also it would be rad if Chet would think to grab crabby some extra paper from the stationary store, seeing as he is a swell fellow who is always looking out for his buddies
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DontShootToastersthe prettiest bulbat the ballRegistered Userregular
I'm itching to respec. This is really awesome De?ad. The Paragon thing is pure genius. So you've added a bunch more Ads, just wondering if there are going to be some more ods as well?
but if I understand correctly, ads like s-agility, s-strength, huge, &c. not only double your damage or dice pool, but they double the amount of wounds and bruises you can take
but since wolf already has huge, if he takes s-agility what happens? I presume the only benefit will be that he can run faster and doubles his dice pool for ranged attacks
I cannot wait to find out what's up with the car in the desert.
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DontShootToastersthe prettiest bulbat the ballRegistered Userregular
edited February 2010
Well if the scaling continues like it has there is still a good chance of 4 points next mission
The first round had a base of 2 points, 3 if you did awesome and 1 if you did badly. This round has a base of 3, so as long as your team doesn't fuck up next mission you should get the 4 adpoints
of course this doesn't factor in any gained sat points we might eventually get
Paragon: "gain a +1 multiplier to Social rolls" means you get an extra die? or your multiplier increases by 1? (ie. x1 becomes x2). I'm guessing it gives you a x2 multiplier due to the reference in the other ads.
How does the Paragon bruise yourself thing work with Repose, which gives you Social Armor in conjunction with it? Does the bruise you take just automatically go to your social health or is it reduced by your Armor (ie. Soc 4 means you can spend 2 bruises whenever you want because your armor covers it for you.) Also Maud'dib.
Burning Spirit: Do you use your Soc stat to roll defense, but bruises/wounds still go onto your Phys, or do you actually take the damage to your Social?
Well, I am especially interested in the defensive stuff for Henry. Whereas The Ocean King is hard enough to lead from the frontlines, if Henry goes paragon I'll be more interested in the utility uses then the battling uses.
Paragon: "gain a +1 multiplier to Social rolls" means you get an extra die? or your multiplier increases by 1? (ie. x1 becomes x2). I'm guessing it gives you a x2 multiplier due to the reference in the other ads.
How does the Paragon bruise yourself thing work with Repose, which gives you Social Armor in conjunction with it? Does the bruise you take just automatically go to your social health or is it reduced by your Armor (ie. Soc 4 means you can spend 2 bruises whenever you want because your armor covers it for you.) Also Maud'dib.
Burning Spirit: Do you use your Soc stat to roll defense, but bruises/wounds still go onto your Phys, or do you actually take the damage to your Social?
Paragon increases your multiplier, just like Huge/Super-Strength/Mega-Brain do. A x1 becomes a x2, a x2 becomes a x3, etc.
Self-Inflicted Wounds always bypass armor.
You may defend with Social using Burning Spirit, but damage still goes to your Physical (note that, unlike Force-Field or Fire-Wall, it doesn't say anything about Physical injuries shifting over to Social)
Paragon: "gain a +1 multiplier to Social rolls" means you get an extra die? or your multiplier increases by 1? (ie. x1 becomes x2). I'm guessing it gives you a x2 multiplier due to the reference in the other ads.
How does the Paragon bruise yourself thing work with Repose, which gives you Social Armor in conjunction with it? Does the bruise you take just automatically go to your social health or is it reduced by your Armor (ie. Soc 4 means you can spend 2 bruises whenever you want because your armor covers it for you.) Also Maud'dib.
Burning Spirit: Do you use your Soc stat to roll defense, but bruises/wounds still go onto your Phys, or do you actually take the damage to your Social?
Paragon increases your multiplier, just like Huge/Super-Strength/Mega-Brain do. A x1 becomes a x2, a x2 becomes a x3, etc.
Self-Inflicted Wounds always bypass armor.
You may defend with Social using Burning Spirit, but damage still goes to your Physical (note that, unlike Force-Field or Fire-Wall, it doesn't say anything about Physical injuries shifting over to Social)
So, for example, if I were using burning spirit with a social score of 3 and a physical score of 3, I would defend against physical attacks with six dice, but could still only take three hits until I was unconscious?
Well snce you need paragon first (which give a multipler of x2) you would be defending with 6 dice
And like marsh said every hit that gets through would still only hit your physical. Allowing you to defend with 6 dice until your dying breath(Unless of course they start breaking your face)
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Gonna have to lose some (Enumerator) I guess.
I shall cherish it
thank you for your purchase
I'm ahead of the curve!
RAD specialization now seems entirely worth it, and Ride the Wave seems to be the only way to reliably gain RAD without going over cap
nice, Firetruck
I think you have my favorite DeLarge
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Definitely picking up a point or two in Ride the Wave when I get the chance though.
http://www.audioentropy.com/
We'll almost definitely get that much for the next adveture
I guess my decision depends on how exactly burning spirit works.
Like, if I can choose in a round whether I'm defending with Social or Physical
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http://www.audioentropy.com/
It's based on Phys, so it's 4 points for Wolf.
but since wolf already has huge, if he takes s-agility what happens? I presume the only benefit will be that he can run faster and doubles his dice pool for ranged attacks
The first round had a base of 2 points, 3 if you did awesome and 1 if you did badly. This round has a base of 3, so as long as your team doesn't fuck up next mission you should get the 4 adpoints
of course this doesn't factor in any gained sat points we might eventually get
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Although I wouldn't mind an update sometime tomorrow night, would give some time for potential respecs
Warps reality to make it easier to take it easy.
http://www.audioentropy.com/
Cliffs should have walked without Rhythm.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Paragon: "gain a +1 multiplier to Social rolls" means you get an extra die? or your multiplier increases by 1? (ie. x1 becomes x2). I'm guessing it gives you a x2 multiplier due to the reference in the other ads.
How does the Paragon bruise yourself thing work with Repose, which gives you Social Armor in conjunction with it? Does the bruise you take just automatically go to your social health or is it reduced by your Armor (ie. Soc 4 means you can spend 2 bruises whenever you want because your armor covers it for you.) Also Maud'dib.
Burning Spirit: Do you use your Soc stat to roll defense, but bruises/wounds still go onto your Phys, or do you actually take the damage to your Social?
GoFund The Portland Trans Pride March, or Show It To People, or Else!
Paragon increases your multiplier, just like Huge/Super-Strength/Mega-Brain do. A x1 becomes a x2, a x2 becomes a x3, etc.
Self-Inflicted Wounds always bypass armor.
You may defend with Social using Burning Spirit, but damage still goes to your Physical (note that, unlike Force-Field or Fire-Wall, it doesn't say anything about Physical injuries shifting over to Social)
Also damn, I'm gonna freaking destroy some fools with pyro. Entire cities will be burnt to the ground.
I got like three ideas for Syd to reseach as well.
I was thinking the same thing
Everyone with songs for their DeLarge, I'm totally planning on whistling them accidentally. :P
So, for example, if I were using burning spirit with a social score of 3 and a physical score of 3, I would defend against physical attacks with six dice, but could still only take three hits until I was unconscious?
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Still very useful though, even if your phys gets knocked down you can still defend at your social stat rate. limits the death spiral effect.
e: right?
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And like marsh said every hit that gets through would still only hit your physical. Allowing you to defend with 6 dice until your dying breath(Unless of course they start breaking your face)
E: yup basically