[WoW] [Chat] Lich King? We're an anarcho-syndicalist commune

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  • NobodyNobody Registered User regular
    edited March 2010
    This talk of CC reminded me: I don't think I've seen a rogue sap in PVE content (counting raids and heroics) at all throughout WoTLK content. I've only ever seen saps in PVP.

    Nobody on
  • OatsOats Registered User regular
    edited March 2010
    Nobody wrote: »
    This talk of CC reminded me: I don't think I've seen a rogue sap in PVE content (counting raids and heroics) at all throughout WoTLK content. I've only ever seen saps in PVP.

    I blew someone's mind by sapping something yesterday.

    Oats on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    How about instead of having to do 5 instances a week to get those same badges (a weekly or something instead of a daily) and giving me 10 badges or whatever, how about you give me a token that I can exchange in for gear. 1 token = 1 piece of gear. So I don't need to grind out 4 weeks worth of dailies to get a piece of gear and then realize that I need 2 more badges for the next upgrade.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • ironzergironzerg Registered User regular
    edited March 2010
    Or how about making 5-mans drop loot worth running them for?

    I know, too radical, right?

    ironzerg on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    Nobody wrote: »
    This talk of CC reminded me: I don't think I've seen a rogue sap in PVE content (counting raids and heroics) at all throughout WoTLK content. I've only ever seen saps in PVP.

    Failed sap attempts in PvE content makes me sad inside. I used to tell people in PuGs (or partial PuGs) to go sap something and they say they can't get to it because it's facing them. They didn't understand what distract was all about. And they'd say "ok" after being told about distract, and just kinda run in without using it and get found.

    Henroid on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    ironzerg wrote: »
    Or how about making 5-mans drop loot worth running them for?

    I know, too radical, right?

    Well they'd have to keep upgrading item sets for the dungeons.

    Not a bad idea but it makes them have to do more work I guess.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • ironzergironzerg Registered User regular
    edited March 2010
    bowen wrote: »
    ironzerg wrote: »
    Or how about making 5-mans drop loot worth running them for?

    I know, too radical, right?

    Well they'd have to keep upgrading item sets for the dungeons.

    Not a bad idea but it makes them have to do more work I guess.

    Could do normal -> heroic -> boss hard modes.

    And when the release new raids, they could do 2-3 accompanying 5-man raids (like ICC) that drop gear nearly equivalent to previous raid content, but make them hard. At some point, you do have to teach these people who are "5-man only" to "man" up to the content and earn some higher ilevel gear.

    If raids are developed to keep 10-25 people occupied for weeks or months at a time, then why not build 5-man dungeons with the same philosophy?

    ironzerg on
  • SamphisSamphis Registered User regular
    edited March 2010
    I just hope we continue to see new tiers of 5-mans EVERY time there are new raid tiers, like they did with ToC and ICC. That was really nice.

    Samphis on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    That was really nice.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • ScroffusScroffus Registered User regular
    edited March 2010
    Bikkstah wrote: »
    Yeah, let's make heroics harder so your daily badge chore takes even longer.

    Harder != longer.
    Instead of having 2 packs of easy mobs you need to AoE, have 1 pack where you have to CC. It may take longer if you have a terrible group but I've found people are usually willing to listen to simple instructions (only attack 1 mob, cc this other mob) if you ask nicely.

    Scroffus on
  • ironzergironzerg Registered User regular
    edited March 2010
    Scroffus wrote: »
    Bikkstah wrote: »
    Yeah, let's make heroics harder so your daily badge chore takes even longer.

    Harder != longer.
    Instead of having 2 packs of easy mobs you need to AoE, have 1 pack where you have to CC. It may take longer if you have a terrible group but I've found people are usually willing to listen to simple instructions (only attack 1 mob, cc this other mob) if you ask nicely.

    Another great idea.

    I'd rather do an instance with 5 pulls in between bosses that are challenging, than 15 lolztrash pulls.

    I don't see any reason why Blizzard can't do something to make the trash interesting, instead of having a dungeon filled with the same 10 packs of the same 3 mobs.

    ironzerg on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    I'd rather just fight 3 bosses and get out in 10 minutes.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • ironzergironzerg Registered User regular
    edited March 2010
    bowen wrote: »
    I'd rather just fight 3 bosses and get out in 10 minutes.

    And then what? Got back to Dalaran and listen to trade chat?

    ironzerg on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    Duh

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • bill.eth0bill.eth0 Registered User regular
    edited March 2010
    Naphtali wrote: »
    I don't understand why you wouldn't use your shield on the tank every time it falls off or weakened soul drops, you get mana back when it breaks and it gives you the casting haste buff (Borrowed Time) which you can cheat to get penance off faster without consuming the buff. Are you using PoM on the tank every time its off cooldown as well?


    I do, I just dont put it on SOME tanks before they pull.

    To many get over confident and think they are uber tanks, not realizing they are shielded.

    In a good group my shields DON'T BREAK.

    Bad PUGs and Raids, mana isn't an issue.

    Cleared 7 bosses in our 2 our ICC10 session the other night, never once needed mana, and only used shadow fiend once, and it was for the DPS.

    A random dungeon with 4 other guild mates I need to watch the mana or go holy. They know how to avoid damage and a shield only popping once or twice on a tank in a boss fight isn't enough mana back.

    Granted the fact that I refuse to stand there doing nothing is probably part of it.

    bill.eth0 on
  • NobodyNobody Registered User regular
    edited March 2010
    ironzerg wrote: »
    bowen wrote: »
    I'd rather just fight 3 bosses and get out in 10 minutes.

    And then what? Got back to Dalaran and troll trade chat?

    fix't

    Nobody on
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited March 2010
    I still don't understand your problem. Shield breaks are part of the mechanic, bosses/trash will break them on a tank unless their avoidance is crazy, and even then, that's what Penance/PoM/Renew/FH is for.

    Naphtali on
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  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited March 2010
    Let me be more direct: describe what you do as Disc that causes you to go OOM so much more then what you do as Holy. How do you go about healing a tank in a boss fight, or healing tanks on trash. Or is your problem healing DPS that pull threat?

    Naphtali on
    Steam | Nintendo ID: Naphtali | Wish List
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited March 2010
    I just want instances to be interesting, and not a repeating cycle of:
    • Tank runs in, gets AoE aggro.
    • DPS runs in, AoEs without worrying about pulling off the tank.
    • I throw a heal or two on the tank because nobody else needs anything. Often the tank doesn't really need anything either.
    • Everyone rushes off to the next pack and repeats.

    Fewer but more challenging trash packs, perhaps. SL-style patrols. Maybe even ZA-style timed loot.

    SabreMau on
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited March 2010
    SabreMau wrote: »
    I just want instances to be interesting, and not a repeating cycle of:
    • Tank runs in, gets AoE aggro.
    • DPS runs in, AoEs without worrying about pulling off the tank.
    • I throw a heal or two on the tank because nobody else needs anything. Often the tank doesn't really need anything either.
    • Everyone rushes off to the next pack and repeats.

    Fewer but more challenging trash packs, perhaps. SL-style patrols. Maybe even ZA-style timed loot.

    I could get behind that, I liked when CoS first came out trying to beat the timer for the drake. It was a nice addition.

    Naphtali on
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  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited March 2010
    The drake is fine, up until gear inflation gets to the point where everyone's getting to it every time and the only people without it are new level 70s. But I was thinking ZA-style as in ToGC-style. If you finish in a certain amount of time, extra loot. If you finish even faster, more extra loot. If you finish insanely fast, really good extra loot. That sorta thing.

    SabreMau on
  • OatsOats Registered User regular
    edited March 2010
    SabreMau wrote: »
    The drake is fine, up until gear inflation gets to the point where everyone's getting to it every time and the only people without it are new level 70s. But I was thinking ZA-style as in ToGC-style. If you finish in a certain amount of time, extra loot. If you finish even faster, more extra loot. If you finish insanely fast, really good extra loot. That sorta thing.

    I like this for two reasons.

    Crazy awesome loot going to people who do well. Vanity items for the best/highest would be my idea.

    Also, faster runs means more chaos means more time for things like blind, stunlocking, tricks of the trade, etc to shine, and the players who know how to use them to shine.

    Oats on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    So, rogues are required for it?

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited March 2010
    SabreMau wrote: »
    The drake is fine, up until gear inflation gets to the point where everyone's getting to it every time and the only people without it are new level 70s. But I was thinking ZA-style as in ToGC-style. If you finish in a certain amount of time, extra loot. If you finish even faster, more extra loot. If you finish insanely fast, really good extra loot. That sorta thing.

    I was just agreeing about the timer idea. The drake was just an example.

    Maybe, every new tier they add new rewards for finishing it in time, either shorting the timer or increasing the difficulty slightly?

    Naphtali on
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  • OatsOats Registered User regular
    edited March 2010
    bowen wrote: »
    So, rogues are required for it?

    No, I'm just using my main as an example.

    Repentence, hammer of justice, frost nova done right, blast wave, typhoon, hex, and so forth.

    Oats on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    I've got an idea - multiple paths in instances. Objects and traps in instances requiring one class or another to disarm or activate, etc. DDO has a bunch of situations where a rogue is valuable as shit (and if not present, things could be difficult).

    Expand that value to each class, beyond the combat reasons.

    Henroid on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    Henroid wrote: »
    I've got an idea - multiple paths in instances. Objects and traps in instances requiring one class or another to disarm or activate, etc. DDO has a bunch of situations where a rogue is valuable as shit (and if not present, things could be difficult).

    Expand that value to each class, beyond the combat reasons.

    D:

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • OatsOats Registered User regular
    edited March 2010
    Henroid wrote: »
    I've got an idea - multiple paths in instances. Objects and traps in instances requiring one class or another to disarm or activate, etc. DDO has a bunch of situations where a rogue is valuable as shit (and if not present, things could be difficult).

    Expand that value to each class, beyond the combat reasons.

    Shattered Halls, for instance?

    Or ICC with its traps and whatnot.

    I know its not many examples, but still. Thing is, non-rogues would (rightfully) be upset.

    Oats on
  • PierceNeckPierceNeck Registered User regular
    edited March 2010
    That's why he said to extend that value to each class.

    PierceNeck on
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  • OatsOats Registered User regular
    edited March 2010
    Oh my god, we don't have a mage.

    We're fucked for the drinking gauntlet.

    Oats on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    That's why I said expand that value to each class. Like I dunno, priests can purify things that need purifying. Warlocks can bypass some bitched-up encounter by banishing a motherfuck.

    I haven't done ICC (since I've quit WoW) so I dunno what they have there. Shattered Halls though, uh, I don't think there was anything like I was describing there.

    Henroid on
  • bill.eth0bill.eth0 Registered User regular
    edited March 2010
    Naphtali wrote: »
    Let me be more direct: describe what you do as Disc that causes you to go OOM so much more then what you do as Holy. How do you go about healing a tank in a boss fight, or healing tanks on trash. Or is your problem healing DPS that pull threat?

    I am not out of mana because I need to heal like crazy, I am out of mana because my shields are too strong!
    The only way to not have mana issues is to stand there doing nothing like a holy priest trying to abuse the 5 second rule.

    In a GOOD group running heroics (aka over geared), the mobs rarely do enough damage to break the shields. Last I looked I was about 9k absorbed per shield and got a few upgrades since then. Not counting my trinkets abilities.

    With some of the tanks I run with, there are certain boss fights where 1 shield lasts the whole fight.

    Rapture doesn't proc enough for me in many heroics to give me enough mana back, and if we don't have replenishment in the raid I have mana issues. I am forced to sit and drink (which I dont need to do in ICC or other raids)

    If all I did was heal, which would mean just shield the whole group then stand there like an idiot, it wouldn't be an issue.

    But running heroics and doing nothing but hitting PW:S and occasionally a Penance on the tank, is mind numbing.

    Switching to Holy means that its more engaging and I don't have the same mana issue.

    Hell I have healed a number of heroics in Shadow.

    I know a number of Disc priests that find it better to intentionally down rank PW:S or swap out a high spell power piece with something with haste/crit/int for Heroics.

    Have seen several reports of high end raiding disc priests using down ranked PW:S in prep for certain abilities because the dmg isn't enough to pop the shields and they would rather get all the shields at once because of the cool down on Rapture.

    bill.eth0 on
  • OatsOats Registered User regular
    edited March 2010
    There was a door which could be lockpicked/engineered/blacksmithed, bypassing a pain in the ass.

    Oats on
  • BlurblBlurbl -_- Registered User regular
    edited March 2010
    I don't think it'll be easy to give each class a situation they would be viable in.

    Perhaps having tougher than normal mobs blocking shortcuts? Could be an easy way to put in scaled gear with a time limit.

    Blurbl on
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited March 2010
    bill.eth0 wrote: »
    With some of the tanks I run with, there are certain boss fights where 1 shield lasts the whole fight.

    If the shield lasts the entire fight, the tank isn't taking any damage. How are you running out of mana?

    reVerse on
  • bowenbowen How you doin'? Registered User regular
    edited March 2010
    Oats wrote: »
    There was a door which could be lockpicked/engineered/blacksmithed, bypassing a pain in the ass.

    Or, a director type system similar to what L4D2 has. Changes the layout of the dungeon based on how well you're doing and gives you harder mobs?

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited March 2010
    bill.eth0 wrote: »
    Naphtali wrote: »
    Let me be more direct: describe what you do as Disc that causes you to go OOM so much more then what you do as Holy. How do you go about healing a tank in a boss fight, or healing tanks on trash. Or is your problem healing DPS that pull threat?

    I am not out of mana because I need to heal like crazy, I am out of mana because my shields are too strong!
    The only way to not have mana issues is to stand there doing nothing like a holy priest trying to abuse the 5 second rule.

    In a GOOD group running heroics (aka over geared), the mobs rarely do enough damage to break the shields. Last I looked I was about 9k absorbed per shield and got a few upgrades since then. Not counting my trinkets abilities.

    With some of the tanks I run with, there are certain boss fights where 1 shield lasts the whole fight.

    Rapture doesn't proc enough for me in many heroics to give me enough mana back, and if we don't have replenishment in the raid I have mana issues. I am forced to sit and drink (which I dont need to do in ICC or other raids)

    If all I did was heal, which would mean just shield the whole group then stand there like an idiot, it wouldn't be an issue.

    But running heroics and doing nothing but hitting PW:S and occasionally a Penance on the tank, is mind numbing.

    Switching to Holy means that its more engaging and I don't have the same mana issue.

    Hell I have healed a number of heroics in Shadow.

    I know a number of Disc priests that find it better to intentionally down rank PW:S or swap out a high spell power piece with something with haste/crit/int for Heroics.

    Have seen several reports of high end raiding disc priests using down ranked PW:S in prep for certain abilities because the dmg isn't enough to pop the shields and they would rather get all the shields at once because of the cool down on Rapture.

    I can't make heads or tails of some of the contradiction in this, but I understand the being bored because you're doing nothing. That's cool and totally understandable you want something more active, but if your shields aren't breaking as Disc then no one should be taking damage so why would you go OOM in that case?

    Naphtali on
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  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited March 2010
    While we're on the subject of stuff to make heroics more fun/challenging, how about doing a Dire Maul North Tribute style thing again? Maybe not having to go through the hassle of getting crafting stuff to bypass bosses, but instead you have to fight them and incapacitate them in some way (by way of items found in the instance or fight mechanics).

    Naphtali on
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  • BlurblBlurbl -_- Registered User regular
    edited March 2010
    bowen wrote: »
    Oats wrote: »
    There was a door which could be lockpicked/engineered/blacksmithed, bypassing a pain in the ass.

    Or, a director type system similar to what L4D2 has. Changes the layout of the dungeon based on how well you're doing and gives you harder mobs?

    I don't think that would go over well with WoW players. How about difficulty settings that you choose that do the same thing at the start?

    Blurbl on
  • GnutsonGnutson Registered User regular
    edited March 2010
    Blurbl wrote: »
    bowen wrote: »
    Oats wrote: »
    There was a door which could be lockpicked/engineered/blacksmithed, bypassing a pain in the ass.

    Or, a director type system similar to what L4D2 has. Changes the layout of the dungeon based on how well you're doing and gives you harder mobs?

    I don't think that would go over well with WoW players. How about difficulty settings that you choose that do the same thing at the start?

    I still like this option. Have all Heroics with someone standing at the entrance that you can talk to to activate hard mode.

    Your group wants your 5-8 badges quick and not bother? Fine ignore the dude, you want to upgrade 2 of those badges to frost or have some better loot? then talk to the dude and make it harder.

    How they make it harder? Lots of options

    - Escort Hard mode dude through the dungeon
    - Add a timer
    - Talking to him adds traps or harder trash (harder not more)
    - etc etc.

    Gnutson on
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