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First trial > Female Eyes

Zato-1Zato-1 Registered User regular
edited April 2010 in Artist's Corner
EDIT : Dammit I meant Female eyes, I've tried eyes before

Trying out human eyes before I start trying weird shit.

eyebw.jpg







Done this on a Wacom Bamboo, am I the only one who doesn't like it? The feel is great but the sensitivity is pure shit. Does the Intuous have the same textured feel to the tablet surface?

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Posts

  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited April 2010
    you can edit the title of your thread by double clicking the blue line the title is on (but not the title) or editing the first post here and going into advanced options.


    However, i'm not sure its important we know its a female eye... My only real thought is that the eye doesn't seem "ball like" and the skin around it is a bit flat.

    Nappuccino on
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    There's also the possibility you just can't really grow a bear like other guys.

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  • Zato-1Zato-1 Registered User regular
    edited April 2010
    Thanks for the tip, fixed title.

    Yeah the skin is def flat, was trying to just do the eye.

    Any suggestion on how to make the eye seem more ball-like? I tried shading the white of the eye as you can see, don't know what to do next, kept looking at my eyeball and can't seem to understand why they look so different.

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  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited April 2010
    Well, the eye looks flat because the skin isn't shaded-

    http://www.youtube.com/watch?v=GAi7cHiaf-U

    Notice how in this video the ball of the eye is drawn before just about anything else- the ball part is used as a reference tool for how the skin laying atop the ball is shaded.

    Nappuccino on
    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Rorus Raz wrote: »
    There's also the possibility you just can't really grow a bear like other guys.

    Not even BEAR vaginas can defeat me!
    cakemikz wrote: »
    And then I rub actual cake on myself.
    Loomdun wrote: »
    thats why you have chest helmets
  • KochikensKochikens Registered User regular
    edited April 2010
    Welp, stop thinking of them as male and female eyes, just get eyes down first.

    Kochikens on
  • MagicToasterMagicToaster JapanRegistered User regular
    edited April 2010
    Kochikens wrote: »
    just get eyes down first.

    Both of them please. I suck at drawing and even I could draw one cool eye.

    MagicToaster on
  • rtsrts Registered User regular
    edited April 2010
    I suggest this tutorial. He has a whole series of them, and they are awesome. Great draftsman and great painter.

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  • Zato-1Zato-1 Registered User regular
    edited April 2010
    Thanks everyone, I'm checking out the tutorial.. Any specific problems other than the shading, color wise?

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  • Zato-1Zato-1 Registered User regular
    edited April 2010
    eye2bak.jpg

    How about now? This was a bit hasty but I wanted to see if I had the main concepts right

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  • KendeathwalkerKendeathwalker Registered User regular
    edited April 2010
    Its better than the first one. But you paid absolutely no attention to how light hits the total ball of the eye/eyelids. The part where you some what have the right idea is the iris/cornea. But you still have values from the light side of the iris showing up in the shadow side.

    Try just making a sphere look real, then try an eye. The the next step is to maybe draw that same sphere but add in a concave aspect like the iris and see if you can render that convicingly.

    Kendeathwalker on
  • Zato-1Zato-1 Registered User regular
    edited April 2010
    But you paid absolutely no attention to how light hits the total ball of the eye/eyelids. ... But you still have values from the light side of the iris showing up in the shadow side.

    What do you mean by "values from the light side showing up in the shadow side"? Would it be ok if you draw red arrows on the sketch to show me where that is and what it means exactly? I'd really appreciate it.

    Oh and as far as spheres go, I can draw a convincing sphere, it seems like I can't apply it to the eyeball correctly.

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  • KendeathwalkerKendeathwalker Registered User regular
    edited April 2010
    For the following assume that their is only one light source..



    Value refers to the lightness and darkness of a pigment/object whatever purely in a greyscale sense.


    Tone-grey.jpg


    That is a basic value scale.
    Lets say for the sake of simplification that the light side of the iris should be values from the bottom 3 lighter bars.

    And the values you use for the dark side can come from any of the other values but not those bottom 3.

    every object will have a light side and a dark side and the values dont cross over or you will break the illusion of form.


    (your iris light side is more towards the middle of the value range than the bottom 3)

    Go ahead and render a sphere and post it here. I have a pretty strong sense that you dont quite grasp it.

    Im not going to draw red arrows because i feel that would increase your learning curve.. You seem like a smart guy- a little brain power and practice and you can answer your own question.

    id say 99% of drawing representational is thinking and 1% technique. Eventually your muscles get comfortable with the movements- the same way they did when you first learned to write your name.

    when i say technique im not referring to methods of working.. just the mechanical functions of your body to make marks..

    Kendeathwalker on
  • Zato-1Zato-1 Registered User regular
    edited April 2010
    I see, I'll try again with those concepts in mind.
    As far as spheres go, gimme a sec and I'll post a slightly old file

    EDIT : Here you go

    materialtests.jpg

    Gold and "reddish" are spherical (or intended to be), the green thingy is more of a lentil shape (Flattened sphere)

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