How to make gil question: Yesterday, I'm running around chapter 11 thinking to myself, man I wish I could upgrade my weapons but I have no gil. Bah what's this, Vanille wants me to run around picking up parts for a stupid toy? Fine, but I better get a good reward. Holy shit!, that's a about 600k gil I just got from selling those rewards.
Okay, now I've burned through a bunch of that gil, and now that I've had a taste, I don't want to run out again. I'm in Chapter 12 now. Is there a good way to make even more gil?
Quoting myself in the hopes that after everybody stops arguing about how the series has gotten worse, someone will help me out. :P
How to make gil question: Yesterday, I'm running around chapter 11 thinking to myself, man I wish I could upgrade my weapons but I have no gil. Bah what's this, Vanille wants me to run around picking up parts for a stupid toy? Fine, but I better get a good reward. Holy shit!, that's a about 600k gil I just got from selling those rewards.
Okay, now I've burned through a bunch of that gil, and now that I've had a taste, I don't want to run out again. I'm in Chapter 12 now. Is there a good way to make even more gil?
Quoting myself in the hopes that after everybody stops arguing about how the series has gotten worse, someone will help me out. :P
At the end of Chapter 12, there will be a long hallway full of enemies called Sacrifices. They drop Perfume (sells for 12,500) as their common drop and Scarletite (upgrade catalyst and sells for 7,000) as their rare one. With the +Item accessories, you'll probably get at least one of those each fight.
I get the feeling that I'm reaching that FFVII point in this, then.
As in, the first (long opening) part of VII was slick and awesome and fun... and then you leave Midgar. Holy shit, the world opened up! But it's boring then. The entirety of FFXIII to this point has been like the opening Midgar stuff in VII, and I'm at the last save point before Chapter 11.
Knowing people aren't digging on the ending is making me rather upset. And happy that I got this through Gamefly.
Wait... you thought FFvii post midgar was boring? I love Midgar, but I definately think the world opening up post midgar really showed how big the world was (at the time) and I remember it blowing me away. The (seeming) freedom was astounding. I thought the contrast between Midgar to post Midgar really nailed the problems ShinRa was causing.
jeddy lee on
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FF X replay
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Rachet and Clank Future
MGS 4
Prince of Persia
I get the feeling that I'm reaching that FFVII point in this, then.
As in, the first (long opening) part of VII was slick and awesome and fun... and then you leave Midgar. Holy shit, the world opened up! But it's boring then. The entirety of FFXIII to this point has been like the opening Midgar stuff in VII, and I'm at the last save point before Chapter 11.
Knowing people aren't digging on the ending is making me rather upset. And happy that I got this through Gamefly.
Wait... you thought FFvii post midgar was boring? I love Midgar, but I definately think the world opening up post midgar really showed how big the world was (at the time) and I remember it blowing me away. The (seeming) freedom was astounding. I thought the contrast between Midgar to post Midgar really nailed the problems ShinRa was causing.
the problem is that what most people remember post-midgar is kalm, which visually isn't all that interesting, and then your introduction to chocobo catching, which blows
in fact the whole stretch from midgar to junon might be the most boring point in the game
Heh, I got to Chapter 11 a few hours ago and I'm not sure I like it. I kind of liked knowing that I was going in the right direction and that the battles were designed to be at a decent difficulty level. Not having to backtrack was nice as well.
Also, goodness alive, but I haven't seen palette changed monsters this bad since the NES age. You would think with all the money that they spent on this game that they could offer a greater variety of monsters.
So I was viciously beating one of my friends last night, because he saw me play the first few hours of the game and his impression of the combat was that it was shallow, and it got me thinking.
I wonder if the beginning section of the game, where there aren't any hard enemies, really, and all you do is attack over and over, is a sort of dig at how automated old FF combat could have been?
I mean, honestly, in most old FF games, during combat what you did was have your whole party use whatever attack would be strongest, and not cost resources, until the enemies were all dead. That's basically what the AI does in this.
I thought it was an amusing thought. More amusing than all the bitching.
Edit: I don't specifically remember when you can start upgrading weapons, but it's pretty early. You get a key item called the omni-kit. I think it might even be in one of the first 2 chapters.
How to make gil question: Yesterday, I'm running around chapter 11 thinking to myself, man I wish I could upgrade my weapons but I have no gil. Bah what's this, Vanille wants me to run around picking up parts for a stupid toy? Fine, but I better get a good reward. Holy shit!, that's a about 600k gil I just got from selling those rewards.
Okay, now I've burned through a bunch of that gil, and now that I've had a taste, I don't want to run out again. I'm in Chapter 12 now. Is there a good way to make even more gil?
Quoting myself in the hopes that after everybody stops arguing about how the series has gotten worse, someone will help me out. :P
No, honestly there really isn't. You can kill Adamantoises if you have the abilities which is detailed a bit in the OP, or farm Sacrifices at the end of Chapter 12, which in my opinion is worse. As I've complained about a bunch now, my biggest issue with the postgame is that making money is terrible and if you ever want the treasure hunter trophy, you need millions of gil. You're looking to have about 100 hours playtime in that case and it's not worth it.
As for the combat in this game, it actually is kind of shallow. It's a bit frantic and battles are more likely to kill you than in other FF games, but the most difficult part is figuring out which paradigms to use and when in the harder battles. Most of the time, auto attack is still going to do what's best. I think I did more strategizing in Lost Odyssey which has no ATB and is simply turn based.
So I was viciously beating one of my friends last night, because he saw me play the first few hours of the game and his impression of the combat was that it was shallow, and it got me thinking.
I wonder if the beginning section of the game, where there aren't any hard enemies, really, and all you do is attack over and over, is a sort of dig at how automated old FF combat could have been?
even if it was, that wouldn't make it suck any less
if suda51 can't get away with making parts of his games repetitive and unfun in the name of meta criticism, then square sure as hell can't
How to make gil question: Yesterday, I'm running around chapter 11 thinking to myself, man I wish I could upgrade my weapons but I have no gil. Bah what's this, Vanille wants me to run around picking up parts for a stupid toy? Fine, but I better get a good reward. Holy shit!, that's a about 600k gil I just got from selling those rewards.
Okay, now I've burned through a bunch of that gil, and now that I've had a taste, I don't want to run out again. I'm in Chapter 12 now. Is there a good way to make even more gil?
Quoting myself in the hopes that after everybody stops arguing about how the series has gotten worse, someone will help me out. :P
No, honestly there really isn't. You can kill Adamantoises if you have the abilities which is detailed a bit in the OP, or farm Sacrifices at the end of Chapter 12, which in my opinion is worse. As I've complained about a bunch now, my biggest issue with the postgame is that making money is terrible and if you ever want the treasure hunter trophy, you need millions of gil. You're looking to have about 100 hours playtime in that case and it's not worth it.
As for the combat in this game, it actually is kind of shallow. It's a bit frantic and battles are more likely to kill you than in other FF games, but the most difficult part is figuring out which paradigms to use and when in the harder battles. Most of the time, auto attack is still going to do what's best. I think I did more strategizing in Lost Odyssey which has no ATB and is simply turn based.
I'd say that the requisite planning you mentioned IS the depth, to me, as well as the timing of paradigm shifts, etc. What auto-attack does is automate what was the most boring part of JRPGs, and I'm pretty okay with that.
Edit: Yes, it being a joke on previous FFs wouldn't make the pre-crystarium combat any more fun, I was just wondering if it was such a joke. I'm glad I won't be playing through that section of the game again for a long ass time - the introductory segment of this game is it's biggest flaw, in my mind.
So I just finished this yesterday, I'm not in post game stuff, which should still take a nice chunk of time. I wanted to play this game until the end, without reading anything whatsoever about what anyone else thought of it, so I never read any of the past thread. But now there's a new thread, so hey, why not.
So far no comment I've read has been surprising in here. Not that I agree with everything that's been said, but it's either common or somewhat reasonable complaints.
Anyway, for me this has definitely been the best FF since 9, and quite possibly the best besides 6. To summarize my experience at least.
I'm sure this has been discussed a ton already but, (later game spoilersish though not plot related)
who else really wanted to fight that gigantic...thing that ate the one toise and likes to hang around the background of the Steppe? I know when you activate those circle Ci'eth it kind of growls and all this fog comes up, and maybe something else happens in later Mark missions I have yet to get to, but I know it's not something you can actually fight.
No, there are different rewards for completing missions a second time. Usually just some upgrade materials or something to sell for money and rarely are they worth redoing the missions for.
Heh, I got to Chapter 11 a few hours ago and I'm not sure I like it. I kind of liked knowing that I was going in the right direction and that the battles were designed to be at a decent difficulty level. Not having to backtrack was nice as well.
Also, goodness alive, but I haven't seen palette changed monsters this bad since the NES age. You would think with all the money that they spent on this game that they could offer a greater variety of monsters.
No, there are different rewards for completing missions a second time. Usually just some upgrade materials or something to sell for money and rarely are they worth redoing the missions for.
No, there are different rewards for completing missions a second time. Usually just some upgrade materials or something to sell for money and rarely are they worth redoing the missions for.
So there's only 1 auto-haste item per game file?
I believe Tetratic Crown can dismantle into a few items including Hermes Sandals, whereas Tetratic Tiara will dismantle into the upgraded version: Sprint Shoes, as well as a couple other items. I believe they need to be of level * for this to work but they only have one level anyway.
No, there are different rewards for completing missions a second time. Usually just some upgrade materials or something to sell for money and rarely are they worth redoing the missions for.
So there's only 1 auto-haste item per game file?
I believe Tetratic Crown can dismantle into a few items including Hermes Sandals, whereas Tetratic Tiara will dismantle into the upgraded version: Sprint Shoes, as well as a couple other items. I believe they need to be of level * for this to work but they only have one level anyway.
And Ci'eth Mission 7 boss drops both Tetradic Crown (normal loot) and the Tiara (rare) fun fact is that you get Hermes Sandals (shit) from Mission 34 or something o_O
The Tiara disassembles into Sprint Shoes, Soulfont Talisman, Perfume (sell for 12.500 gil) and 2 other items.
Is it so hard to end a game as a trilogy from start to finish and tying up all the plot-holes in one go? Really?
What Nomura is essentially telling us is that from 2002-2012, all the KH games have been/will be essentially part of a "Xehanort Chronicles" that doesn't even scratch the tip of the utter to SE's future milking of this series.
This is fucking ridiculous.
I wanted them to just end it in peace at KH3 with the Heartless/Nobodies/Unversed/Everything being finally and totally gone, Kingdom Hearts completely sealed, Xehanort and his clones completely dead, and Sora and his friends back on their gatdam island making babies and living normal, happy lives.
But apparently that's too much to ask for.
Nomura is the emperor of Square Enix. He decides what games get released.
Milking a franchise is absolutely terrible, that's why Nintendo went bankrupt in 2002.
I get the feeling that I'm reaching that FFVII point in this, then.
As in, the first (long opening) part of VII was slick and awesome and fun... and then you leave Midgar. Holy shit, the world opened up! But it's boring then. The entirety of FFXIII to this point has been like the opening Midgar stuff in VII, and I'm at the last save point before Chapter 11.
Knowing people aren't digging on the ending is making me rather upset. And happy that I got this through Gamefly.
Wait... you thought FFvii post midgar was boring? I love Midgar, but I definately think the world opening up post midgar really showed how big the world was (at the time) and I remember it blowing me away. The (seeming) freedom was astounding. I thought the contrast between Midgar to post Midgar really nailed the problems ShinRa was causing.
the problem is that what most people remember post-midgar is kalm, which visually isn't all that interesting, and then your introduction to chocobo catching, which blows
in fact the whole stretch from midgar to junon might be the most boring point in the game
That stretch is my cue to hunt mystery ninjas. It's amazing what you can catch using just a single materia, a box, a stick, and a piece of string.
Is it bad that I can tell if I've got the Mystery Ninja battle purely from the camera swing at the start?
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
Is the drop rates on traps better from Adamantoises (5 Mil. HP) than their smaller counterpart Adamantortoises (3 Mil. HP) they both have the same drops, but so far I havent gotten a single trap o_O
I got a shitload of Platinum Ingots from both kinds though (almost every time I try) got like 3 million gil at the moment, mainly from that and just about 44 hours in.
Is the drop rates on traps better from Adamantoises (5 Mil. HP) than their smaller counterpart Adamantortoises (3 Mil. HP) they both have the same drops, but so far I havent gotten a single trap o_O
I got a shitload of Platinum Ingots from both kinds though (almost every time I try) got like 3 million gil at the moment, mainly from that and just about 44 hours in.
It's the same, and really they're about the same difficulty to kill. The one with more HP builds it's stagger meter way quicker.
I was just thinking about the old SNES game Final Fantasy Mystic Quest (IIRC)
Is that game as fun as I remember in my head right now, or was it ok and my memory is polishing it with the exuberance of youth? Well, I guess the better question, is it worth my time to track down a copy to play a second time?
I was just thinking about the old SNES game Final Fantasy Mystic Quest (IIRC)
Is that game as fun as I remember in my head right now, or was it ok and my memory is polishing it with the exuberance of youth? Well, I guess the better question, is it worth my time to track down a copy to play a second time?
unlikely
it was a great RPG for us wee kiddies just getting introduced to the genre
Is the drop rates on traps better from Adamantoises (5 Mil. HP) than their smaller counterpart Adamantortoises (3 Mil. HP) they both have the same drops, but so far I havent gotten a single trap o_O
I got a shitload of Platinum Ingots from both kinds though (almost every time I try) got like 3 million gil at the moment, mainly from that and just about 44 hours in.
It's the same, and really they're about the same difficulty to kill. The one with more HP builds it's stagger meter way quicker.
That drop rate must be fucking shit, I also tried to get Scarletite from the Adamanchelids, killed at least 30 of them - 0 Scarletite, and then only to find out that later Sacrifices drop them like goddamn candy :x
Is the drop rates on traps better from Adamantoises (5 Mil. HP) than their smaller counterpart Adamantortoises (3 Mil. HP) they both have the same drops, but so far I havent gotten a single trap o_O
I got a shitload of Platinum Ingots from both kinds though (almost every time I try) got like 3 million gil at the moment, mainly from that and just about 44 hours in.
It's the same, and really they're about the same difficulty to kill. The one with more HP builds it's stagger meter way quicker.
That drop rate must be fucking shit, I also tried to get Scarletite from the Adamanchelids, killed at least 30 of them - 0 Scarletite, and then only to find out that later Sacrifices drop them like goddamn candy :x
The rate for ingots is like 25% ish.
I believe the drop rate for traps, with five stars and the item that increases rare drops, is still only like 5.5% or something.
Is the drop rates on traps better from Adamantoises (5 Mil. HP) than their smaller counterpart Adamantortoises (3 Mil. HP) they both have the same drops, but so far I havent gotten a single trap o_O
I got a shitload of Platinum Ingots from both kinds though (almost every time I try) got like 3 million gil at the moment, mainly from that and just about 44 hours in.
It's the same, and really they're about the same difficulty to kill. The one with more HP builds it's stagger meter way quicker.
That drop rate must be fucking shit, I also tried to get Scarletite from the Adamanchelids, killed at least 30 of them - 0 Scarletite, and then only to find out that later Sacrifices drop them like goddamn candy :x
The rate for ingots is like 25% ish.
I believe the drop rate for traps, with five stars and the item that increases rare drops, is still only like 5.5% or something.
honestly, that's obscene
if square is so set on getting rid of obsolete vestiges of old JRPG's, then you'd think they would go for ludicrously low drop rates first, especially after XII's nonsense where getting a decent item from a chest was like winning the irish sweepstakes
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Quoting myself in the hopes that after everybody stops arguing about how the series has gotten worse, someone will help me out. :P
3DS: 1607-3034-6970
Wait... you thought FFvii post midgar was boring? I love Midgar, but I definately think the world opening up post midgar really showed how big the world was (at the time) and I remember it blowing me away. The (seeming) freedom was astounding. I thought the contrast between Midgar to post Midgar really nailed the problems ShinRa was causing.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
the problem is that what most people remember post-midgar is kalm, which visually isn't all that interesting, and then your introduction to chocobo catching, which blows
in fact the whole stretch from midgar to junon might be the most boring point in the game
Also, goodness alive, but I haven't seen palette changed monsters this bad since the NES age. You would think with all the money that they spent on this game that they could offer a greater variety of monsters.
Steam ID : rwb36, Twitter : Werezompire,
I wonder if the beginning section of the game, where there aren't any hard enemies, really, and all you do is attack over and over, is a sort of dig at how automated old FF combat could have been?
I mean, honestly, in most old FF games, during combat what you did was have your whole party use whatever attack would be strongest, and not cost resources, until the enemies were all dead. That's basically what the AI does in this.
I thought it was an amusing thought. More amusing than all the bitching.
Edit: I don't specifically remember when you can start upgrading weapons, but it's pretty early. You get a key item called the omni-kit. I think it might even be in one of the first 2 chapters.
No, honestly there really isn't. You can kill Adamantoises if you have the abilities which is detailed a bit in the OP, or farm Sacrifices at the end of Chapter 12, which in my opinion is worse. As I've complained about a bunch now, my biggest issue with the postgame is that making money is terrible and if you ever want the treasure hunter trophy, you need millions of gil. You're looking to have about 100 hours playtime in that case and it's not worth it.
As for the combat in this game, it actually is kind of shallow. It's a bit frantic and battles are more likely to kill you than in other FF games, but the most difficult part is figuring out which paradigms to use and when in the harder battles. Most of the time, auto attack is still going to do what's best. I think I did more strategizing in Lost Odyssey which has no ATB and is simply turn based.
EDIT: I think the key to enjoying FF13 is never using the Auto-Attack ability.
Steam ID : rwb36, Twitter : Werezompire,
even if it was, that wouldn't make it suck any less
if suda51 can't get away with making parts of his games repetitive and unfun in the name of meta criticism, then square sure as hell can't
I'd say that the requisite planning you mentioned IS the depth, to me, as well as the timing of paradigm shifts, etc. What auto-attack does is automate what was the most boring part of JRPGs, and I'm pretty okay with that.
Edit: Yes, it being a joke on previous FFs wouldn't make the pre-crystarium combat any more fun, I was just wondering if it was such a joke. I'm glad I won't be playing through that section of the game again for a long ass time - the introductory segment of this game is it's biggest flaw, in my mind.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
So far no comment I've read has been surprising in here. Not that I agree with everything that's been said, but it's either common or somewhat reasonable complaints.
Anyway, for me this has definitely been the best FF since 9, and quite possibly the best besides 6. To summarize my experience at least.
I'm sure this has been discussed a ton already but, (later game spoilersish though not plot related)
Something for a dlc or special edition, perhaps?
on the other hand, any world in which five or six varieties of malboro can successfully breed and thrive is basically worse than hell
So there's only 1 auto-haste item per game file?
I believe Tetratic Crown can dismantle into a few items including Hermes Sandals, whereas Tetratic Tiara will dismantle into the upgraded version: Sprint Shoes, as well as a couple other items. I believe they need to be of level * for this to work but they only have one level anyway.
Another question: For the trophy to take 10,000 steps in Gran Pulse, does riding a Chocobo add to your step total?
Oh well, off to bed and then work and then I can play this again for a few days straight.
And Ci'eth Mission 7 boss drops both Tetradic Crown (normal loot) and the Tiara (rare) fun fact is that you get Hermes Sandals (shit) from Mission 34 or something o_O
The Tiara disassembles into Sprint Shoes, Soulfont Talisman, Perfume (sell for 12.500 gil) and 2 other items.
My understanding is that you have to get the Tiara to max level (2) first.
When I broke mine down I got Sprint Shoes, Perfume, and the three Auto-Protect/Auto-Shell/Auto-Veil accessories.
Nomura is the emperor of Square Enix. He decides what games get released.
Milking a franchise is absolutely terrible, that's why Nintendo went bankrupt in 2002.
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why do you keep going on about it
You know, I got this Trophy without even trying. Just did the first 10 missions during Chapter 11 and when I got to Bhakti he gave the Trophy.
That stretch is my cue to hunt mystery ninjas. It's amazing what you can catch using just a single materia, a box, a stick, and a piece of string.
Is it bad that I can tell if I've got the Mystery Ninja battle purely from the camera swing at the start?
I got a shitload of Platinum Ingots from both kinds though (almost every time I try) got like 3 million gil at the moment, mainly from that and just about 44 hours in.
It's the same, and really they're about the same difficulty to kill. The one with more HP builds it's stagger meter way quicker.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Is that game as fun as I remember in my head right now, or was it ok and my memory is polishing it with the exuberance of youth? Well, I guess the better question, is it worth my time to track down a copy to play a second time?
unlikely
it was a great RPG for us wee kiddies just getting introduced to the genre
it'd put you to sleep today
That drop rate must be fucking shit, I also tried to get Scarletite from the Adamanchelids, killed at least 30 of them - 0 Scarletite, and then only to find out that later Sacrifices drop them like goddamn candy :x
The rate for ingots is like 25% ish.
I believe the drop rate for traps, with five stars and the item that increases rare drops, is still only like 5.5% or something.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
honestly, that's obscene
if square is so set on getting rid of obsolete vestiges of old JRPG's, then you'd think they would go for ludicrously low drop rates first, especially after XII's nonsense where getting a decent item from a chest was like winning the irish sweepstakes