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[DnD 4e] The Fantastical Contraption(OOC) - Recruiting!
Posts
Edit: Would take the Occupation-Hunter background and either the Outlaw or Animal Master theme.
Summary:
Talasha Swiftarrow, level 5
Razorclaw Shifter, Ranger
Build: Hunter Ranger
Fighting Style: Hunter Fighting Style
Ranger: Running Attack
FINAL ABILITY SCORES
Str 12, Con 10, Dex 21, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 11, Con 10, Dex 18, Int 10, Wis 14, Cha 8.
AC: 20 Fort: 14 Reflex: 18 Will: 15
HP: 42 Surges: 6 Surge Value: 10
TRAINED SKILLS
Nature +10, Stealth +13, Acrobatics +13, Perception +10, Dungeoneering +10
UNTRAINED SKILLS
Arcana +2, Bluff +1, Diplomacy +1, Endurance +1, Heal +5, History +2, Insight +5, Intimidate +1, Religion +2, Streetwise +1, Thievery +6, Athletics +2
FEATS
Level 1: Swift Footwork
Level 2: Bow Expertise
Level 4: Weapon Proficiency (Greatbow)
POWERS
Ranger at-will 1: Twin Strike
Ranger at-will 1: Fading Strike
Ranger encounter 1: Skirmish Shot
Ranger daily 1: Skirmishing Stance
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Parting Strike
Ranger daily 5: Spitting-Cobra Stance
ITEMS
Lightning Greatbow +1, Magic Scourge +1, Adventurer's Kit, Arrows (150), Hide Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Background:
It was when the Baneists came that things changed. The villages that were not burned down turned her away. She was soon singled out as a target for the hunts. Instead of hunting, she was hunted. Only her shifter heritage and wits have kept her alive till now.
Mannerisms & Apperance:
To outsiders Talasha is immediately cautious given recent circumstances. Once she gets to know someone however, she is the fastest of friends. She is more than happy to stick an arrow through the eye of someone threatening a friend.
Picture: Thought the group could use some ranged strikering to hang out with the controller.
I'll form a character and post tonight. I'm in a Dark Heresy PbP only, a tabletop Pathfinder game (meets once a week), and have a metric ton of time to post and play in this.
Gonna read up on this thread and the IC, then I'll roll a character application.
I'm applying! That's Erevan the rogue, whom I believe is setup correctly as level and whatnot. Been dying to get into a game of some sort, (NO ONE in my town wants to play with me. ) with tons of time on the PC at work to play, so here's hoping. Not currently playing any other games, sadly.
Info
Erevan has always been fascinated by gadgets. Seeing a cog fills him with delight, even if it's rusted and sticking out of the ground. Shiny things have always been fascinating to him and whenever they are mentioned his pointed ears perk up and his eyes grow bright with wonder. He is not the prettiest of Erevan, with a nasty scar down the side of his face from an acrobatic stunt gone wrong at a young age, and his dirty blonde hair falls in a shaggy mess down his neck, the color giving the appearance of dirt even when there is none, which is rare. Generally a jovial fellow, though he is aware that his image is not the most pleasant, this can come to his advantage when he chooses to intimidate, rather than peacefully go about his business. His desire to stick to the shadows is certainly influenced by this.
Please let me know if I did anything wrong, it's been a while.
Background
In order to hold the tribe together, the shamans invoked a series of taboos and rites- only specially selected warriors were allowed to slay sentient creatures, and were themselves forbidden from eating them. In time these executioners were also tasked with 'defending' the tribe by killing any outsider that discovered them, such was the depths of their secrecy.
Born during an eclipse, Oazle's path was set. Marking the child's mouth with a white, burning oil to show his role, the shamans raised him apart from the other children. Cut off from what little innocence and joy that remained in the tribe, Oazle was absorbed completely in his training. By 6 he had killed his first man. By 8 he lost count.
On one such 'hunting' expedition, tracking some traders that had wondered too close to the tribe, the murderous halfling lay hidden in the sand, waiting for the right time to strike. The men had set up camp and, as night fell, began to trade stories. Oazle had heard many stories from the shamans, and these were pale in comparison. Then one of the men told a tale- a very short tale- that left the others howling and clutching at their sides. Alarmed at this man's treachery, the halfling was thankful he hadn't been listening. Curiously though, the men started smiling at each other and continued their chatter. What sorcery was this?
Lighting a signal fire for his tribe and pulling the crossbow bolts out of the corpses, Oazle pondered this strange magic. The man had used no other spells when he had been attacked. He was clearly no mage. But the idea of being able to incapacitate others with words entranced him. Without a second thought he set off for the outside world to learn more of these- what had he called them, jokes?
Personality
Appearance
I'm in the trollhaunt pbp on these boards, but I've been wanting to use the shadow-worshipping desert nomad idea for a while.
I'm on gmt if that's a problem, but otherwise I'm available for the 1/day minimum
Also just realised no powers actually use charisma. Is there any need to put points into it, apart from skills? Otherwise I may just focus on con for durability's sake.
Edit: switched from charisma to con. Makes sense that he wouldn't be much of a face
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
I'm also looking at doing a second submission, as per the original OP (I came up with another character idea I wouldn't mind playing and I think would fit into the group well). Is that ok or do you just want one at this point?
2. Preferably just one.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
DMG states that starting gold is whatever the price of a magic item of level n-1 is, where n is the player level. So that sounds like 840gp (cost of a level 4 magic item), plus the one free 4,5, or 6 magic item.
Sound good, Farangu?
...Oh, and logging interest
(image)
Summary
Saiya is a young hume female of noble lineage and blood, whose young life brims with passion for adventuring and romance. Her long hair falls like silken moonlight over her shoulders, framing the countenance of a pale, rosy cheeked and lavendar eyed young girl. Among polite company, she favors light blue or white silks, hemmed with lace elegant in its simplicity. However, her ardor or perhaps it is better said, obsession with swordplay leaves her with dresses ripped, torn, and in tatters. Despite years of scolding, warning, threatening, and other harsh words... Saiya has seldom missed an opportunity to cross swords with local armsmen, mercenaries passing through, and even the occasional weapon master, though any training she might have gleaned from them is overshadowed by her ineptitude on the battlefield. It's oft been said over a mug of ale that it's more dangerous to be standing next to Saiya's target rather than be the target.
Her mother, Anathiel, worries about the growing darkness within her ever more reckless and curious daughter. Saiya was born during a new moon in the Shadowfell that forever tainted her child with the strength of shadows. The harrowing details of Saiya's birth have been withheld from her all her life. Saiya's eldest sister, Aria, and her parents keep the secret between them. All others that would have known perished keeping the Shadowlord of Darkening Hall from claiming Saiya as his own, giving her parents time to escape to the mortal realms and back to Dreeston.
The Forging of "The Pointy End"
"Poke 'em with pointy end!" she shouted with great enthusiasm, as if that was all there was to it. Her bright lavendar eyes pleaded with her father wordlessly.
"I suppose that is the essence of swordplay," he sighed. His dark eyes wandered down to the training field behind the manor. "Speak to the Master-at-Arms. He will see that you are trained and when he feels you're ready, you'll get your rapier." Saiya danced around her father and gave him a hug before running off. Her piercing shouts echoed off the stone walls, only slightly muted by the thick wall hangings spaced between the windows. The Master-at-Arms of House d'Winters first sent Saiya to the forges, to help the ironmongers smelt the ore and forge the steel that would be used to make the next batch of weapons for the armsmen of her father's House.
For two weeks she helped work the massive bellows, though it required the full weight of her twelve year old self to force the air into the long forge. Saiya took more baths in two weeks than she had taken her entire life it seemed and she still felt like she couldn't get clean from the smoke and grit of the ironmongers forges. After the steel was forged, the Master-at-Arms sent Saiya to see the cutler. The cutler took the raw steel and shaped it into the basic forms of the weapons used by the armsmen, though one was smaller and thinner than the rest.
"That one's not the same as the others," Saiya noted to the cutler. She was always quick to point out the obivous.
"That one will be yours m'lady." Saiya's eyes widened as she had helped hammer out the metal, though she didn't believe she had done very much with just a few hammer blows. It had been all she could manage using the heavy tools of the trade. The cutler sent Saiya with the batch of half-made weapons to the polisher, who also did the grinding as well. The sparks that flew off the steel made the young girl dance around and laugh with unbridled glee. The swords quickly took shape and at last it was time to finish her rapier. Tolivar, a traveling blacksmith that had ended up staying in service to House d'Winters for more than a decade, helped Saiya shape the base of the rapiers blade and smooth the tang for the hilt to go around.
The rapier was finally ready for the fitting of the hilt and the engraving, though Saiya wouldn't get to help with those tasks. The Master-at-Arms sent for her early the next morning. Saiya arrived at the training field, still rubbing the sleep out of her eyes. "My skill with the fencing style better suited for the rapier is rather lacking. Your father had given me permission to hire a master fencer to provide lessons for you. He will arrive early next summer after the winter ice in the shipping lanes receds. Until then, you'll train like any other soldier trains in your father's service."
On her 13th birthday, she was given her first lesson from her fencing master after receiving her rapier that she promptly named, "The Pointy End".
Current Events
A Tinkerer's Dream
Character Sheet
Saiya d'Winters, level 5
Human, Thief
Human Power Selection: Bonus At-Will Power
Background: Adventurer's Scion, Birth - On Another Plane
FINAL ABILITY SCORES
Str 14, Con 10, Dex 20, Int 8, Wis 12, Cha 14.
STARTING ABILITY SCORES
Str 13, Con 10, Dex 17, Int 8, Wis 12, Cha 14.
AC: 21 Fort: 16 Reflex: 21 Will: 16
HP: 42 Surges: 6 Surge Value: 10
TRAINED SKILLS
Streetwise +9, Stealth +14, Thievery +12, Perception +8, Athletics +9, Insight +8, Acrobatics +12, Dungeoneering +8
UNTRAINED SKILLS
Arcana +1, Bluff +4, Diplomacy +4, Endurance +2, Heal +3, History +1, Intimidate +4, Nature +3, Religion +1
FEATS
Human: Disciple of Freedom
Level 1: Haunting Shade
Level 2: Weapon Proficiency (Rapier)
Level 4: Improved Defenses
Feat User Choice: Master at Arms
POWERS
Bonus At-Will Power: Piercing Strike
Thief utility 1: Escape Artist's Trick
Thief utility 1: Unbalancing Trick
Thief utility 2: Switcheroo
Thief utility 4: Tumbling Trick
ITEMS
Summoned Leather Armor +2, Hidden Rapier+1, Dagger (5), Bedroll, Everburning Amulet, Flute, Grappling Hook, Silk Rope (50 ft.), Thieves' Tools, Sunrod (4), Identification Papers with Portrait, Fine Clothing
Here's my final application, I can't really complain since it gave me a chance to fine tune some things.
Character Sheet
Background:
Portrait:
Ah, my appologies! Editing submission now.
EDIT: done!
House rules & the storyline so far. If you get picked, you should totally read this.
http://forums.penny-arcade.com/showpost.php?p=14630128&postcount=1
Ground Rules
http://forums.penny-arcade.com/showpost.php?p=14722354&postcount=173
House Rules regarding checks
http://forums.penny-arcade.com/showpost.php?p=15813558&postcount=552
Start of IC thread, has characters - we will be replacing Swanky, Smoove Operator's character
http://forums.penny-arcade.com/showpost.php?p=14723325&postcount=1
Story: they all dreamt up parts of the Dillibrac
http://forums.penny-arcade.com/showpost.php?p=14759207&postcount=52
Story: final boss of first dungeon (which was kobolds and natural fell beasts), kills first inactive PC
http://forums.penny-arcade.com/showpost.php?p=15478849&postcount=421
Story: Warforged 'bodyguard' Vista joins party, second quest begins
http://forums.penny-arcade.com/showpost.php?p=15552280&postcount=458
Story: Skarr, Korin and Vista's characters fleshed out as a kobold is taken prisoner.
http://forums.penny-arcade.com/showthread.php?t=118475&page=25
Story: After clearing out a mountain cave, they go to a village that depends on a dillibrac piece for prosperity. They choose to take it
http://forums.penny-arcade.com/showpost.php?p=16220662&postcount=760
OR DO THEY?!?!?!
Story: they come across an old temple. A necklace reanimates the dead there. After beating them, they try to destroy it, which fails
http://forums.penny-arcade.com/showpost.php?p=16367560&postcount=869
Story: all barricaded up, zombies still exist...
http://forums.penny-arcade.com/showpost.php?p=16704685&postcount=948
During zombie assualt 2, Korin is gone (previous recruitment drive)
http://forums.penny-arcade.com/showpost.php?p=17183964&postcount=1018
Story: Zombies defeated, but with the passing of Korin
http://forums.penny-arcade.com/showpost.php?p=17371000&postcount=1077
Story: Arrival back at Corrin's house
http://forums.penny-arcade.com/showthread.php?t=118475&page=45
Story: Orsik joining the party, they leave and go to Cairnport. Unfortunately the lovely post about that got lost to some server error, so there's this:
http://forums.penny-arcade.com/showpost.php?p=17524996&postcount=1145
Story: In Cairnport, they learn of a Banesworn cult.
http://forums.penny-arcade.com/showpost.php?p=17725468&postcount=1235
Story: In Cairnport, Skarr gets tricked and a hussy tries to kill him and take a dillibrac piece. He woken up by the city guard. The others find & release him in the morning. They get some information about the next dillibrac piece and set off
http://forums.penny-arcade.com/showpost.php?p=17788032&postcount=1254
Story: Someone has information; they get attacked as this is found out
http://forums.penny-arcade.com/showpost.php?p=17917878&postcount=1301
This is a Thing
http://forums.penny-arcade.com/showpost.php?p=18144781&postcount=1370
Story: heading out; the attackers were Banesworn
http://forums.penny-arcade.com/showpost.php?p=18161477&postcount=1378
Story: the camp they found for the night had doppelganger gangbangers, but they dealt with them and moved on
http://forums.penny-arcade.com/showpost.php?p=18551373&postcount=1473
Story: they arrive in a fortified city. After meeting some guys, they leave by moonboat, following a lead north
http://forums.penny-arcade.com/showpost.php?p=18846607&postcount=1570
They fight more Banesworn, this time Dragonborn
Story: ambushed in the night by a tiefling, the death of Swanky
http://forums.penny-arcade.com/showpost.php?p=19478934&postcount=1757
Okay, here comes the bombshell...
Jaryn
Human Paladin. You know the one.
Background
Clinging desperately to his carefully planned childhood, the adult Jaryn resists change, is extremely arrogant and boastful, and is often frustrated by his own failure. Those that know him well enough can laugh at his misfortune, but woe betide a mocking stranger!
Jaryn never had any close friends as a child, and always seeks friendship with those he sets out with to do justice and glorify Pelor. He will boast for his friends' efforts, and always seeks to strengthen his allies in battles. With years of experience under his belt, Jaryn and his party have been the go-to force for the local area whenever monsters or cults rise up and cause issue.
Current
Sent on a noble quest to rid Keltain of a new Banesworn cult, Jaryn and his party set out West to the Moonsfall mountains. Only, they were soon ambushed and overwhelmed by the cult, before they even reached the mountains. Severely outnumbered, the party soon became surrounded by foes with dark robes and darker hearts.
The battle played out in slow motion in his mind, and ever since it echoes each new morning before his prayers. He watched as Andressa & Annika, who were like sisters to him, failed to muster strength against the unrelenting Dragonborn and fell beasts. They were the first to drop, lifeless. Kelma was the next to go: sliding in to defend Jaryn as he cried out at the loss of his sisters, three dragonborn beat him down as if their swords were blunt instruments.
Dajani, Jaryn's tiefling liege, dashed in and out of the dragonborn ranks, slicing necks and smashing faces. Jaryn bellowed in rage and cut through his opponents as if they were butter. The two, strengthened by the rage of revenge and Pelor's justice, massacred a battalion of cultists. And just as it seemed their losses were over, Jaryn turned to see Dajani staring him coldly in the eyes - a sword through his heart. Tears beating down his face, Jaryn killed his liege's murder and the remaining cultists who hadn't fled. He turned back to Dajani, whose eyes were still open, but it was too late. He was dead.
Alone and lost, Jaryn buried the dead and swore revenge on the cult. Not a single member would be allowed to live. Jaryn wandered.
Appearance & Mannerisms
Picture:
Except, add a scar on his left cheek and add a few years...
Stat sheet - Orokos isn't showing abilities
Human, Paladin
Human Power Selection Option: Heroic Effort
FINAL ABILITY SCORES
STR 18, CON 14, DEX 8, INT 10, WIS 14, CHA 16
STARTING ABILITY SCORES
STR 15, CON 14, DEX 8, INT 10, WIS 14, CHA 15
AC: 21 Fort: 20 Ref: 17 Will: 19
HP: 53 Surges: 12 Surge Value: 13
TRAINED SKILLS
Diplomacy +10, Endurance +7, Heal +9, Insight +9, Religion +7
UNTRAINED SKILLS
Acrobatics –1, Arcana +2, Athletics +4, Bluff +5, Dungeoneering +4, History +2, Intimidate +5, Nature +4, Perception +4, Stealth –1, Streetwise +5, Thievery –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Strike of Hope
Paladin Attack 1: Forbidding Strike
Paladin Attack 1: Piercing Smite
Paladin Attack 1: Driving Blades
Paladin Utility 2: Bless Weapon
Paladin Attack 3: Righteous Smite
Paladin Attack 5: Unrelenting Punishment
FEATS
Level 1: In Shining Armor
Level 1: Weapon Proficiency (Bastard sword)
Level 2: Mighty Challenge
Level 4: Bitter Challenge
ITEMS
Bastard sword x1
Plate Armor x1
Holy Symbol
Amulet of Protection +2 x1
Shield of Deflection Light Shield (heroic tier) x1
Adventurer's Kit
Waterskin
Grappling Hook
Journeybreads
====== End ======
Portrait
Background
He spent months studying everything the tome had to offer. When he finally felt ready, he focused and reached out to the Nine Hells. He found a shard of power, and he tapped into it. Quickly his physique changed. He became taller and more muscular. He was able to conjure up fire and brimstone. Feeling empowered, he quickly succumbed to the infernal whispers in his ear, letting the power consume him and lashing out at those that had wronged him. Before he knew it, he had utterly destroyed them.
When he came back to his senses he was distraught. He ran away from home, leaving everything he had known. He shut out the power, and swore never to use it again. Weeks later he came across a family that was being accosted by bandits. He rushed to help, but once again he was small and frail, and couldn't stand up to the marauders. Feeling the rage rise, he tapped into the secret font of power and summoned the power of the hexblade again. With the clout of the Nine Hells behind him he fought off the bandits and saved the family. Seeing that there was a way to use his powers for good purposes, he made a new pact to finally carry out his childhood dream and help those around him. Thus he began to travel the world and right any wrongs he came across.
He quickly realized that not everyone was appreciative of him using the borrowed power of devils to assist them. He learned to hide the true sources of his might, often disguising himself when assisting others, so they wouldn't be able to recognize him later. He continued to study his craft, and found that he was soon able to summon a spirit from beyond the Prime. He probed and prodded and ultimately found a spirit that was not evil, but rather a tormented soul like himself. In times of personal struggle, he calls upon the spirit to confide in, as well as help him learn his way around.
Appearance & Mannerisms
In combat, Tharatus is all business. He dispenses his brand of justice with a focused lethality. He doesn't stop to make small talk or ask too many questions. He wades into the fray with grim determination and the confidence that his power will destroy those that dare to threaten the good and right.
Character Data Payload
Tharatus Wran, level 5
Human, Hexblade
Human Power Selection: Bonus At-Will Power
FINAL ABILITY SCORES
Str 10, Con 18, Dex 11, Int 8, Wis 10, Cha 19.
STARTING ABILITY SCORES
Str 10, Con 17, Dex 11, Int 8, Wis 10, Cha 16.
AC: 21 Fort: 20 Reflex: 15 Will: 20
HP: 50 Surges: 10 Surge Value: 12
TRAINED SKILLS
Bluff +11, Insight +7, Intimidate +11, Streetwise +11, History +6
UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Diplomacy +6, Dungeoneering +2, Endurance +5, Heal +2, Nature +2, Perception +2, Religion +1, Stealth +1, Thievery +1, Athletics +1
FEATS
Human: Superior Implement Training (Cinder wand)
Feat User Choice: Wand Expertise
Level 1: Implement Focus (Wand)
Level 2: Heavy Armor Agility
Level 4: Improved Defenses
POWERS
Bonus At-Will Power: Hellish Rebuke
Level 1 Hexblade Daily Power: Ashen Scourge
Level 2 Hexblade Utility Power: Ethereal Stride
Level 5 Hexblade Daily Power: Avernian Eruption
ITEMS
Blade of Annihilation, Imposter's Chainmail +2, Magic Cinder wand +1, Amulet of Protection +1, Adventurer's Kit, Sunrod (2)
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Illianthar, get in touch with me and we'll figure out how to get your character into the story.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Thank you for the votes, everyone. Look forward to playing in the game. I'll shoot you a PM here in a sec to get the process started, Farangu.
A spot has opened up in our lineup! I need someone to fill it!
What I'm looking for: Level 5 character. Currently we have a Hexblade, barbarian, fighter and wizard. Strong preference for a leader character, if you couldn't tell. 22 point buy, then level up to lvl 5. One magic item of lvl 6, 5 or 4 for free. Picture with your application. Familiarity with the story so far is a plus, but I will be willing to fill in the blanks.
The current members will be voting on who to include in this campaign. I will only be recruiting for a couple of days, so do please hurry with the creation. The one thing I'm looking for above all else: Durability. Fourth replacement I've had to find in a year and a half. I want someone who will stick with this.
And...go, I guess.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Summary:
Ordo Goodshield, level 5
Shield Dwarf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer's Lore
Versatile Expertise Option: Versatile Expertise (Hammer)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Recent Life - Spreading the Word (+2 to Religion)
FINAL ABILITY SCORES
STR 11, CON 12, DEX 14, INT 10, WIS 19, CHA 15
STARTING ABILITY SCORES
STR 11, CON 10, DEX 14, INT 10, WIS 16, CHA 14
AC: 20 Fort: 15 Ref: 17 Will: 20
HP: 44 Surges: 8 Surge Value: 11
TRAINED SKILLS
Diplomacy +9, Heal +13, Insight +11, Religion +9
UNTRAINED SKILLS
Acrobatics +3, Arcana +2, Athletics +1, Bluff +4, Dungeoneering +8, Endurance +4, History +2, Intimidate +4, Nature +6, Perception +6, Stealth +3, Streetwise +4, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dwarf Racial Power: Dwarven Resilience
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Exacting Utterance
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
Cleric Attack 5: Consecrated Ground
FEATS
Level 1: Ritual Caster
Level 1: Shield the Fallen
Level 2: Harbinger of Rebirth
Level 4: Pacifist Healer
Level 5: Versatile Expertise
ITEMS
Ritual Book
Purify Water
Create Holy Water
Symbol of the Holy Nimbus +1 x1
Exalted Chainmail +1 x1
Amulet of Protection +2 x1
Fighting Shield Light Shield x1
Distance Throwing hammer +1
Adventurer's Kit
====== End ======
Background, Mannerisms, etc.:
Easy to spot in a crowd, that isn't a bar full of old dwarven drunks, Ordo's white beard and shiny bald head give away his advanced age. Its been some years since he was a hit with the ladies, but that doesn't matter to Ordo. His trusty shield and his faith in Moradin keep him warm at night. Although the last few nights have not been as warm. Traveling alone spreading the word has brought him joy, but no allies as of yet.
Having heard of some Banites causing trouble in the area, and some heroes causing them trouble as well, Ordo has set out to find this intrepid group. Surely the hand of Moradin would be welcome in any fight against the dark works of Bane.
Currently in three games on the boards. One hasn't updated in a couple weeks though, hope it gets going again.
Now, the boys were growing into their own. Each had their own talents. And one night, all of them dreamed of mechanical parts. After conferring with Corran, they realized that these parts were called Dillibrac pieces; parts to a machine assembled long ago by someone that rivaled Corran's genius. Feeling the spark of creativity once more, Corran asked his sons to retrieve the pieces for him.
The journey has not been easy. While there is currently only a few pieces left to find, each time the brothers have returned home with their bounty, one has failed to come back. Corran's state of mind has become increasingly frazzled. Currently, the brothers and their mechanical bodyguard are in a camp of dangerous cultists of Bane, trying to escape.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
I'll take submissions for another 24 hours.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Edit: Took Versatile Expertise, also changed out an encounter power. Post above edited to show changes.
Possibly gimped character behind spoiler.
I was going for a flavor more than stats
Summary
Genasi, Warlord
Build: Tactical Warlord
Elemental Manifestation: Earthsoul
Background: Geography - Mountains, +2 Dungeoneering
FINAL ABILITY SCORES
Str 18, Con 13, Dex 8, Int 16, Wis 10, Cha 14.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 8, Int 14, Wis 10, Cha 14.
AC: 20 Fort: 19 Reflex: 16 Will: 15
HP: 45 Surges: 8 Surge Value: 11
TRAINED SKILLS
Athletics +10 , Diplomacy +8, Intimidate +8, History +10
UNTRAINED SKILLS
Acrobatics, Arcana +5, Bluff +3, Dungeoneering +5, Endurance +4, Heal +3, Nature +5, Perception +3, Religion +5, Stealth, Thievery, Insight +2, Streetwise +3
FEATS
Feat User Choice: Spear Expertise
Level 1: Weapon Proficiency (Greatspear)
Level 2: Improved Tactics
Level 4: Improved Defences
POWERS
Class Feature Encounter Power: Inspiring Word
Genasi Feature Encounter Power: Earthshock
Level 1 At-Will Power: Commander's Strike
Level 1 At-Will Power: Viper's Strike
Level 1 Warlord Encounter Power: Warlord's Favour
Level 1 Warlord Daily Power: Lead the Attack
Level 2 Warlord Utility Power: Adaptive Stratagem
Level 3 Warlord Encounter Power: No Gambit is Wasted
Level 5 Warlord Daily Power: Stand the Fallen
ITEMS
Armour of Healing +1, Frost Greatspear +1, Adventurer's Kit, Climber's Kit
Portrait
Background, Appearance and Mannerisms
A decade from there on and his time as a loner was already having a profound change in both his psyche and physical form. As he predicted, his flame died out when the eigth Winter arrived, only for his skin to shift into a deep umber, his energy lines settling into a blazing vermillion and his temperament maturing beyond his early years. Finding himself in tune with the stones and craggy cliffs of the mountains he now wandered, his transformation into an Earthsoul had reached completion. As a wanderer, the Genasi became quite knowledgable in the cave systems and few ruined keeps and dungeons he discovered amidst the intimidating peaks he had begun to call home. Shepherding those lost due to either storms or vicious wildlife, his developing leadership skills grew and flourished. Despite his newfound experience and wisdom however, from time to time those who have come across him, from wayward adventurers to travelling merchant caravans, still see a faint dancing of light behind his amber eyes.
So many years later and now Oh-kyre finally feels at ease with his regrets and past youth. Deciding to return back to home town, a literally changed man, he found the large village abandoned and ransacked. The cultists of Bane had come through and made sure nothing was left, either through fear and intimidation or pure cold-blooded actions. His life felt wasted and any accomplishments since his self-exile worth for nought, the Genasi has garnered a new goal. Something that will finally put his very core at rest. Whether he crumbles or triumphs matters not, only the satisfaction of seeing at least one Banite experience what he has, all his pain and lonesome suffering. However what Oh-kyre has not realised yet is that this path to vengeance may just ruin him completely.
Recruiting is closed. I will have the current party members discuss amongst themselves, and vote for who should join them next.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
http://www.youtube.com/watch?v=Lg9YvCVaudw&feature=related