned blu-ray discs... and PS3 emulation is still a long ways off. I could be incorrect though as I don't keep up with the piracy scene.

    Black_Heart on
  • Burning OrganBurning Organ Registered User regular
    edited February 2010
    CD-key still works best. I don't think there will be truly effective Anti-piracy measures for singleplayer games because the pirates I know never buy a pure singleplayer game.

    Well, almost never at least.

    Burning Organ on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited February 2010
    Moving on to Monday...

    SabreMau on
  • FletcherFletcher Registered User regular
    edited February 2010
    I don't agree with anyone who says "Pirating is going to happen regardless of anything! So you might as well not try to stop it cause it gets in real customers' way!"

    Thats like saying: "People are going to commit crimes regardless of anything! So you might as well not have cops because they just get in the way of people who aren't criminals!"

    i'd say its more like a cop stopping you to ask questions and check your alcohol level you every time you leave your house :/

    i'm all for trying to stop piracy! i think its fucking stupid that people expect to get everything for free

    but i also think that it should be a hell of a lot less obtrusive

    something like a more complex version of a CD key would be best in my opinion; check to make sure that you have bought the product, and if it can be proven then let you play and never bother you again

    Fletcher on
  • Lamb SlingerLamb Slinger Registered User regular
    edited February 2010
    I don't agree with anyone who says "Pirating is going to happen regardless of anything! So you might as well not try to stop it cause it gets in real customers' way!"

    Thats like saying: "People are going to commit crimes regardless of anything! So you might as well not have cops because they just get in the way of people who aren't criminals!"

    There ARE ways to stop piracy or at least make it so convoluted and troublesome that only a tiny percent of people end up pirating.

    The thing is... implementing ways to stop piracy would cut off legitimate routes of delivery to people who do want to play the game... or would cost so much money they would be counter-productive to a business model.

    The most effective way of stopping piracy is making the games only playable in a format which cannot be copied or circumvented... like the PS3 for instance. I haven't heard about any methods for pirating PS3 games as the PS3 won't play from burned blu-ray discs... and PS3 emulation is still a long ways off. I could be incorrect though as I don't keep up with the piracy scene.

    try that in the debate forum

    I want to see what they say

    because it's really nothing like that at all

    for starters a cop wont shove a nightstick in a random orifice because you want to cross the street unless you're waving a gun around

    they cant arrest you unless you break the law
    if there were nightstick stations everyone had to experience in order to continue obeying the law, then you'd be correct

    also this is the new comic thread

    Lamb Slinger on
  • FletcherFletcher Registered User regular
    edited February 2010
    yes indeed this is the new comic thread

    the arrow is awesome

    when i see an arrow i have to see where it is coming from straight away, so i read the comic completely out of order

    still funny in the order i read it, anyway!

    Fletcher on
  • Black_HeartBlack_Heart Registered User regular
    edited February 2010
    try that in the debate forum

    I want to see what they say

    because it's really nothing like that at all

    for starters a cop wont shove a nightstick in a random orifice because you want to cross the street unless you're waving a gun around

    they cant arrest you unless you break the law
    if there were nightstick stations everyone had to experience in order to continue obeying the law, then you'd be correct

    also this is the new comic thread

    Stating that someone should not TRY to protect something... because "its going to be stolen anyway"

    Is still a flawed argument.

    Black_Heart on
  • NotASenatorNotASenator Registered User regular
    edited February 2010
    It upsets me somewhat when my friends, online or otherwise, promote a position that people are going to steal the things developers make, so developers should do nothing about it at all.

    It seems that the basic elements of this argument always boil down to the following not-always-apparent-on-the-surface concepts:

    1. Video Game developers and publishers should not be (or in some extreme cases, are not) allowed to sell, lease, loan, rent or license their game in the manner that they seem fit in an attempt to minimize theft, maximize profit or just because.

    2. Consumers don't have the option of avoiding DRM schemes and making a legitimate statement on the marketplace because they just must play the game. This is also the publishers fault for making video game marketing so good, what with the trailers and all.

    3. Since the consumer cannot opt-out of playing the game, and has the moral imperative to express their disgust to the publisher, the only remaining option is to pirate the game.

    4. The problem here being that in 99.99% of the cases, the consumer does not actually have the expertise or time to break the game's protection, especially considering that they do not have access to the game. They have to rely on someone else gaining access to the game and breaking the protection, then distributing it before they can play it. One might consider this to be the point in our thought experiment where the protection has actually done its job. However, any delay in the consumer acquiring the game is an additional inconvenience to be blamed on the publisher and their choice (see point 1) of DRM solutions.

    5. The greater the inconvenience, or perceived possible future inconvenience to the consumer, the more justified they are in pirating the game. In some cases, this includes merely adding any copy protection at all. This linear trend shows a steadily decreasing resistance to thievery as the (publisher-fueled, see point 2) desire for a game increases.

    6. Every copy protection gets broken and every game gets stolen, therefore developers and publishers should not try to protect against theft. In fact, it would be easier if they just put a download up on their site of the unprotected game with a paypal button next to it.

    7. Stealing is easy. Why can't not breaking the law be so easy?

    8. It's really the aforementioned ease that has led to the mass-proliferation of stolen goods on the internet. In a way, the availability and simplicity is also justification.

    9. Everybody torrents something sooner or later anyways, like during October, beginning of November, there's just too many games coming out, you know that most people are pirating something.

    10. It is wrong for publishers to treat their customers like criminals.

    NotASenator on
  • Lamb SlingerLamb Slinger Registered User regular
    edited February 2010
    try that in the debate forum

    I want to see what they say

    because it's really nothing like that at all

    for starters a cop wont shove a nightstick in a random orifice because you want to cross the street unless you're waving a gun around

    they cant arrest you unless you break the law
    if there were nightstick stations everyone had to experience in order to continue obeying the law, then you'd be correct

    also this is the new comic thread

    Stating that someone should not TRY to protect something... because "its going to be stolen anyway"

    Is still a flawed argument.

    i made a note next to my pasta recipe


    read the newspost

    Lamb Slinger on
  • Burning OrganBurning Organ Registered User regular
    edited February 2010
    Also I wasn't saying that developers shouldn't protect their game (Okay I was totally saying that).

    The point is that there is too much DRM bullshit. Like GFWL games sometimes encrypt your saves with a key generated by your profile, which is fine if you have an online profile, but if you play offline and backup your saves but forget to backup your local profile you are fucked.

    Basically don't use DRM that screws with customers.

    Burning Organ on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited February 2010
    Piracy is certainly morally wrong. (I wouldn't call it theft because the publisher doesn't necissarily lose much, many people who pirate would never had spent a dime on that game no matter what).

    I have no problem with developers protecting their products. It's just infuriating that they do it in such a boneheaded way. Because once you cross the line where it's more tedious to buy then to get for free, you start to lose people.

    Why can't developers just adopt the steam model: CD-Keys stored and online checks on launch, combined with benefits (autopatching, communities, friendlists). Buying a game on Steam is easier and cheaper and safer then the usual pirate steps.

    But instead devs chose to pile up the DRM like it does no harm. Why are there GFWL live games within Steam? (DoW II, Batman). Or limited installs, including getting registered for those when you change PC parts.

    For the record, my main reason for not buying AC II (besides limited time) is it's higher pricetag.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • Burning OrganBurning Organ Registered User regular
    edited February 2010
    There are also many cases in which piracy actually helps the developers though.

    Many games don't release a demo on the PC, and people don't want to throw good money at something which isn't good, so the download the game, try it and if they like it, buy it.

    Also before any one comes in all herrp derrp reviews reviews, let me tell you that reviews are way too subjective and there's places you can't trust at all.

    So for some games it's either try it out at a friends house (Not always possible) download a demo (Not always possible) pirate it, don't buy it or buy it without knowing if you will like it or not.

    Burning Organ on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited February 2010
    There are also many cases in which piracy actually helps the developers though.

    Many games don't release a demo on the PC, and people don't want to throw good money at something which isn't good, so the download the game, try it and if they like it, buy it.

    Also before any one comes in all herrp derrp reviews reviews, let me tell you that reviews are way too subjective and there's places you can't trust at all.

    So for some games it's either try it out at a friends house (Not always possible) download a demo (Not always possible) pirate it, don't buy it or buy it without knowing if you will like it or not.

    This is why I always pick through the dumpster out back before I order anything at a new restaurant. Why should I pay $20 only to find out that the chef sucks at making pasta primavera?

    Hedgethorn on
  • IvarIvar Oslo, NorwayRegistered User regular
    edited February 2010
    The purpose of DRM is not to prevent piracy, but to delay it. Game companies usually can't afford to be seen as not doing anything about piracy.

    There's probably a lot of people who don't know anything about how to get pirated games either, and those will buy the game because that's their only option - if they want to play it.

    But yeah, a lot of DRM today is fucking annoying bullshit. I don't like it, but I understand why it's there.

    Ivar on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited February 2010
    It's pretty obvious what the solution is.

    Have games activated by the head dev going to every customer's house personally to make sure it's a-okay to play!

    Kagera on
    My neck, my back, my FUPA and my crack.
  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    edited February 2010
    You people make me sick....

    All this talk about piracy, and not a single one of you motherless dogs brought any damned rum!

    For shame, Social Entropy; for shame!!!

    I will see you mongrels on Monday; I bid you good day.

    :x

    Darth Waiter on
  • Catullus 16Catullus 16 Registered User regular
    edited February 2010
    NotACrook wrote: »
    It upsets me somewhat when my friends, online or otherwise, promote a position that people are going to steal the things developers make, so developers should do nothing about it at all.

    This line of reasoning would work if it weren't for the fact that a lot of DRM very literally makes it easier and more convenient to pirate a game than to play it legitimately.

    The issue of "doing something" about piracy is completely irrelevant, because to "do something" about piracy you would have to come up with a kind of copy protection that obstructed pirates more than it did legitimate users. And if that's possible, it certainly doesn't seem to be a popular solution. (Things like CD keys seem to obstruct pirates and legitimate users to about the same, very small, degree.)

    When DRM no longer prompts people to say "I bought this game, but I'm still going to pirate it because that way I can play it sooner and with less fuss," then we can talk about combating piracy. But the trend now seems to be toward more of that nonsense rather than less.
    Ivar wrote: »
    The purpose of DRM is not to prevent piracy, but to delay it. Game companies usually can't afford to be seen as not doing anything about piracy.

    I can see where the first sentence is coming from, and it certainly makes more sense that way, but: really? They can't afford to be seen as not doing anything about piracy? Seen by whom?

    Catullus 16 on
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    viewpost.gif Evil Multifarious: it would be a dead unicorn.
  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    edited February 2010
    huh

    I guess I can't play AC2

    or rather, I probably could, but I would get booted every five minutes when my wireless goes down and have to restart the game and that would probably give me an aneurysm

    MrMonroe on
  • EndEnd Registered User regular
    edited February 2010
    Typically, I just wait for them to remove the DRM after a while. It very rarely happens where the DRM doesn't get patched into nothingness or severely weakened by the developers.

    If I did buy it immediately? With the DRM we see sometimes, it might be unreasonable to not crack it.

    End on
    I wish that someway, somehow, that I could save every one of us
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  • Darth WaiterDarth Waiter Elrond Hubbard Mordor XenuRegistered User regular
    edited February 2010
    I've always viewed digital piracy the way I've viewed lightsockets and forks: tempting.

    Darth Waiter on
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited February 2010
    I always love hearing the "Vote with your wallet" piracy argument, then the person immediately turns around and pirates the game. Voting with your wallet doesn't mean it is now okay to steal shit geeze.

    If the DRM is too intrusive on a game, I just wont buy it or wait for them to tone the DRM down.

    Naphtali on
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  • Peter EbelPeter Ebel CopenhagenRegistered User regular
    edited February 2010
    I liked the comic. I ain't got shit to say vis a vis piracy.

    Edit: Except that it totally was the theme of a Bonanza episode I saw one time.

    Peter Ebel on
    Fuck off and die.
  • NotASenatorNotASenator Registered User regular
    edited February 2010
    NotACrook wrote: »
    It upsets me somewhat when my friends, online or otherwise, promote a position that people are going to steal the things developers make, so developers should do nothing about it at all.

    This line of reasoning would work if it weren't for the fact that a lot of DRM very literally makes it easier and more convenient to pirate a game than to play it legitimately.

    The line of reasoning that something upsets me when friends of mine justify stealing from me doesn't work?

    I'm not sure you actually read what I posted.
    The issue of "doing something" about piracy is completely irrelevant, because to "do something" about piracy you would have to come up with a kind of copy protection that obstructed pirates more than it did legitimate users. And if that's possible, it certainly doesn't seem to be a popular solution. (Things like CD keys seem to obstruct pirates and legitimate users to about the same, very small, degree.)

    When DRM no longer prompts people to say "I bought this game, but I'm still going to pirate it because that way I can play it sooner and with less fuss," then we can talk about combating piracy. But the trend now seems to be toward more of that nonsense rather than less.

    That's nonsense.

    Publishers have no regulations or restrictions, moral or legal, that says that a game has to be easy for a paying customer to play.

    NotASenator on
  • Run Run RunRun Run Run __BANNED USERS regular
    edited February 2010
    having to have constant net connection in order to play a game is ridiculous.

    single player games ain't mmos.

    I mean, let's say I still got the game in 10 years and wanne play it. but whoops, ubisoft discontinued the online support or went bankrupt. now the game becomes nothing more than an expensive piece of plastic.

    Run Run Run on
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This discussion has been closed.