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EDIT : Dammit I meant Female eyes, I've tried eyes before
Trying out human eyes before I start trying weird shit.
Done this on a Wacom Bamboo, am I the only one who doesn't like it? The feel is great but the sensitivity is pure shit. Does the Intuous have the same textured feel to the tablet surface?
NappuccinoSurveyor of Things and StuffRegistered Userregular
edited April 2010
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However, i'm not sure its important we know its a female eye... My only real thought is that the eye doesn't seem "ball like" and the skin around it is a bit flat.
Yeah the skin is def flat, was trying to just do the eye.
Any suggestion on how to make the eye seem more ball-like? I tried shading the white of the eye as you can see, don't know what to do next, kept looking at my eyeball and can't seem to understand why they look so different.
Notice how in this video the ball of the eye is drawn before just about anything else- the ball part is used as a reference tool for how the skin laying atop the ball is shaded.
Its better than the first one. But you paid absolutely no attention to how light hits the total ball of the eye/eyelids. The part where you some what have the right idea is the iris/cornea. But you still have values from the light side of the iris showing up in the shadow side.
Try just making a sphere look real, then try an eye. The the next step is to maybe draw that same sphere but add in a concave aspect like the iris and see if you can render that convicingly.
But you paid absolutely no attention to how light hits the total ball of the eye/eyelids. ... But you still have values from the light side of the iris showing up in the shadow side.
What do you mean by "values from the light side showing up in the shadow side"? Would it be ok if you draw red arrows on the sketch to show me where that is and what it means exactly? I'd really appreciate it.
Oh and as far as spheres go, I can draw a convincing sphere, it seems like I can't apply it to the eyeball correctly.
For the following assume that their is only one light source..
Value refers to the lightness and darkness of a pigment/object whatever purely in a greyscale sense.
That is a basic value scale.
Lets say for the sake of simplification that the light side of the iris should be values from the bottom 3 lighter bars.
And the values you use for the dark side can come from any of the other values but not those bottom 3.
every object will have a light side and a dark side and the values dont cross over or you will break the illusion of form.
(your iris light side is more towards the middle of the value range than the bottom 3)
Go ahead and render a sphere and post it here. I have a pretty strong sense that you dont quite grasp it.
Im not going to draw red arrows because i feel that would increase your learning curve.. You seem like a smart guy- a little brain power and practice and you can answer your own question.
id say 99% of drawing representational is thinking and 1% technique. Eventually your muscles get comfortable with the movements- the same way they did when you first learned to write your name.
when i say technique im not referring to methods of working.. just the mechanical functions of your body to make marks..
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However, i'm not sure its important we know its a female eye... My only real thought is that the eye doesn't seem "ball like" and the skin around it is a bit flat.
Yeah the skin is def flat, was trying to just do the eye.
Any suggestion on how to make the eye seem more ball-like? I tried shading the white of the eye as you can see, don't know what to do next, kept looking at my eyeball and can't seem to understand why they look so different.
Come say hi !
http://www.youtube.com/watch?v=GAi7cHiaf-U
Notice how in this video the ball of the eye is drawn before just about anything else- the ball part is used as a reference tool for how the skin laying atop the ball is shaded.
Both of them please. I suck at drawing and even I could draw one cool eye.
Come say hi !
How about now? This was a bit hasty but I wanted to see if I had the main concepts right
Come say hi !
Try just making a sphere look real, then try an eye. The the next step is to maybe draw that same sphere but add in a concave aspect like the iris and see if you can render that convicingly.
What do you mean by "values from the light side showing up in the shadow side"? Would it be ok if you draw red arrows on the sketch to show me where that is and what it means exactly? I'd really appreciate it.
Oh and as far as spheres go, I can draw a convincing sphere, it seems like I can't apply it to the eyeball correctly.
Come say hi !
Value refers to the lightness and darkness of a pigment/object whatever purely in a greyscale sense.
That is a basic value scale.
Lets say for the sake of simplification that the light side of the iris should be values from the bottom 3 lighter bars.
And the values you use for the dark side can come from any of the other values but not those bottom 3.
every object will have a light side and a dark side and the values dont cross over or you will break the illusion of form.
(your iris light side is more towards the middle of the value range than the bottom 3)
Go ahead and render a sphere and post it here. I have a pretty strong sense that you dont quite grasp it.
Im not going to draw red arrows because i feel that would increase your learning curve.. You seem like a smart guy- a little brain power and practice and you can answer your own question.
id say 99% of drawing representational is thinking and 1% technique. Eventually your muscles get comfortable with the movements- the same way they did when you first learned to write your name.
when i say technique im not referring to methods of working.. just the mechanical functions of your body to make marks..
As far as spheres go, gimme a sec and I'll post a slightly old file
EDIT : Here you go
Gold and "reddish" are spherical (or intended to be), the green thingy is more of a lentil shape (Flattened sphere)
Come say hi !