War. War never changes.
But the time period does!
NAPOLEON: TOTAL WAR
Welcome to
The Napoleonic Era, a time when men weren't afraid to get slaughtered en masse just for kicks!
Napoleon: Total War is the newest entry in the Total War series. Total War combines turn-based strategy on a large campaign map (similar to Civilization) with epic, real-time army battles between huge groups of people.
This is the Campaign Map.
This is a battle.
Napoleon: Total War adds new stuff to the familiar Total War formula, like drop-in multiplayer battles for fights from your single-player campaign, famous historical generals (some of whom wear top-hats), a small, more focused single-player campaign where you play as Napoleon, and despair for the people who wonder why Empire: Total War doesn't get all this cool stuff.
And there are naval battles!
Pew pew pew
Napoleon: Total War is available
on Steam. You can also buy the Imperial Edition which comes with 10 extra units to use in single player or multiplayer. If you're dumb.
EMPIRE: TOTAL WAR
Empire: Total War is basically Napoleon minus a lot of the character, plus a larger world map, minus a lot of gameplay changes, plus some bugs, minus some bugs, minus some cool graphics, plus some despair that accompanies owning it instead of Napoleon.
Luckily a patch is here.
Details on the fixes, including AI changes, at this link. So that's cool. Napoleon is still the better purchase.
This is where your saved games are hidden for E:TW:
XP: C:\Documents and Settings\<username>\Application Data\The Creative Assembly\Empire\save_games
Vista: C:\Users\<username>\AppData\Roaming\The Creative Assembly\Empire\save_games
OLDER GAMES: TOTAL WAR
You can find a lot of people who will say that anything between Shogun (the first) and Medieval II (the last before Empire) is the best game. They all have their charms, their ups, and their downs, but it's generally agreed that Rome: Total War and Medieval II: Total War are the best. They both have absolutely stunning mods (something Empire and Napoleon unfortunately can't really have), and either or both are fantastic choices.
The best Rome mod is probably
Europa Barbarorum. It focuses on adding men without shirts.
The best Medieval II mods (most require the Kingdoms expansion) are probably
Stainless Steel, which greatly expands the main game and adds some AI tweaks,
Broken Crescent, which adds Islamic people who aren't terrorists (a first for videogames), and
Third Age: Total War which recreates the Lord of the Rings movies, minus the Hobbits and plus a thousand more battles.
Posts
Crazy fun. I started with a full stack, and fought France's better trained, better equipped, and numerically superior army. Ended the fight with only 20 muskateers and a canon. Killed over 2000 dudes. The Battle AI actually out-flanked me, so I withdrew to a hill and made a stand.
So many dead.
But it follows the pattern!
If anyone likes this game in multiplayer, feel free to look me up on steam. Username: truxardus. I also have Empire and Medieval 2. (well, and Rome and MTW1)
Been playing with my buddies a bit, and the MP is superb.
Fine that's their main city, I run. Then at the same time an equally huge army comes out of the mist and sieges my city to the right. Like........wtf?
Did I wait too long and they just stock piled? Should I try to move quicker/slower? I'm winning the battles, but they just seem to have infinite fucking armies! And I left it on the default difficulty.
I'll have to finish my first European campaign, just so I can say I did though.
I've managed to earn 100% approval from the French people after researching the Napoleonic Code & lowering tax rates, but the achievement remains locked.
It's just so pretty.
Also, I wish Spies were easier to recruit in this.
And what's up with that OP?
It's generally agreed that Rome is the best by crack-smokeing uh silly geese. Rome is easily the worst one. Maybe empire would vie for the title, but I've stopped considering empire to be in the series. It was the first draft for napoleon, which I don't hate yet.
Russia's easy. You don't have to fight France, you can just carve up the Ottoman Empire and then wait till Austria and Prussia are weak. Alternately, you can do what I did, which was carve up all the Ottoman Empire, then conquer all of Napoleon's satellite states in Italy.
Or do you mean Empire, in which case, yuck. Orange and Green uniforms? Really?
Again?
:winky:
Margaret Thatcher
ALL of the mods for MTW2 in the OP look cool. Can you do more than one mod or do these things overwrite part of MTW2 meaning I'll have to choose one and only one?
Margaret Thatcher
They don't overwrite. Stainless Steel is added to the launcher as an additional option after the kingdoms.
I haven't played Third Age recently, but last time I did, it had issues with the launcher, but did not overwrite the files. You simply had to rig the launcher to launch it in place of another mod.
i got burned on empire paying full price, i'll be waiting for a super cheapo sale on napolean
(which makes me sad since i own every other total war game and expansion ever)
^5. Well played, sir.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Oh good I wasn't the only one that had that reaction.
I've got Charles-Geneviève-Louis-Auguste-André-Timothée d'Éon de Beaumont.
You know, the 77 year old cross-dresser. Pretty awesome.
Rome: Total War has awful awful AI and balance. Atrocious in fact.
Empire and Napoleon are actually pretty good (comparitively, CA was never the best at game support) in terms of what they added. Empire suffered from a lot of bugs though and the change to range line troops instead of melee.
Napoleon is actually a solid entry in and of itself.
Spies are incredibly useful, for primarily two things:
1) Infiltrating cities so you can see what is inside of them
2) And more importantly, killing people. The AI loses a huge advantage, particularly when they're on the offensive, when an army group's general is killed. And furthermore, trying to kill foreign "gentlemen" through duels is shockingly unreliable, so the most practical way to keep your enemy's foreign powers from using your universities to do research is to send out spies to kill them.
Paris got quickly re-conquered.
Nothing's forgotten, nothing is ever forgotten
I really do wish there was an option that allowed you to create protectorates from states of your own choosing.
Nothing's forgotten, nothing is ever forgotten
EDIT: Okay, apparently, the Prussians decided to be assholes once more and I find myself at war with them. Thankfully, I had a army within spitting distance of Berlin. So, my decision is should I bother occupying Berlin after I storm it (which will take something in the area of 16 Militia units, and fighting revolutionaries), or should I sack it and leave, and let them retake their capital so I can do all over again?
Anyway, Berlin--take it or leave it?
And I guess they haven't fixed the insane minor nations thing, or maybe just in the story. The brits were launching attacks from cyprus. They landed a full stack in Egypt, and I butchered them, then sailed one of my two armies up there. They landed, and I was attacked one at a time be three different stacks. I ended up surviving, but by the end I had like four guys manning a cannon and maybe a dozen PTSD infantrymen. So I march to the city just to see it before they finish us off, and it's got another god damn full stack in it. What the fuck. How is that balanced? I gave up on that shitty island and just blitzed through the rest of that campaign, since the turks were about spent. Not bad overall, but they still can't balance for shit.
I think the British in Cyprus are supposed to be hard to beat in that campaign
- Always leave a full stack in garrison in Alexandria to fend off British and Ottoman raids.
- Spend the first twenty turns attacking and fending off the Mamelukes and Bedouins. Seize every region surrounding Cairo, but don't head for the southern cities.
- Don't bother attacking the British garrison at Cyprus.
- Don't bother invading the Bedouins as well.
- Most Ottoman cities with the exception of Damascus shouldn't have a garrison. So you should have an easy time forcing the defenders to surrender.
- You should have two full stack armies to go on the offensive, and one medium sized army on border patrols. The rest of your cities should only be defended by Militia or Palestinian Auxiliaries.
- Once you get the mission to capture Damascus, taking the city will end the campaign. By then, you should've taken the cities surrounding Jerusalem. Try to blitz straight for Damascus.
What's the year range for Napoleon:TW? Considering picking it up if I find a good price.
1805 to 1812, but each turn is two weeks. Also there's a mod that takes the campaign to 1820.
Phew...Neat idea but sounds a bit historically restricted.
The Total War series has always seemed a bit anglo-centric to me. With Empire they skipped completely over the 1500's when the Ottoman Empire was at it's height and went right to when it was at its worse. While their historical depictions of the Western powers hasn't been too bad, it's been pretty terrible in their representation of a lot of the Eastern areas of the campaign map.
I think it would have been more fun setting the game in the Long 19th Century rather than just those 7 years.
MTW 2 goes into the 16th century. Not very much though, and only for like, 3 factions; Spain, Portugal, and the Ottoman Empire. Though....Britain and France get musketeers and proper pikemen in the Americas campaign.
There's a few mods out to make the Ottomans and Indians a bit more realistic in ETW, too. Though, few of the Western powers are really fleshed out, either.