[Roguelikes] Stone Soup, Spelunky, etc. Better than 'Gnome Castle' something.

145791029

Posts

  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    What's the optimal setup for getting as many mutations as possible?

    I almost always play things that won't, or can't, mutate but the other day I found a stack of several Mutation Potions and it was really neat. I wanna play around with it some more.

    hatedinamerica on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited April 2010
    Great tips, guys!

    But one big thing remains with the running up stairs and backing off, finding different routes tactics, etc...

    And that is: I'm almost always out of food, in all of my games (except one where I found an amulet that enabled me to eat carcasses and another where I found a very expensive food shop).

    What do you do about the scarcity of food?

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    cut meat out of non-rotten/poisonous monsters with "c"

    hatedinamerica on
  • EgoEgo Registered User regular
    edited April 2010
    eobet wrote: »
    Great tips, guys!

    But one big thing remains with the running up stairs and backing off, finding different routes tactics, etc...

    And that is: I'm almost always out of food, in all of my games (except one where I found an amulet that enabled me to eat carcasses and another where I found a very expensive food shop).

    What do you do about the scarcity of food?

    The food scarcity mechanic is a little rough at first, but once you get the hang of it starving to death becomes a lot more rare.

    To start with, never eat rations or proper food (chokos, honeycombs, whatever) you find in the dungeon unless you absolutely have to. Make a point of finding an edged weapon and cutting up ('c', as mentioned) corpses to eat. Even if you're hungry, try to find a corpse before eating to replenish your health. Green-texted corpses like kobolds are poisonous, so don't eat those unless you have poison immunity. I mostly play casters, and I'm willing to go relatively deep into 'very hungry' (you get a feel for how long the stages last) before I eat proper food instead of looking for a monster to kill and eat. Brown texted corpses have a 1 in 3 chance of making you ill (and your HP won't replenish while sick.) White corpses are 100% safe to eat till they rot.

    If you go into the minotaur maze, (catacombs? I don't remember what they're called) then make sure you pack lots of food.

    The lair makes a good emergency-eating place, since it's packed full of living things. The lair is also a good place to put stashes of items, since things rarely wander in there (I've never had anything stolen off the ground of level 2 of the lair.)

    The hive gives you a lot of food, once you clear it out. It's also pretty dangerous, so be very very careful as you tackle it. Poison immunity is hugely good for it.

    Ego on
    Erik
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited April 2010
    Ah... perhaps another UI omission then... I'm so spoiled with the mouse interface on the OS X version that I fully expected to see ctrl-click for quivering darts etc, and ctrl-click for eating/cutting corpses.

    That opens up a new question: Do any of you ever hang around a level and "grind"? Monsters do seem to respawn from time to time...

    EDIT: Hmm... I haven't checked the popup menu while standing on corpse... lemme do that real quick...

    Nope, I find no clue in the graphical UI on that you need to butcher carcasses in order to get meat from them. That an putting stuff in the quiver should be added, imo.

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • EgoEgo Registered User regular
    edited April 2010
    I don't find that you can, unless you play a mummy (which doesn't need to eat.) Others might have had different experiences. Most of my games are with spriggans, deep elves, and merfolk.

    I do make sure I explore all of a level. As was said, each level has three up-staircases and three down-staircases, and it's worth trying every entry/exit to a level.

    Oh, and another thing: get the doors and traps skill, for Zot traps that you run into later in the game that do some random terrible terrible thing to you. Disarm traps that aren't going to kill you (like dart traps.)

    Ego on
    Erik
  • nexuscrawlernexuscrawler Registered User regular
    edited April 2010
    To add one thing to Egos list

    9/10 of your fairly successful early chars will die to orc priests. Learn to kill them quick. confusion or poison are musts

    nexuscrawler on
  • EgoEgo Registered User regular
    edited April 2010
    Oh yeah. A dangerous-early-creatures list is a good idea (a dangerous late creatures list is a great idea but I never get that far.)

    -snakes: you can't run short of a teleport, so don't. Hit them with anything you have at-range till they get up to you, then hit them with whatever you can do that damages them the most.

    -bats: you pick it up without realizing it, but fight bats by taking a step directly away from them, then into them. Usually bat pathing (and hence, unseen horror pathing) is done the same way.

    -red jelly's (or slimes or whatever they are... sorry, apparently playing the tile version corrupts my memory:)) they eat items (!) and reproduce (!!). And they corrode your armour. Throw rocks at them: they don't eat rocks.

    -ogres: stay away, poison, block or confuse with a spell (conjure flame or mephitic cloud), slow, or haste yourself against.

    -zombie wyverns: oh god. Stay away. Burn with fire. teleport when they first come into sight (zombies are placed 'out of level' of normal monsters, and don't regenerate HP, making the zombie wyvern ogre-style deadly.)

    -ghosts: if the last you was dangerous, get onto a different level.

    -centaurs: hide right around a corner from, wait, and you'll only have to take one step forward to melee them / blast them with short range magic.

    -orc priests: what nexuscrawler said. I play casters so I blast them or confuse them or teleport. And still die to them regularly.

    -statues: oh christ. Blast with wands of disintegration or stay the hell away from. Anyone have better ways to deal with them? Statues are my bane.

    edit: I'm having a great game, so now I'm into that paranoid-of-dying mode where I'll go through lair and hive (when I find it) and then orc mines in a soon to be vain attempt to get as tough as I can before I go deeper into the dungeon.

    I'm a deep elf fire elementalist worshipping Vehumet (with amulet of faith, which is new to me but seems to have a very large effect on piety) at level 11. I also have a ring of magical power for extra mana. And a staff of energy so I don't hunger from casting spells. And a carnivore mutation. And a book of air so I can even zap fire-resistant stuff. And a ring of wizardry. And an artifact polearm that lets me see invisible and resist electricty. And even a ring of poison resist.

    So you can tell the game is greasing me up so I'm ready to be killed in some horrendous and emasculating fashion, probably through my own stupidity.

    I'm going through the lair in a state of pure terror, after which I'll try to find and tackle the hive, after which I suppose I'll take on the orc mines. This is very worrying. I haven't had such a promising character in a long while.

    Ego on
    Erik
  • TeyarTeyar Registered User regular
    edited April 2010
    Actually, with all that, I'd say go check out the Lair untill you can find the Snake Pit, if possible. If you're poison resistant its a piece of cake, especially if you can handle Naga Mages well. The shoals however, are ludicrous dangerous. The common mobs in there shred my lvl 11 berserkers, be they dwarf or troll.

    The Orc Mines are good for leveling, though, provided you're equipped and mentally ready to deal with a couple of dangerous named casters and at least one really tough fighter. And hey. Gold.

    I, too, am curious about high mutation builds, anyone?

    Demonspawn has about six natural guaranteed good mutations, and they only count a certain "line" of mutations as 1 of the six. so getting black scales 1, 2, 3, only counts as one of your six. Anyone who casts lots of magic (especially self-affecting magic) has a higher probability. Get your Glow up, past Grey, and you start running into mutant risk. I dont honestly know how to prevent bad ones and favour good ones, but... The Good list is like, three times the lenght of the Bad list, its worth noting.

    I havent even begun to look at the Jelly god yet. Its only Favour thing seems to be feeding items to slimes.

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • EgoEgo Registered User regular
    edited April 2010
    Teyar wrote: »
    Actually, with all that, I'd say go check out the Lair untill you can find the Snake Pit, if possible. If you're poison resistant its a piece of cake, especially if you can handle Naga Mages well. The shoals however, are ludicrous dangerous. The common mobs in there shred my lvl 11 berserkers, be they dwarf or troll.

    The Orc Mines are good for leveling, though, provided you're equipped and mentally ready to deal with a couple of dangerous named casters and at least one really tough fighter. And hey. Gold.

    I, too, am curious about high mutation builds, anyone?

    Demonspawn has about six natural guaranteed good mutations, and they only count a certain "line" of mutations as 1 of the six. so getting black scales 1, 2, 3, only counts as one of your six. Anyone who casts lots of magic (especially self-affecting magic) has a higher probability. Get your Glow up, past Grey, and you start running into mutant risk. I dont honestly know how to prevent bad ones and favour good ones, but... The Good list is like, three times the lenght of the Bad list, its worth noting.

    I havent even begun to look at the Jelly god yet. Its only Favour thing seems to be feeding items to slimes.

    I've noticed that bad mutations hit you more often than good mutations when they're from magical contamination (on characters where I could easily contaminate myself repeatedly just to test it.) If it's a potion of mutation or demonspawn mutations, though, you get the good more than the bad.

    Ego on
    Erik
  • RaslinRaslin Registered User regular
    edited April 2010
    As a hill orc priest, my normal order for branches was always orc mines to swamp. Orc mines is obvious, but swamp is nice when you get the ability to walk on water. I always just winged it after that.

    My best run was to the jelly... place. I took the royal jelly, but I didn't know about his spawn.

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited April 2010
    Mutation from magic contamination is heavily heavily weighted towards bad things happening to you. I'm not even sure you can get good ones. (Carnivore is considered a 'bad' mutation, and teleportitis isn't all that bad if it's low level and you can control teleports.)

    But that is not something you want to do.

    Frosteey on
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited April 2010
    And dangerous enemies...

    The biggest worry is anything that is faster than you are. Bees are like the most fear-inducing enemy I can encounter early on. And centaurs can be a huge pain. Zombie/Skeleton wyverns are pretty infamous. I fell victim to one when I was just messing around with a hunter or something a little while ago.

    For late game... things that cast spells at you, things that torment you, things that hit you really hard. Things that breathe in your direction. Things that berserk other things or themselves.

    Also running out of levitation time and plummeting to your death in a pond. This happened to a really good character I had : (

    Frosteey on
  • TeyarTeyar Registered User regular
    edited April 2010
    So... Xom likes me today. A +5 evasion ring. And a +5 evasion mutation. And then he drains my stats. And then I find out the ring I had on was a sustain abilities. Then my throat feels hot, I'm stronger, more dex, and then my throat feels hot AGAIN. And just for kicks two AC. And then we go for a long enough ride I'm /starving/ by the end of it. Dude.

    Xom's great.

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • KiTAKiTA Registered User regular
    edited April 2010
    Definitely some interesting new things in 0.6. Ran into a Gnoll... castle. At least 60 or 70 Gnolls, with a 3x3 door. Had to run, and died ont he next level down,b ut... yeah.

    KiTA on
  • redraptorredraptor Registered User regular
    edited April 2010
    KiTA wrote: »
    Definitely some interesting new things in 0.6. Ran into a Gnoll... castle. At least 60 or 70 Gnolls, with a 3x3 door. Had to run, and died ont he next level down,b ut... yeah.

    Ah is it new? This happened to me yesterday and it was really enjoyable.

    Had a level 10 Dragonspawn Crusader earlier today, died by Beserking to win a battle then stepping forward to kill a stay kobold. I starved to death after killing the kobold, I'd never starved yet so I was shocked that it didn't give you some sterner warning.

    I was really disappointed by losing my character last night but getting that far has really improved my skills.

    redraptor on
  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    Man, it just started me inside a circle of lava.

    What am I supposed to do with that, Crawl? huh? At least I escaped the dungeon alive :P

    hatedinamerica on
  • juice for jesusjuice for jesus Registered User regular
    edited April 2010
    Has anyone tried out this crazy plant god?

    So far I have two mushroom pets. It's kind of annoying because I'm a centaur and I outrun the shrooms.

    juice for jesus on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2010
    Teyar wrote: »
    So... Xom likes me today. A +5 evasion ring. And a +5 evasion mutation. And then he drains my stats. And then I find out the ring I had on was a sustain abilities. Then my throat feels hot, I'm stronger, more dex, and then my throat feels hot AGAIN. And just for kicks two AC. And then we go for a long enough ride I'm /starving/ by the end of it. Dude.

    Xom's great.

    Xom is the one true god.

    Rizzi on
  • JamesKeenanJamesKeenan Registered User regular
    edited April 2010
    Has anyone tried out this crazy plant god?

    So far I have two mushroom pets. It's kind of annoying because I'm a centaur and I outrun the shrooms.

    I feel this way about all my skeleton pets as a necromancer.

    JamesKeenan on
  • juice for jesusjuice for jesus Registered User regular
    edited April 2010
    Snakes, bats and other fast things make great pets though. Always sad to see that zombie giant worm lagging behind.

    Oh, and plant pets can follow you from level to level.

    juice for jesus on
  • RaslinRaslin Registered User regular
    edited April 2010
    Fucking electric eels and their shooting lightning into me faster than I can smite them to death

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • TeyarTeyar Registered User regular
    edited April 2010
    So, can anyone explain to my why my demonspawn chaos knight (who has 12 int, mind) cant learn spells? I go over the mutation list, and thats not it... Nothing affecting my eyes or anything. Or does it take a single point of spellcasting? ... Come to think of it, hats problaly it. So how do I get that one?

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • FrosteeyFrosteey Elaise 1521-2945-8940Registered User regular
    edited April 2010
    Read scrolls while you have experience points in your bank. It shouldn't take much to get it.

    Frosteey on
  • JouleJoule Registered User regular
    edited April 2010
    Teyar wrote: »
    So, can anyone explain to my why my demonspawn chaos knight (who has 12 int, mind) cant learn spells? I go over the mutation list, and thats not it... Nothing affecting my eyes or anything. Or does it take a single point of spellcasting? ... Come to think of it, hats problaly it. So how do I get that one?

    Read scrolls while you have exp and you'll gain the spellcasting skill.

    Edit: Frosteey'd

    Earth magic is pretty nice. Even Sandblast is pretty alright if you have some rocks.

    Joule on
  • JarsJars Registered User regular
    edited April 2010
    The end of nethack gets pretty draining. Once you get to gehennas your character is complete and things become a real slug fest as you have to march your way through 20 levels, then go all the way back up. I tried praying once and molach hit me with a wide area disintegration ray, but I was wearing black dragon scale mail. booya.

    Jars on
  • TeyarTeyar Registered User regular
    edited April 2010
    Hmm. Now that I'm paying attention to the EXP I/O, I'm developing /much/ cleaner. On a Spriggan Assasin, LOTS of stealth, dodge, short blades, and bows. Training Fighting is going to be a bit of a biatch, though, isnt it?

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • Alistair HuttonAlistair Hutton Dr EdinburghRegistered User regular
    edited April 2010
    Desktop Dungeon, playing Elf Wizard worshiping the magic god. By level 5 I was reallly struggling, finding it difficult to keep my mana high, resigned myself to my doom, level 6 - killed the boss.

    I am one smug mo'fo at the moment let me tell you.

    Alistair Hutton on
    I have a thoughtful and infrequently updated blog about games http://whatithinkaboutwhenithinkaboutgames.wordpress.com/

    I made a game, it has penguins in it. It's pay what you like on Gumroad.

    Currently Ebaying Nothing at all but I might do in the future.
  • Jam WarriorJam Warrior Registered User regular
    edited April 2010
    Raslin wrote: »
    Fucking electric eels and their shooting lightning into me faster than I can smite them to death

    My first ever promising character was eel raped. I give them an extremely wide berth now.

    Jam Warrior on
    MhCw7nZ.gif
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited April 2010
    Jars wrote: »
    The end of nethack gets pretty draining. Once you get to gehennas your character is complete and things become a real slug fest as you have to march your way through 20 levels, then go all the way back up. I tried praying once and molach hit me with a wide area disintegration ray, but I was wearing black dragon scale mail. booya.

    Yeah, you can't pray in ghennom, and it is mostly a slugfest, however you generally don't have to clear the levels just find the up/down stairs and dig paths (and if you've got !s of gain level to burn you don't even have to do that). The last 2 levels are a massive pain though, I usually end up having to clear most of them.

    Phyphor on
  • nexuscrawlernexuscrawler Registered User regular
    edited April 2010
    FU PRINCE RIBBIT

    nexuscrawler on
  • TeyarTeyar Registered User regular
    edited April 2010
    Huh. Thats one hell of a way to start a career out. Spriggan assasin. Oneshots Sigmund. Finds a Xom altar.

    The next level includes every. single. ONE of the remaining low-level nameds. Blorc, the fighter/mage pair, the blue goblin, the mummy, just... Everyone. Took all my food. All my potions. But god damn if I didnt clear that level. It only took Xom reviving me... Twice.

    And I got a +4+2 speed dagger and Sigmund's +2 robe out of the deal. Sweeeet.

    Teyar on
    Kick At The Darkness Until It Bleeds Daylight
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited April 2010
    FU PRINCE RIBBIT

    I hate that guy.

    Also I've noticed that 4 of my 10 best characters have died to blink frogs.

    harvest on
    B6yM5w2.gif
  • JarsJars Registered User regular
    edited April 2010
    Phyphor wrote: »
    Jars wrote: »
    The end of nethack gets pretty draining. Once you get to gehennas your character is complete and things become a real slug fest as you have to march your way through 20 levels, then go all the way back up. I tried praying once and molach hit me with a wide area disintegration ray, but I was wearing black dragon scale mail. booya.

    Yeah, you can't pray in ghennom, and it is mostly a slugfest, however you generally don't have to clear the levels just find the up/down stairs and dig paths (and if you've got !s of gain level to burn you don't even have to do that). The last 2 levels are a massive pain though, I usually end up having to clear most of them.

    It was a pretty great exchange though. Went something like

    Molch: your god will not help you here
    molach zaps you with a bolt of lightning
    but it does not affect you!
    undeterred molach hits you with a wide area disintegration ray
    but nothing happens!
    molach: "I don't believe it!"

    Jars on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2010
    The Fire spells in Crawl are a handy fucking bunch.

    Conjure Flame is great for blocking off a hallway entrance; most mobs will just sit and look at the fire, letting you shoot them from behind it. Those mobs that do step into it take a decent amount of damage, and you can always cast a few in a row for them.

    I just discovered that Sticky Flame makes Invisible creatures visible, or at the very least it does so for Unseen Horrors. Plus it's Fire damage over time that wrecks things in the face.

    Rius on
  • JouleJoule Registered User regular
    edited May 2010
    Rius wrote: »
    The Fire spells in Crawl are a handy fucking bunch.

    Conjure Flame is great for blocking off a hallway entrance; most mobs will just sit and look at the fire, letting you shoot them from behind it. Those mobs that do step into it take a decent amount of damage, and you can always cast a few in a row for them.

    I just discovered that Sticky Flame makes Invisible creatures visible, or at the very least it does so for Unseen Horrors. Plus it's Fire damage over time that wrecks things in the face.

    YES! Fire is so good. Even Flame Tongue is very decent when you get the max range (even better with Vehumut's range +1 for conjurations).

    Question: Is it me or does Stone Arrow kind of suck? It seems to miss a lot. Sandblast with rocks seems way more useful to me.

    Joule on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2010
    Does Flame Tongue only hit one target? I usually start as an Air Elementalist because I like to find places to fight mobs where I can bounce Shock off a wall and hit them twice per cast.

    If you have three empty squares of space between you and a wall, with a mob in the middle, casting Shock at the mob will hit him twice, which really helps a lot for the first few levels.

    Rius on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2010
    Haha Sticky Flame is fantastic

    Rius on
  • JouleJoule Registered User regular
    edited May 2010
    Rius wrote: »
    Does Flame Tongue only hit one target? I usually start as an Air Elementalist because I like to find places to fight mobs where I can bounce Shock off a wall and hit them twice per cast.

    If you have three empty squares of space between you and a wall, with a mob in the middle, casting Shock at the mob will hit him twice, which really helps a lot for the first few levels.

    Yeah Flame Tongue only hits one target.

    Sticky Flame is the best. It's like poison on fire. When I first tried it out on an invisible Sigmund, it was the best thing.

    Joule on
  • EgoEgo Registered User regular
    edited May 2010
    Rius wrote: »
    Does Flame Tongue only hit one target? I usually start as an Air Elementalist because I like to find places to fight mobs where I can bounce Shock off a wall and hit them twice per cast.

    If you have three empty squares of space between you and a wall, with a mob in the middle, casting Shock at the mob will hit him twice, which really helps a lot for the first few levels.

    stone arrow does miss a lot, but bigger monsters with lower evasion (like ogres and Orc warriors) are decently easy to hit with it.

    With shock/lightning spells, you can also hit mob twice if he's standing next to a wall and you're adjacent to him diagonally. It's a little hard to explain but to illustrate, look at your numpad: if your character is 1, the monster is 5 and a wall is 8, you can aim your spell at 8 on the wall and the shot will hit the monster, bounce off the wall at 8, and hit the monster again.

    Ego on
    Erik
Sign In or Register to comment.