THE XENOFRINGE is the loose border that divides the established systems of CORE SPACE from the unknown contents of DARKSPACE. Life on the Fringe is a hazardous affair, where the frontiers of civilization meet vast, mysterious space. This is where you make your living.
I'm currently working on a Sci Fi RPG called
Xenofringe. I've only carried out very basic tests of the system and am about ready to step it up to a full playtest. I have a few players lined up for a playtest, but would like a second bank of 3 players or so to run a second playtest with. If you've already agreed to play this you don't need to agree again
Xenofringe has a simple core but tactical combat and a wealth of equipment and character options. For those familiar with The Adventurer's Tale, another of my games, it's built from the same core. Combat errs on the side of gritty rather than cinematic.
The game will be in the CF IRC channel (see my sig) some time after April 1st, as that's when my schedule opens up. I'll be off work at that time so will be pretty flexible in my play times, but really it's going to be starting some time between 12midday and 9pm GMT.
Game Info:
FRINGE JOBS, NO REFERENCE REQUIRED, SHORT TERM CONTRACTS AVAILABLE
HAGAN-REYNS APPLIED SCIENCE - MACRE 4 SUBSYSTEM
HARS needs hard working, reliable workers to fill vacancies on its roaming research facility on the Lott moon near Macre 4. No references are required but a short interview and briefing will be carried out on Kensgate Station near Macre 4.
Security Personnel: Shifts monitoring site entrance, interior cameras, inspections of other contracted staff and general labour to make up hours. Staff will be given access to the facility's armoury but may bring their own equipment in addition.
Support Labour and Operations: Operating basic vehicles and machinery. Moving cargo and maintaining facility's roaming capabilities. To be trained on the job if unfamiliar, at a 10% salary reduction.
Research Assistant: Monitoring of research and general assisting of the facility's research staff. Position requires familiarity with basic science concepts, which will be tested in interview. This position also requires a memory buffer to be installed and removed upon completion of the contract, which will remove any sensitive information gained within the facility.
Pay will be 150CR on completion of a one month contract. Contract extension will be discussed upon completion of the first month.
Disclaimer: The Lott Roaming Facility provides all staff with basic protective suits and has an armoury for emergencies but contractors may bring their own weapons and armour, which must be stored safely in the facility's storage. If a contractor is unable to collect their fee at the end of their term Hagan-Reyns Applied Science retains the fee. Contractors will be employed through RX Sourcing, an independent payroll company, who maintain all responsibility for contractor wellbeing.
Your character will have a reason to apply for one of the contracts above. Outside of that you're free to have whatever background you want. The setting is open to additions that suit your character, such as home-planets and factions they have had dealings with, but they must be human.
All interested should grab a shuttle to Kensgate Station immediately.
Posts
I'm reading the thing.
e~ do you know which day(s) of the week you're targeting? I will have class some days for some portion of 12-9 GMT.
With regards to character creation I'd like to have players do it separately from eachother, but in order for me to witness the initial career roll it would be ideal if players could catch me in IRC (see sig) at some point before making their character, where I can also help out with any areas that need guidance.
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This is awesome. Shouldn't the speeds be combined for damage if they are headed straight for each other though? Physics and all.
EDIT: also, it wasn't really clear when reading the document; do space vehicles use newtonian physics or do they behave the way an airplane would?
also: fuck! I thought we had it with daylight savings!
EDIT: if this timezone thing doesn't work out, those of us not living under an archaic, old-world timezone should get a irc game of SS13 going. Even if sug doesn't know it, that is what this system was designed for.
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Remember this is an untested version, so everything in the doc is subject to change after trying it out.
In terms of Space Physics I'd just leave that down to each GM's personal tastes. It's not something I like to think too hard about when it comes to pen and paper games.
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Hard to explain, but totally awesome.
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